forked from eden-emu/eden
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: eden-emu/eden#94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef _WIN32
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#include <windows.h>
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#include <wincon.h>
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#endif
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#include "common/logging/backend.h"
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#include "yuzu/debugger/console.h"
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#include "qt_common/uisettings.h"
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namespace Debugger {
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void ToggleConsole() {
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static bool console_shown = false;
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if (console_shown == UISettings::values.show_console.GetValue()) {
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return;
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} else {
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console_shown = UISettings::values.show_console.GetValue();
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}
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using namespace Common::Log;
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#if defined(_WIN32) && !defined(_DEBUG)
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FILE* temp;
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if (UISettings::values.show_console) {
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if (AllocConsole()) {
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// The first parameter for freopen_s is a out parameter, so we can just ignore it
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freopen_s(&temp, "CONIN$", "r", stdin);
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freopen_s(&temp, "CONOUT$", "w", stdout);
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freopen_s(&temp, "CONOUT$", "w", stderr);
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SetConsoleOutputCP(65001);
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SetColorConsoleBackendEnabled(true);
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}
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} else {
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if (FreeConsole()) {
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// In order to close the console, we have to also detach the streams on it.
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// Just redirect them to NUL if there is no console window
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SetColorConsoleBackendEnabled(false);
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freopen_s(&temp, "NUL", "r", stdin);
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freopen_s(&temp, "NUL", "w", stdout);
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freopen_s(&temp, "NUL", "w", stderr);
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}
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}
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#else
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SetColorConsoleBackendEnabled(UISettings::values.show_console.GetValue());
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#endif
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}
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} // namespace Debugger
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