forked from eden-emu/eden
		
	
		
			
				
	
	
		
			8730 lines
		
	
	
	
		
			543 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			8730 lines
		
	
	
	
		
			543 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| 
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|     OpenGL loader generated by glad 0.1.16a0 on Thu Dec 21 14:56:57 2017.
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| 
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|     Language/Generator: C/C++
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|     Specification: gl
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|     APIs: gl=3.3
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|     Profile: core
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|     Extensions:
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|         GL_3DFX_multisample,
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|         GL_3DFX_tbuffer,
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|         GL_3DFX_texture_compression_FXT1,
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|         GL_AMD_blend_minmax_factor,
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|         GL_AMD_conservative_depth,
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|         GL_AMD_debug_output,
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|         GL_AMD_depth_clamp_separate,
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|         GL_AMD_draw_buffers_blend,
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|         GL_AMD_framebuffer_sample_positions,
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|         GL_AMD_gcn_shader,
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|         GL_AMD_gpu_shader_half_float,
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|         GL_AMD_gpu_shader_int16,
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|         GL_AMD_gpu_shader_int64,
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|         GL_AMD_interleaved_elements,
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|         GL_AMD_multi_draw_indirect,
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|         GL_AMD_name_gen_delete,
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|         GL_AMD_occlusion_query_event,
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|         GL_AMD_performance_monitor,
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|         GL_AMD_pinned_memory,
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|         GL_AMD_query_buffer_object,
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|         GL_AMD_sample_positions,
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|         GL_AMD_seamless_cubemap_per_texture,
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|         GL_AMD_shader_atomic_counter_ops,
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|         GL_AMD_shader_ballot,
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|         GL_AMD_shader_explicit_vertex_parameter,
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|         GL_AMD_shader_image_load_store_lod,
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|         GL_AMD_shader_stencil_export,
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|         GL_AMD_shader_trinary_minmax,
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|         GL_AMD_sparse_texture,
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|         GL_AMD_stencil_operation_extended,
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|         GL_AMD_texture_gather_bias_lod,
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|         GL_AMD_texture_texture4,
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|         GL_AMD_transform_feedback3_lines_triangles,
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|         GL_AMD_transform_feedback4,
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|         GL_AMD_vertex_shader_layer,
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|         GL_AMD_vertex_shader_tessellator,
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|         GL_AMD_vertex_shader_viewport_index,
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|         GL_APPLE_aux_depth_stencil,
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|         GL_APPLE_client_storage,
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|         GL_APPLE_element_array,
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|         GL_APPLE_fence,
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|         GL_APPLE_float_pixels,
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|         GL_APPLE_flush_buffer_range,
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|         GL_APPLE_object_purgeable,
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|         GL_APPLE_rgb_422,
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|         GL_APPLE_row_bytes,
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|         GL_APPLE_specular_vector,
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|         GL_APPLE_texture_range,
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|         GL_APPLE_transform_hint,
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|         GL_APPLE_vertex_array_object,
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|         GL_APPLE_vertex_array_range,
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|         GL_APPLE_vertex_program_evaluators,
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|         GL_APPLE_ycbcr_422,
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|         GL_ARB_ES2_compatibility,
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|         GL_ARB_ES3_1_compatibility,
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|         GL_ARB_ES3_2_compatibility,
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|         GL_ARB_ES3_compatibility,
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|         GL_ARB_arrays_of_arrays,
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|         GL_ARB_base_instance,
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|         GL_ARB_bindless_texture,
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|         GL_ARB_blend_func_extended,
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|         GL_ARB_buffer_storage,
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|         GL_ARB_cl_event,
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|         GL_ARB_clear_buffer_object,
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|         GL_ARB_clear_texture,
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|         GL_ARB_clip_control,
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|         GL_ARB_color_buffer_float,
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|         GL_ARB_compatibility,
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|         GL_ARB_compressed_texture_pixel_storage,
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|         GL_ARB_compute_shader,
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|         GL_ARB_compute_variable_group_size,
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|         GL_ARB_conditional_render_inverted,
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|         GL_ARB_conservative_depth,
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|         GL_ARB_copy_buffer,
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|         GL_ARB_copy_image,
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|         GL_ARB_cull_distance,
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|         GL_ARB_debug_output,
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|         GL_ARB_depth_buffer_float,
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|         GL_ARB_depth_clamp,
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|         GL_ARB_depth_texture,
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|         GL_ARB_derivative_control,
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|         GL_ARB_direct_state_access,
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|         GL_ARB_draw_buffers,
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|         GL_ARB_draw_buffers_blend,
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|         GL_ARB_draw_elements_base_vertex,
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|         GL_ARB_draw_indirect,
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|         GL_ARB_draw_instanced,
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|         GL_ARB_enhanced_layouts,
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|         GL_ARB_explicit_attrib_location,
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|         GL_ARB_explicit_uniform_location,
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|         GL_ARB_fragment_coord_conventions,
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|         GL_ARB_fragment_layer_viewport,
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|         GL_ARB_fragment_program,
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|         GL_ARB_fragment_program_shadow,
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|         GL_ARB_fragment_shader,
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|         GL_ARB_fragment_shader_interlock,
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|         GL_ARB_framebuffer_no_attachments,
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|         GL_ARB_framebuffer_object,
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|         GL_ARB_framebuffer_sRGB,
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|         GL_ARB_geometry_shader4,
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|         GL_ARB_get_program_binary,
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|         GL_ARB_get_texture_sub_image,
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|         GL_ARB_gl_spirv,
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|         GL_ARB_gpu_shader5,
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|         GL_ARB_gpu_shader_fp64,
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|         GL_ARB_gpu_shader_int64,
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|         GL_ARB_half_float_pixel,
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|         GL_ARB_half_float_vertex,
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|         GL_ARB_imaging,
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|         GL_ARB_indirect_parameters,
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|         GL_ARB_instanced_arrays,
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|         GL_ARB_internalformat_query,
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|         GL_ARB_internalformat_query2,
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|         GL_ARB_invalidate_subdata,
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|         GL_ARB_map_buffer_alignment,
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|         GL_ARB_map_buffer_range,
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|         GL_ARB_matrix_palette,
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|         GL_ARB_multi_bind,
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|         GL_ARB_multi_draw_indirect,
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|         GL_ARB_multisample,
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|         GL_ARB_multitexture,
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|         GL_ARB_occlusion_query,
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|         GL_ARB_occlusion_query2,
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|         GL_ARB_parallel_shader_compile,
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|         GL_ARB_pipeline_statistics_query,
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|         GL_ARB_pixel_buffer_object,
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|         GL_ARB_point_parameters,
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|         GL_ARB_point_sprite,
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|         GL_ARB_polygon_offset_clamp,
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|         GL_ARB_post_depth_coverage,
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|         GL_ARB_program_interface_query,
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|         GL_ARB_provoking_vertex,
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|         GL_ARB_query_buffer_object,
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|         GL_ARB_robust_buffer_access_behavior,
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|         GL_ARB_robustness,
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|         GL_ARB_robustness_isolation,
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|         GL_ARB_sample_locations,
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|         GL_ARB_sample_shading,
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|         GL_ARB_sampler_objects,
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|         GL_ARB_seamless_cube_map,
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|         GL_ARB_seamless_cubemap_per_texture,
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|         GL_ARB_separate_shader_objects,
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|         GL_ARB_shader_atomic_counter_ops,
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|         GL_ARB_shader_atomic_counters,
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|         GL_ARB_shader_ballot,
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|         GL_ARB_shader_bit_encoding,
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|         GL_ARB_shader_clock,
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|         GL_ARB_shader_draw_parameters,
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|         GL_ARB_shader_group_vote,
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|         GL_ARB_shader_image_load_store,
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|         GL_ARB_shader_image_size,
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|         GL_ARB_shader_objects,
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|         GL_ARB_shader_precision,
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|         GL_ARB_shader_stencil_export,
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|         GL_ARB_shader_storage_buffer_object,
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|         GL_ARB_shader_subroutine,
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|         GL_ARB_shader_texture_image_samples,
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|         GL_ARB_shader_texture_lod,
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|         GL_ARB_shader_viewport_layer_array,
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|         GL_ARB_shading_language_100,
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|         GL_ARB_shading_language_420pack,
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|         GL_ARB_shading_language_include,
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|         GL_ARB_shading_language_packing,
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|         GL_ARB_shadow,
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|         GL_ARB_shadow_ambient,
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|         GL_ARB_sparse_buffer,
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|         GL_ARB_sparse_texture,
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|         GL_ARB_sparse_texture2,
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|         GL_ARB_sparse_texture_clamp,
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|         GL_ARB_spirv_extensions,
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|         GL_ARB_stencil_texturing,
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|         GL_ARB_sync,
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|         GL_ARB_tessellation_shader,
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|         GL_ARB_texture_barrier,
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|         GL_ARB_texture_border_clamp,
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|         GL_ARB_texture_buffer_object,
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|         GL_ARB_texture_buffer_object_rgb32,
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|         GL_ARB_texture_buffer_range,
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|         GL_ARB_texture_compression,
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|         GL_ARB_texture_compression_bptc,
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|         GL_ARB_texture_compression_rgtc,
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|         GL_ARB_texture_cube_map,
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|         GL_ARB_texture_cube_map_array,
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|         GL_ARB_texture_env_add,
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|         GL_ARB_texture_env_combine,
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|         GL_ARB_texture_env_crossbar,
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|         GL_ARB_texture_env_dot3,
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|         GL_ARB_texture_filter_anisotropic,
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|         GL_ARB_texture_filter_minmax,
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|         GL_ARB_texture_float,
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|         GL_ARB_texture_gather,
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|         GL_ARB_texture_mirror_clamp_to_edge,
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|         GL_ARB_texture_mirrored_repeat,
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|         GL_ARB_texture_multisample,
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|         GL_ARB_texture_non_power_of_two,
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|         GL_ARB_texture_query_levels,
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|         GL_ARB_texture_query_lod,
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|         GL_ARB_texture_rectangle,
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|         GL_ARB_texture_rg,
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|         GL_ARB_texture_rgb10_a2ui,
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|         GL_ARB_texture_stencil8,
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|         GL_ARB_texture_storage,
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|         GL_ARB_texture_storage_multisample,
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|         GL_ARB_texture_swizzle,
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|         GL_ARB_texture_view,
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|         GL_ARB_timer_query,
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|         GL_ARB_transform_feedback2,
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|         GL_ARB_transform_feedback3,
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|         GL_ARB_transform_feedback_instanced,
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|         GL_ARB_transform_feedback_overflow_query,
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|         GL_ARB_transpose_matrix,
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|         GL_ARB_uniform_buffer_object,
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|         GL_ARB_vertex_array_bgra,
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|         GL_ARB_vertex_array_object,
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|         GL_ARB_vertex_attrib_64bit,
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|         GL_ARB_vertex_attrib_binding,
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|         GL_ARB_vertex_blend,
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|         GL_ARB_vertex_buffer_object,
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|         GL_ARB_vertex_program,
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|         GL_ARB_vertex_shader,
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|         GL_ARB_vertex_type_10f_11f_11f_rev,
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|         GL_ARB_vertex_type_2_10_10_10_rev,
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|         GL_ARB_viewport_array,
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|         GL_ARB_window_pos,
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|         GL_ATI_draw_buffers,
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|         GL_ATI_element_array,
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|         GL_ATI_envmap_bumpmap,
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|         GL_ATI_fragment_shader,
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|         GL_ATI_map_object_buffer,
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|         GL_ATI_meminfo,
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|         GL_ATI_pixel_format_float,
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|         GL_ATI_pn_triangles,
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|         GL_ATI_separate_stencil,
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|         GL_ATI_text_fragment_shader,
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|         GL_ATI_texture_env_combine3,
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|         GL_ATI_texture_float,
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|         GL_ATI_texture_mirror_once,
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|         GL_ATI_vertex_array_object,
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|         GL_ATI_vertex_attrib_array_object,
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|         GL_ATI_vertex_streams,
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|         GL_EXT_422_pixels,
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|         GL_EXT_abgr,
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|         GL_EXT_bgra,
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|         GL_EXT_bindable_uniform,
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|         GL_EXT_blend_color,
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|         GL_EXT_blend_equation_separate,
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|         GL_EXT_blend_func_separate,
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|         GL_EXT_blend_logic_op,
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|         GL_EXT_blend_minmax,
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|         GL_EXT_blend_subtract,
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|         GL_EXT_clip_volume_hint,
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|         GL_EXT_cmyka,
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|         GL_EXT_color_subtable,
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|         GL_EXT_compiled_vertex_array,
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|         GL_EXT_convolution,
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|         GL_EXT_coordinate_frame,
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|         GL_EXT_copy_texture,
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|         GL_EXT_cull_vertex,
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|         GL_EXT_debug_label,
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|         GL_EXT_debug_marker,
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|         GL_EXT_depth_bounds_test,
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|         GL_EXT_direct_state_access,
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|         GL_EXT_draw_buffers2,
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|         GL_EXT_draw_instanced,
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|         GL_EXT_draw_range_elements,
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|         GL_EXT_external_buffer,
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|         GL_EXT_fog_coord,
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|         GL_EXT_framebuffer_blit,
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|         GL_EXT_framebuffer_multisample,
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|         GL_EXT_framebuffer_multisample_blit_scaled,
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|         GL_EXT_framebuffer_object,
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|         GL_EXT_framebuffer_sRGB,
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|         GL_EXT_geometry_shader4,
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|         GL_EXT_gpu_program_parameters,
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|         GL_EXT_gpu_shader4,
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|         GL_EXT_histogram,
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|         GL_EXT_index_array_formats,
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|         GL_EXT_index_func,
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|         GL_EXT_index_material,
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|         GL_EXT_index_texture,
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|         GL_EXT_light_texture,
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|         GL_EXT_memory_object,
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|         GL_EXT_memory_object_fd,
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|         GL_EXT_memory_object_win32,
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|         GL_EXT_misc_attribute,
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|         GL_EXT_multi_draw_arrays,
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|         GL_EXT_multisample,
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|         GL_EXT_packed_depth_stencil,
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|         GL_EXT_packed_float,
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|         GL_EXT_packed_pixels,
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|         GL_EXT_paletted_texture,
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|         GL_EXT_pixel_buffer_object,
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|         GL_EXT_pixel_transform,
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|         GL_EXT_pixel_transform_color_table,
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|         GL_EXT_point_parameters,
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|         GL_EXT_polygon_offset,
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|         GL_EXT_polygon_offset_clamp,
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|         GL_EXT_post_depth_coverage,
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|         GL_EXT_provoking_vertex,
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|         GL_EXT_raster_multisample,
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|         GL_EXT_rescale_normal,
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|         GL_EXT_secondary_color,
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|         GL_EXT_semaphore,
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|         GL_EXT_semaphore_fd,
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|         GL_EXT_semaphore_win32,
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|         GL_EXT_separate_shader_objects,
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|         GL_EXT_separate_specular_color,
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|         GL_EXT_shader_image_load_formatted,
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|         GL_EXT_shader_image_load_store,
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|         GL_EXT_shader_integer_mix,
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|         GL_EXT_shadow_funcs,
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|         GL_EXT_shared_texture_palette,
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|         GL_EXT_sparse_texture2,
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|         GL_EXT_stencil_clear_tag,
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|         GL_EXT_stencil_two_side,
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|         GL_EXT_stencil_wrap,
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|         GL_EXT_subtexture,
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|         GL_EXT_texture,
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|         GL_EXT_texture3D,
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|         GL_EXT_texture_array,
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|         GL_EXT_texture_buffer_object,
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|         GL_EXT_texture_compression_latc,
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|         GL_EXT_texture_compression_rgtc,
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|         GL_EXT_texture_compression_s3tc,
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|         GL_EXT_texture_cube_map,
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|         GL_EXT_texture_env_add,
 | |
|         GL_EXT_texture_env_combine,
 | |
|         GL_EXT_texture_env_dot3,
 | |
|         GL_EXT_texture_filter_anisotropic,
 | |
|         GL_EXT_texture_filter_minmax,
 | |
|         GL_EXT_texture_integer,
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|         GL_EXT_texture_lod_bias,
 | |
|         GL_EXT_texture_mirror_clamp,
 | |
|         GL_EXT_texture_object,
 | |
|         GL_EXT_texture_perturb_normal,
 | |
|         GL_EXT_texture_sRGB,
 | |
|         GL_EXT_texture_sRGB_decode,
 | |
|         GL_EXT_texture_shared_exponent,
 | |
|         GL_EXT_texture_snorm,
 | |
|         GL_EXT_texture_swizzle,
 | |
|         GL_EXT_timer_query,
 | |
|         GL_EXT_transform_feedback,
 | |
|         GL_EXT_vertex_array,
 | |
|         GL_EXT_vertex_array_bgra,
 | |
|         GL_EXT_vertex_attrib_64bit,
 | |
|         GL_EXT_vertex_shader,
 | |
|         GL_EXT_vertex_weighting,
 | |
|         GL_EXT_win32_keyed_mutex,
 | |
|         GL_EXT_window_rectangles,
 | |
|         GL_EXT_x11_sync_object,
 | |
|         GL_GREMEDY_frame_terminator,
 | |
|         GL_GREMEDY_string_marker,
 | |
|         GL_HP_convolution_border_modes,
 | |
|         GL_HP_image_transform,
 | |
|         GL_HP_occlusion_test,
 | |
|         GL_HP_texture_lighting,
 | |
|         GL_IBM_cull_vertex,
 | |
|         GL_IBM_multimode_draw_arrays,
 | |
|         GL_IBM_rasterpos_clip,
 | |
|         GL_IBM_static_data,
 | |
|         GL_IBM_texture_mirrored_repeat,
 | |
|         GL_IBM_vertex_array_lists,
 | |
|         GL_INGR_blend_func_separate,
 | |
|         GL_INGR_color_clamp,
 | |
|         GL_INGR_interlace_read,
 | |
|         GL_INTEL_conservative_rasterization,
 | |
|         GL_INTEL_fragment_shader_ordering,
 | |
|         GL_INTEL_framebuffer_CMAA,
 | |
|         GL_INTEL_map_texture,
 | |
|         GL_INTEL_parallel_arrays,
 | |
|         GL_INTEL_performance_query,
 | |
|         GL_KHR_blend_equation_advanced,
 | |
|         GL_KHR_blend_equation_advanced_coherent,
 | |
|         GL_KHR_context_flush_control,
 | |
|         GL_KHR_debug,
 | |
|         GL_KHR_no_error,
 | |
|         GL_KHR_parallel_shader_compile,
 | |
|         GL_KHR_robust_buffer_access_behavior,
 | |
|         GL_KHR_robustness,
 | |
|         GL_KHR_texture_compression_astc_hdr,
 | |
|         GL_KHR_texture_compression_astc_ldr,
 | |
|         GL_KHR_texture_compression_astc_sliced_3d,
 | |
|         GL_MESAX_texture_stack,
 | |
|         GL_MESA_pack_invert,
 | |
|         GL_MESA_program_binary_formats,
 | |
|         GL_MESA_resize_buffers,
 | |
|         GL_MESA_shader_integer_functions,
 | |
|         GL_MESA_tile_raster_order,
 | |
|         GL_MESA_window_pos,
 | |
|         GL_MESA_ycbcr_texture,
 | |
|         GL_NVX_blend_equation_advanced_multi_draw_buffers,
 | |
|         GL_NVX_conditional_render,
 | |
|         GL_NVX_gpu_memory_info,
 | |
|         GL_NVX_linked_gpu_multicast,
 | |
|         GL_NV_alpha_to_coverage_dither_control,
 | |
|         GL_NV_bindless_multi_draw_indirect,
 | |
|         GL_NV_bindless_multi_draw_indirect_count,
 | |
|         GL_NV_bindless_texture,
 | |
|         GL_NV_blend_equation_advanced,
 | |
|         GL_NV_blend_equation_advanced_coherent,
 | |
|         GL_NV_blend_minmax_factor,
 | |
|         GL_NV_blend_square,
 | |
|         GL_NV_clip_space_w_scaling,
 | |
|         GL_NV_command_list,
 | |
|         GL_NV_compute_program5,
 | |
|         GL_NV_conditional_render,
 | |
|         GL_NV_conservative_raster,
 | |
|         GL_NV_conservative_raster_dilate,
 | |
|         GL_NV_conservative_raster_pre_snap,
 | |
|         GL_NV_conservative_raster_pre_snap_triangles,
 | |
|         GL_NV_conservative_raster_underestimation,
 | |
|         GL_NV_copy_depth_to_color,
 | |
|         GL_NV_copy_image,
 | |
|         GL_NV_deep_texture3D,
 | |
|         GL_NV_depth_buffer_float,
 | |
|         GL_NV_depth_clamp,
 | |
|         GL_NV_draw_texture,
 | |
|         GL_NV_draw_vulkan_image,
 | |
|         GL_NV_evaluators,
 | |
|         GL_NV_explicit_multisample,
 | |
|         GL_NV_fence,
 | |
|         GL_NV_fill_rectangle,
 | |
|         GL_NV_float_buffer,
 | |
|         GL_NV_fog_distance,
 | |
|         GL_NV_fragment_coverage_to_color,
 | |
|         GL_NV_fragment_program,
 | |
|         GL_NV_fragment_program2,
 | |
|         GL_NV_fragment_program4,
 | |
|         GL_NV_fragment_program_option,
 | |
|         GL_NV_fragment_shader_interlock,
 | |
|         GL_NV_framebuffer_mixed_samples,
 | |
|         GL_NV_framebuffer_multisample_coverage,
 | |
|         GL_NV_geometry_program4,
 | |
|         GL_NV_geometry_shader4,
 | |
|         GL_NV_geometry_shader_passthrough,
 | |
|         GL_NV_gpu_multicast,
 | |
|         GL_NV_gpu_program4,
 | |
|         GL_NV_gpu_program5,
 | |
|         GL_NV_gpu_program5_mem_extended,
 | |
|         GL_NV_gpu_shader5,
 | |
|         GL_NV_half_float,
 | |
|         GL_NV_internalformat_sample_query,
 | |
|         GL_NV_light_max_exponent,
 | |
|         GL_NV_multisample_coverage,
 | |
|         GL_NV_multisample_filter_hint,
 | |
|         GL_NV_occlusion_query,
 | |
|         GL_NV_packed_depth_stencil,
 | |
|         GL_NV_parameter_buffer_object,
 | |
|         GL_NV_parameter_buffer_object2,
 | |
|         GL_NV_path_rendering,
 | |
|         GL_NV_path_rendering_shared_edge,
 | |
|         GL_NV_pixel_data_range,
 | |
|         GL_NV_point_sprite,
 | |
|         GL_NV_present_video,
 | |
|         GL_NV_primitive_restart,
 | |
|         GL_NV_query_resource,
 | |
|         GL_NV_query_resource_tag,
 | |
|         GL_NV_register_combiners,
 | |
|         GL_NV_register_combiners2,
 | |
|         GL_NV_robustness_video_memory_purge,
 | |
|         GL_NV_sample_locations,
 | |
|         GL_NV_sample_mask_override_coverage,
 | |
|         GL_NV_shader_atomic_counters,
 | |
|         GL_NV_shader_atomic_float,
 | |
|         GL_NV_shader_atomic_float64,
 | |
|         GL_NV_shader_atomic_fp16_vector,
 | |
|         GL_NV_shader_atomic_int64,
 | |
|         GL_NV_shader_buffer_load,
 | |
|         GL_NV_shader_buffer_store,
 | |
|         GL_NV_shader_storage_buffer_object,
 | |
|         GL_NV_shader_thread_group,
 | |
|         GL_NV_shader_thread_shuffle,
 | |
|         GL_NV_stereo_view_rendering,
 | |
|         GL_NV_tessellation_program5,
 | |
|         GL_NV_texgen_emboss,
 | |
|         GL_NV_texgen_reflection,
 | |
|         GL_NV_texture_barrier,
 | |
|         GL_NV_texture_compression_vtc,
 | |
|         GL_NV_texture_env_combine4,
 | |
|         GL_NV_texture_expand_normal,
 | |
|         GL_NV_texture_multisample,
 | |
|         GL_NV_texture_rectangle,
 | |
|         GL_NV_texture_rectangle_compressed,
 | |
|         GL_NV_texture_shader,
 | |
|         GL_NV_texture_shader2,
 | |
|         GL_NV_texture_shader3,
 | |
|         GL_NV_transform_feedback,
 | |
|         GL_NV_transform_feedback2,
 | |
|         GL_NV_uniform_buffer_unified_memory,
 | |
|         GL_NV_vdpau_interop,
 | |
|         GL_NV_vertex_array_range,
 | |
|         GL_NV_vertex_array_range2,
 | |
|         GL_NV_vertex_attrib_integer_64bit,
 | |
|         GL_NV_vertex_buffer_unified_memory,
 | |
|         GL_NV_vertex_program,
 | |
|         GL_NV_vertex_program1_1,
 | |
|         GL_NV_vertex_program2,
 | |
|         GL_NV_vertex_program2_option,
 | |
|         GL_NV_vertex_program3,
 | |
|         GL_NV_vertex_program4,
 | |
|         GL_NV_video_capture,
 | |
|         GL_NV_viewport_array2,
 | |
|         GL_NV_viewport_swizzle,
 | |
|         GL_OES_byte_coordinates,
 | |
|         GL_OES_compressed_paletted_texture,
 | |
|         GL_OES_fixed_point,
 | |
|         GL_OES_query_matrix,
 | |
|         GL_OES_read_format,
 | |
|         GL_OES_single_precision,
 | |
|         GL_OML_interlace,
 | |
|         GL_OML_resample,
 | |
|         GL_OML_subsample,
 | |
|         GL_OVR_multiview,
 | |
|         GL_OVR_multiview2,
 | |
|         GL_PGI_misc_hints,
 | |
|         GL_PGI_vertex_hints,
 | |
|         GL_REND_screen_coordinates,
 | |
|         GL_S3_s3tc,
 | |
|         GL_SGIS_detail_texture,
 | |
|         GL_SGIS_fog_function,
 | |
|         GL_SGIS_generate_mipmap,
 | |
|         GL_SGIS_multisample,
 | |
|         GL_SGIS_pixel_texture,
 | |
|         GL_SGIS_point_line_texgen,
 | |
|         GL_SGIS_point_parameters,
 | |
|         GL_SGIS_sharpen_texture,
 | |
|         GL_SGIS_texture4D,
 | |
|         GL_SGIS_texture_border_clamp,
 | |
|         GL_SGIS_texture_color_mask,
 | |
|         GL_SGIS_texture_edge_clamp,
 | |
|         GL_SGIS_texture_filter4,
 | |
|         GL_SGIS_texture_lod,
 | |
|         GL_SGIS_texture_select,
 | |
|         GL_SGIX_async,
 | |
|         GL_SGIX_async_histogram,
 | |
|         GL_SGIX_async_pixel,
 | |
|         GL_SGIX_blend_alpha_minmax,
 | |
|         GL_SGIX_calligraphic_fragment,
 | |
|         GL_SGIX_clipmap,
 | |
|         GL_SGIX_convolution_accuracy,
 | |
|         GL_SGIX_depth_pass_instrument,
 | |
|         GL_SGIX_depth_texture,
 | |
|         GL_SGIX_flush_raster,
 | |
|         GL_SGIX_fog_offset,
 | |
|         GL_SGIX_fragment_lighting,
 | |
|         GL_SGIX_framezoom,
 | |
|         GL_SGIX_igloo_interface,
 | |
|         GL_SGIX_instruments,
 | |
|         GL_SGIX_interlace,
 | |
|         GL_SGIX_ir_instrument1,
 | |
|         GL_SGIX_list_priority,
 | |
|         GL_SGIX_pixel_texture,
 | |
|         GL_SGIX_pixel_tiles,
 | |
|         GL_SGIX_polynomial_ffd,
 | |
|         GL_SGIX_reference_plane,
 | |
|         GL_SGIX_resample,
 | |
|         GL_SGIX_scalebias_hint,
 | |
|         GL_SGIX_shadow,
 | |
|         GL_SGIX_shadow_ambient,
 | |
|         GL_SGIX_sprite,
 | |
|         GL_SGIX_subsample,
 | |
|         GL_SGIX_tag_sample_buffer,
 | |
|         GL_SGIX_texture_add_env,
 | |
|         GL_SGIX_texture_coordinate_clamp,
 | |
|         GL_SGIX_texture_lod_bias,
 | |
|         GL_SGIX_texture_multi_buffer,
 | |
|         GL_SGIX_texture_scale_bias,
 | |
|         GL_SGIX_vertex_preclip,
 | |
|         GL_SGIX_ycrcb,
 | |
|         GL_SGIX_ycrcb_subsample,
 | |
|         GL_SGIX_ycrcba,
 | |
|         GL_SGI_color_matrix,
 | |
|         GL_SGI_color_table,
 | |
|         GL_SGI_texture_color_table,
 | |
|         GL_SUNX_constant_data,
 | |
|         GL_SUN_convolution_border_modes,
 | |
|         GL_SUN_global_alpha,
 | |
|         GL_SUN_mesh_array,
 | |
|         GL_SUN_slice_accum,
 | |
|         GL_SUN_triangle_list,
 | |
|         GL_SUN_vertex,
 | |
|         GL_WIN_phong_shading,
 | |
|         GL_WIN_specular_fog
 | |
|     Loader: True
 | |
|     Local files: False
 | |
|     Omit khrplatform: False
 | |
| 
 | |
|     Commandline:
 | |
|         --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
 | |
|     Online:
 | |
|         Too many extensions
 | |
| */
 | |
| 
 | |
| #include <stdio.h>
 | |
| #include <stdlib.h>
 | |
| #include <string.h>
 | |
| #include <glad/glad.h>
 | |
| 
 | |
| static void* get_proc(const char *namez);
 | |
| 
 | |
| #ifdef _WIN32
 | |
| #include <windows.h>
 | |
| static HMODULE libGL;
 | |
| 
 | |
| typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
 | |
| static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
 | |
| 
 | |
| static
 | |
| int open_gl(void) {
 | |
|     libGL = LoadLibraryW(L"opengl32.dll");
 | |
|     if(libGL != NULL) {
 | |
|         gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
 | |
|                 libGL, "wglGetProcAddress");
 | |
|         return gladGetProcAddressPtr != NULL;
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static
 | |
| void close_gl(void) {
 | |
|     if(libGL != NULL) {
 | |
|         FreeLibrary(libGL);
 | |
|         libGL = NULL;
 | |
|     }
 | |
| }
 | |
| #else
 | |
| #include <dlfcn.h>
 | |
| static void* libGL;
 | |
| 
 | |
| #ifndef __APPLE__
 | |
| typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
 | |
| static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
 | |
| #endif
 | |
| 
 | |
| static
 | |
| int open_gl(void) {
 | |
| #ifdef __APPLE__
 | |
|     static const char *NAMES[] = {
 | |
|         "../Frameworks/OpenGL.framework/OpenGL",
 | |
|         "/Library/Frameworks/OpenGL.framework/OpenGL",
 | |
|         "/System/Library/Frameworks/OpenGL.framework/OpenGL",
 | |
|         "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
 | |
|     };
 | |
| #else
 | |
|     static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
 | |
| #endif
 | |
| 
 | |
|     unsigned int index = 0;
 | |
|     for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
 | |
|         libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
 | |
| 
 | |
|         if(libGL != NULL) {
 | |
| #ifdef __APPLE__
 | |
|             return 1;
 | |
| #else
 | |
|             gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
 | |
|                 "glXGetProcAddressARB");
 | |
|             return gladGetProcAddressPtr != NULL;
 | |
| #endif
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static
 | |
| void close_gl(void) {
 | |
|     if(libGL != NULL) {
 | |
|         dlclose(libGL);
 | |
|         libGL = NULL;
 | |
|     }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static
 | |
| void* get_proc(const char *namez) {
 | |
|     void* result = NULL;
 | |
|     if(libGL == NULL) return NULL;
 | |
| 
 | |
| #ifndef __APPLE__
 | |
|     if(gladGetProcAddressPtr != NULL) {
 | |
|         result = gladGetProcAddressPtr(namez);
 | |
|     }
 | |
| #endif
 | |
|     if(result == NULL) {
 | |
| #ifdef _WIN32
 | |
|         result = (void*)GetProcAddress(libGL, namez);
 | |
| #else
 | |
|         result = dlsym(libGL, namez);
 | |
| #endif
 | |
|     }
 | |
| 
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| int gladLoadGL(void) {
 | |
|     int status = 0;
 | |
| 
 | |
|     if(open_gl()) {
 | |
|         status = gladLoadGLLoader(&get_proc);
 | |
|         close_gl();
 | |
|     }
 | |
| 
 | |
|     return status;
 | |
| }
 | |
| 
 | |
| struct gladGLversionStruct GLVersion;
 | |
| 
 | |
| #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
 | |
| #define _GLAD_IS_SOME_NEW_VERSION 1
 | |
| #endif
 | |
| 
 | |
| static int max_loaded_major;
 | |
| static int max_loaded_minor;
 | |
| 
 | |
| static const char *exts = NULL;
 | |
| static int num_exts_i = 0;
 | |
| static const char **exts_i = NULL;
 | |
| 
 | |
| static int get_exts(void) {
 | |
| #ifdef _GLAD_IS_SOME_NEW_VERSION
 | |
|     if(max_loaded_major < 3) {
 | |
| #endif
 | |
|         exts = (const char *)glGetString(GL_EXTENSIONS);
 | |
| #ifdef _GLAD_IS_SOME_NEW_VERSION
 | |
|     } else {
 | |
|         unsigned int index;
 | |
| 
 | |
|         num_exts_i = 0;
 | |
|         glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
 | |
|         if (num_exts_i > 0) {
 | |
|             exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
 | |
|         }
 | |
| 
 | |
|         if (exts_i == NULL) {
 | |
|             return 0;
 | |
|         }
 | |
| 
 | |
|         for(index = 0; index < (unsigned)num_exts_i; index++) {
 | |
|             const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
 | |
|             size_t len = strlen(gl_str_tmp);
 | |
| 
 | |
|             char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
 | |
|             if(local_str != NULL) {
 | |
| #if _MSC_VER >= 1400
 | |
|                 strncpy_s(local_str, len+1, gl_str_tmp, len);
 | |
| #else
 | |
|                 strncpy(local_str, gl_str_tmp, len+1);
 | |
| #endif
 | |
|             }
 | |
|             exts_i[index] = local_str;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
|     return 1;
 | |
| }
 | |
| 
 | |
| static void free_exts(void) {
 | |
|     if (exts_i != NULL) {
 | |
|         int index;
 | |
|         for(index = 0; index < num_exts_i; index++) {
 | |
|             free((char *)exts_i[index]);
 | |
|         }
 | |
|         free((void *)exts_i);
 | |
|         exts_i = NULL;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int has_ext(const char *ext) {
 | |
| #ifdef _GLAD_IS_SOME_NEW_VERSION
 | |
|     if(max_loaded_major < 3) {
 | |
| #endif
 | |
|         const char *extensions;
 | |
|         const char *loc;
 | |
|         const char *terminator;
 | |
|         extensions = exts;
 | |
|         if(extensions == NULL || ext == NULL) {
 | |
|             return 0;
 | |
|         }
 | |
| 
 | |
|         while(1) {
 | |
|             loc = strstr(extensions, ext);
 | |
|             if(loc == NULL) {
 | |
|                 return 0;
 | |
|             }
 | |
| 
 | |
|             terminator = loc + strlen(ext);
 | |
|             if((loc == extensions || *(loc - 1) == ' ') &&
 | |
|                 (*terminator == ' ' || *terminator == '\0')) {
 | |
|                 return 1;
 | |
|             }
 | |
|             extensions = terminator;
 | |
|         }
 | |
| #ifdef _GLAD_IS_SOME_NEW_VERSION
 | |
|     } else {
 | |
|         int index;
 | |
|         if(exts_i == NULL) return 0;
 | |
|         for(index = 0; index < num_exts_i; index++) {
 | |
|             const char *e = exts_i[index];
 | |
| 
 | |
|             if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
 | |
|                 return 1;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| int GLAD_GL_VERSION_1_0;
 | |
| int GLAD_GL_VERSION_1_1;
 | |
| int GLAD_GL_VERSION_1_2;
 | |
| int GLAD_GL_VERSION_1_3;
 | |
| int GLAD_GL_VERSION_1_4;
 | |
| int GLAD_GL_VERSION_1_5;
 | |
| int GLAD_GL_VERSION_2_0;
 | |
| int GLAD_GL_VERSION_2_1;
 | |
| int GLAD_GL_VERSION_3_0;
 | |
| int GLAD_GL_VERSION_3_1;
 | |
| int GLAD_GL_VERSION_3_2;
 | |
| int GLAD_GL_VERSION_3_3;
 | |
| PFNGLDISABLEPROC glad_glDisable;
 | |
| PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
 | |
| PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
 | |
| PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
 | |
| PFNGLCLEARDEPTHPROC glad_glClearDepth;
 | |
| PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
 | |
| PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
 | |
| PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
 | |
| PFNGLENABLEPROC glad_glEnable;
 | |
| PFNGLUSEPROGRAMPROC glad_glUseProgram;
 | |
| PFNGLSTENCILFUNCPROC glad_glStencilFunc;
 | |
| PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
 | |
| PFNGLFRONTFACEPROC glad_glFrontFace;
 | |
| PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
 | |
| PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
 | |
| PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
 | |
| PFNGLUNIFORM4IVPROC glad_glUniform4iv;
 | |
| PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
 | |
| PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
 | |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
 | |
| PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
 | |
| PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
 | |
| PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
 | |
| PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
 | |
| PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
 | |
| PFNGLUNIFORM1FVPROC glad_glUniform1fv;
 | |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
 | |
| PFNGLUNIFORM1IPROC glad_glUniform1i;
 | |
| PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
 | |
| PFNGLUNIFORM4FPROC glad_glUniform4f;
 | |
| PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
 | |
| PFNGLGENTEXTURESPROC glad_glGenTextures;
 | |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
 | |
| PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
 | |
| PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
 | |
| PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
 | |
| PFNGLGETERRORPROC glad_glGetError;
 | |
| PFNGLBINDBUFFERPROC glad_glBindBuffer;
 | |
| PFNGLISSYNCPROC glad_glIsSync;
 | |
| PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
 | |
| PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
 | |
| PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
 | |
| PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
 | |
| PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
 | |
| PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
 | |
| PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
 | |
| PFNGLDEPTHMASKPROC glad_glDepthMask;
 | |
| PFNGLCREATESHADERPROC glad_glCreateShader;
 | |
| PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
 | |
| PFNGLDISABLEIPROC glad_glDisablei;
 | |
| PFNGLENDQUERYPROC glad_glEndQuery;
 | |
| PFNGLISSHADERPROC glad_glIsShader;
 | |
| PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
 | |
| PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
 | |
| PFNGLPIXELSTOREFPROC glad_glPixelStoref;
 | |
| PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
 | |
| PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
 | |
| PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
 | |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
 | |
| PFNGLFENCESYNCPROC glad_glFenceSync;
 | |
| PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
 | |
| PFNGLENABLEIPROC glad_glEnablei;
 | |
| PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
 | |
| PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
 | |
| PFNGLUNIFORM3UIPROC glad_glUniform3ui;
 | |
| PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
 | |
| PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
 | |
| PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
 | |
| PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
 | |
| PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
 | |
| PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
 | |
| PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
 | |
| PFNGLUNIFORM2UIPROC glad_glUniform2ui;
 | |
| PFNGLFLUSHPROC glad_glFlush;
 | |
| PFNGLISTEXTUREPROC glad_glIsTexture;
 | |
| PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
 | |
| PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
 | |
| PFNGLISENABLEDIPROC glad_glIsEnabledi;
 | |
| PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
 | |
| PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
 | |
| PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
 | |
| PFNGLCOLORMASKIPROC glad_glColorMaski;
 | |
| PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
 | |
| PFNGLLINEWIDTHPROC glad_glLineWidth;
 | |
| PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
 | |
| PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
 | |
| PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
 | |
| PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
 | |
| PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
 | |
| PFNGLCLEARSTENCILPROC glad_glClearStencil;
 | |
| PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
 | |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
 | |
| PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
 | |
| PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
 | |
| PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
 | |
| PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
 | |
| PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
 | |
| PFNGLATTACHSHADERPROC glad_glAttachShader;
 | |
| PFNGLNORMALP3UIPROC glad_glNormalP3ui;
 | |
| PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
 | |
| PFNGLBLENDFUNCPROC glad_glBlendFunc;
 | |
| PFNGLUNIFORM2IVPROC glad_glUniform2iv;
 | |
| PFNGLSTENCILOPPROC glad_glStencilOp;
 | |
| PFNGLUNIFORM1IVPROC glad_glUniform1iv;
 | |
| PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
 | |
| PFNGLSTENCILMASKPROC glad_glStencilMask;
 | |
| PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
 | |
| PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
 | |
| PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
 | |
| PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
 | |
| PFNGLFINISHPROC glad_glFinish;
 | |
| PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
 | |
| PFNGLGETSTRINGPROC glad_glGetString;
 | |
| PFNGLUNIFORM3IPROC glad_glUniform3i;
 | |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
 | |
| PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
 | |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
 | |
| PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
 | |
| PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
 | |
| PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
 | |
| PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
 | |
| PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
 | |
| PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
 | |
| PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
 | |
| PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
 | |
| PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
 | |
| PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
 | |
| PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
 | |
| PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
 | |
| PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
 | |
| PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
 | |
| PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
 | |
| PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
 | |
| PFNGLGETSYNCIVPROC glad_glGetSynciv;
 | |
| PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
 | |
| PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
 | |
| PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
 | |
| PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
 | |
| PFNGLISQUERYPROC glad_glIsQuery;
 | |
| PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
 | |
| PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
 | |
| PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
 | |
| PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
 | |
| PFNGLWAITSYNCPROC glad_glWaitSync;
 | |
| PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
 | |
| PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
 | |
| PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
 | |
| PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
 | |
| PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
 | |
| PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
 | |
| PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
 | |
| PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
 | |
| PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
 | |
| PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
 | |
| PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
 | |
| PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
 | |
| PFNGLCULLFACEPROC glad_glCullFace;
 | |
| PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
 | |
| PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
 | |
| PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
 | |
| PFNGLGENBUFFERSPROC glad_glGenBuffers;
 | |
| PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
 | |
| PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
 | |
| PFNGLCOLORP4UIPROC glad_glColorP4ui;
 | |
| PFNGLUNIFORM4FVPROC glad_glUniform4fv;
 | |
| PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
 | |
| PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
 | |
| PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
 | |
| PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
 | |
| PFNGLREADPIXELSPROC glad_glReadPixels;
 | |
| PFNGLGETSTRINGIPROC glad_glGetStringi;
 | |
| PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
 | |
| PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
 | |
| PFNGLSCISSORPROC glad_glScissor;
 | |
| PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
 | |
| PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
 | |
| PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
 | |
| PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
 | |
| PFNGLBUFFERDATAPROC glad_glBufferData;
 | |
| PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
 | |
| PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
 | |
| PFNGLUNIFORM3FVPROC glad_glUniform3fv;
 | |
| PFNGLGETQUERYIVPROC glad_glGetQueryiv;
 | |
| PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
 | |
| PFNGLDRAWARRAYSPROC glad_glDrawArrays;
 | |
| PFNGLDRAWELEMENTSPROC glad_glDrawElements;
 | |
| PFNGLUNIFORM3FPROC glad_glUniform3f;
 | |
| PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
 | |
| PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
 | |
| PFNGLCOLORP3UIPROC glad_glColorP3ui;
 | |
| PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
 | |
| PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
 | |
| PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
 | |
| PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
 | |
| PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
 | |
| PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
 | |
| PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
 | |
| PFNGLCLEARPROC glad_glClear;
 | |
| PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
 | |
| PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
 | |
| PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
 | |
| PFNGLDELETESHADERPROC glad_glDeleteShader;
 | |
| PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
 | |
| PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
 | |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
 | |
| PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
 | |
| PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
 | |
| PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
 | |
| PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
 | |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
 | |
| PFNGLUNIFORM2FVPROC glad_glUniform2fv;
 | |
| PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
 | |
| PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
 | |
| PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
 | |
| PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
 | |
| PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
 | |
| PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
 | |
| PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
 | |
| PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
 | |
| PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
 | |
| PFNGLTEXBUFFERPROC glad_glTexBuffer;
 | |
| PFNGLUNIFORM3IVPROC glad_glUniform3iv;
 | |
| PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
 | |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
 | |
| PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
 | |
| PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
 | |
| PFNGLISENABLEDPROC glad_glIsEnabled;
 | |
| PFNGLBEGINQUERYPROC glad_glBeginQuery;
 | |
| PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
 | |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
 | |
| PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
 | |
| PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
 | |
| PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
 | |
| PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
 | |
| PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
 | |
| PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
 | |
| PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
 | |
| PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
 | |
| PFNGLUNIFORM1UIPROC glad_glUniform1ui;
 | |
| PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
 | |
| PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
 | |
| PFNGLDETACHSHADERPROC glad_glDetachShader;
 | |
| PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
 | |
| PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
 | |
| PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
 | |
| PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
 | |
| PFNGLREADBUFFERPROC glad_glReadBuffer;
 | |
| PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
 | |
| PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
 | |
| PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
 | |
| PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
 | |
| PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
 | |
| PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
 | |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
 | |
| PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
 | |
| PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
 | |
| PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
 | |
| PFNGLDEPTHFUNCPROC glad_glDepthFunc;
 | |
| PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
 | |
| PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
 | |
| PFNGLDELETESYNCPROC glad_glDeleteSync;
 | |
| PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
 | |
| PFNGLGETSHADERIVPROC glad_glGetShaderiv;
 | |
| PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
 | |
| PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
 | |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
 | |
| PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
 | |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
 | |
| PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
 | |
| PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
 | |
| PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
 | |
| PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
 | |
| PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
 | |
| PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
 | |
| PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
 | |
| PFNGLGETINTEGERVPROC glad_glGetIntegerv;
 | |
| PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
 | |
| PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
 | |
| PFNGLISBUFFERPROC glad_glIsBuffer;
 | |
| PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
 | |
| PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
 | |
| PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
 | |
| PFNGLUNIFORM2FPROC glad_glUniform2f;
 | |
| PFNGLBINDTEXTUREPROC glad_glBindTexture;
 | |
| PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
 | |
| PFNGLCOMPILESHADERPROC glad_glCompileShader;
 | |
| PFNGLUNIFORM1FPROC glad_glUniform1f;
 | |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
 | |
| PFNGLCOLORMASKPROC glad_glColorMask;
 | |
| PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
 | |
| PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
 | |
| PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
 | |
| PFNGLISSAMPLERPROC glad_glIsSampler;
 | |
| PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
 | |
| PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
 | |
| PFNGLGENQUERIESPROC glad_glGenQueries;
 | |
| PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
 | |
| PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
 | |
| PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
 | |
| PFNGLBLENDCOLORPROC glad_glBlendColor;
 | |
| PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
 | |
| PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
 | |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
 | |
| PFNGLCLAMPCOLORPROC glad_glClampColor;
 | |
| PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
 | |
| PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
 | |
| PFNGLUNIFORM4IPROC glad_glUniform4i;
 | |
| PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
 | |
| PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
 | |
| PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
 | |
| PFNGLGENSAMPLERSPROC glad_glGenSamplers;
 | |
| PFNGLISPROGRAMPROC glad_glIsProgram;
 | |
| PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
 | |
| PFNGLHINTPROC glad_glHint;
 | |
| PFNGLPOINTSIZEPROC glad_glPointSize;
 | |
| PFNGLUNIFORM2IPROC glad_glUniform2i;
 | |
| PFNGLLINKPROGRAMPROC glad_glLinkProgram;
 | |
| PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
 | |
| PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
 | |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
 | |
| PFNGLLOGICOPPROC glad_glLogicOp;
 | |
| PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
 | |
| PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
 | |
| PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
 | |
| PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
 | |
| PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
 | |
| PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
 | |
| PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
 | |
| PFNGLMAPBUFFERPROC glad_glMapBuffer;
 | |
| PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
 | |
| PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
 | |
| PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
 | |
| PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
 | |
| PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
 | |
| PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
 | |
| PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
 | |
| PFNGLPOLYGONMODEPROC glad_glPolygonMode;
 | |
| PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
 | |
| PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
 | |
| PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
 | |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
 | |
| PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
 | |
| PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
 | |
| PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
 | |
| PFNGLBINDSAMPLERPROC glad_glBindSampler;
 | |
| PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
 | |
| PFNGLUNIFORM4UIPROC glad_glUniform4ui;
 | |
| PFNGLDEPTHRANGEPROC glad_glDepthRange;
 | |
| PFNGLPIXELSTOREIPROC glad_glPixelStorei;
 | |
| PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
 | |
| PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
 | |
| PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
 | |
| PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
 | |
| PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
 | |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
 | |
| PFNGLVIEWPORTPROC glad_glViewport;
 | |
| PFNGLGETFLOATVPROC glad_glGetFloatv;
 | |
| PFNGLGETDOUBLEVPROC glad_glGetDoublev;
 | |
| PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
 | |
| PFNGLSHADERSOURCEPROC glad_glShaderSource;
 | |
| PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
 | |
| PFNGLCLEARCOLORPROC glad_glClearColor;
 | |
| PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
 | |
| PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
 | |
| PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
 | |
| PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
 | |
| PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
 | |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
 | |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
 | |
| PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
 | |
| PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
 | |
| int GLAD_GL_EXT_texture_snorm;
 | |
| int GLAD_GL_MESA_resize_buffers;
 | |
| int GLAD_GL_NV_clip_space_w_scaling;
 | |
| int GLAD_GL_SGIS_point_parameters;
 | |
| int GLAD_GL_EXT_draw_range_elements;
 | |
| int GLAD_GL_REND_screen_coordinates;
 | |
| int GLAD_GL_AMD_gpu_shader_int16;
 | |
| int GLAD_GL_NV_command_list;
 | |
| int GLAD_GL_NV_stereo_view_rendering;
 | |
| int GLAD_GL_ARB_instanced_arrays;
 | |
| int GLAD_GL_ARB_pipeline_statistics_query;
 | |
| int GLAD_GL_GREMEDY_frame_terminator;
 | |
| int GLAD_GL_EXT_pixel_transform;
 | |
| int GLAD_GL_ARB_fragment_program_shadow;
 | |
| int GLAD_GL_MESA_window_pos;
 | |
| int GLAD_GL_NV_texture_compression_vtc;
 | |
| int GLAD_GL_ARB_point_parameters;
 | |
| int GLAD_GL_MESA_pack_invert;
 | |
| int GLAD_GL_ATI_texture_env_combine3;
 | |
| int GLAD_GL_NV_transform_feedback;
 | |
| int GLAD_GL_NV_viewport_array2;
 | |
| int GLAD_GL_EXT_bindable_uniform;
 | |
| int GLAD_GL_NV_primitive_restart;
 | |
| int GLAD_GL_KHR_debug;
 | |
| int GLAD_GL_ARB_shader_ballot;
 | |
| int GLAD_GL_AMD_shader_stencil_export;
 | |
| int GLAD_GL_NV_query_resource_tag;
 | |
| int GLAD_GL_NV_shader_atomic_fp16_vector;
 | |
| int GLAD_GL_NV_tessellation_program5;
 | |
| int GLAD_GL_EXT_window_rectangles;
 | |
| int GLAD_GL_NV_texture_multisample;
 | |
| int GLAD_GL_HP_convolution_border_modes;
 | |
| int GLAD_GL_NV_conservative_raster_pre_snap;
 | |
| int GLAD_GL_EXT_shader_integer_mix;
 | |
| int GLAD_GL_APPLE_aux_depth_stencil;
 | |
| int GLAD_GL_ARB_fragment_shader;
 | |
| int GLAD_GL_NV_framebuffer_multisample_coverage;
 | |
| int GLAD_GL_ARB_multi_bind;
 | |
| int GLAD_GL_AMD_shader_trinary_minmax;
 | |
| int GLAD_GL_NV_sample_locations;
 | |
| int GLAD_GL_NV_video_capture;
 | |
| int GLAD_GL_AMD_transform_feedback4;
 | |
| int GLAD_GL_NV_bindless_multi_draw_indirect;
 | |
| int GLAD_GL_EXT_packed_float;
 | |
| int GLAD_GL_EXT_shared_texture_palette;
 | |
| int GLAD_GL_EXT_cmyka;
 | |
| int GLAD_GL_AMD_sample_positions;
 | |
| int GLAD_GL_NV_multisample_coverage;
 | |
| int GLAD_GL_ARB_copy_buffer;
 | |
| int GLAD_GL_EXT_sparse_texture2;
 | |
| int GLAD_GL_EXT_index_array_formats;
 | |
| int GLAD_GL_AMD_seamless_cubemap_per_texture;
 | |
| int GLAD_GL_NV_texture_shader2;
 | |
| int GLAD_GL_AMD_multi_draw_indirect;
 | |
| int GLAD_GL_NV_shader_atomic_int64;
 | |
| int GLAD_GL_ARB_program_interface_query;
 | |
| int GLAD_GL_EXT_texture_shared_exponent;
 | |
| int GLAD_GL_NV_depth_clamp;
 | |
| int GLAD_GL_NV_shader_buffer_load;
 | |
| int GLAD_GL_IBM_static_data;
 | |
| int GLAD_GL_ARB_occlusion_query;
 | |
| int GLAD_GL_EXT_raster_multisample;
 | |
| int GLAD_GL_ARB_sparse_texture;
 | |
| int GLAD_GL_ARB_conditional_render_inverted;
 | |
| int GLAD_GL_KHR_context_flush_control;
 | |
| int GLAD_GL_AMD_sparse_texture;
 | |
| int GLAD_GL_NV_query_resource;
 | |
| int GLAD_GL_ARB_cull_distance;
 | |
| int GLAD_GL_EXT_texture_integer;
 | |
| int GLAD_GL_EXT_separate_specular_color;
 | |
| int GLAD_GL_SGIS_generate_mipmap;
 | |
| int GLAD_GL_SUNX_constant_data;
 | |
| int GLAD_GL_ARB_compute_variable_group_size;
 | |
| int GLAD_GL_ARB_imaging;
 | |
| int GLAD_GL_NV_bindless_multi_draw_indirect_count;
 | |
| int GLAD_GL_OES_read_format;
 | |
| int GLAD_GL_ARB_shader_draw_parameters;
 | |
| int GLAD_GL_ATI_pn_triangles;
 | |
| int GLAD_GL_EXT_framebuffer_object;
 | |
| int GLAD_GL_MESA_ycbcr_texture;
 | |
| int GLAD_GL_NV_shader_atomic_float64;
 | |
| int GLAD_GL_NV_conditional_render;
 | |
| int GLAD_GL_SGIS_texture_border_clamp;
 | |
| int GLAD_GL_OES_fixed_point;
 | |
| int GLAD_GL_ARB_robust_buffer_access_behavior;
 | |
| int GLAD_GL_EXT_external_buffer;
 | |
| int GLAD_GL_ARB_seamless_cube_map;
 | |
| int GLAD_GL_ARB_depth_clamp;
 | |
| int GLAD_GL_EXT_framebuffer_blit;
 | |
| int GLAD_GL_AMD_gcn_shader;
 | |
| int GLAD_GL_AMD_transform_feedback3_lines_triangles;
 | |
| int GLAD_GL_EXT_timer_query;
 | |
| int GLAD_GL_ARB_shader_subroutine;
 | |
| int GLAD_GL_NV_vertex_program;
 | |
| int GLAD_GL_ARB_texture_query_levels;
 | |
| int GLAD_GL_IBM_rasterpos_clip;
 | |
| int GLAD_GL_NV_gpu_program5_mem_extended;
 | |
| int GLAD_GL_NV_draw_texture;
 | |
| int GLAD_GL_SGIX_texture_lod_bias;
 | |
| int GLAD_GL_ARB_transpose_matrix;
 | |
| int GLAD_GL_ATI_map_object_buffer;
 | |
| int GLAD_GL_SGIS_texture_edge_clamp;
 | |
| int GLAD_GL_APPLE_rgb_422;
 | |
| int GLAD_GL_NV_light_max_exponent;
 | |
| int GLAD_GL_S3_s3tc;
 | |
| int GLAD_GL_EXT_vertex_attrib_64bit;
 | |
| int GLAD_GL_ARB_get_texture_sub_image;
 | |
| int GLAD_GL_EXT_blend_minmax;
 | |
| int GLAD_GL_ARB_query_buffer_object;
 | |
| int GLAD_GL_MESA_shader_integer_functions;
 | |
| int GLAD_GL_EXT_422_pixels;
 | |
| int GLAD_GL_ARB_texture_cube_map;
 | |
| int GLAD_GL_NV_pixel_data_range;
 | |
| int GLAD_GL_ARB_invalidate_subdata;
 | |
| int GLAD_GL_ARB_shader_texture_lod;
 | |
| int GLAD_GL_KHR_no_error;
 | |
| int GLAD_GL_NV_gpu_multicast;
 | |
| int GLAD_GL_NV_fragment_program2;
 | |
| int GLAD_GL_EXT_geometry_shader4;
 | |
| int GLAD_GL_SGIX_scalebias_hint;
 | |
| int GLAD_GL_AMD_blend_minmax_factor;
 | |
| int GLAD_GL_NV_packed_depth_stencil;
 | |
| int GLAD_GL_SGIX_shadow;
 | |
| int GLAD_GL_EXT_post_depth_coverage;
 | |
| int GLAD_GL_NV_half_float;
 | |
| int GLAD_GL_NV_texture_shader;
 | |
| int GLAD_GL_EXT_texture_cube_map;
 | |
| int GLAD_GL_ARB_conservative_depth;
 | |
| int GLAD_GL_SGIS_fog_function;
 | |
| int GLAD_GL_ARB_map_buffer_range;
 | |
| int GLAD_GL_ARB_uniform_buffer_object;
 | |
| int GLAD_GL_ATI_draw_buffers;
 | |
| int GLAD_GL_NV_geometry_shader4;
 | |
| int GLAD_GL_EXT_histogram;
 | |
| int GLAD_GL_AMD_vertex_shader_layer;
 | |
| int GLAD_GL_SGIX_ir_instrument1;
 | |
| int GLAD_GL_APPLE_object_purgeable;
 | |
| int GLAD_GL_EXT_texture_env_dot3;
 | |
| int GLAD_GL_EXT_packed_pixels;
 | |
| int GLAD_GL_ARB_vertex_buffer_object;
 | |
| int GLAD_GL_NV_fragment_program4;
 | |
| int GLAD_GL_EXT_coordinate_frame;
 | |
| int GLAD_GL_SGIX_subsample;
 | |
| int GLAD_GL_3DFX_tbuffer;
 | |
| int GLAD_GL_IBM_texture_mirrored_repeat;
 | |
| int GLAD_GL_SGIX_ycrcba;
 | |
| int GLAD_GL_SGIS_texture_color_mask;
 | |
| int GLAD_GL_INTEL_parallel_arrays;
 | |
| int GLAD_GL_ARB_depth_buffer_float;
 | |
| int GLAD_GL_SGIX_interlace;
 | |
| int GLAD_GL_ARB_internalformat_query;
 | |
| int GLAD_GL_ARB_shader_atomic_counter_ops;
 | |
| int GLAD_GL_ARB_spirv_extensions;
 | |
| int GLAD_GL_NV_texgen_reflection;
 | |
| int GLAD_GL_ARB_occlusion_query2;
 | |
| int GLAD_GL_ARB_derivative_control;
 | |
| int GLAD_GL_ARB_framebuffer_no_attachments;
 | |
| int GLAD_GL_SGIX_fragment_lighting;
 | |
| int GLAD_GL_ARB_vertex_array_object;
 | |
| int GLAD_GL_EXT_cull_vertex;
 | |
| int GLAD_GL_ARB_transform_feedback_instanced;
 | |
| int GLAD_GL_ARB_texture_multisample;
 | |
| int GLAD_GL_SGIS_texture_select;
 | |
| int GLAD_GL_ARB_gpu_shader_int64;
 | |
| int GLAD_GL_ARB_copy_image;
 | |
| int GLAD_GL_ATI_vertex_attrib_array_object;
 | |
| int GLAD_GL_EXT_win32_keyed_mutex;
 | |
| int GLAD_GL_ARB_texture_border_clamp;
 | |
| int GLAD_GL_ARB_shader_atomic_counters;
 | |
| int GLAD_GL_ARB_separate_shader_objects;
 | |
| int GLAD_GL_SGIX_pixel_texture;
 | |
| int GLAD_GL_SGIX_async_histogram;
 | |
| int GLAD_GL_NV_blend_minmax_factor;
 | |
| int GLAD_GL_ARB_fragment_layer_viewport;
 | |
| int GLAD_GL_EXT_index_texture;
 | |
| int GLAD_GL_IBM_cull_vertex;
 | |
| int GLAD_GL_IBM_vertex_array_lists;
 | |
| int GLAD_GL_NV_framebuffer_mixed_samples;
 | |
| int GLAD_GL_ARB_get_program_binary;
 | |
| int GLAD_GL_EXT_direct_state_access;
 | |
| int GLAD_GL_ATI_texture_float;
 | |
| int GLAD_GL_EXT_texture_compression_s3tc;
 | |
| int GLAD_GL_NV_viewport_swizzle;
 | |
| int GLAD_GL_ARB_shading_language_include;
 | |
| int GLAD_GL_EXT_texture_sRGB;
 | |
| int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
 | |
| int GLAD_GL_SGIX_polynomial_ffd;
 | |
| int GLAD_GL_NV_gpu_shader5;
 | |
| int GLAD_GL_NV_path_rendering;
 | |
| int GLAD_GL_ARB_framebuffer_sRGB;
 | |
| int GLAD_GL_ARB_texture_float;
 | |
| int GLAD_GL_ARB_draw_elements_base_vertex;
 | |
| int GLAD_GL_ARB_vertex_program;
 | |
| int GLAD_GL_SGIX_clipmap;
 | |
| int GLAD_GL_NV_fence;
 | |
| int GLAD_GL_HP_occlusion_test;
 | |
| int GLAD_GL_ARB_clip_control;
 | |
| int GLAD_GL_ARB_texture_stencil8;
 | |
| int GLAD_GL_SUN_triangle_list;
 | |
| int GLAD_GL_EXT_blend_logic_op;
 | |
| int GLAD_GL_NV_present_video;
 | |
| int GLAD_GL_NV_fill_rectangle;
 | |
| int GLAD_GL_NV_parameter_buffer_object;
 | |
| int GLAD_GL_NV_evaluators;
 | |
| int GLAD_GL_NV_texgen_emboss;
 | |
| int GLAD_GL_ARB_multisample;
 | |
| int GLAD_GL_EXT_polygon_offset_clamp;
 | |
| int GLAD_GL_SGI_color_table;
 | |
| int GLAD_GL_SGIS_multisample;
 | |
| int GLAD_GL_EXT_texture_env_add;
 | |
| int GLAD_GL_NV_conservative_raster_underestimation;
 | |
| int GLAD_GL_ARB_fragment_shader_interlock;
 | |
| int GLAD_GL_ARB_gpu_shader_fp64;
 | |
| int GLAD_GL_NV_gpu_program5;
 | |
| int GLAD_GL_EXT_debug_label;
 | |
| int GLAD_GL_ARB_shading_language_100;
 | |
| int GLAD_GL_ARB_sparse_texture2;
 | |
| int GLAD_GL_NV_vertex_program3;
 | |
| int GLAD_GL_PGI_vertex_hints;
 | |
| int GLAD_GL_INTEL_conservative_rasterization;
 | |
| int GLAD_GL_EXT_paletted_texture;
 | |
| int GLAD_GL_ATI_vertex_streams;
 | |
| int GLAD_GL_NV_alpha_to_coverage_dither_control;
 | |
| int GLAD_GL_EXT_shader_image_load_store;
 | |
| int GLAD_GL_NV_bindless_texture;
 | |
| int GLAD_GL_NV_occlusion_query;
 | |
| int GLAD_GL_AMD_query_buffer_object;
 | |
| int GLAD_GL_ARB_draw_buffers_blend;
 | |
| int GLAD_GL_ARB_shader_image_size;
 | |
| int GLAD_GL_ARB_transform_feedback_overflow_query;
 | |
| int GLAD_GL_ARB_debug_output;
 | |
| int GLAD_GL_ARB_shader_storage_buffer_object;
 | |
| int GLAD_GL_SGIX_framezoom;
 | |
| int GLAD_GL_APPLE_vertex_program_evaluators;
 | |
| int GLAD_GL_NV_texture_env_combine4;
 | |
| int GLAD_GL_AMD_gpu_shader_int64;
 | |
| int GLAD_GL_ARB_shader_viewport_layer_array;
 | |
| int GLAD_GL_ARB_window_pos;
 | |
| int GLAD_GL_ARB_vertex_array_bgra;
 | |
| int GLAD_GL_KHR_robust_buffer_access_behavior;
 | |
| int GLAD_GL_ARB_sparse_texture_clamp;
 | |
| int GLAD_GL_SGIX_instruments;
 | |
| int GLAD_GL_SGIX_resample;
 | |
| int GLAD_GL_EXT_stencil_wrap;
 | |
| int GLAD_GL_NV_texture_expand_normal;
 | |
| int GLAD_GL_EXT_texture_filter_anisotropic;
 | |
| int GLAD_GL_INTEL_fragment_shader_ordering;
 | |
| int GLAD_GL_ARB_texture_env_combine;
 | |
| int GLAD_GL_ARB_fragment_coord_conventions;
 | |
| int GLAD_GL_AMD_shader_image_load_store_lod;
 | |
| int GLAD_GL_EXT_stencil_two_side;
 | |
| int GLAD_GL_ARB_texture_rgb10_a2ui;
 | |
| int GLAD_GL_APPLE_row_bytes;
 | |
| int GLAD_GL_EXT_index_material;
 | |
| int GLAD_GL_ARB_texture_rectangle;
 | |
| int GLAD_GL_NV_explicit_multisample;
 | |
| int GLAD_GL_ARB_texture_non_power_of_two;
 | |
| int GLAD_GL_EXT_texture;
 | |
| int GLAD_GL_SGIX_texture_multi_buffer;
 | |
| int GLAD_GL_NV_transform_feedback2;
 | |
| int GLAD_GL_APPLE_ycbcr_422;
 | |
| int GLAD_GL_APPLE_client_storage;
 | |
| int GLAD_GL_ARB_geometry_shader4;
 | |
| int GLAD_GL_ARB_sample_shading;
 | |
| int GLAD_GL_NV_fragment_shader_interlock;
 | |
| int GLAD_GL_ARB_compressed_texture_pixel_storage;
 | |
| int GLAD_GL_AMD_vertex_shader_viewport_index;
 | |
| int GLAD_GL_AMD_shader_explicit_vertex_parameter;
 | |
| int GLAD_GL_ARB_texture_storage;
 | |
| int GLAD_GL_SGIX_flush_raster;
 | |
| int GLAD_GL_ATI_texture_mirror_once;
 | |
| int GLAD_GL_NV_robustness_video_memory_purge;
 | |
| int GLAD_GL_ATI_vertex_array_object;
 | |
| int GLAD_GL_ARB_arrays_of_arrays;
 | |
| int GLAD_GL_EXT_texture_buffer_object;
 | |
| int GLAD_GL_SGIS_pixel_texture;
 | |
| int GLAD_GL_ARB_vertex_shader;
 | |
| int GLAD_GL_EXT_texture_perturb_normal;
 | |
| int GLAD_GL_ARB_multitexture;
 | |
| int GLAD_GL_IBM_multimode_draw_arrays;
 | |
| int GLAD_GL_OML_subsample;
 | |
| int GLAD_GL_AMD_occlusion_query_event;
 | |
| int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
 | |
| int GLAD_GL_ARB_texture_filter_minmax;
 | |
| int GLAD_GL_ARB_sync;
 | |
| int GLAD_GL_ARB_clear_buffer_object;
 | |
| int GLAD_GL_EXT_gpu_shader4;
 | |
| int GLAD_GL_ARB_transform_feedback3;
 | |
| int GLAD_GL_KHR_blend_equation_advanced;
 | |
| int GLAD_GL_SGIX_async;
 | |
| int GLAD_GL_ARB_seamless_cubemap_per_texture;
 | |
| int GLAD_GL_AMD_framebuffer_sample_positions;
 | |
| int GLAD_GL_NV_uniform_buffer_unified_memory;
 | |
| int GLAD_GL_NV_texture_barrier;
 | |
| int GLAD_GL_ARB_buffer_storage;
 | |
| int GLAD_GL_WIN_phong_shading;
 | |
| int GLAD_GL_ARB_viewport_array;
 | |
| int GLAD_GL_SGIX_pixel_tiles;
 | |
| int GLAD_GL_ARB_draw_buffers;
 | |
| int GLAD_GL_KHR_texture_compression_astc_hdr;
 | |
| int GLAD_GL_PGI_misc_hints;
 | |
| int GLAD_GL_NV_sample_mask_override_coverage;
 | |
| int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
 | |
| int GLAD_GL_EXT_texture_object;
 | |
| int GLAD_GL_NV_parameter_buffer_object2;
 | |
| int GLAD_GL_EXT_provoking_vertex;
 | |
| int GLAD_GL_OES_compressed_paletted_texture;
 | |
| int GLAD_GL_SGIX_texture_add_env;
 | |
| int GLAD_GL_EXT_texture_lod_bias;
 | |
| int GLAD_GL_AMD_conservative_depth;
 | |
| int GLAD_GL_AMD_performance_monitor;
 | |
| int GLAD_GL_ARB_matrix_palette;
 | |
| int GLAD_GL_OES_single_precision;
 | |
| int GLAD_GL_SGIX_convolution_accuracy;
 | |
| int GLAD_GL_NV_point_sprite;
 | |
| int GLAD_GL_MESA_tile_raster_order;
 | |
| int GLAD_GL_ARB_shadow;
 | |
| int GLAD_GL_EXT_bgra;
 | |
| int GLAD_GL_ARB_tessellation_shader;
 | |
| int GLAD_GL_ARB_ES3_compatibility;
 | |
| int GLAD_GL_NV_vdpau_interop;
 | |
| int GLAD_GL_SGIX_texture_coordinate_clamp;
 | |
| int GLAD_GL_EXT_debug_marker;
 | |
| int GLAD_GL_HP_image_transform;
 | |
| int GLAD_GL_EXT_blend_func_separate;
 | |
| int GLAD_GL_EXT_blend_equation_separate;
 | |
| int GLAD_GL_AMD_gpu_shader_half_float;
 | |
| int GLAD_GL_ARB_bindless_texture;
 | |
| int GLAD_GL_EXT_draw_instanced;
 | |
| int GLAD_GL_ARB_sampler_objects;
 | |
| int GLAD_GL_EXT_semaphore;
 | |
| int GLAD_GL_ARB_texture_env_add;
 | |
| int GLAD_GL_NV_fog_distance;
 | |
| int GLAD_GL_SGIS_texture_filter4;
 | |
| int GLAD_GL_EXT_stencil_clear_tag;
 | |
| int GLAD_GL_ARB_texture_barrier;
 | |
| int GLAD_GL_OVR_multiview;
 | |
| int GLAD_GL_NV_shader_thread_shuffle;
 | |
| int GLAD_GL_EXT_framebuffer_sRGB;
 | |
| int GLAD_GL_NVX_linked_gpu_multicast;
 | |
| int GLAD_GL_EXT_vertex_array_bgra;
 | |
| int GLAD_GL_SGIX_vertex_preclip;
 | |
| int GLAD_GL_EXT_x11_sync_object;
 | |
| int GLAD_GL_ARB_ES3_2_compatibility;
 | |
| int GLAD_GL_EXT_light_texture;
 | |
| int GLAD_GL_ARB_texture_filter_anisotropic;
 | |
| int GLAD_GL_ARB_shader_precision;
 | |
| int GLAD_GL_INGR_blend_func_separate;
 | |
| int GLAD_GL_ARB_texture_compression;
 | |
| int GLAD_GL_NV_fragment_coverage_to_color;
 | |
| int GLAD_GL_WIN_specular_fog;
 | |
| int GLAD_GL_ARB_framebuffer_object;
 | |
| int GLAD_GL_EXT_shader_image_load_formatted;
 | |
| int GLAD_GL_NV_vertex_program1_1;
 | |
| int GLAD_GL_ARB_color_buffer_float;
 | |
| int GLAD_GL_NV_geometry_shader_passthrough;
 | |
| int GLAD_GL_3DFX_multisample;
 | |
| int GLAD_GL_SGIX_depth_pass_instrument;
 | |
| int GLAD_GL_EXT_transform_feedback;
 | |
| int GLAD_GL_ARB_shader_group_vote;
 | |
| int GLAD_GL_EXT_draw_buffers2;
 | |
| int GLAD_GL_AMD_shader_ballot;
 | |
| int GLAD_GL_ARB_texture_mirrored_repeat;
 | |
| int GLAD_GL_KHR_parallel_shader_compile;
 | |
| int GLAD_GL_APPLE_fence;
 | |
| int GLAD_GL_SGIX_reference_plane;
 | |
| int GLAD_GL_SGIS_detail_texture;
 | |
| int GLAD_GL_ARB_sparse_buffer;
 | |
| int GLAD_GL_SGIX_texture_scale_bias;
 | |
| int GLAD_GL_SGIS_sharpen_texture;
 | |
| int GLAD_GL_EXT_compiled_vertex_array;
 | |
| int GLAD_GL_ARB_depth_texture;
 | |
| int GLAD_GL_APPLE_vertex_array_object;
 | |
| int GLAD_GL_NV_shader_thread_group;
 | |
| int GLAD_GL_ARB_compute_shader;
 | |
| int GLAD_GL_SGIX_async_pixel;
 | |
| int GLAD_GL_INTEL_framebuffer_CMAA;
 | |
| int GLAD_GL_EXT_semaphore_win32;
 | |
| int GLAD_GL_AMD_shader_atomic_counter_ops;
 | |
| int GLAD_GL_ARB_gl_spirv;
 | |
| int GLAD_GL_NV_vertex_program4;
 | |
| int GLAD_GL_ARB_shader_clock;
 | |
| int GLAD_GL_ARB_shader_image_load_store;
 | |
| int GLAD_GL_ARB_vertex_attrib_binding;
 | |
| int GLAD_GL_ARB_vertex_attrib_64bit;
 | |
| int GLAD_GL_EXT_rescale_normal;
 | |
| int GLAD_GL_ARB_shader_objects;
 | |
| int GLAD_GL_ARB_texture_cube_map_array;
 | |
| int GLAD_GL_ATI_separate_stencil;
 | |
| int GLAD_GL_OES_byte_coordinates;
 | |
| int GLAD_GL_EXT_memory_object_win32;
 | |
| int GLAD_GL_SGIS_point_line_texgen;
 | |
| int GLAD_GL_SUN_mesh_array;
 | |
| int GLAD_GL_NV_shader_atomic_float;
 | |
| int GLAD_GL_ARB_timer_query;
 | |
| int GLAD_GL_ARB_texture_buffer_object;
 | |
| int GLAD_GL_ARB_ES2_compatibility;
 | |
| int GLAD_GL_NV_float_buffer;
 | |
| int GLAD_GL_SGI_texture_color_table;
 | |
| int GLAD_GL_SGIX_depth_texture;
 | |
| int GLAD_GL_NV_path_rendering_shared_edge;
 | |
| int GLAD_GL_ARB_vertex_blend;
 | |
| int GLAD_GL_ARB_texture_buffer_range;
 | |
| int GLAD_GL_ARB_robustness;
 | |
| int GLAD_GL_ARB_gpu_shader5;
 | |
| int GLAD_GL_NV_fragment_program_option;
 | |
| int GLAD_GL_ARB_fragment_program;
 | |
| int GLAD_GL_NV_texture_rectangle;
 | |
| int GLAD_GL_ARB_direct_state_access;
 | |
| int GLAD_GL_INGR_interlace_read;
 | |
| int GLAD_GL_AMD_pinned_memory;
 | |
| int GLAD_GL_APPLE_flush_buffer_range;
 | |
| int GLAD_GL_ARB_parallel_shader_compile;
 | |
| int GLAD_GL_ARB_blend_func_extended;
 | |
| int GLAD_GL_ARB_pixel_buffer_object;
 | |
| int GLAD_GL_EXT_blend_subtract;
 | |
| int GLAD_GL_ARB_base_instance;
 | |
| int GLAD_GL_INTEL_performance_query;
 | |
| int GLAD_GL_APPLE_specular_vector;
 | |
| int GLAD_GL_EXT_texture3D;
 | |
| int GLAD_GL_EXT_gpu_program_parameters;
 | |
| int GLAD_GL_SGIX_igloo_interface;
 | |
| int GLAD_GL_AMD_depth_clamp_separate;
 | |
| int GLAD_GL_ARB_stencil_texturing;
 | |
| int GLAD_GL_EXT_vertex_array;
 | |
| int GLAD_GL_SGIX_ycrcb;
 | |
| int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
 | |
| int GLAD_GL_SUN_global_alpha;
 | |
| int GLAD_GL_APPLE_element_array;
 | |
| int GLAD_GL_ARB_internalformat_query2;
 | |
| int GLAD_GL_AMD_interleaved_elements;
 | |
| int GLAD_GL_INTEL_map_texture;
 | |
| int GLAD_GL_INGR_color_clamp;
 | |
| int GLAD_GL_SGIX_shadow_ambient;
 | |
| int GLAD_GL_ARB_compatibility;
 | |
| int GLAD_GL_NV_multisample_filter_hint;
 | |
| int GLAD_GL_EXT_pixel_buffer_object;
 | |
| int GLAD_GL_EXT_multisample;
 | |
| int GLAD_GL_AMD_name_gen_delete;
 | |
| int GLAD_GL_NV_internalformat_sample_query;
 | |
| int GLAD_GL_ARB_robustness_isolation;
 | |
| int GLAD_GL_ARB_enhanced_layouts;
 | |
| int GLAD_GL_NV_vertex_array_range2;
 | |
| int GLAD_GL_NV_texture_rectangle_compressed;
 | |
| int GLAD_GL_SGIX_blend_alpha_minmax;
 | |
| int GLAD_GL_EXT_memory_object;
 | |
| int GLAD_GL_ARB_sample_locations;
 | |
| int GLAD_GL_EXT_blend_color;
 | |
| int GLAD_GL_ARB_post_depth_coverage;
 | |
| int GLAD_GL_AMD_vertex_shader_tessellator;
 | |
| int GLAD_GL_KHR_texture_compression_astc_ldr;
 | |
| int GLAD_GL_NV_vertex_attrib_integer_64bit;
 | |
| int GLAD_GL_SUN_convolution_border_modes;
 | |
| int GLAD_GL_EXT_texture_env_combine;
 | |
| int GLAD_GL_ATI_fragment_shader;
 | |
| int GLAD_GL_NV_conservative_raster;
 | |
| int GLAD_GL_SGIS_texture4D;
 | |
| int GLAD_GL_EXT_separate_shader_objects;
 | |
| int GLAD_GL_EXT_multi_draw_arrays;
 | |
| int GLAD_GL_ARB_clear_texture;
 | |
| int GLAD_GL_ARB_texture_gather;
 | |
| int GLAD_GL_ATI_element_array;
 | |
| int GLAD_GL_APPLE_vertex_array_range;
 | |
| int GLAD_GL_NVX_conditional_render;
 | |
| int GLAD_GL_EXT_memory_object_fd;
 | |
| int GLAD_GL_EXT_pixel_transform_color_table;
 | |
| int GLAD_GL_EXT_fog_coord;
 | |
| int GLAD_GL_NV_draw_vulkan_image;
 | |
| int GLAD_GL_ARB_shadow_ambient;
 | |
| int GLAD_GL_ATI_meminfo;
 | |
| int GLAD_GL_MESAX_texture_stack;
 | |
| int GLAD_GL_EXT_framebuffer_multisample;
 | |
| int GLAD_GL_AMD_draw_buffers_blend;
 | |
| int GLAD_GL_ARB_draw_instanced;
 | |
| int GLAD_GL_ARB_texture_compression_rgtc;
 | |
| int GLAD_GL_EXT_polygon_offset;
 | |
| int GLAD_GL_EXT_point_parameters;
 | |
| int GLAD_GL_NV_shader_buffer_store;
 | |
| int GLAD_GL_NV_register_combiners2;
 | |
| int GLAD_GL_SUN_vertex;
 | |
| int GLAD_GL_ARB_explicit_uniform_location;
 | |
| int GLAD_GL_ARB_multi_draw_indirect;
 | |
| int GLAD_GL_ARB_shader_bit_encoding;
 | |
| int GLAD_GL_NV_vertex_array_range;
 | |
| int GLAD_GL_ARB_texture_buffer_object_rgb32;
 | |
| int GLAD_GL_ARB_map_buffer_alignment;
 | |
| int GLAD_GL_EXT_texture_mirror_clamp;
 | |
| int GLAD_GL_EXT_secondary_color;
 | |
| int GLAD_GL_ARB_texture_view;
 | |
| int GLAD_GL_EXT_texture_swizzle;
 | |
| int GLAD_GL_EXT_packed_depth_stencil;
 | |
| int GLAD_GL_EXT_copy_texture;
 | |
| int GLAD_GL_NV_copy_image;
 | |
| int GLAD_GL_ATI_envmap_bumpmap;
 | |
| int GLAD_GL_SGIS_texture_lod;
 | |
| int GLAD_GL_SGIX_sprite;
 | |
| int GLAD_GL_ARB_texture_storage_multisample;
 | |
| int GLAD_GL_EXT_color_subtable;
 | |
| int GLAD_GL_AMD_debug_output;
 | |
| int GLAD_GL_ARB_point_sprite;
 | |
| int GLAD_GL_NV_gpu_program4;
 | |
| int GLAD_GL_SGIX_tag_sample_buffer;
 | |
| int GLAD_GL_HP_texture_lighting;
 | |
| int GLAD_GL_EXT_clip_volume_hint;
 | |
| int GLAD_GL_ARB_polygon_offset_clamp;
 | |
| int GLAD_GL_ARB_shader_texture_image_samples;
 | |
| int GLAD_GL_ARB_texture_swizzle;
 | |
| int GLAD_GL_ARB_texture_env_crossbar;
 | |
| int GLAD_GL_NV_compute_program5;
 | |
| int GLAD_GL_EXT_texture_sRGB_decode;
 | |
| int GLAD_GL_SGIX_calligraphic_fragment;
 | |
| int GLAD_GL_NV_shader_atomic_counters;
 | |
| int GLAD_GL_ARB_cl_event;
 | |
| int GLAD_GL_ARB_transform_feedback2;
 | |
| int GLAD_GL_EXT_convolution;
 | |
| int GLAD_GL_NV_conservative_raster_dilate;
 | |
| int GLAD_GL_APPLE_texture_range;
 | |
| int GLAD_GL_OML_interlace;
 | |
| int GLAD_GL_EXT_abgr;
 | |
| int GLAD_GL_NV_register_combiners;
 | |
| int GLAD_GL_ARB_texture_rg;
 | |
| int GLAD_GL_ARB_ES3_1_compatibility;
 | |
| int GLAD_GL_ARB_half_float_vertex;
 | |
| int GLAD_GL_3DFX_texture_compression_FXT1;
 | |
| int GLAD_GL_EXT_texture_compression_latc;
 | |
| int GLAD_GL_ARB_draw_indirect;
 | |
| int GLAD_GL_NV_copy_depth_to_color;
 | |
| int GLAD_GL_SGIX_fog_offset;
 | |
| int GLAD_GL_NV_blend_square;
 | |
| int GLAD_GL_ARB_explicit_attrib_location;
 | |
| int GLAD_GL_ATI_text_fragment_shader;
 | |
| int GLAD_GL_SGIX_ycrcb_subsample;
 | |
| int GLAD_GL_EXT_vertex_weighting;
 | |
| int GLAD_GL_EXT_depth_bounds_test;
 | |
| int GLAD_GL_EXT_misc_attribute;
 | |
| int GLAD_GL_EXT_semaphore_fd;
 | |
| int GLAD_GL_NV_vertex_buffer_unified_memory;
 | |
| int GLAD_GL_ARB_texture_query_lod;
 | |
| int GLAD_GL_EXT_vertex_shader;
 | |
| int GLAD_GL_MESA_program_binary_formats;
 | |
| int GLAD_GL_ARB_shading_language_packing;
 | |
| int GLAD_GL_ATI_pixel_format_float;
 | |
| int GLAD_GL_ARB_shading_language_420pack;
 | |
| int GLAD_GL_EXT_index_func;
 | |
| int GLAD_GL_NV_deep_texture3D;
 | |
| int GLAD_GL_EXT_shadow_funcs;
 | |
| int GLAD_GL_NV_blend_equation_advanced;
 | |
| int GLAD_GL_EXT_texture_filter_minmax;
 | |
| int GLAD_GL_NV_vertex_program2;
 | |
| int GLAD_GL_AMD_texture_texture4;
 | |
| int GLAD_GL_EXT_subtexture;
 | |
| int GLAD_GL_AMD_stencil_operation_extended;
 | |
| int GLAD_GL_NV_blend_equation_advanced_coherent;
 | |
| int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
 | |
| int GLAD_GL_GREMEDY_string_marker;
 | |
| int GLAD_GL_OML_resample;
 | |
| int GLAD_GL_KHR_robustness;
 | |
| int GLAD_GL_EXT_texture_compression_rgtc;
 | |
| int GLAD_GL_SGIX_list_priority;
 | |
| int GLAD_GL_ARB_texture_env_dot3;
 | |
| int GLAD_GL_APPLE_transform_hint;
 | |
| int GLAD_GL_NV_geometry_program4;
 | |
| int GLAD_GL_NV_texture_shader3;
 | |
| int GLAD_GL_ARB_texture_compression_bptc;
 | |
| int GLAD_GL_SGI_color_matrix;
 | |
| int GLAD_GL_AMD_texture_gather_bias_lod;
 | |
| int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
 | |
| int GLAD_GL_APPLE_float_pixels;
 | |
| int GLAD_GL_OVR_multiview2;
 | |
| int GLAD_GL_SUN_slice_accum;
 | |
| int GLAD_GL_NVX_gpu_memory_info;
 | |
| int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
 | |
| int GLAD_GL_NV_depth_buffer_float;
 | |
| int GLAD_GL_NV_vertex_program2_option;
 | |
| int GLAD_GL_ARB_shader_stencil_export;
 | |
| int GLAD_GL_ARB_half_float_pixel;
 | |
| int GLAD_GL_EXT_texture_array;
 | |
| int GLAD_GL_NV_shader_storage_buffer_object;
 | |
| int GLAD_GL_ARB_indirect_parameters;
 | |
| int GLAD_GL_OES_query_matrix;
 | |
| int GLAD_GL_ARB_provoking_vertex;
 | |
| int GLAD_GL_NV_fragment_program;
 | |
| int GLAD_GL_KHR_blend_equation_advanced_coherent;
 | |
| PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
 | |
| PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
 | |
| PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
 | |
| PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
 | |
| PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
 | |
| PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
 | |
| PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
 | |
| PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
 | |
| PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
 | |
| PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
 | |
| PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
 | |
| PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
 | |
| PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
 | |
| PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
 | |
| PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
 | |
| PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
 | |
| PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
 | |
| PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
 | |
| PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
 | |
| PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
 | |
| PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
 | |
| PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
 | |
| PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
 | |
| PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
 | |
| PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
 | |
| PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
 | |
| PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
 | |
| PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
 | |
| PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
 | |
| PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
 | |
| PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
 | |
| PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
 | |
| PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
 | |
| PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
 | |
| PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
 | |
| PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
 | |
| PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
 | |
| PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
 | |
| PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
 | |
| PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
 | |
| PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
 | |
| PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
 | |
| PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
 | |
| PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
 | |
| PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
 | |
| PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
 | |
| PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
 | |
| PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
 | |
| PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
 | |
| PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
 | |
| PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
 | |
| PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
 | |
| PFNGLISNAMEAMDPROC glad_glIsNameAMD;
 | |
| PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
 | |
| PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
 | |
| PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
 | |
| PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
 | |
| PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
 | |
| PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
 | |
| PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
 | |
| PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
 | |
| PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
 | |
| PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
 | |
| PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
 | |
| PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
 | |
| PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
 | |
| PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
 | |
| PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
 | |
| PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
 | |
| PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
 | |
| PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
 | |
| PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
 | |
| PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
 | |
| PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
 | |
| PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
 | |
| PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
 | |
| PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
 | |
| PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
 | |
| PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
 | |
| PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
 | |
| PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
 | |
| PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
 | |
| PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
 | |
| PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
 | |
| PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
 | |
| PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
 | |
| PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
 | |
| PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
 | |
| PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
 | |
| PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
 | |
| PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
 | |
| PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
 | |
| PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
 | |
| PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
 | |
| PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
 | |
| PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
 | |
| PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
 | |
| PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
 | |
| PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
 | |
| PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
 | |
| PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
 | |
| PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
 | |
| PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
 | |
| PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
 | |
| PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
 | |
| PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
 | |
| PFNGLSHADERBINARYPROC glad_glShaderBinary;
 | |
| PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
 | |
| PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
 | |
| PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
 | |
| PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
 | |
| PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
 | |
| PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
 | |
| PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
 | |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
 | |
| PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
 | |
| PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
 | |
| PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
 | |
| PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
 | |
| PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
 | |
| PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
 | |
| PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
 | |
| PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
 | |
| PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
 | |
| PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
 | |
| PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
 | |
| PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
 | |
| PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
 | |
| PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
 | |
| PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
 | |
| PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
 | |
| PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
 | |
| PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
 | |
| PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
 | |
| PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
 | |
| PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
 | |
| PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
 | |
| PFNGLCLIPCONTROLPROC glad_glClipControl;
 | |
| PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
 | |
| PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
 | |
| PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
 | |
| PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
 | |
| PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
 | |
| PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
 | |
| PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
 | |
| PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
 | |
| PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
 | |
| PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
 | |
| PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
 | |
| PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
 | |
| PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
 | |
| PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
 | |
| PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
 | |
| PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
 | |
| PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
 | |
| PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
 | |
| PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
 | |
| PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
 | |
| PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
 | |
| PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
 | |
| PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
 | |
| PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
 | |
| PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
 | |
| PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
 | |
| PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
 | |
| PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
 | |
| PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
 | |
| PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
 | |
| PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
 | |
| PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
 | |
| PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
 | |
| PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
 | |
| PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
 | |
| PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
 | |
| PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
 | |
| PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
 | |
| PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
 | |
| PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
 | |
| PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
 | |
| PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
 | |
| PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
 | |
| PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
 | |
| PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
 | |
| PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
 | |
| PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
 | |
| PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
 | |
| PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
 | |
| PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
 | |
| PFNGLCREATETEXTURESPROC glad_glCreateTextures;
 | |
| PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
 | |
| PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
 | |
| PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
 | |
| PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
 | |
| PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
 | |
| PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
 | |
| PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
 | |
| PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
 | |
| PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
 | |
| PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
 | |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
 | |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
 | |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
 | |
| PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
 | |
| PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
 | |
| PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
 | |
| PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
 | |
| PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
 | |
| PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
 | |
| PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
 | |
| PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
 | |
| PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
 | |
| PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
 | |
| PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
 | |
| PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
 | |
| PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
 | |
| PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
 | |
| PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
 | |
| PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
 | |
| PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
 | |
| PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
 | |
| PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
 | |
| PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
 | |
| PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
 | |
| PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
 | |
| PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
 | |
| PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
 | |
| PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
 | |
| PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
 | |
| PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
 | |
| PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
 | |
| PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
 | |
| PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
 | |
| PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
 | |
| PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
 | |
| PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
 | |
| PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
 | |
| PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
 | |
| PFNGLCREATEQUERIESPROC glad_glCreateQueries;
 | |
| PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
 | |
| PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
 | |
| PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
 | |
| PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
 | |
| PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
 | |
| PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
 | |
| PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
 | |
| PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
 | |
| PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
 | |
| PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
 | |
| PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
 | |
| PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
 | |
| PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
 | |
| PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
 | |
| PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
 | |
| PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
 | |
| PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
 | |
| PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
 | |
| PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
 | |
| PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
 | |
| PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
 | |
| PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
 | |
| PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
 | |
| PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
 | |
| PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
 | |
| PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
 | |
| PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
 | |
| PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
 | |
| PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
 | |
| PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
 | |
| PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
 | |
| PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
 | |
| PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
 | |
| PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
 | |
| PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
 | |
| PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
 | |
| PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
 | |
| PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
 | |
| PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
 | |
| PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
 | |
| PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
 | |
| PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
 | |
| PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
 | |
| PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
 | |
| PFNGLUNIFORM1DPROC glad_glUniform1d;
 | |
| PFNGLUNIFORM2DPROC glad_glUniform2d;
 | |
| PFNGLUNIFORM3DPROC glad_glUniform3d;
 | |
| PFNGLUNIFORM4DPROC glad_glUniform4d;
 | |
| PFNGLUNIFORM1DVPROC glad_glUniform1dv;
 | |
| PFNGLUNIFORM2DVPROC glad_glUniform2dv;
 | |
| PFNGLUNIFORM3DVPROC glad_glUniform3dv;
 | |
| PFNGLUNIFORM4DVPROC glad_glUniform4dv;
 | |
| PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
 | |
| PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
 | |
| PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
 | |
| PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
 | |
| PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
 | |
| PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
 | |
| PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
 | |
| PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
 | |
| PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
 | |
| PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
 | |
| PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
 | |
| PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
 | |
| PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
 | |
| PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
 | |
| PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
 | |
| PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
 | |
| PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
 | |
| PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
 | |
| PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
 | |
| PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
 | |
| PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
 | |
| PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
 | |
| PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
 | |
| PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
 | |
| PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
 | |
| PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
 | |
| PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
 | |
| PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
 | |
| PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
 | |
| PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
 | |
| PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
 | |
| PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
 | |
| PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
 | |
| PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
 | |
| PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
 | |
| PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
 | |
| PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
 | |
| PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
 | |
| PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
 | |
| PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
 | |
| PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
 | |
| PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
 | |
| PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
 | |
| PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
 | |
| PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
 | |
| PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
 | |
| PFNGLCOLORTABLEPROC glad_glColorTable;
 | |
| PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
 | |
| PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
 | |
| PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
 | |
| PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
 | |
| PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
 | |
| PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
 | |
| PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
 | |
| PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
 | |
| PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
 | |
| PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
 | |
| PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
 | |
| PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
 | |
| PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
 | |
| PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
 | |
| PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
 | |
| PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
 | |
| PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
 | |
| PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
 | |
| PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
 | |
| PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
 | |
| PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
 | |
| PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
 | |
| PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
 | |
| PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
 | |
| PFNGLGETMINMAXPROC glad_glGetMinmax;
 | |
| PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
 | |
| PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
 | |
| PFNGLHISTOGRAMPROC glad_glHistogram;
 | |
| PFNGLMINMAXPROC glad_glMinmax;
 | |
| PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
 | |
| PFNGLRESETMINMAXPROC glad_glResetMinmax;
 | |
| PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
 | |
| PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
 | |
| PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
 | |
| PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
 | |
| PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
 | |
| PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
 | |
| PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
 | |
| PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
 | |
| PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
 | |
| PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
 | |
| PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
 | |
| PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
 | |
| PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
 | |
| PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
 | |
| PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
 | |
| PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
 | |
| PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
 | |
| PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
 | |
| PFNGLBINDTEXTURESPROC glad_glBindTextures;
 | |
| PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
 | |
| PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
 | |
| PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
 | |
| PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
 | |
| PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
 | |
| PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
 | |
| PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
 | |
| PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
 | |
| PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
 | |
| PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
 | |
| PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
 | |
| PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
 | |
| PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
 | |
| PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
 | |
| PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
 | |
| PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
 | |
| PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
 | |
| PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
 | |
| PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
 | |
| PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
 | |
| PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
 | |
| PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
 | |
| PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
 | |
| PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
 | |
| PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
 | |
| PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
 | |
| PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
 | |
| PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
 | |
| PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
 | |
| PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
 | |
| PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
 | |
| PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
 | |
| PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
 | |
| PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
 | |
| PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
 | |
| PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
 | |
| PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
 | |
| PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
 | |
| PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
 | |
| PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
 | |
| PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
 | |
| PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
 | |
| PFNGLISQUERYARBPROC glad_glIsQueryARB;
 | |
| PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
 | |
| PFNGLENDQUERYARBPROC glad_glEndQueryARB;
 | |
| PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
 | |
| PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
 | |
| PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
 | |
| PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
 | |
| PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
 | |
| PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
 | |
| PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
 | |
| PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
 | |
| PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
 | |
| PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
 | |
| PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
 | |
| PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
 | |
| PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
 | |
| PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
 | |
| PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
 | |
| PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
 | |
| PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
 | |
| PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
 | |
| PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
 | |
| PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
 | |
| PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
 | |
| PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
 | |
| PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
 | |
| PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
 | |
| PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
 | |
| PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
 | |
| PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
 | |
| PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
 | |
| PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
 | |
| PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
 | |
| PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
 | |
| PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
 | |
| PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
 | |
| PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
 | |
| PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
 | |
| PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
 | |
| PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
 | |
| PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
 | |
| PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
 | |
| PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
 | |
| PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
 | |
| PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
 | |
| PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
 | |
| PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
 | |
| PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
 | |
| PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
 | |
| PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
 | |
| PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
 | |
| PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
 | |
| PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
 | |
| PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
 | |
| PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
 | |
| PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
 | |
| PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
 | |
| PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
 | |
| PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
 | |
| PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
 | |
| PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
 | |
| PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
 | |
| PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
 | |
| PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
 | |
| PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
 | |
| PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
 | |
| PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
 | |
| PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
 | |
| PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
 | |
| PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
 | |
| PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
 | |
| PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
 | |
| PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
 | |
| PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
 | |
| PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
 | |
| PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
 | |
| PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
 | |
| PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
 | |
| PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
 | |
| PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
 | |
| PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
 | |
| PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
 | |
| PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
 | |
| PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
 | |
| PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
 | |
| PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
 | |
| PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
 | |
| PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
 | |
| PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
 | |
| PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
 | |
| PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
 | |
| PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
 | |
| PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
 | |
| PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
 | |
| PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
 | |
| PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
 | |
| PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
 | |
| PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
 | |
| PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
 | |
| PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
 | |
| PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
 | |
| PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
 | |
| PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
 | |
| PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
 | |
| PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
 | |
| PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
 | |
| PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
 | |
| PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
 | |
| PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
 | |
| PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
 | |
| PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
 | |
| PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
 | |
| PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
 | |
| PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
 | |
| PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
 | |
| PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
 | |
| PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
 | |
| PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
 | |
| PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
 | |
| PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
 | |
| PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
 | |
| PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
 | |
| PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
 | |
| PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
 | |
| PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
 | |
| PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
 | |
| PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
 | |
| PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
 | |
| PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
 | |
| PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
 | |
| PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
 | |
| PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
 | |
| PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
 | |
| PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
 | |
| PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
 | |
| PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
 | |
| PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
 | |
| PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
 | |
| PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
 | |
| PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
 | |
| PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
 | |
| PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
 | |
| PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
 | |
| PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
 | |
| PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
 | |
| PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
 | |
| PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
 | |
| PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
 | |
| PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
 | |
| PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
 | |
| PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
 | |
| PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
 | |
| PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
 | |
| PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
 | |
| PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
 | |
| PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
 | |
| PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
 | |
| PFNGLTEXTUREVIEWPROC glad_glTextureView;
 | |
| PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
 | |
| PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
 | |
| PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
 | |
| PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
 | |
| PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
 | |
| PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
 | |
| PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
 | |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
 | |
| PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
 | |
| PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
 | |
| PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
 | |
| PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
 | |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
 | |
| PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
 | |
| PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
 | |
| PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
 | |
| PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
 | |
| PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
 | |
| PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
 | |
| PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
 | |
| PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
 | |
| PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
 | |
| PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
 | |
| PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
 | |
| PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
 | |
| PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
 | |
| PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
 | |
| PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
 | |
| PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
 | |
| PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
 | |
| PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
 | |
| PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
 | |
| PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
 | |
| PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
 | |
| PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
 | |
| PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
 | |
| PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
 | |
| PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
 | |
| PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
 | |
| PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
 | |
| PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
 | |
| PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
 | |
| PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
 | |
| PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
 | |
| PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
 | |
| PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
 | |
| PFNGLISBUFFERARBPROC glad_glIsBufferARB;
 | |
| PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
 | |
| PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
 | |
| PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
 | |
| PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
 | |
| PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
 | |
| PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
 | |
| PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
 | |
| PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
 | |
| PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
 | |
| PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
 | |
| PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
 | |
| PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
 | |
| PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
 | |
| PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
 | |
| PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
 | |
| PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
 | |
| PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
 | |
| PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
 | |
| PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
 | |
| PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
 | |
| PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
 | |
| PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
 | |
| PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
 | |
| PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
 | |
| PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
 | |
| PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
 | |
| PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
 | |
| PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
 | |
| PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
 | |
| PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
 | |
| PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
 | |
| PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
 | |
| PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
 | |
| PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
 | |
| PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
 | |
| PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
 | |
| PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
 | |
| PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
 | |
| PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
 | |
| PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
 | |
| PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
 | |
| PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
 | |
| PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
 | |
| PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
 | |
| PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
 | |
| PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
 | |
| PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
 | |
| PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
 | |
| PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
 | |
| PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
 | |
| PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
 | |
| PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
 | |
| PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
 | |
| PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
 | |
| PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
 | |
| PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
 | |
| PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
 | |
| PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
 | |
| PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
 | |
| PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
 | |
| PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
 | |
| PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
 | |
| PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
 | |
| PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
 | |
| PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
 | |
| PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
 | |
| PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
 | |
| PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
 | |
| PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
 | |
| PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
 | |
| PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
 | |
| PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
 | |
| PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
 | |
| PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
 | |
| PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
 | |
| PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
 | |
| PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
 | |
| PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
 | |
| PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
 | |
| PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
 | |
| PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
 | |
| PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
 | |
| PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
 | |
| PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
 | |
| PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
 | |
| PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
 | |
| PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
 | |
| PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
 | |
| PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
 | |
| PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
 | |
| PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
 | |
| PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
 | |
| PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
 | |
| PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
 | |
| PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
 | |
| PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
 | |
| PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
 | |
| PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
 | |
| PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
 | |
| PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
 | |
| PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
 | |
| PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
 | |
| PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
 | |
| PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
 | |
| PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
 | |
| PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
 | |
| PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
 | |
| PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
 | |
| PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
 | |
| PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
 | |
| PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
 | |
| PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
 | |
| PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
 | |
| PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
 | |
| PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
 | |
| PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
 | |
| PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
 | |
| PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
 | |
| PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
 | |
| PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
 | |
| PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
 | |
| PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
 | |
| PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
 | |
| PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
 | |
| PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
 | |
| PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
 | |
| PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
 | |
| PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
 | |
| PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
 | |
| PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
 | |
| PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
 | |
| PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
 | |
| PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
 | |
| PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
 | |
| PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
 | |
| PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
 | |
| PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
 | |
| PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
 | |
| PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
 | |
| PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
 | |
| PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
 | |
| PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
 | |
| PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
 | |
| PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
 | |
| PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
 | |
| PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
 | |
| PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
 | |
| PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
 | |
| PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
 | |
| PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
 | |
| PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
 | |
| PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
 | |
| PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
 | |
| PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
 | |
| PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
 | |
| PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
 | |
| PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
 | |
| PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
 | |
| PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
 | |
| PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
 | |
| PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
 | |
| PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
 | |
| PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
 | |
| PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
 | |
| PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
 | |
| PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
 | |
| PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
 | |
| PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
 | |
| PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
 | |
| PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
 | |
| PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
 | |
| PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
 | |
| PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
 | |
| PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
 | |
| PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
 | |
| PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
 | |
| PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
 | |
| PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
 | |
| PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
 | |
| PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
 | |
| PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
 | |
| PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
 | |
| PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
 | |
| PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
 | |
| PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
 | |
| PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
 | |
| PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
 | |
| PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
 | |
| PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
 | |
| PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
 | |
| PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
 | |
| PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
 | |
| PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
 | |
| PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
 | |
| PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
 | |
| PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
 | |
| PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
 | |
| PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
 | |
| PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
 | |
| PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
 | |
| PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
 | |
| PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
 | |
| PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
 | |
| PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
 | |
| PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
 | |
| PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
 | |
| PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
 | |
| PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
 | |
| PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
 | |
| PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
 | |
| PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
 | |
| PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
 | |
| PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
 | |
| PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
 | |
| PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
 | |
| PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
 | |
| PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
 | |
| PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
 | |
| PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
 | |
| PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
 | |
| PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
 | |
| PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
 | |
| PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
 | |
| PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
 | |
| PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
 | |
| PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
 | |
| PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
 | |
| PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
 | |
| PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
 | |
| PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
 | |
| PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
 | |
| PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
 | |
| PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
 | |
| PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
 | |
| PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
 | |
| PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
 | |
| PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
 | |
| PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
 | |
| PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
 | |
| PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
 | |
| PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
 | |
| PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
 | |
| PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
 | |
| PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
 | |
| PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
 | |
| PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
 | |
| PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
 | |
| PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
 | |
| PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
 | |
| PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
 | |
| PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
 | |
| PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
 | |
| PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
 | |
| PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
 | |
| PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
 | |
| PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
 | |
| PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
 | |
| PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
 | |
| PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
 | |
| PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
 | |
| PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
 | |
| PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
 | |
| PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
 | |
| PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
 | |
| PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
 | |
| PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
 | |
| PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
 | |
| PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
 | |
| PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
 | |
| PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
 | |
| PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
 | |
| PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
 | |
| PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
 | |
| PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
 | |
| PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
 | |
| PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
 | |
| PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
 | |
| PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
 | |
| PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
 | |
| PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
 | |
| PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
 | |
| PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
 | |
| PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
 | |
| PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
 | |
| PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
 | |
| PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
 | |
| PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
 | |
| PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
 | |
| PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
 | |
| PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
 | |
| PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
 | |
| PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
 | |
| PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
 | |
| PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
 | |
| PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
 | |
| PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
 | |
| PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
 | |
| PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
 | |
| PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
 | |
| PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
 | |
| PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
 | |
| PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
 | |
| PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
 | |
| PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
 | |
| PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
 | |
| PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
 | |
| PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
 | |
| PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
 | |
| PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
 | |
| PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
 | |
| PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
 | |
| PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
 | |
| PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
 | |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
 | |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
 | |
| PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
 | |
| PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
 | |
| PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
 | |
| PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
 | |
| PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
 | |
| PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
 | |
| PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
 | |
| PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
 | |
| PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
 | |
| PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
 | |
| PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
 | |
| PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
 | |
| PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
 | |
| PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
 | |
| PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
 | |
| PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
 | |
| PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
 | |
| PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
 | |
| PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
 | |
| PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
 | |
| PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
 | |
| PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
 | |
| PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
 | |
| PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
 | |
| PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
 | |
| PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
 | |
| PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
 | |
| PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
 | |
| PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
 | |
| PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
 | |
| PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
 | |
| PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
 | |
| PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
 | |
| PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
 | |
| PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
 | |
| PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
 | |
| PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
 | |
| PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
 | |
| PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
 | |
| PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
 | |
| PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
 | |
| PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
 | |
| PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
 | |
| PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
 | |
| PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
 | |
| PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
 | |
| PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
 | |
| PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
 | |
| PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
 | |
| PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
 | |
| PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
 | |
| PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
 | |
| PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
 | |
| PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
 | |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
 | |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
 | |
| PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
 | |
| PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
 | |
| PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
 | |
| PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
 | |
| PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
 | |
| PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
 | |
| PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
 | |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
 | |
| PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
 | |
| PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
 | |
| PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
 | |
| PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
 | |
| PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
 | |
| PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
 | |
| PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
 | |
| PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
 | |
| PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
 | |
| PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
 | |
| PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
 | |
| PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
 | |
| PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
 | |
| PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
 | |
| PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
 | |
| PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
 | |
| PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
 | |
| PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
 | |
| PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
 | |
| PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
 | |
| PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
 | |
| PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
 | |
| PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
 | |
| PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
 | |
| PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
 | |
| PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
 | |
| PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
 | |
| PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
 | |
| PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
 | |
| PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
 | |
| PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
 | |
| PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
 | |
| PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
 | |
| PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
 | |
| PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
 | |
| PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
 | |
| PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
 | |
| PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
 | |
| PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
 | |
| PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
 | |
| PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
 | |
| PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
 | |
| PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
 | |
| PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
 | |
| PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
 | |
| PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
 | |
| PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
 | |
| PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
 | |
| PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
 | |
| PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
 | |
| PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
 | |
| PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
 | |
| PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
 | |
| PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
 | |
| PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
 | |
| PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
 | |
| PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
 | |
| PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
 | |
| PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
 | |
| PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
 | |
| PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
 | |
| PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
 | |
| PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
 | |
| PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
 | |
| PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
 | |
| PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
 | |
| PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
 | |
| PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
 | |
| PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
 | |
| PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
 | |
| PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
 | |
| PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
 | |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
 | |
| PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
 | |
| PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
 | |
| PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
 | |
| PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
 | |
| PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
 | |
| PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
 | |
| PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
 | |
| PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
 | |
| PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
 | |
| PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
 | |
| PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
 | |
| PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
 | |
| PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
 | |
| PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
 | |
| PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
 | |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
 | |
| PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
 | |
| PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
 | |
| PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
 | |
| PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
 | |
| PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
 | |
| PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
 | |
| PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
 | |
| PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
 | |
| PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
 | |
| PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
 | |
| PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
 | |
| PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
 | |
| PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
 | |
| PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
 | |
| PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
 | |
| PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
 | |
| PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
 | |
| PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
 | |
| PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
 | |
| PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
 | |
| PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
 | |
| PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
 | |
| PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
 | |
| PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
 | |
| PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
 | |
| PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
 | |
| PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
 | |
| PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
 | |
| PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
 | |
| PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
 | |
| PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
 | |
| PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
 | |
| PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
 | |
| PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
 | |
| PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
 | |
| PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
 | |
| PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
 | |
| PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
 | |
| PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
 | |
| PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
 | |
| PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
 | |
| PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
 | |
| PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
 | |
| PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
 | |
| PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
 | |
| PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
 | |
| PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
 | |
| PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
 | |
| PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
 | |
| PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
 | |
| PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
 | |
| PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
 | |
| PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
 | |
| PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
 | |
| PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
 | |
| PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
 | |
| PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
 | |
| PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
 | |
| PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
 | |
| PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
 | |
| PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
 | |
| PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
 | |
| PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
 | |
| PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
 | |
| PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
 | |
| PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
 | |
| PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
 | |
| PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
 | |
| PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
 | |
| PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
 | |
| PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
 | |
| PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
 | |
| PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
 | |
| PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
 | |
| PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
 | |
| PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
 | |
| PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
 | |
| PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
 | |
| PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
 | |
| PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
 | |
| PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
 | |
| PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
 | |
| PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
 | |
| PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
 | |
| PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
 | |
| PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
 | |
| PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
 | |
| PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
 | |
| PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
 | |
| PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
 | |
| PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
 | |
| PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
 | |
| PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
 | |
| PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
 | |
| PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
 | |
| PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
 | |
| PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
 | |
| PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
 | |
| PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
 | |
| PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
 | |
| PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
 | |
| PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
 | |
| PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
 | |
| PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
 | |
| PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
 | |
| PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
 | |
| PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
 | |
| PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
 | |
| PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
 | |
| PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
 | |
| PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
 | |
| PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
 | |
| PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
 | |
| PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
 | |
| PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
 | |
| PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
 | |
| PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
 | |
| PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
 | |
| PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
 | |
| PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
 | |
| PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
 | |
| PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
 | |
| PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
 | |
| PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
 | |
| PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
 | |
| PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
 | |
| PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
 | |
| PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
 | |
| PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
 | |
| PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
 | |
| PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
 | |
| PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
 | |
| PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
 | |
| PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
 | |
| PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
 | |
| PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
 | |
| PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
 | |
| PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
 | |
| PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
 | |
| PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
 | |
| PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
 | |
| PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
 | |
| PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
 | |
| PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
 | |
| PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
 | |
| PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
 | |
| PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
 | |
| PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
 | |
| PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
 | |
| PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
 | |
| PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
 | |
| PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
 | |
| PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
 | |
| PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
 | |
| PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
 | |
| PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
 | |
| PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
 | |
| PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
 | |
| PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
 | |
| PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
 | |
| PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
 | |
| PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
 | |
| PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
 | |
| PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
 | |
| PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
 | |
| PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
 | |
| PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
 | |
| PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
 | |
| PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
 | |
| PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
 | |
| PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
 | |
| PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
 | |
| PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
 | |
| PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
 | |
| PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
 | |
| PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
 | |
| PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
 | |
| PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
 | |
| PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
 | |
| PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
 | |
| PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
 | |
| PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
 | |
| PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
 | |
| PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
 | |
| PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
 | |
| PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
 | |
| PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
 | |
| PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
 | |
| PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
 | |
| PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
 | |
| PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
 | |
| PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
 | |
| PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
 | |
| PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
 | |
| PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
 | |
| PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
 | |
| PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
 | |
| PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
 | |
| PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
 | |
| PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
 | |
| PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
 | |
| PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
 | |
| PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
 | |
| PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
 | |
| PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
 | |
| PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
 | |
| PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
 | |
| PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
 | |
| PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
 | |
| PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
 | |
| PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
 | |
| PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
 | |
| PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
 | |
| PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
 | |
| PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
 | |
| PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
 | |
| PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
 | |
| PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
 | |
| PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
 | |
| PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
 | |
| PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
 | |
| PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
 | |
| PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
 | |
| PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
 | |
| PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
 | |
| PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
 | |
| PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
 | |
| PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
 | |
| PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
 | |
| PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
 | |
| PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
 | |
| PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
 | |
| PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
 | |
| PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
 | |
| PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
 | |
| PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
 | |
| PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
 | |
| PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
 | |
| PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
 | |
| PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
 | |
| PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
 | |
| PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
 | |
| PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
 | |
| PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
 | |
| PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
 | |
| PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
 | |
| PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
 | |
| PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
 | |
| PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
 | |
| PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
 | |
| PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
 | |
| PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
 | |
| PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
 | |
| PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
 | |
| PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
 | |
| PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
 | |
| PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
 | |
| PFNGLOBJECTLABELPROC glad_glObjectLabel;
 | |
| PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
 | |
| PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
 | |
| PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
 | |
| PFNGLGETPOINTERVPROC glad_glGetPointerv;
 | |
| PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
 | |
| PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
 | |
| PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
 | |
| PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
 | |
| PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
 | |
| PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
 | |
| PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
 | |
| PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
 | |
| PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
 | |
| PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
 | |
| PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
 | |
| PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
 | |
| PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
 | |
| PFNGLREADNPIXELSPROC glad_glReadnPixels;
 | |
| PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
 | |
| PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
 | |
| PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
 | |
| PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
 | |
| PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
 | |
| PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
 | |
| PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
 | |
| PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
 | |
| PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
 | |
| PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
 | |
| PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
 | |
| PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
 | |
| PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
 | |
| PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
 | |
| PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
 | |
| PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
 | |
| PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
 | |
| PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
 | |
| PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
 | |
| PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
 | |
| PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
 | |
| PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
 | |
| PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
 | |
| PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
 | |
| PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
 | |
| PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
 | |
| PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
 | |
| PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
 | |
| PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
 | |
| PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
 | |
| PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
 | |
| PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
 | |
| PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
 | |
| PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
 | |
| PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
 | |
| PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
 | |
| PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
 | |
| PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
 | |
| PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
 | |
| PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
 | |
| PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
 | |
| PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
 | |
| PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
 | |
| PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
 | |
| PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
 | |
| PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
 | |
| PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
 | |
| PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
 | |
| PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
 | |
| PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
 | |
| PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
 | |
| PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
 | |
| PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
 | |
| PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
 | |
| PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
 | |
| PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
 | |
| PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
 | |
| PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
 | |
| PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
 | |
| PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
 | |
| PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
 | |
| PFNGLISSTATENVPROC glad_glIsStateNV;
 | |
| PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
 | |
| PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
 | |
| PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
 | |
| PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
 | |
| PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
 | |
| PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
 | |
| PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
 | |
| PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
 | |
| PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
 | |
| PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
 | |
| PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
 | |
| PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
 | |
| PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
 | |
| PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
 | |
| PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
 | |
| PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
 | |
| PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
 | |
| PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
 | |
| PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
 | |
| PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
 | |
| PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
 | |
| PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
 | |
| PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
 | |
| PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
 | |
| PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
 | |
| PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
 | |
| PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
 | |
| PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
 | |
| PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
 | |
| PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
 | |
| PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
 | |
| PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
 | |
| PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
 | |
| PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
 | |
| PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
 | |
| PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
 | |
| PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
 | |
| PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
 | |
| PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
 | |
| PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
 | |
| PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
 | |
| PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
 | |
| PFNGLGENFENCESNVPROC glad_glGenFencesNV;
 | |
| PFNGLISFENCENVPROC glad_glIsFenceNV;
 | |
| PFNGLTESTFENCENVPROC glad_glTestFenceNV;
 | |
| PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
 | |
| PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
 | |
| PFNGLSETFENCENVPROC glad_glSetFenceNV;
 | |
| PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
 | |
| PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
 | |
| PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
 | |
| PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
 | |
| PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
 | |
| PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
 | |
| PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
 | |
| PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
 | |
| PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
 | |
| PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
 | |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
 | |
| PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
 | |
| PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
 | |
| PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
 | |
| PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
 | |
| PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
 | |
| PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
 | |
| PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
 | |
| PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
 | |
| PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
 | |
| PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
 | |
| PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
 | |
| PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
 | |
| PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
 | |
| PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
 | |
| PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
 | |
| PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
 | |
| PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
 | |
| PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
 | |
| PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
 | |
| PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
 | |
| PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
 | |
| PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
 | |
| PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
 | |
| PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
 | |
| PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
 | |
| PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
 | |
| PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
 | |
| PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
 | |
| PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
 | |
| PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
 | |
| PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
 | |
| PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
 | |
| PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
 | |
| PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
 | |
| PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
 | |
| PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
 | |
| PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
 | |
| PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
 | |
| PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
 | |
| PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
 | |
| PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
 | |
| PFNGLCOLOR3HNVPROC glad_glColor3hNV;
 | |
| PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
 | |
| PFNGLCOLOR4HNVPROC glad_glColor4hNV;
 | |
| PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
 | |
| PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
 | |
| PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
 | |
| PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
 | |
| PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
 | |
| PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
 | |
| PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
 | |
| PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
 | |
| PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
 | |
| PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
 | |
| PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
 | |
| PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
 | |
| PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
 | |
| PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
 | |
| PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
 | |
| PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
 | |
| PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
 | |
| PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
 | |
| PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
 | |
| PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
 | |
| PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
 | |
| PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
 | |
| PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
 | |
| PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
 | |
| PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
 | |
| PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
 | |
| PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
 | |
| PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
 | |
| PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
 | |
| PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
 | |
| PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
 | |
| PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
 | |
| PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
 | |
| PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
 | |
| PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
 | |
| PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
 | |
| PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
 | |
| PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
 | |
| PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
 | |
| PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
 | |
| PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
 | |
| PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
 | |
| PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
 | |
| PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
 | |
| PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
 | |
| PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
 | |
| PFNGLGENPATHSNVPROC glad_glGenPathsNV;
 | |
| PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
 | |
| PFNGLISPATHNVPROC glad_glIsPathNV;
 | |
| PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
 | |
| PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
 | |
| PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
 | |
| PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
 | |
| PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
 | |
| PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
 | |
| PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
 | |
| PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
 | |
| PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
 | |
| PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
 | |
| PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
 | |
| PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
 | |
| PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
 | |
| PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
 | |
| PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
 | |
| PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
 | |
| PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
 | |
| PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
 | |
| PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
 | |
| PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
 | |
| PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
 | |
| PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
 | |
| PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
 | |
| PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
 | |
| PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
 | |
| PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
 | |
| PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
 | |
| PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
 | |
| PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
 | |
| PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
 | |
| PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
 | |
| PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
 | |
| PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
 | |
| PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
 | |
| PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
 | |
| PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
 | |
| PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
 | |
| PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
 | |
| PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
 | |
| PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
 | |
| PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
 | |
| PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
 | |
| PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
 | |
| PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
 | |
| PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
 | |
| PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
 | |
| PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
 | |
| PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
 | |
| PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
 | |
| PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
 | |
| PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
 | |
| PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
 | |
| PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
 | |
| PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
 | |
| PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
 | |
| PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
 | |
| PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
 | |
| PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
 | |
| PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
 | |
| PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
 | |
| PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
 | |
| PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
 | |
| PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
 | |
| PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
 | |
| PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
 | |
| PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
 | |
| PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
 | |
| PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
 | |
| PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
 | |
| PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
 | |
| PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
 | |
| PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
 | |
| PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
 | |
| PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
 | |
| PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
 | |
| PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
 | |
| PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
 | |
| PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
 | |
| PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
 | |
| PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
 | |
| PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
 | |
| PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
 | |
| PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
 | |
| PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
 | |
| PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
 | |
| PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
 | |
| PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
 | |
| PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
 | |
| PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
 | |
| PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
 | |
| PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
 | |
| PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
 | |
| PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
 | |
| PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
 | |
| PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
 | |
| PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
 | |
| PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
 | |
| PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
 | |
| PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
 | |
| PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
 | |
| PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
 | |
| PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
 | |
| PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
 | |
| PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
 | |
| PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
 | |
| PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
 | |
| PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
 | |
| PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
 | |
| PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
 | |
| PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
 | |
| PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
 | |
| PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
 | |
| PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
 | |
| PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
 | |
| PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
 | |
| PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
 | |
| PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
 | |
| PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
 | |
| PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
 | |
| PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
 | |
| PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
 | |
| PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
 | |
| PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
 | |
| PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
 | |
| PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
 | |
| PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
 | |
| PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
 | |
| PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
 | |
| PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
 | |
| PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
 | |
| PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
 | |
| PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
 | |
| PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
 | |
| PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
 | |
| PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
 | |
| PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
 | |
| PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
 | |
| PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
 | |
| PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
 | |
| PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
 | |
| PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
 | |
| PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
 | |
| PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
 | |
| PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
 | |
| PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
 | |
| PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
 | |
| PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
 | |
| PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
 | |
| PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
 | |
| PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
 | |
| PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
 | |
| PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
 | |
| PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
 | |
| PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
 | |
| PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
 | |
| PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
 | |
| PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
 | |
| PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
 | |
| PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
 | |
| PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
 | |
| PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
 | |
| PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
 | |
| PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
 | |
| PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
 | |
| PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
 | |
| PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
 | |
| PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
 | |
| PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
 | |
| PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
 | |
| PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
 | |
| PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
 | |
| PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
 | |
| PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
 | |
| PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
 | |
| PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
 | |
| PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
 | |
| PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
 | |
| PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
 | |
| PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
 | |
| PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
 | |
| PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
 | |
| PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
 | |
| PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
 | |
| PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
 | |
| PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
 | |
| PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
 | |
| PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
 | |
| PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
 | |
| PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
 | |
| PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
 | |
| PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
 | |
| PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
 | |
| PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
 | |
| PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
 | |
| PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
 | |
| PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
 | |
| PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
 | |
| PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
 | |
| PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
 | |
| PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
 | |
| PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
 | |
| PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
 | |
| PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
 | |
| PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
 | |
| PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
 | |
| PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
 | |
| PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
 | |
| PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
 | |
| PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
 | |
| PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
 | |
| PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
 | |
| PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
 | |
| PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
 | |
| PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
 | |
| PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
 | |
| PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
 | |
| PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
 | |
| PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
 | |
| PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
 | |
| PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
 | |
| PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
 | |
| PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
 | |
| PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
 | |
| PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
 | |
| PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
 | |
| PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
 | |
| PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
 | |
| PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
 | |
| PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
 | |
| PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
 | |
| PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
 | |
| PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
 | |
| PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
 | |
| PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
 | |
| PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
 | |
| PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
 | |
| PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
 | |
| PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
 | |
| PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
 | |
| PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
 | |
| PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
 | |
| PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
 | |
| PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
 | |
| PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
 | |
| PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
 | |
| PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
 | |
| PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
 | |
| PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
 | |
| PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
 | |
| PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
 | |
| PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
 | |
| PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
 | |
| PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
 | |
| PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
 | |
| PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
 | |
| PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
 | |
| PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
 | |
| PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
 | |
| PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
 | |
| PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
 | |
| PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
 | |
| PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
 | |
| PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
 | |
| PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
 | |
| PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
 | |
| PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
 | |
| PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
 | |
| PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
 | |
| PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
 | |
| PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
 | |
| PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
 | |
| PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
 | |
| PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
 | |
| PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
 | |
| PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
 | |
| PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
 | |
| PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
 | |
| PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
 | |
| PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
 | |
| PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
 | |
| PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
 | |
| PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
 | |
| PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
 | |
| PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
 | |
| PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
 | |
| PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
 | |
| PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
 | |
| PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
 | |
| PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
 | |
| PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
 | |
| PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
 | |
| PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
 | |
| PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
 | |
| PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
 | |
| PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
 | |
| PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
 | |
| PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
 | |
| PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
 | |
| PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
 | |
| PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
 | |
| PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
 | |
| PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
 | |
| PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
 | |
| PFNGLCOLOR4XOESPROC glad_glColor4xOES;
 | |
| PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
 | |
| PFNGLFOGXOESPROC glad_glFogxOES;
 | |
| PFNGLFOGXVOESPROC glad_glFogxvOES;
 | |
| PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
 | |
| PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
 | |
| PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
 | |
| PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
 | |
| PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
 | |
| PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
 | |
| PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
 | |
| PFNGLLIGHTXOESPROC glad_glLightxOES;
 | |
| PFNGLLIGHTXVOESPROC glad_glLightxvOES;
 | |
| PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
 | |
| PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
 | |
| PFNGLMATERIALXOESPROC glad_glMaterialxOES;
 | |
| PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
 | |
| PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
 | |
| PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
 | |
| PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
 | |
| PFNGLORTHOXOESPROC glad_glOrthoxOES;
 | |
| PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
 | |
| PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
 | |
| PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
 | |
| PFNGLROTATEXOESPROC glad_glRotatexOES;
 | |
| PFNGLSCALEXOESPROC glad_glScalexOES;
 | |
| PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
 | |
| PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
 | |
| PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
 | |
| PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
 | |
| PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
 | |
| PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
 | |
| PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
 | |
| PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
 | |
| PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
 | |
| PFNGLACCUMXOESPROC glad_glAccumxOES;
 | |
| PFNGLBITMAPXOESPROC glad_glBitmapxOES;
 | |
| PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
 | |
| PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
 | |
| PFNGLCOLOR3XOESPROC glad_glColor3xOES;
 | |
| PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
 | |
| PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
 | |
| PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
 | |
| PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
 | |
| PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
 | |
| PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
 | |
| PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
 | |
| PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
 | |
| PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
 | |
| PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
 | |
| PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
 | |
| PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
 | |
| PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
 | |
| PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
 | |
| PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
 | |
| PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
 | |
| PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
 | |
| PFNGLINDEXXOESPROC glad_glIndexxOES;
 | |
| PFNGLINDEXXVOESPROC glad_glIndexxvOES;
 | |
| PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
 | |
| PFNGLMAP1XOESPROC glad_glMap1xOES;
 | |
| PFNGLMAP2XOESPROC glad_glMap2xOES;
 | |
| PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
 | |
| PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
 | |
| PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
 | |
| PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
 | |
| PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
 | |
| PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
 | |
| PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
 | |
| PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
 | |
| PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
 | |
| PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
 | |
| PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
 | |
| PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
 | |
| PFNGLPIXELMAPXPROC glad_glPixelMapx;
 | |
| PFNGLPIXELSTOREXPROC glad_glPixelStorex;
 | |
| PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
 | |
| PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
 | |
| PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
 | |
| PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
 | |
| PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
 | |
| PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
 | |
| PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
 | |
| PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
 | |
| PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
 | |
| PFNGLRECTXOESPROC glad_glRectxOES;
 | |
| PFNGLRECTXVOESPROC glad_glRectxvOES;
 | |
| PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
 | |
| PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
 | |
| PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
 | |
| PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
 | |
| PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
 | |
| PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
 | |
| PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
 | |
| PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
 | |
| PFNGLTEXGENXOESPROC glad_glTexGenxOES;
 | |
| PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
 | |
| PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
 | |
| PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
 | |
| PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
 | |
| PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
 | |
| PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
 | |
| PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
 | |
| PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
 | |
| PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
 | |
| PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
 | |
| PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
 | |
| PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
 | |
| PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
 | |
| PFNGLORTHOFOESPROC glad_glOrthofOES;
 | |
| PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
 | |
| PFNGLHINTPGIPROC glad_glHintPGI;
 | |
| PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
 | |
| PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
 | |
| PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
 | |
| PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
 | |
| PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
 | |
| PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
 | |
| PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
 | |
| PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
 | |
| PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
 | |
| PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
 | |
| PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
 | |
| PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
 | |
| PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
 | |
| PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
 | |
| PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
 | |
| PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
 | |
| PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
 | |
| PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
 | |
| PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
 | |
| PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
 | |
| PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
 | |
| PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
 | |
| PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
 | |
| PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
 | |
| PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
 | |
| PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
 | |
| PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
 | |
| PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
 | |
| PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
 | |
| PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
 | |
| PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
 | |
| PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
 | |
| PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
 | |
| PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
 | |
| PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
 | |
| PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
 | |
| PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
 | |
| PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
 | |
| PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
 | |
| PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
 | |
| PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
 | |
| PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
 | |
| PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
 | |
| PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
 | |
| PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
 | |
| PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
 | |
| PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
 | |
| PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
 | |
| PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
 | |
| PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
 | |
| PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
 | |
| PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
 | |
| PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
 | |
| PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
 | |
| PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
 | |
| PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
 | |
| PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
 | |
| PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
 | |
| PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
 | |
| PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
 | |
| PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
 | |
| PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
 | |
| PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
 | |
| PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
 | |
| PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
 | |
| PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
 | |
| PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
 | |
| PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
 | |
| PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
 | |
| PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
 | |
| PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
 | |
| PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
 | |
| PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
 | |
| PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
 | |
| PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
 | |
| PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
 | |
| PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
 | |
| PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
 | |
| PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
 | |
| PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
 | |
| PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
 | |
| PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
 | |
| PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
 | |
| PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
 | |
| PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
 | |
| PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
 | |
| PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
 | |
| PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
 | |
| PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
 | |
| PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
 | |
| PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
 | |
| PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
 | |
| PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
 | |
| PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
 | |
| PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
 | |
| PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
 | |
| PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
 | |
| PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
 | |
| PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
 | |
| PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
 | |
| PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
 | |
| PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
 | |
| PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
 | |
| PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
 | |
| PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
 | |
| PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
 | |
| PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
 | |
| PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
 | |
| PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
 | |
| PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
 | |
| PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
 | |
| PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
 | |
| PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
 | |
| PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
 | |
| PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
 | |
| PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
 | |
| PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
 | |
| PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
 | |
| PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
 | |
| PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
 | |
| PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
 | |
| PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
 | |
| PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
 | |
| PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
 | |
| PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
 | |
| PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
 | |
| PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
 | |
| PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
 | |
| static void load_GL_VERSION_1_0(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_0) return;
 | |
| 	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
 | |
| 	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
 | |
| 	glad_glHint = (PFNGLHINTPROC)load("glHint");
 | |
| 	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
 | |
| 	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
 | |
| 	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
 | |
| 	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
 | |
| 	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
 | |
| 	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
 | |
| 	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
 | |
| 	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
 | |
| 	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
 | |
| 	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
 | |
| 	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
 | |
| 	glad_glClear = (PFNGLCLEARPROC)load("glClear");
 | |
| 	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
 | |
| 	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
 | |
| 	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
 | |
| 	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
 | |
| 	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
 | |
| 	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
 | |
| 	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
 | |
| 	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
 | |
| 	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
 | |
| 	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
 | |
| 	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
 | |
| 	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
 | |
| 	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
 | |
| 	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
 | |
| 	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
 | |
| 	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
 | |
| 	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
 | |
| 	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
 | |
| 	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
 | |
| 	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
 | |
| 	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
 | |
| 	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
 | |
| 	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
 | |
| 	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
 | |
| 	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
 | |
| 	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
 | |
| 	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
 | |
| 	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
 | |
| 	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
 | |
| 	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
 | |
| 	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
 | |
| 	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
 | |
| 	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
 | |
| }
 | |
| static void load_GL_VERSION_1_1(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_1) return;
 | |
| 	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
 | |
| 	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
 | |
| 	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
 | |
| 	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
 | |
| 	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
 | |
| 	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
 | |
| 	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
 | |
| 	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
 | |
| 	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
 | |
| 	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
 | |
| 	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
 | |
| 	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
 | |
| 	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
 | |
| }
 | |
| static void load_GL_VERSION_1_2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_2) return;
 | |
| 	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
 | |
| 	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
 | |
| 	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
 | |
| 	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
 | |
| }
 | |
| static void load_GL_VERSION_1_3(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_3) return;
 | |
| 	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
 | |
| 	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
 | |
| 	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
 | |
| 	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
 | |
| 	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
 | |
| 	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
 | |
| 	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
 | |
| 	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
 | |
| 	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
 | |
| }
 | |
| static void load_GL_VERSION_1_4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_4) return;
 | |
| 	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
 | |
| 	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
 | |
| 	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
 | |
| 	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
 | |
| 	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
 | |
| 	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
 | |
| 	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
 | |
| 	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
 | |
| 	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
 | |
| }
 | |
| static void load_GL_VERSION_1_5(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_5) return;
 | |
| 	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
 | |
| 	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
 | |
| 	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
 | |
| 	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
 | |
| 	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
 | |
| 	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
 | |
| 	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
 | |
| 	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
 | |
| 	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
 | |
| 	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
 | |
| 	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
 | |
| 	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
 | |
| 	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
 | |
| 	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
 | |
| 	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
 | |
| 	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
 | |
| 	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
 | |
| 	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
 | |
| 	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
 | |
| }
 | |
| static void load_GL_VERSION_2_0(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_2_0) return;
 | |
| 	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
 | |
| 	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
 | |
| 	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
 | |
| 	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
 | |
| 	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
 | |
| 	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
 | |
| 	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
 | |
| 	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
 | |
| 	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
 | |
| 	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
 | |
| 	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
 | |
| 	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
 | |
| 	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
 | |
| 	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
 | |
| 	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
 | |
| 	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
 | |
| 	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
 | |
| 	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
 | |
| 	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
 | |
| 	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
 | |
| 	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
 | |
| 	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
 | |
| 	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
 | |
| 	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
 | |
| 	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
 | |
| 	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
 | |
| 	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
 | |
| 	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
 | |
| 	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
 | |
| 	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
 | |
| 	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
 | |
| 	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
 | |
| 	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
 | |
| 	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
 | |
| 	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
 | |
| 	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
 | |
| 	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
 | |
| 	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
 | |
| 	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
 | |
| 	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
 | |
| 	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
 | |
| 	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
 | |
| 	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
 | |
| 	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
 | |
| 	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
 | |
| 	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
 | |
| 	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
 | |
| 	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
 | |
| 	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
 | |
| 	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
 | |
| 	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
 | |
| 	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
 | |
| 	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
 | |
| 	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
 | |
| 	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
 | |
| 	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
 | |
| 	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
 | |
| 	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
 | |
| 	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
 | |
| 	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
 | |
| 	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
 | |
| 	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
 | |
| 	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
 | |
| 	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
 | |
| 	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
 | |
| 	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
 | |
| 	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
 | |
| 	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
 | |
| 	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
 | |
| 	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
 | |
| 	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
 | |
| 	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
 | |
| 	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
 | |
| 	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
 | |
| 	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
 | |
| 	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
 | |
| 	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
 | |
| 	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
 | |
| 	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
 | |
| 	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
 | |
| 	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
 | |
| 	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
 | |
| 	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
 | |
| 	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
 | |
| 	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
 | |
| 	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
 | |
| 	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
 | |
| 	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
 | |
| 	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
 | |
| 	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
 | |
| 	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
 | |
| 	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
 | |
| 	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
 | |
| }
 | |
| static void load_GL_VERSION_2_1(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_2_1) return;
 | |
| 	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
 | |
| 	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
 | |
| 	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
 | |
| 	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
 | |
| 	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
 | |
| 	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
 | |
| }
 | |
| static void load_GL_VERSION_3_0(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_3_0) return;
 | |
| 	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
 | |
| 	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
 | |
| 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
 | |
| 	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
 | |
| 	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
 | |
| 	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
 | |
| 	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
 | |
| 	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
 | |
| 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
 | |
| 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
 | |
| 	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
 | |
| 	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
 | |
| 	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
 | |
| 	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
 | |
| 	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
 | |
| 	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
 | |
| 	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
 | |
| 	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
 | |
| 	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
 | |
| 	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
 | |
| 	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
 | |
| 	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
 | |
| 	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
 | |
| 	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
 | |
| 	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
 | |
| 	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
 | |
| 	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
 | |
| 	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
 | |
| 	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
 | |
| 	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
 | |
| 	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
 | |
| 	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
 | |
| 	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
 | |
| 	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
 | |
| 	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
 | |
| 	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
 | |
| 	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
 | |
| 	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
 | |
| 	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
 | |
| 	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
 | |
| 	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
 | |
| 	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
 | |
| 	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
 | |
| 	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
 | |
| 	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
 | |
| 	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
 | |
| 	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
 | |
| 	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
 | |
| 	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
 | |
| 	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
 | |
| 	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
 | |
| 	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
 | |
| 	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
 | |
| 	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
 | |
| 	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
 | |
| 	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
 | |
| 	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
 | |
| 	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
 | |
| 	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
 | |
| 	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
 | |
| 	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
 | |
| 	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
 | |
| 	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
 | |
| 	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
 | |
| 	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
 | |
| 	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
 | |
| 	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
 | |
| 	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
 | |
| 	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
 | |
| 	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
 | |
| 	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
 | |
| 	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
 | |
| 	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
 | |
| 	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
 | |
| 	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
 | |
| 	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
 | |
| 	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
 | |
| 	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
 | |
| 	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
 | |
| 	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
 | |
| 	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
 | |
| 	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
 | |
| 	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
 | |
| 	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
 | |
| }
 | |
| static void load_GL_VERSION_3_1(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_3_1) return;
 | |
| 	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
 | |
| 	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
 | |
| 	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
 | |
| 	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
 | |
| 	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
 | |
| 	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
 | |
| 	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
 | |
| 	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
 | |
| 	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
 | |
| 	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
 | |
| 	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
 | |
| 	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
 | |
| 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
 | |
| 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
 | |
| 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
 | |
| }
 | |
| static void load_GL_VERSION_3_2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_3_2) return;
 | |
| 	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
 | |
| 	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
 | |
| 	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
 | |
| 	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
 | |
| 	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
 | |
| 	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
 | |
| 	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
 | |
| 	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
 | |
| 	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
 | |
| 	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
 | |
| 	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
 | |
| 	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
 | |
| 	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
 | |
| 	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
 | |
| 	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
 | |
| 	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
 | |
| 	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
 | |
| 	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
 | |
| 	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
 | |
| }
 | |
| static void load_GL_VERSION_3_3(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_3_3) return;
 | |
| 	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
 | |
| 	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
 | |
| 	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
 | |
| 	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
 | |
| 	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
 | |
| 	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
 | |
| 	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
 | |
| 	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
 | |
| 	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
 | |
| 	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
 | |
| 	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
 | |
| 	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
 | |
| 	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
 | |
| 	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
 | |
| 	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
 | |
| 	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
 | |
| 	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
 | |
| 	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
 | |
| 	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
 | |
| 	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
 | |
| 	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
 | |
| 	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
 | |
| 	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
 | |
| 	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
 | |
| 	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
 | |
| 	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
 | |
| 	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
 | |
| 	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
 | |
| 	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
 | |
| 	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
 | |
| 	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
 | |
| 	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
 | |
| 	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
 | |
| 	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
 | |
| 	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
 | |
| 	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
 | |
| 	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
 | |
| 	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
 | |
| 	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
 | |
| 	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
 | |
| 	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
 | |
| 	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
 | |
| 	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
 | |
| 	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
 | |
| 	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
 | |
| 	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
 | |
| 	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
 | |
| 	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
 | |
| 	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
 | |
| 	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
 | |
| 	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
 | |
| 	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
 | |
| 	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
 | |
| 	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
 | |
| 	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
 | |
| 	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
 | |
| 	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
 | |
| 	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
 | |
| }
 | |
| static void load_GL_3DFX_tbuffer(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_3DFX_tbuffer) return;
 | |
| 	glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
 | |
| }
 | |
| static void load_GL_AMD_debug_output(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_debug_output) return;
 | |
| 	glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
 | |
| 	glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
 | |
| 	glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
 | |
| 	glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
 | |
| }
 | |
| static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_draw_buffers_blend) return;
 | |
| 	glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
 | |
| 	glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
 | |
| 	glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
 | |
| 	glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
 | |
| }
 | |
| static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
 | |
| 	glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD");
 | |
| 	glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glNamedFramebufferSamplePositionsfvAMD");
 | |
| 	glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetFramebufferParameterfvAMD");
 | |
| 	glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetNamedFramebufferParameterfvAMD");
 | |
| }
 | |
| static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_gpu_shader_int64) return;
 | |
| 	glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
 | |
| 	glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
 | |
| 	glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
 | |
| 	glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
 | |
| 	glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
 | |
| 	glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
 | |
| 	glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
 | |
| 	glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
 | |
| 	glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
 | |
| 	glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
 | |
| 	glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
 | |
| 	glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
 | |
| 	glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
 | |
| 	glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
 | |
| 	glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
 | |
| 	glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
 | |
| 	glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
 | |
| 	glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
 | |
| 	glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
 | |
| 	glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
 | |
| 	glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
 | |
| 	glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
 | |
| 	glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
 | |
| 	glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
 | |
| 	glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
 | |
| 	glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
 | |
| 	glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
 | |
| 	glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
 | |
| 	glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
 | |
| 	glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
 | |
| 	glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
 | |
| 	glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
 | |
| 	glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
 | |
| 	glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
 | |
| }
 | |
| static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_interleaved_elements) return;
 | |
| 	glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
 | |
| }
 | |
| static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_multi_draw_indirect) return;
 | |
| 	glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
 | |
| 	glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
 | |
| }
 | |
| static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_name_gen_delete) return;
 | |
| 	glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
 | |
| 	glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
 | |
| 	glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
 | |
| }
 | |
| static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_occlusion_query_event) return;
 | |
| 	glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
 | |
| }
 | |
| static void load_GL_AMD_performance_monitor(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_performance_monitor) return;
 | |
| 	glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
 | |
| 	glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
 | |
| 	glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
 | |
| 	glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
 | |
| 	glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
 | |
| 	glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
 | |
| 	glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
 | |
| 	glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
 | |
| 	glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
 | |
| 	glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
 | |
| 	glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
 | |
| }
 | |
| static void load_GL_AMD_sample_positions(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_sample_positions) return;
 | |
| 	glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
 | |
| }
 | |
| static void load_GL_AMD_sparse_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_sparse_texture) return;
 | |
| 	glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
 | |
| 	glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
 | |
| }
 | |
| static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_stencil_operation_extended) return;
 | |
| 	glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
 | |
| }
 | |
| static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
 | |
| 	glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
 | |
| 	glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
 | |
| }
 | |
| static void load_GL_APPLE_element_array(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_element_array) return;
 | |
| 	glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
 | |
| 	glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
 | |
| 	glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
 | |
| 	glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
 | |
| 	glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
 | |
| }
 | |
| static void load_GL_APPLE_fence(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_fence) return;
 | |
| 	glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
 | |
| 	glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
 | |
| 	glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
 | |
| 	glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
 | |
| 	glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
 | |
| 	glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
 | |
| 	glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
 | |
| 	glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
 | |
| }
 | |
| static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_flush_buffer_range) return;
 | |
| 	glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
 | |
| 	glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
 | |
| }
 | |
| static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_object_purgeable) return;
 | |
| 	glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
 | |
| 	glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
 | |
| 	glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
 | |
| }
 | |
| static void load_GL_APPLE_texture_range(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_texture_range) return;
 | |
| 	glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
 | |
| 	glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
 | |
| }
 | |
| static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_vertex_array_object) return;
 | |
| 	glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
 | |
| 	glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
 | |
| 	glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
 | |
| 	glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
 | |
| }
 | |
| static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_vertex_array_range) return;
 | |
| 	glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
 | |
| 	glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
 | |
| 	glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
 | |
| }
 | |
| static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
 | |
| 	glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
 | |
| 	glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
 | |
| 	glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
 | |
| 	glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
 | |
| 	glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
 | |
| 	glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
 | |
| 	glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
 | |
| }
 | |
| static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_ES2_compatibility) return;
 | |
| 	glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
 | |
| 	glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
 | |
| 	glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
 | |
| 	glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
 | |
| 	glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
 | |
| }
 | |
| static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_ES3_1_compatibility) return;
 | |
| 	glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
 | |
| }
 | |
| static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_ES3_2_compatibility) return;
 | |
| 	glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
 | |
| }
 | |
| static void load_GL_ARB_base_instance(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_base_instance) return;
 | |
| 	glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
 | |
| 	glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
 | |
| 	glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
 | |
| }
 | |
| static void load_GL_ARB_bindless_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_bindless_texture) return;
 | |
| 	glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
 | |
| 	glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
 | |
| 	glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
 | |
| 	glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
 | |
| 	glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
 | |
| 	glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
 | |
| 	glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
 | |
| 	glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
 | |
| 	glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
 | |
| 	glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
 | |
| 	glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
 | |
| 	glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
 | |
| 	glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
 | |
| 	glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
 | |
| 	glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
 | |
| 	glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
 | |
| }
 | |
| static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_blend_func_extended) return;
 | |
| 	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
 | |
| 	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
 | |
| }
 | |
| static void load_GL_ARB_buffer_storage(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_buffer_storage) return;
 | |
| 	glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
 | |
| }
 | |
| static void load_GL_ARB_cl_event(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_cl_event) return;
 | |
| 	glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
 | |
| }
 | |
| static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_clear_buffer_object) return;
 | |
| 	glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
 | |
| 	glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
 | |
| }
 | |
| static void load_GL_ARB_clear_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_clear_texture) return;
 | |
| 	glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
 | |
| 	glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
 | |
| }
 | |
| static void load_GL_ARB_clip_control(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_clip_control) return;
 | |
| 	glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
 | |
| }
 | |
| static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_color_buffer_float) return;
 | |
| 	glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
 | |
| }
 | |
| static void load_GL_ARB_compute_shader(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_compute_shader) return;
 | |
| 	glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
 | |
| 	glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
 | |
| }
 | |
| static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_compute_variable_group_size) return;
 | |
| 	glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
 | |
| }
 | |
| static void load_GL_ARB_copy_buffer(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_copy_buffer) return;
 | |
| 	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
 | |
| }
 | |
| static void load_GL_ARB_copy_image(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_copy_image) return;
 | |
| 	glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
 | |
| }
 | |
| static void load_GL_ARB_debug_output(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_debug_output) return;
 | |
| 	glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
 | |
| 	glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
 | |
| 	glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
 | |
| 	glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
 | |
| }
 | |
| static void load_GL_ARB_direct_state_access(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_direct_state_access) return;
 | |
| 	glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
 | |
| 	glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
 | |
| 	glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
 | |
| 	glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
 | |
| 	glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
 | |
| 	glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
 | |
| 	glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
 | |
| 	glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
 | |
| 	glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
 | |
| 	glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
 | |
| 	glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
 | |
| 	glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
 | |
| 	glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
 | |
| 	glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
 | |
| 	glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
 | |
| 	glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
 | |
| 	glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
 | |
| 	glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
 | |
| 	glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
 | |
| 	glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
 | |
| 	glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
 | |
| 	glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
 | |
| 	glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
 | |
| 	glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
 | |
| 	glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
 | |
| 	glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
 | |
| 	glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
 | |
| 	glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
 | |
| 	glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
 | |
| 	glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
 | |
| 	glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
 | |
| 	glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
 | |
| 	glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
 | |
| 	glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
 | |
| 	glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
 | |
| 	glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
 | |
| 	glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
 | |
| 	glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
 | |
| 	glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
 | |
| 	glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
 | |
| 	glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
 | |
| 	glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
 | |
| 	glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
 | |
| 	glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
 | |
| 	glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
 | |
| 	glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
 | |
| 	glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
 | |
| 	glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
 | |
| 	glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
 | |
| 	glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
 | |
| 	glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
 | |
| 	glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
 | |
| 	glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
 | |
| 	glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
 | |
| 	glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
 | |
| 	glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
 | |
| 	glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
 | |
| 	glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
 | |
| 	glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
 | |
| 	glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
 | |
| 	glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
 | |
| 	glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
 | |
| 	glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
 | |
| 	glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
 | |
| 	glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
 | |
| 	glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
 | |
| 	glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
 | |
| 	glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
 | |
| 	glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
 | |
| 	glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
 | |
| 	glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
 | |
| 	glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
 | |
| 	glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
 | |
| 	glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
 | |
| 	glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
 | |
| 	glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
 | |
| 	glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
 | |
| 	glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
 | |
| 	glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
 | |
| 	glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
 | |
| 	glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
 | |
| 	glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
 | |
| 	glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
 | |
| 	glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
 | |
| 	glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
 | |
| 	glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
 | |
| 	glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
 | |
| 	glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
 | |
| 	glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
 | |
| 	glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
 | |
| 	glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
 | |
| 	glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
 | |
| 	glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
 | |
| 	glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
 | |
| 	glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
 | |
| 	glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
 | |
| 	glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
 | |
| }
 | |
| static void load_GL_ARB_draw_buffers(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_draw_buffers) return;
 | |
| 	glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
 | |
| }
 | |
| static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_draw_buffers_blend) return;
 | |
| 	glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
 | |
| 	glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
 | |
| 	glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
 | |
| 	glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
 | |
| }
 | |
| static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
 | |
| 	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
 | |
| 	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
 | |
| 	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
 | |
| 	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
 | |
| }
 | |
| static void load_GL_ARB_draw_indirect(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_draw_indirect) return;
 | |
| 	glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
 | |
| 	glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
 | |
| }
 | |
| static void load_GL_ARB_draw_instanced(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_draw_instanced) return;
 | |
| 	glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
 | |
| 	glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
 | |
| }
 | |
| static void load_GL_ARB_fragment_program(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_fragment_program) return;
 | |
| 	glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
 | |
| 	glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
 | |
| 	glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
 | |
| 	glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
 | |
| 	glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
 | |
| 	glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
 | |
| 	glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
 | |
| 	glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
 | |
| 	glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
 | |
| 	glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
 | |
| 	glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
 | |
| 	glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
 | |
| 	glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
 | |
| 	glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
 | |
| 	glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
 | |
| 	glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
 | |
| 	glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
 | |
| 	glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
 | |
| 	glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
 | |
| }
 | |
| static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
 | |
| 	glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
 | |
| 	glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
 | |
| }
 | |
| static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_framebuffer_object) return;
 | |
| 	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
 | |
| 	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
 | |
| 	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
 | |
| 	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
 | |
| 	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
 | |
| 	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
 | |
| 	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
 | |
| 	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
 | |
| 	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
 | |
| 	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
 | |
| 	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
 | |
| 	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
 | |
| 	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
 | |
| 	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
 | |
| 	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
 | |
| 	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
 | |
| 	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
 | |
| 	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
 | |
| 	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
 | |
| 	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
 | |
| }
 | |
| static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_geometry_shader4) return;
 | |
| 	glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
 | |
| 	glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
 | |
| 	glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
 | |
| 	glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
 | |
| }
 | |
| static void load_GL_ARB_get_program_binary(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_get_program_binary) return;
 | |
| 	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
 | |
| 	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
 | |
| 	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
 | |
| }
 | |
| static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_get_texture_sub_image) return;
 | |
| 	glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
 | |
| 	glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
 | |
| }
 | |
| static void load_GL_ARB_gl_spirv(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_gl_spirv) return;
 | |
| 	glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB");
 | |
| }
 | |
| static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_gpu_shader_fp64) return;
 | |
| 	glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
 | |
| 	glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
 | |
| 	glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
 | |
| 	glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
 | |
| 	glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
 | |
| 	glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
 | |
| 	glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
 | |
| 	glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
 | |
| 	glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
 | |
| 	glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
 | |
| 	glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
 | |
| 	glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
 | |
| 	glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
 | |
| 	glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
 | |
| 	glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
 | |
| 	glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
 | |
| 	glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
 | |
| 	glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
 | |
| }
 | |
| static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_gpu_shader_int64) return;
 | |
| 	glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
 | |
| 	glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
 | |
| 	glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
 | |
| 	glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
 | |
| 	glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
 | |
| 	glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
 | |
| 	glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
 | |
| 	glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
 | |
| 	glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
 | |
| 	glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
 | |
| 	glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
 | |
| 	glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
 | |
| 	glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
 | |
| 	glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
 | |
| 	glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
 | |
| 	glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
 | |
| 	glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
 | |
| 	glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
 | |
| 	glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
 | |
| 	glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
 | |
| 	glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
 | |
| 	glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
 | |
| 	glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
 | |
| 	glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
 | |
| 	glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
 | |
| 	glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
 | |
| 	glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
 | |
| 	glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
 | |
| 	glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
 | |
| 	glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
 | |
| 	glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
 | |
| 	glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
 | |
| 	glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
 | |
| 	glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
 | |
| 	glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
 | |
| 	glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
 | |
| }
 | |
| static void load_GL_ARB_imaging(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_imaging) return;
 | |
| 	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
 | |
| 	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
 | |
| 	glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
 | |
| 	glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
 | |
| 	glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
 | |
| 	glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
 | |
| 	glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
 | |
| 	glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
 | |
| 	glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
 | |
| 	glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
 | |
| 	glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
 | |
| 	glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
 | |
| 	glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
 | |
| 	glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
 | |
| 	glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
 | |
| 	glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
 | |
| 	glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
 | |
| 	glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
 | |
| 	glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
 | |
| 	glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
 | |
| 	glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
 | |
| 	glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
 | |
| 	glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
 | |
| 	glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
 | |
| 	glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
 | |
| 	glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
 | |
| 	glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
 | |
| 	glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
 | |
| 	glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
 | |
| 	glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
 | |
| 	glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
 | |
| 	glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
 | |
| 	glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
 | |
| 	glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
 | |
| }
 | |
| static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_indirect_parameters) return;
 | |
| 	glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
 | |
| 	glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
 | |
| }
 | |
| static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_instanced_arrays) return;
 | |
| 	glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
 | |
| }
 | |
| static void load_GL_ARB_internalformat_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_internalformat_query) return;
 | |
| 	glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
 | |
| }
 | |
| static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_internalformat_query2) return;
 | |
| 	glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
 | |
| }
 | |
| static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_invalidate_subdata) return;
 | |
| 	glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
 | |
| 	glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
 | |
| 	glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
 | |
| 	glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
 | |
| 	glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
 | |
| 	glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
 | |
| }
 | |
| static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_map_buffer_range) return;
 | |
| 	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
 | |
| 	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
 | |
| }
 | |
| static void load_GL_ARB_matrix_palette(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_matrix_palette) return;
 | |
| 	glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
 | |
| 	glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
 | |
| 	glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
 | |
| 	glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
 | |
| 	glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
 | |
| }
 | |
| static void load_GL_ARB_multi_bind(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_multi_bind) return;
 | |
| 	glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
 | |
| 	glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
 | |
| 	glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
 | |
| 	glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
 | |
| 	glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
 | |
| 	glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
 | |
| }
 | |
| static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_multi_draw_indirect) return;
 | |
| 	glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
 | |
| 	glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
 | |
| }
 | |
| static void load_GL_ARB_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_multisample) return;
 | |
| 	glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
 | |
| }
 | |
| static void load_GL_ARB_multitexture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_multitexture) return;
 | |
| 	glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
 | |
| 	glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
 | |
| 	glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
 | |
| 	glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
 | |
| 	glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
 | |
| 	glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
 | |
| 	glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
 | |
| 	glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
 | |
| 	glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
 | |
| 	glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
 | |
| 	glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
 | |
| 	glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
 | |
| 	glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
 | |
| 	glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
 | |
| 	glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
 | |
| 	glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
 | |
| 	glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
 | |
| 	glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
 | |
| 	glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
 | |
| 	glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
 | |
| 	glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
 | |
| 	glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
 | |
| 	glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
 | |
| 	glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
 | |
| 	glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
 | |
| 	glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
 | |
| 	glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
 | |
| 	glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
 | |
| 	glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
 | |
| 	glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
 | |
| 	glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
 | |
| 	glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
 | |
| 	glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
 | |
| 	glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
 | |
| }
 | |
| static void load_GL_ARB_occlusion_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_occlusion_query) return;
 | |
| 	glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
 | |
| 	glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
 | |
| 	glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
 | |
| 	glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
 | |
| 	glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
 | |
| 	glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
 | |
| 	glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
 | |
| 	glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
 | |
| }
 | |
| static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_parallel_shader_compile) return;
 | |
| 	glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
 | |
| }
 | |
| static void load_GL_ARB_point_parameters(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_point_parameters) return;
 | |
| 	glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
 | |
| 	glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
 | |
| }
 | |
| static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_polygon_offset_clamp) return;
 | |
| 	glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
 | |
| }
 | |
| static void load_GL_ARB_program_interface_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_program_interface_query) return;
 | |
| 	glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
 | |
| 	glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
 | |
| 	glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
 | |
| 	glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
 | |
| 	glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
 | |
| 	glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
 | |
| }
 | |
| static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_provoking_vertex) return;
 | |
| 	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
 | |
| }
 | |
| static void load_GL_ARB_robustness(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_robustness) return;
 | |
| 	glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
 | |
| 	glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
 | |
| 	glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
 | |
| 	glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
 | |
| 	glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
 | |
| 	glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
 | |
| 	glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
 | |
| 	glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
 | |
| 	glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
 | |
| 	glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
 | |
| 	glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
 | |
| 	glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
 | |
| 	glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
 | |
| 	glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
 | |
| 	glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
 | |
| 	glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
 | |
| 	glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
 | |
| 	glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
 | |
| 	glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
 | |
| 	glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
 | |
| }
 | |
| static void load_GL_ARB_sample_locations(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_sample_locations) return;
 | |
| 	glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
 | |
| 	glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
 | |
| 	glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
 | |
| }
 | |
| static void load_GL_ARB_sample_shading(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_sample_shading) return;
 | |
| 	glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
 | |
| }
 | |
| static void load_GL_ARB_sampler_objects(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_sampler_objects) return;
 | |
| 	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
 | |
| 	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
 | |
| 	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
 | |
| 	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
 | |
| 	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
 | |
| 	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
 | |
| 	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
 | |
| 	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
 | |
| 	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
 | |
| 	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
 | |
| 	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
 | |
| 	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
 | |
| 	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
 | |
| 	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
 | |
| }
 | |
| static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_separate_shader_objects) return;
 | |
| 	glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
 | |
| 	glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
 | |
| 	glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
 | |
| 	glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
 | |
| 	glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
 | |
| 	glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
 | |
| 	glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
 | |
| 	glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
 | |
| 	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
 | |
| 	glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
 | |
| 	glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
 | |
| 	glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
 | |
| 	glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
 | |
| 	glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
 | |
| 	glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
 | |
| 	glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
 | |
| 	glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
 | |
| 	glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
 | |
| 	glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
 | |
| 	glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
 | |
| 	glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
 | |
| 	glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
 | |
| 	glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
 | |
| 	glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
 | |
| 	glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
 | |
| 	glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
 | |
| 	glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
 | |
| 	glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
 | |
| 	glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
 | |
| 	glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
 | |
| 	glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
 | |
| 	glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
 | |
| 	glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
 | |
| 	glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
 | |
| 	glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
 | |
| 	glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
 | |
| 	glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
 | |
| 	glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
 | |
| 	glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
 | |
| 	glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
 | |
| 	glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
 | |
| 	glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
 | |
| 	glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
 | |
| 	glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
 | |
| 	glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
 | |
| 	glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
 | |
| 	glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
 | |
| 	glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
 | |
| 	glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
 | |
| 	glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
 | |
| 	glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
 | |
| 	glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
 | |
| 	glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
 | |
| 	glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
 | |
| 	glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
 | |
| 	glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
 | |
| 	glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
 | |
| 	glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
 | |
| 	glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
 | |
| 	glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
 | |
| 	glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
 | |
| }
 | |
| static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_shader_atomic_counters) return;
 | |
| 	glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
 | |
| }
 | |
| static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_shader_image_load_store) return;
 | |
| 	glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
 | |
| 	glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
 | |
| }
 | |
| static void load_GL_ARB_shader_objects(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_shader_objects) return;
 | |
| 	glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
 | |
| 	glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
 | |
| 	glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
 | |
| 	glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
 | |
| 	glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
 | |
| 	glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
 | |
| 	glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
 | |
| 	glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
 | |
| 	glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
 | |
| 	glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
 | |
| 	glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
 | |
| 	glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
 | |
| 	glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
 | |
| 	glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
 | |
| 	glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
 | |
| 	glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
 | |
| 	glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
 | |
| 	glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
 | |
| 	glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
 | |
| 	glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
 | |
| 	glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
 | |
| 	glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
 | |
| 	glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
 | |
| 	glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
 | |
| 	glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
 | |
| 	glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
 | |
| 	glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
 | |
| 	glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
 | |
| 	glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
 | |
| 	glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
 | |
| 	glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
 | |
| 	glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
 | |
| 	glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
 | |
| 	glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
 | |
| 	glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
 | |
| 	glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
 | |
| 	glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
 | |
| 	glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
 | |
| 	glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
 | |
| }
 | |
| static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
 | |
| 	glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
 | |
| }
 | |
| static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_shader_subroutine) return;
 | |
| 	glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
 | |
| 	glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
 | |
| 	glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
 | |
| 	glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
 | |
| 	glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
 | |
| 	glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
 | |
| 	glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
 | |
| 	glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
 | |
| }
 | |
| static void load_GL_ARB_shading_language_include(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_shading_language_include) return;
 | |
| 	glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
 | |
| 	glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
 | |
| 	glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
 | |
| 	glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
 | |
| 	glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
 | |
| 	glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
 | |
| }
 | |
| static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_sparse_buffer) return;
 | |
| 	glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
 | |
| 	glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
 | |
| 	glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
 | |
| }
 | |
| static void load_GL_ARB_sparse_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_sparse_texture) return;
 | |
| 	glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
 | |
| }
 | |
| static void load_GL_ARB_sync(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_sync) return;
 | |
| 	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
 | |
| 	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
 | |
| 	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
 | |
| 	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
 | |
| 	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
 | |
| 	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
 | |
| 	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
 | |
| }
 | |
| static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_tessellation_shader) return;
 | |
| 	glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
 | |
| 	glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
 | |
| }
 | |
| static void load_GL_ARB_texture_barrier(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_barrier) return;
 | |
| 	glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
 | |
| }
 | |
| static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_buffer_object) return;
 | |
| 	glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
 | |
| }
 | |
| static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_buffer_range) return;
 | |
| 	glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
 | |
| }
 | |
| static void load_GL_ARB_texture_compression(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_compression) return;
 | |
| 	glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
 | |
| 	glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
 | |
| 	glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
 | |
| 	glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
 | |
| 	glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
 | |
| 	glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
 | |
| 	glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
 | |
| }
 | |
| static void load_GL_ARB_texture_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_multisample) return;
 | |
| 	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
 | |
| 	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
 | |
| 	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
 | |
| 	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
 | |
| }
 | |
| static void load_GL_ARB_texture_storage(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_storage) return;
 | |
| 	glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
 | |
| 	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
 | |
| 	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
 | |
| }
 | |
| static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_storage_multisample) return;
 | |
| 	glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
 | |
| 	glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
 | |
| }
 | |
| static void load_GL_ARB_texture_view(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_texture_view) return;
 | |
| 	glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
 | |
| }
 | |
| static void load_GL_ARB_timer_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_timer_query) return;
 | |
| 	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
 | |
| 	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
 | |
| 	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
 | |
| }
 | |
| static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_transform_feedback2) return;
 | |
| 	glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
 | |
| 	glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
 | |
| 	glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
 | |
| 	glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
 | |
| 	glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
 | |
| 	glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
 | |
| 	glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
 | |
| }
 | |
| static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_transform_feedback3) return;
 | |
| 	glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
 | |
| 	glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
 | |
| 	glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
 | |
| 	glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
 | |
| }
 | |
| static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_transform_feedback_instanced) return;
 | |
| 	glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
 | |
| 	glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
 | |
| }
 | |
| static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_transpose_matrix) return;
 | |
| 	glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
 | |
| 	glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
 | |
| 	glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
 | |
| 	glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
 | |
| }
 | |
| static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_uniform_buffer_object) return;
 | |
| 	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
 | |
| 	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
 | |
| 	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
 | |
| 	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
 | |
| 	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
 | |
| 	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
 | |
| 	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
 | |
| 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
 | |
| 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
 | |
| 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
 | |
| }
 | |
| static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_array_object) return;
 | |
| 	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
 | |
| 	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
 | |
| 	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
 | |
| 	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
 | |
| }
 | |
| static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
 | |
| 	glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
 | |
| 	glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
 | |
| 	glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
 | |
| 	glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
 | |
| 	glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
 | |
| 	glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
 | |
| 	glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
 | |
| 	glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
 | |
| 	glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
 | |
| 	glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
 | |
| }
 | |
| static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_attrib_binding) return;
 | |
| 	glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
 | |
| 	glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
 | |
| 	glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
 | |
| 	glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
 | |
| 	glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
 | |
| 	glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
 | |
| }
 | |
| static void load_GL_ARB_vertex_blend(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_blend) return;
 | |
| 	glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
 | |
| 	glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
 | |
| 	glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
 | |
| 	glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
 | |
| 	glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
 | |
| 	glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
 | |
| 	glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
 | |
| 	glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
 | |
| 	glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
 | |
| 	glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
 | |
| }
 | |
| static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_buffer_object) return;
 | |
| 	glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
 | |
| 	glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
 | |
| 	glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
 | |
| 	glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
 | |
| 	glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
 | |
| 	glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
 | |
| 	glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
 | |
| 	glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
 | |
| 	glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
 | |
| 	glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
 | |
| 	glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
 | |
| }
 | |
| static void load_GL_ARB_vertex_program(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_program) return;
 | |
| 	glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
 | |
| 	glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
 | |
| 	glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
 | |
| 	glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
 | |
| 	glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
 | |
| 	glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
 | |
| 	glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
 | |
| 	glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
 | |
| 	glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
 | |
| 	glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
 | |
| 	glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
 | |
| 	glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
 | |
| 	glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
 | |
| 	glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
 | |
| 	glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
 | |
| 	glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
 | |
| 	glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
 | |
| 	glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
 | |
| 	glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
 | |
| 	glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
 | |
| 	glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
 | |
| 	glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
 | |
| 	glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
 | |
| 	glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
 | |
| 	glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
 | |
| 	glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
 | |
| 	glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
 | |
| 	glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
 | |
| 	glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
 | |
| 	glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
 | |
| 	glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
 | |
| 	glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
 | |
| 	glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
 | |
| 	glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
 | |
| 	glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
 | |
| 	glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
 | |
| 	glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
 | |
| 	glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
 | |
| 	glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
 | |
| 	glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
 | |
| 	glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
 | |
| 	glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
 | |
| 	glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
 | |
| 	glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
 | |
| 	glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
 | |
| 	glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
 | |
| 	glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
 | |
| 	glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
 | |
| 	glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
 | |
| 	glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
 | |
| 	glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
 | |
| 	glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
 | |
| 	glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
 | |
| 	glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
 | |
| 	glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
 | |
| 	glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
 | |
| 	glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
 | |
| 	glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
 | |
| 	glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
 | |
| 	glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
 | |
| 	glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
 | |
| 	glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
 | |
| }
 | |
| static void load_GL_ARB_vertex_shader(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_shader) return;
 | |
| 	glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
 | |
| 	glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
 | |
| 	glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
 | |
| 	glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
 | |
| 	glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
 | |
| 	glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
 | |
| 	glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
 | |
| 	glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
 | |
| 	glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
 | |
| 	glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
 | |
| 	glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
 | |
| 	glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
 | |
| 	glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
 | |
| 	glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
 | |
| 	glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
 | |
| 	glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
 | |
| 	glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
 | |
| 	glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
 | |
| 	glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
 | |
| 	glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
 | |
| 	glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
 | |
| 	glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
 | |
| 	glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
 | |
| 	glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
 | |
| 	glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
 | |
| 	glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
 | |
| 	glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
 | |
| 	glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
 | |
| 	glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
 | |
| 	glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
 | |
| 	glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
 | |
| 	glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
 | |
| 	glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
 | |
| 	glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
 | |
| 	glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
 | |
| 	glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
 | |
| 	glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
 | |
| 	glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
 | |
| 	glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
 | |
| 	glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
 | |
| 	glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
 | |
| 	glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
 | |
| 	glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
 | |
| 	glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
 | |
| 	glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
 | |
| 	glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
 | |
| }
 | |
| static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
 | |
| 	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
 | |
| 	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
 | |
| 	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
 | |
| 	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
 | |
| 	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
 | |
| 	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
 | |
| 	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
 | |
| 	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
 | |
| 	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
 | |
| 	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
 | |
| 	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
 | |
| 	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
 | |
| 	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
 | |
| 	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
 | |
| 	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
 | |
| 	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
 | |
| 	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
 | |
| 	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
 | |
| 	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
 | |
| 	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
 | |
| 	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
 | |
| 	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
 | |
| 	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
 | |
| 	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
 | |
| 	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
 | |
| 	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
 | |
| 	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
 | |
| 	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
 | |
| 	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
 | |
| 	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
 | |
| 	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
 | |
| 	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
 | |
| 	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
 | |
| 	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
 | |
| 	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
 | |
| 	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
 | |
| 	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
 | |
| 	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
 | |
| }
 | |
| static void load_GL_ARB_viewport_array(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_viewport_array) return;
 | |
| 	glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
 | |
| 	glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
 | |
| 	glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
 | |
| 	glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
 | |
| 	glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
 | |
| 	glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
 | |
| 	glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
 | |
| 	glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
 | |
| 	glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
 | |
| 	glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
 | |
| }
 | |
| static void load_GL_ARB_window_pos(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ARB_window_pos) return;
 | |
| 	glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
 | |
| 	glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
 | |
| 	glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
 | |
| 	glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
 | |
| 	glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
 | |
| 	glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
 | |
| 	glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
 | |
| 	glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
 | |
| 	glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
 | |
| 	glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
 | |
| 	glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
 | |
| 	glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
 | |
| 	glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
 | |
| 	glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
 | |
| 	glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
 | |
| 	glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
 | |
| }
 | |
| static void load_GL_ATI_draw_buffers(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_draw_buffers) return;
 | |
| 	glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
 | |
| }
 | |
| static void load_GL_ATI_element_array(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_element_array) return;
 | |
| 	glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
 | |
| 	glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
 | |
| 	glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
 | |
| }
 | |
| static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_envmap_bumpmap) return;
 | |
| 	glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
 | |
| 	glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
 | |
| 	glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
 | |
| 	glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
 | |
| }
 | |
| static void load_GL_ATI_fragment_shader(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_fragment_shader) return;
 | |
| 	glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
 | |
| 	glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
 | |
| 	glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
 | |
| 	glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
 | |
| 	glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
 | |
| 	glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
 | |
| 	glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
 | |
| 	glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
 | |
| 	glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
 | |
| 	glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
 | |
| 	glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
 | |
| 	glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
 | |
| 	glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
 | |
| 	glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
 | |
| }
 | |
| static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_map_object_buffer) return;
 | |
| 	glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
 | |
| 	glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
 | |
| }
 | |
| static void load_GL_ATI_pn_triangles(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_pn_triangles) return;
 | |
| 	glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
 | |
| 	glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
 | |
| }
 | |
| static void load_GL_ATI_separate_stencil(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_separate_stencil) return;
 | |
| 	glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
 | |
| 	glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
 | |
| }
 | |
| static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_vertex_array_object) return;
 | |
| 	glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
 | |
| 	glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
 | |
| 	glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
 | |
| 	glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
 | |
| 	glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
 | |
| 	glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
 | |
| 	glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
 | |
| 	glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
 | |
| 	glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
 | |
| 	glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
 | |
| 	glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
 | |
| 	glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
 | |
| }
 | |
| static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
 | |
| 	glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
 | |
| 	glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
 | |
| 	glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
 | |
| }
 | |
| static void load_GL_ATI_vertex_streams(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ATI_vertex_streams) return;
 | |
| 	glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
 | |
| 	glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
 | |
| 	glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
 | |
| 	glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
 | |
| 	glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
 | |
| 	glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
 | |
| 	glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
 | |
| 	glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
 | |
| 	glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
 | |
| 	glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
 | |
| 	glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
 | |
| 	glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
 | |
| 	glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
 | |
| 	glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
 | |
| 	glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
 | |
| 	glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
 | |
| 	glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
 | |
| 	glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
 | |
| 	glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
 | |
| 	glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
 | |
| 	glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
 | |
| 	glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
 | |
| 	glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
 | |
| 	glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
 | |
| 	glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
 | |
| 	glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
 | |
| 	glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
 | |
| 	glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
 | |
| 	glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
 | |
| 	glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
 | |
| 	glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
 | |
| 	glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
 | |
| 	glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
 | |
| 	glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
 | |
| 	glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
 | |
| 	glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
 | |
| 	glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
 | |
| 	glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
 | |
| 	glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
 | |
| 	glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
 | |
| 	glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
 | |
| 	glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
 | |
| 	glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
 | |
| 	glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
 | |
| 	glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
 | |
| }
 | |
| static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_bindable_uniform) return;
 | |
| 	glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
 | |
| 	glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
 | |
| 	glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
 | |
| }
 | |
| static void load_GL_EXT_blend_color(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_blend_color) return;
 | |
| 	glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
 | |
| }
 | |
| static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_blend_equation_separate) return;
 | |
| 	glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
 | |
| }
 | |
| static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_blend_func_separate) return;
 | |
| 	glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
 | |
| }
 | |
| static void load_GL_EXT_blend_minmax(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_blend_minmax) return;
 | |
| 	glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
 | |
| }
 | |
| static void load_GL_EXT_color_subtable(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_color_subtable) return;
 | |
| 	glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
 | |
| 	glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
 | |
| }
 | |
| static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_compiled_vertex_array) return;
 | |
| 	glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
 | |
| 	glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
 | |
| }
 | |
| static void load_GL_EXT_convolution(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_convolution) return;
 | |
| 	glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
 | |
| 	glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
 | |
| 	glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
 | |
| 	glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
 | |
| 	glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
 | |
| 	glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
 | |
| 	glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
 | |
| 	glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
 | |
| 	glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
 | |
| 	glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
 | |
| 	glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
 | |
| 	glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
 | |
| 	glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
 | |
| }
 | |
| static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_coordinate_frame) return;
 | |
| 	glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
 | |
| 	glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
 | |
| 	glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
 | |
| 	glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
 | |
| 	glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
 | |
| 	glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
 | |
| 	glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
 | |
| 	glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
 | |
| 	glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
 | |
| 	glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
 | |
| 	glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
 | |
| 	glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
 | |
| 	glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
 | |
| 	glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
 | |
| 	glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
 | |
| 	glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
 | |
| 	glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
 | |
| 	glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
 | |
| 	glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
 | |
| 	glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
 | |
| 	glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
 | |
| 	glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
 | |
| }
 | |
| static void load_GL_EXT_copy_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_copy_texture) return;
 | |
| 	glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
 | |
| 	glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
 | |
| 	glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
 | |
| 	glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
 | |
| 	glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
 | |
| }
 | |
| static void load_GL_EXT_cull_vertex(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_cull_vertex) return;
 | |
| 	glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
 | |
| 	glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
 | |
| }
 | |
| static void load_GL_EXT_debug_label(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_debug_label) return;
 | |
| 	glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
 | |
| 	glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
 | |
| }
 | |
| static void load_GL_EXT_debug_marker(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_debug_marker) return;
 | |
| 	glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
 | |
| 	glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
 | |
| 	glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
 | |
| }
 | |
| static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_depth_bounds_test) return;
 | |
| 	glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
 | |
| }
 | |
| static void load_GL_EXT_direct_state_access(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_direct_state_access) return;
 | |
| 	glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
 | |
| 	glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
 | |
| 	glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
 | |
| 	glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
 | |
| 	glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
 | |
| 	glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
 | |
| 	glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
 | |
| 	glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
 | |
| 	glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
 | |
| 	glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
 | |
| 	glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
 | |
| 	glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
 | |
| 	glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
 | |
| 	glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
 | |
| 	glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
 | |
| 	glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
 | |
| 	glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
 | |
| 	glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
 | |
| 	glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
 | |
| 	glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
 | |
| 	glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
 | |
| 	glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
 | |
| 	glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
 | |
| 	glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
 | |
| 	glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
 | |
| 	glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
 | |
| 	glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
 | |
| 	glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
 | |
| 	glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
 | |
| 	glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
 | |
| 	glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
 | |
| 	glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
 | |
| 	glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
 | |
| 	glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
 | |
| 	glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
 | |
| 	glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
 | |
| 	glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
 | |
| 	glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
 | |
| 	glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
 | |
| 	glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
 | |
| 	glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
 | |
| 	glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
 | |
| 	glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
 | |
| 	glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
 | |
| 	glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
 | |
| 	glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
 | |
| 	glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
 | |
| 	glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
 | |
| 	glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
 | |
| 	glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
 | |
| 	glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
 | |
| 	glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
 | |
| 	glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
 | |
| 	glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
 | |
| 	glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
 | |
| 	glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
 | |
| 	glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
 | |
| 	glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
 | |
| 	glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
 | |
| 	glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
 | |
| 	glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
 | |
| 	glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
 | |
| 	glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
 | |
| 	glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
 | |
| 	glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
 | |
| 	glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
 | |
| 	glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
 | |
| 	glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
 | |
| 	glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
 | |
| 	glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
 | |
| 	glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
 | |
| 	glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
 | |
| 	glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
 | |
| 	glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
 | |
| 	glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
 | |
| 	glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
 | |
| 	glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
 | |
| 	glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
 | |
| 	glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
 | |
| 	glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
 | |
| 	glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
 | |
| 	glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
 | |
| 	glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
 | |
| 	glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
 | |
| 	glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
 | |
| 	glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
 | |
| 	glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
 | |
| 	glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
 | |
| 	glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
 | |
| 	glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
 | |
| 	glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
 | |
| 	glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
 | |
| 	glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
 | |
| 	glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
 | |
| 	glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
 | |
| 	glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
 | |
| 	glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
 | |
| 	glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
 | |
| 	glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
 | |
| 	glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
 | |
| 	glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
 | |
| 	glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
 | |
| 	glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
 | |
| 	glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
 | |
| 	glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
 | |
| 	glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
 | |
| 	glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
 | |
| 	glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
 | |
| 	glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
 | |
| 	glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
 | |
| 	glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
 | |
| 	glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
 | |
| 	glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
 | |
| 	glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
 | |
| 	glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
 | |
| 	glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
 | |
| 	glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
 | |
| 	glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
 | |
| 	glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
 | |
| 	glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
 | |
| 	glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
 | |
| 	glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
 | |
| 	glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
 | |
| 	glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
 | |
| 	glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
 | |
| 	glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
 | |
| 	glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
 | |
| 	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
 | |
| 	glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
 | |
| 	glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
 | |
| 	glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
 | |
| 	glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
 | |
| 	glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
 | |
| 	glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
 | |
| 	glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
 | |
| 	glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
 | |
| 	glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
 | |
| 	glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
 | |
| 	glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
 | |
| 	glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
 | |
| 	glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
 | |
| 	glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
 | |
| 	glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
 | |
| 	glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
 | |
| 	glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
 | |
| 	glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
 | |
| 	glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
 | |
| 	glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
 | |
| 	glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
 | |
| 	glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
 | |
| 	glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
 | |
| 	glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
 | |
| 	glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
 | |
| 	glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
 | |
| 	glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
 | |
| 	glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
 | |
| 	glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
 | |
| 	glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
 | |
| 	glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
 | |
| 	glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
 | |
| 	glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
 | |
| 	glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
 | |
| 	glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
 | |
| 	glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
 | |
| 	glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
 | |
| 	glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
 | |
| 	glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
 | |
| 	glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
 | |
| 	glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
 | |
| 	glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
 | |
| 	glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
 | |
| 	glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
 | |
| 	glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
 | |
| 	glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
 | |
| 	glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
 | |
| 	glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
 | |
| 	glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
 | |
| 	glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
 | |
| 	glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
 | |
| 	glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
 | |
| 	glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
 | |
| 	glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
 | |
| 	glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
 | |
| 	glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
 | |
| 	glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT");
 | |
| 	glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
 | |
| 	glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
 | |
| 	glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
 | |
| 	glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
 | |
| 	glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
 | |
| 	glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
 | |
| 	glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
 | |
| 	glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
 | |
| 	glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
 | |
| 	glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
 | |
| 	glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
 | |
| 	glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
 | |
| 	glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
 | |
| 	glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
 | |
| 	glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
 | |
| 	glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
 | |
| 	glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
 | |
| 	glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
 | |
| 	glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
 | |
| 	glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
 | |
| 	glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
 | |
| 	glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
 | |
| 	glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
 | |
| 	glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
 | |
| 	glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
 | |
| 	glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
 | |
| 	glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
 | |
| 	glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
 | |
| 	glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
 | |
| 	glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
 | |
| 	glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
 | |
| 	glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
 | |
| 	glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
 | |
| 	glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
 | |
| 	glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
 | |
| 	glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
 | |
| 	glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
 | |
| 	glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
 | |
| 	glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
 | |
| 	glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
 | |
| 	glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
 | |
| 	glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
 | |
| 	glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
 | |
| 	glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
 | |
| 	glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
 | |
| 	glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
 | |
| 	glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
 | |
| 	glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
 | |
| 	glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
 | |
| 	glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
 | |
| 	glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
 | |
| 	glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
 | |
| 	glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
 | |
| 	glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
 | |
| 	glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
 | |
| 	glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
 | |
| 	glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
 | |
| 	glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
 | |
| 	glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
 | |
| 	glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
 | |
| 	glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
 | |
| 	glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
 | |
| 	glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
 | |
| 	glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
 | |
| 	glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
 | |
| 	glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
 | |
| 	glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
 | |
| 	glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
 | |
| 	glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
 | |
| 	glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
 | |
| }
 | |
| static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_draw_buffers2) return;
 | |
| 	glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
 | |
| 	glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
 | |
| 	glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
 | |
| 	glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
 | |
| 	glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
 | |
| 	glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
 | |
| }
 | |
| static void load_GL_EXT_draw_instanced(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_draw_instanced) return;
 | |
| 	glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
 | |
| 	glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
 | |
| }
 | |
| static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_draw_range_elements) return;
 | |
| 	glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
 | |
| }
 | |
| static void load_GL_EXT_external_buffer(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_external_buffer) return;
 | |
| 	glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT");
 | |
| 	glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT");
 | |
| }
 | |
| static void load_GL_EXT_fog_coord(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_fog_coord) return;
 | |
| 	glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
 | |
| 	glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
 | |
| 	glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
 | |
| 	glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
 | |
| 	glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
 | |
| }
 | |
| static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_framebuffer_blit) return;
 | |
| 	glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
 | |
| }
 | |
| static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_framebuffer_multisample) return;
 | |
| 	glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
 | |
| }
 | |
| static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_framebuffer_object) return;
 | |
| 	glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
 | |
| 	glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
 | |
| 	glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
 | |
| 	glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
 | |
| 	glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
 | |
| 	glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
 | |
| 	glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
 | |
| 	glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
 | |
| 	glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
 | |
| 	glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
 | |
| 	glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
 | |
| 	glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
 | |
| 	glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
 | |
| 	glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
 | |
| 	glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
 | |
| 	glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
 | |
| 	glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
 | |
| }
 | |
| static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_geometry_shader4) return;
 | |
| 	glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
 | |
| }
 | |
| static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_gpu_program_parameters) return;
 | |
| 	glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
 | |
| 	glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
 | |
| }
 | |
| static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_gpu_shader4) return;
 | |
| 	glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
 | |
| 	glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
 | |
| 	glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
 | |
| 	glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
 | |
| 	glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
 | |
| 	glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
 | |
| 	glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
 | |
| 	glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
 | |
| 	glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
 | |
| 	glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
 | |
| 	glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
 | |
| }
 | |
| static void load_GL_EXT_histogram(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_histogram) return;
 | |
| 	glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
 | |
| 	glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
 | |
| 	glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
 | |
| 	glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
 | |
| 	glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
 | |
| 	glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
 | |
| 	glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
 | |
| 	glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
 | |
| 	glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
 | |
| 	glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
 | |
| }
 | |
| static void load_GL_EXT_index_func(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_index_func) return;
 | |
| 	glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
 | |
| }
 | |
| static void load_GL_EXT_index_material(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_index_material) return;
 | |
| 	glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
 | |
| }
 | |
| static void load_GL_EXT_light_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_light_texture) return;
 | |
| 	glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
 | |
| 	glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
 | |
| 	glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
 | |
| }
 | |
| static void load_GL_EXT_memory_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_memory_object) return;
 | |
| 	glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
 | |
| 	glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
 | |
| 	glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT");
 | |
| 	glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT");
 | |
| 	glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT");
 | |
| 	glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT");
 | |
| 	glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT");
 | |
| 	glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT");
 | |
| 	glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT");
 | |
| 	glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT");
 | |
| 	glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT");
 | |
| 	glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT");
 | |
| 	glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT");
 | |
| 	glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT");
 | |
| 	glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT");
 | |
| 	glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT");
 | |
| 	glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT");
 | |
| 	glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT");
 | |
| 	glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT");
 | |
| }
 | |
| static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_memory_object_fd) return;
 | |
| 	glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT");
 | |
| }
 | |
| static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_memory_object_win32) return;
 | |
| 	glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT");
 | |
| 	glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT");
 | |
| }
 | |
| static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_multi_draw_arrays) return;
 | |
| 	glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
 | |
| 	glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
 | |
| }
 | |
| static void load_GL_EXT_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_multisample) return;
 | |
| 	glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
 | |
| 	glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
 | |
| }
 | |
| static void load_GL_EXT_paletted_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_paletted_texture) return;
 | |
| 	glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
 | |
| 	glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
 | |
| 	glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
 | |
| 	glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
 | |
| }
 | |
| static void load_GL_EXT_pixel_transform(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_pixel_transform) return;
 | |
| 	glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
 | |
| 	glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
 | |
| 	glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
 | |
| 	glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
 | |
| 	glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
 | |
| 	glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
 | |
| }
 | |
| static void load_GL_EXT_point_parameters(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_point_parameters) return;
 | |
| 	glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
 | |
| 	glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
 | |
| }
 | |
| static void load_GL_EXT_polygon_offset(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_polygon_offset) return;
 | |
| 	glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
 | |
| }
 | |
| static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_polygon_offset_clamp) return;
 | |
| 	glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
 | |
| }
 | |
| static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_provoking_vertex) return;
 | |
| 	glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
 | |
| }
 | |
| static void load_GL_EXT_raster_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_raster_multisample) return;
 | |
| 	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
 | |
| }
 | |
| static void load_GL_EXT_secondary_color(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_secondary_color) return;
 | |
| 	glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
 | |
| 	glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
 | |
| 	glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
 | |
| 	glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
 | |
| 	glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
 | |
| 	glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
 | |
| 	glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
 | |
| 	glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
 | |
| 	glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
 | |
| 	glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
 | |
| 	glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
 | |
| 	glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
 | |
| 	glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
 | |
| 	glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
 | |
| 	glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
 | |
| 	glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
 | |
| 	glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
 | |
| }
 | |
| static void load_GL_EXT_semaphore(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_semaphore) return;
 | |
| 	glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
 | |
| 	glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
 | |
| 	glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT");
 | |
| 	glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT");
 | |
| 	glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT");
 | |
| 	glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT");
 | |
| 	glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT");
 | |
| 	glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT");
 | |
| 	glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT");
 | |
| }
 | |
| static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_semaphore_fd) return;
 | |
| 	glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT");
 | |
| }
 | |
| static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_semaphore_win32) return;
 | |
| 	glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT");
 | |
| 	glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT");
 | |
| }
 | |
| static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_separate_shader_objects) return;
 | |
| 	glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
 | |
| 	glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
 | |
| 	glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
 | |
| 	glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
 | |
| 	glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
 | |
| 	glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
 | |
| 	glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
 | |
| 	glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
 | |
| 	glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
 | |
| 	glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
 | |
| 	glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
 | |
| 	glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
 | |
| 	glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
 | |
| 	glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
 | |
| 	glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
 | |
| 	glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
 | |
| 	glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
 | |
| 	glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
 | |
| 	glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
 | |
| 	glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
 | |
| 	glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
 | |
| 	glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
 | |
| 	glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
 | |
| 	glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
 | |
| 	glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
 | |
| 	glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
 | |
| 	glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
 | |
| 	glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
 | |
| 	glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
 | |
| 	glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
 | |
| 	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
 | |
| 	glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
 | |
| 	glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
 | |
| 	glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
 | |
| 	glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
 | |
| 	glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
 | |
| 	glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
 | |
| 	glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
 | |
| 	glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
 | |
| 	glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
 | |
| 	glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
 | |
| 	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
 | |
| 	glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
 | |
| 	glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
 | |
| 	glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
 | |
| 	glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
 | |
| 	glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
 | |
| 	glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
 | |
| }
 | |
| static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_shader_image_load_store) return;
 | |
| 	glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
 | |
| 	glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
 | |
| }
 | |
| static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_stencil_clear_tag) return;
 | |
| 	glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
 | |
| }
 | |
| static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_stencil_two_side) return;
 | |
| 	glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
 | |
| }
 | |
| static void load_GL_EXT_subtexture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_subtexture) return;
 | |
| 	glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
 | |
| 	glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
 | |
| }
 | |
| static void load_GL_EXT_texture3D(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_texture3D) return;
 | |
| 	glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
 | |
| 	glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
 | |
| }
 | |
| static void load_GL_EXT_texture_array(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_texture_array) return;
 | |
| 	glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
 | |
| }
 | |
| static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_texture_buffer_object) return;
 | |
| 	glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
 | |
| }
 | |
| static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_texture_filter_minmax) return;
 | |
| 	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
 | |
| }
 | |
| static void load_GL_EXT_texture_integer(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_texture_integer) return;
 | |
| 	glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
 | |
| 	glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
 | |
| 	glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
 | |
| 	glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
 | |
| 	glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
 | |
| 	glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
 | |
| }
 | |
| static void load_GL_EXT_texture_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_texture_object) return;
 | |
| 	glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
 | |
| 	glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
 | |
| 	glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
 | |
| 	glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
 | |
| 	glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
 | |
| 	glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
 | |
| }
 | |
| static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_texture_perturb_normal) return;
 | |
| 	glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
 | |
| }
 | |
| static void load_GL_EXT_timer_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_timer_query) return;
 | |
| 	glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
 | |
| 	glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
 | |
| }
 | |
| static void load_GL_EXT_transform_feedback(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_transform_feedback) return;
 | |
| 	glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
 | |
| 	glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
 | |
| 	glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
 | |
| 	glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
 | |
| 	glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
 | |
| 	glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
 | |
| 	glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
 | |
| }
 | |
| static void load_GL_EXT_vertex_array(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_vertex_array) return;
 | |
| 	glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
 | |
| 	glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
 | |
| 	glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
 | |
| 	glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
 | |
| 	glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
 | |
| 	glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
 | |
| 	glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
 | |
| 	glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
 | |
| 	glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
 | |
| }
 | |
| static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
 | |
| 	glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
 | |
| 	glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
 | |
| 	glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
 | |
| 	glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
 | |
| 	glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
 | |
| 	glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
 | |
| 	glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
 | |
| 	glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
 | |
| 	glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
 | |
| 	glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
 | |
| }
 | |
| static void load_GL_EXT_vertex_shader(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_vertex_shader) return;
 | |
| 	glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
 | |
| 	glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
 | |
| 	glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
 | |
| 	glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
 | |
| 	glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
 | |
| 	glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
 | |
| 	glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
 | |
| 	glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
 | |
| 	glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
 | |
| 	glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
 | |
| 	glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
 | |
| 	glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
 | |
| 	glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
 | |
| 	glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
 | |
| 	glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
 | |
| 	glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
 | |
| 	glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
 | |
| 	glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
 | |
| 	glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
 | |
| 	glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
 | |
| 	glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
 | |
| 	glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
 | |
| 	glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
 | |
| 	glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
 | |
| 	glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
 | |
| 	glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
 | |
| 	glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
 | |
| 	glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
 | |
| 	glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
 | |
| 	glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
 | |
| 	glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
 | |
| 	glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
 | |
| 	glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
 | |
| 	glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
 | |
| 	glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
 | |
| 	glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
 | |
| 	glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
 | |
| 	glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
 | |
| 	glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
 | |
| 	glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
 | |
| 	glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
 | |
| 	glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
 | |
| }
 | |
| static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_vertex_weighting) return;
 | |
| 	glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
 | |
| 	glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
 | |
| 	glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
 | |
| }
 | |
| static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_win32_keyed_mutex) return;
 | |
| 	glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
 | |
| 	glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
 | |
| }
 | |
| static void load_GL_EXT_window_rectangles(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_window_rectangles) return;
 | |
| 	glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
 | |
| }
 | |
| static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_EXT_x11_sync_object) return;
 | |
| 	glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
 | |
| }
 | |
| static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_GREMEDY_frame_terminator) return;
 | |
| 	glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
 | |
| }
 | |
| static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_GREMEDY_string_marker) return;
 | |
| 	glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
 | |
| }
 | |
| static void load_GL_HP_image_transform(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_HP_image_transform) return;
 | |
| 	glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
 | |
| 	glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
 | |
| 	glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
 | |
| 	glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
 | |
| 	glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
 | |
| 	glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
 | |
| }
 | |
| static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_IBM_multimode_draw_arrays) return;
 | |
| 	glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
 | |
| 	glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
 | |
| }
 | |
| static void load_GL_IBM_static_data(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_IBM_static_data) return;
 | |
| 	glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
 | |
| }
 | |
| static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_IBM_vertex_array_lists) return;
 | |
| 	glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
 | |
| 	glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
 | |
| 	glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
 | |
| 	glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
 | |
| 	glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
 | |
| 	glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
 | |
| 	glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
 | |
| 	glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
 | |
| }
 | |
| static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_INGR_blend_func_separate) return;
 | |
| 	glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
 | |
| }
 | |
| static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
 | |
| 	glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
 | |
| }
 | |
| static void load_GL_INTEL_map_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_INTEL_map_texture) return;
 | |
| 	glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
 | |
| 	glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
 | |
| 	glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
 | |
| }
 | |
| static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_INTEL_parallel_arrays) return;
 | |
| 	glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
 | |
| 	glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
 | |
| 	glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
 | |
| 	glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
 | |
| }
 | |
| static void load_GL_INTEL_performance_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_INTEL_performance_query) return;
 | |
| 	glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
 | |
| 	glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
 | |
| 	glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
 | |
| 	glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
 | |
| 	glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
 | |
| 	glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
 | |
| 	glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
 | |
| 	glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
 | |
| 	glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
 | |
| 	glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
 | |
| }
 | |
| static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_KHR_blend_equation_advanced) return;
 | |
| 	glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
 | |
| }
 | |
| static void load_GL_KHR_debug(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_KHR_debug) return;
 | |
| 	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
 | |
| 	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
 | |
| 	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
 | |
| 	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
 | |
| 	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
 | |
| 	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
 | |
| 	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
 | |
| 	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
 | |
| 	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
 | |
| 	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
 | |
| 	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
 | |
| 	glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
 | |
| 	glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
 | |
| 	glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
 | |
| 	glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
 | |
| 	glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
 | |
| 	glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
 | |
| 	glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
 | |
| 	glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
 | |
| 	glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
 | |
| 	glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
 | |
| 	glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
 | |
| }
 | |
| static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_KHR_parallel_shader_compile) return;
 | |
| 	glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
 | |
| }
 | |
| static void load_GL_KHR_robustness(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_KHR_robustness) return;
 | |
| 	glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
 | |
| 	glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
 | |
| 	glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
 | |
| 	glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
 | |
| 	glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
 | |
| 	glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
 | |
| 	glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
 | |
| 	glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
 | |
| 	glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
 | |
| 	glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
 | |
| }
 | |
| static void load_GL_MESA_resize_buffers(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_MESA_resize_buffers) return;
 | |
| 	glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
 | |
| }
 | |
| static void load_GL_MESA_window_pos(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_MESA_window_pos) return;
 | |
| 	glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
 | |
| 	glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
 | |
| 	glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
 | |
| 	glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
 | |
| 	glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
 | |
| 	glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
 | |
| 	glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
 | |
| 	glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
 | |
| 	glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
 | |
| 	glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
 | |
| 	glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
 | |
| 	glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
 | |
| 	glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
 | |
| 	glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
 | |
| 	glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
 | |
| 	glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
 | |
| 	glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
 | |
| 	glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
 | |
| 	glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
 | |
| 	glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
 | |
| 	glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
 | |
| 	glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
 | |
| 	glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
 | |
| 	glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
 | |
| }
 | |
| static void load_GL_NVX_conditional_render(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NVX_conditional_render) return;
 | |
| 	glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
 | |
| 	glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
 | |
| }
 | |
| static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NVX_linked_gpu_multicast) return;
 | |
| 	glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
 | |
| 	glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
 | |
| 	glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX");
 | |
| }
 | |
| static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
 | |
| 	glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
 | |
| }
 | |
| static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
 | |
| 	glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
 | |
| 	glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
 | |
| }
 | |
| static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
 | |
| 	glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
 | |
| 	glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
 | |
| }
 | |
| static void load_GL_NV_bindless_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_bindless_texture) return;
 | |
| 	glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
 | |
| 	glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
 | |
| 	glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
 | |
| 	glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
 | |
| 	glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
 | |
| 	glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
 | |
| 	glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
 | |
| 	glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
 | |
| 	glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
 | |
| 	glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
 | |
| 	glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
 | |
| 	glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
 | |
| 	glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
 | |
| }
 | |
| static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_blend_equation_advanced) return;
 | |
| 	glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
 | |
| 	glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
 | |
| }
 | |
| static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_clip_space_w_scaling) return;
 | |
| 	glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
 | |
| }
 | |
| static void load_GL_NV_command_list(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_command_list) return;
 | |
| 	glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
 | |
| 	glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
 | |
| 	glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
 | |
| 	glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
 | |
| 	glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
 | |
| 	glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
 | |
| 	glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
 | |
| 	glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
 | |
| 	glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
 | |
| 	glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
 | |
| 	glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
 | |
| 	glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
 | |
| 	glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
 | |
| 	glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
 | |
| 	glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
 | |
| 	glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
 | |
| 	glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
 | |
| }
 | |
| static void load_GL_NV_conditional_render(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_conditional_render) return;
 | |
| 	glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
 | |
| 	glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
 | |
| }
 | |
| static void load_GL_NV_conservative_raster(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_conservative_raster) return;
 | |
| 	glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
 | |
| }
 | |
| static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_conservative_raster_dilate) return;
 | |
| 	glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
 | |
| }
 | |
| static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
 | |
| 	glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
 | |
| }
 | |
| static void load_GL_NV_copy_image(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_copy_image) return;
 | |
| 	glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
 | |
| }
 | |
| static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_depth_buffer_float) return;
 | |
| 	glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
 | |
| 	glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
 | |
| 	glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
 | |
| }
 | |
| static void load_GL_NV_draw_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_draw_texture) return;
 | |
| 	glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
 | |
| }
 | |
| static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_draw_vulkan_image) return;
 | |
| 	glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
 | |
| 	glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
 | |
| 	glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
 | |
| 	glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
 | |
| 	glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
 | |
| }
 | |
| static void load_GL_NV_evaluators(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_evaluators) return;
 | |
| 	glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
 | |
| 	glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
 | |
| 	glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
 | |
| 	glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
 | |
| 	glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
 | |
| 	glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
 | |
| 	glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
 | |
| 	glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
 | |
| 	glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
 | |
| }
 | |
| static void load_GL_NV_explicit_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_explicit_multisample) return;
 | |
| 	glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
 | |
| 	glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
 | |
| 	glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
 | |
| }
 | |
| static void load_GL_NV_fence(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_fence) return;
 | |
| 	glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
 | |
| 	glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
 | |
| 	glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
 | |
| 	glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
 | |
| 	glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
 | |
| 	glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
 | |
| 	glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
 | |
| }
 | |
| static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_fragment_coverage_to_color) return;
 | |
| 	glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
 | |
| }
 | |
| static void load_GL_NV_fragment_program(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_fragment_program) return;
 | |
| 	glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
 | |
| 	glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
 | |
| 	glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
 | |
| 	glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
 | |
| 	glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
 | |
| 	glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
 | |
| }
 | |
| static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
 | |
| 	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
 | |
| 	glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
 | |
| 	glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
 | |
| 	glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
 | |
| }
 | |
| static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
 | |
| 	glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
 | |
| }
 | |
| static void load_GL_NV_geometry_program4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_geometry_program4) return;
 | |
| 	glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
 | |
| 	glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
 | |
| 	glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
 | |
| 	glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
 | |
| }
 | |
| static void load_GL_NV_gpu_multicast(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_gpu_multicast) return;
 | |
| 	glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV");
 | |
| 	glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
 | |
| 	glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
 | |
| 	glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
 | |
| 	glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
 | |
| 	glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV");
 | |
| 	glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
 | |
| 	glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
 | |
| 	glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
 | |
| 	glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
 | |
| 	glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
 | |
| 	glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
 | |
| }
 | |
| static void load_GL_NV_gpu_program4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_gpu_program4) return;
 | |
| 	glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
 | |
| 	glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
 | |
| 	glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
 | |
| 	glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
 | |
| 	glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
 | |
| 	glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
 | |
| 	glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
 | |
| 	glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
 | |
| 	glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
 | |
| 	glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
 | |
| 	glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
 | |
| 	glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
 | |
| 	glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
 | |
| 	glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
 | |
| 	glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
 | |
| 	glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
 | |
| }
 | |
| static void load_GL_NV_gpu_program5(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_gpu_program5) return;
 | |
| 	glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
 | |
| 	glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
 | |
| }
 | |
| static void load_GL_NV_gpu_shader5(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_gpu_shader5) return;
 | |
| 	glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
 | |
| 	glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
 | |
| 	glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
 | |
| 	glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
 | |
| 	glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
 | |
| 	glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
 | |
| 	glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
 | |
| 	glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
 | |
| 	glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
 | |
| 	glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
 | |
| 	glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
 | |
| 	glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
 | |
| 	glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
 | |
| 	glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
 | |
| 	glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
 | |
| 	glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
 | |
| 	glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
 | |
| 	glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
 | |
| 	glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
 | |
| 	glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
 | |
| 	glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
 | |
| 	glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
 | |
| 	glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
 | |
| 	glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
 | |
| 	glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
 | |
| 	glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
 | |
| 	glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
 | |
| 	glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
 | |
| 	glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
 | |
| 	glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
 | |
| 	glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
 | |
| 	glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
 | |
| 	glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
 | |
| }
 | |
| static void load_GL_NV_half_float(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_half_float) return;
 | |
| 	glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
 | |
| 	glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
 | |
| 	glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
 | |
| 	glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
 | |
| 	glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
 | |
| 	glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
 | |
| 	glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
 | |
| 	glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
 | |
| 	glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
 | |
| 	glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
 | |
| 	glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
 | |
| 	glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
 | |
| 	glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
 | |
| 	glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
 | |
| 	glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
 | |
| 	glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
 | |
| 	glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
 | |
| 	glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
 | |
| 	glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
 | |
| 	glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
 | |
| 	glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
 | |
| 	glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
 | |
| 	glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
 | |
| 	glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
 | |
| 	glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
 | |
| 	glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
 | |
| 	glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
 | |
| 	glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
 | |
| 	glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
 | |
| 	glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
 | |
| 	glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
 | |
| 	glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
 | |
| 	glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
 | |
| 	glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
 | |
| 	glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
 | |
| 	glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
 | |
| 	glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
 | |
| 	glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
 | |
| 	glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
 | |
| 	glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
 | |
| 	glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
 | |
| 	glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
 | |
| 	glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
 | |
| 	glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
 | |
| 	glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
 | |
| 	glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
 | |
| }
 | |
| static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_internalformat_sample_query) return;
 | |
| 	glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
 | |
| }
 | |
| static void load_GL_NV_occlusion_query(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_occlusion_query) return;
 | |
| 	glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
 | |
| 	glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
 | |
| 	glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
 | |
| 	glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
 | |
| 	glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
 | |
| 	glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
 | |
| 	glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
 | |
| }
 | |
| static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_parameter_buffer_object) return;
 | |
| 	glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
 | |
| 	glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
 | |
| 	glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
 | |
| }
 | |
| static void load_GL_NV_path_rendering(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_path_rendering) return;
 | |
| 	glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
 | |
| 	glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
 | |
| 	glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
 | |
| 	glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
 | |
| 	glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
 | |
| 	glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
 | |
| 	glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
 | |
| 	glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
 | |
| 	glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
 | |
| 	glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
 | |
| 	glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
 | |
| 	glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
 | |
| 	glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
 | |
| 	glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
 | |
| 	glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
 | |
| 	glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
 | |
| 	glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
 | |
| 	glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
 | |
| 	glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
 | |
| 	glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
 | |
| 	glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
 | |
| 	glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
 | |
| 	glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
 | |
| 	glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
 | |
| 	glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
 | |
| 	glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
 | |
| 	glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
 | |
| 	glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
 | |
| 	glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
 | |
| 	glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
 | |
| 	glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
 | |
| 	glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
 | |
| 	glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
 | |
| 	glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
 | |
| 	glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
 | |
| 	glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
 | |
| 	glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
 | |
| 	glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
 | |
| 	glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
 | |
| 	glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
 | |
| 	glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
 | |
| 	glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
 | |
| 	glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
 | |
| 	glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
 | |
| 	glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
 | |
| 	glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
 | |
| 	glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
 | |
| 	glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
 | |
| 	glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
 | |
| 	glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
 | |
| 	glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
 | |
| 	glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
 | |
| 	glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
 | |
| 	glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
 | |
| 	glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
 | |
| 	glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
 | |
| 	glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
 | |
| 	glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
 | |
| 	glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
 | |
| 	glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
 | |
| 	glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
 | |
| 	glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
 | |
| 	glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
 | |
| 	glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
 | |
| 	glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
 | |
| 	glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
 | |
| 	glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
 | |
| 	glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
 | |
| 	glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
 | |
| 	glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
 | |
| 	glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
 | |
| 	glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
 | |
| 	glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
 | |
| 	glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
 | |
| 	glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
 | |
| 	glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
 | |
| 	glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
 | |
| 	glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
 | |
| 	glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
 | |
| 	glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
 | |
| 	glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
 | |
| 	glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
 | |
| 	glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
 | |
| }
 | |
| static void load_GL_NV_pixel_data_range(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_pixel_data_range) return;
 | |
| 	glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
 | |
| 	glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
 | |
| }
 | |
| static void load_GL_NV_point_sprite(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_point_sprite) return;
 | |
| 	glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
 | |
| 	glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
 | |
| }
 | |
| static void load_GL_NV_present_video(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_present_video) return;
 | |
| 	glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
 | |
| 	glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
 | |
| 	glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
 | |
| 	glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
 | |
| 	glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
 | |
| 	glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
 | |
| }
 | |
| static void load_GL_NV_primitive_restart(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_primitive_restart) return;
 | |
| 	glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
 | |
| 	glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
 | |
| }
 | |
| static void load_GL_NV_query_resource(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_query_resource) return;
 | |
| 	glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
 | |
| }
 | |
| static void load_GL_NV_query_resource_tag(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_query_resource_tag) return;
 | |
| 	glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
 | |
| 	glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
 | |
| 	glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
 | |
| }
 | |
| static void load_GL_NV_register_combiners(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_register_combiners) return;
 | |
| 	glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
 | |
| 	glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
 | |
| 	glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
 | |
| 	glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
 | |
| 	glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
 | |
| 	glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
 | |
| 	glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
 | |
| 	glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
 | |
| 	glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
 | |
| 	glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
 | |
| 	glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
 | |
| 	glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
 | |
| 	glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
 | |
| }
 | |
| static void load_GL_NV_register_combiners2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_register_combiners2) return;
 | |
| 	glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
 | |
| 	glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
 | |
| }
 | |
| static void load_GL_NV_sample_locations(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_sample_locations) return;
 | |
| 	glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
 | |
| 	glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
 | |
| 	glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
 | |
| }
 | |
| static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_shader_buffer_load) return;
 | |
| 	glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
 | |
| 	glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
 | |
| 	glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
 | |
| 	glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
 | |
| 	glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
 | |
| 	glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
 | |
| 	glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
 | |
| 	glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
 | |
| 	glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
 | |
| 	glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
 | |
| 	glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
 | |
| 	glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
 | |
| 	glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
 | |
| 	glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
 | |
| }
 | |
| static void load_GL_NV_texture_barrier(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_texture_barrier) return;
 | |
| 	glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
 | |
| }
 | |
| static void load_GL_NV_texture_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_texture_multisample) return;
 | |
| 	glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
 | |
| 	glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
 | |
| 	glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
 | |
| 	glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
 | |
| 	glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
 | |
| 	glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
 | |
| }
 | |
| static void load_GL_NV_transform_feedback(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_transform_feedback) return;
 | |
| 	glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
 | |
| 	glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
 | |
| 	glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
 | |
| 	glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
 | |
| 	glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
 | |
| 	glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
 | |
| 	glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
 | |
| 	glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
 | |
| 	glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
 | |
| 	glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
 | |
| 	glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
 | |
| 	glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
 | |
| }
 | |
| static void load_GL_NV_transform_feedback2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_transform_feedback2) return;
 | |
| 	glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
 | |
| 	glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
 | |
| 	glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
 | |
| 	glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
 | |
| 	glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
 | |
| 	glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
 | |
| 	glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
 | |
| }
 | |
| static void load_GL_NV_vdpau_interop(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_vdpau_interop) return;
 | |
| 	glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
 | |
| 	glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
 | |
| 	glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
 | |
| 	glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
 | |
| 	glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
 | |
| 	glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
 | |
| 	glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
 | |
| 	glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
 | |
| 	glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
 | |
| 	glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
 | |
| }
 | |
| static void load_GL_NV_vertex_array_range(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_vertex_array_range) return;
 | |
| 	glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
 | |
| 	glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
 | |
| }
 | |
| static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
 | |
| 	glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
 | |
| 	glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
 | |
| 	glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
 | |
| 	glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
 | |
| 	glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
 | |
| 	glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
 | |
| 	glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
 | |
| 	glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
 | |
| 	glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
 | |
| 	glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
 | |
| 	glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
 | |
| 	glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
 | |
| 	glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
 | |
| 	glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
 | |
| 	glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
 | |
| 	glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
 | |
| 	glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
 | |
| 	glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
 | |
| 	glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
 | |
| }
 | |
| static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
 | |
| 	glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
 | |
| 	glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
 | |
| 	glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
 | |
| 	glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
 | |
| 	glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
 | |
| 	glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
 | |
| 	glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
 | |
| 	glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
 | |
| 	glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
 | |
| 	glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
 | |
| 	glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
 | |
| 	glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
 | |
| }
 | |
| static void load_GL_NV_vertex_program(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_vertex_program) return;
 | |
| 	glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
 | |
| 	glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
 | |
| 	glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
 | |
| 	glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
 | |
| 	glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
 | |
| 	glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
 | |
| 	glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
 | |
| 	glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
 | |
| 	glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
 | |
| 	glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
 | |
| 	glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
 | |
| 	glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
 | |
| 	glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
 | |
| 	glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
 | |
| 	glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
 | |
| 	glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
 | |
| 	glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
 | |
| 	glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
 | |
| 	glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
 | |
| 	glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
 | |
| 	glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
 | |
| 	glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
 | |
| 	glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
 | |
| 	glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
 | |
| 	glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
 | |
| 	glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
 | |
| 	glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
 | |
| 	glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
 | |
| 	glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
 | |
| 	glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
 | |
| 	glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
 | |
| 	glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
 | |
| 	glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
 | |
| 	glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
 | |
| 	glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
 | |
| 	glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
 | |
| 	glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
 | |
| 	glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
 | |
| 	glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
 | |
| 	glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
 | |
| 	glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
 | |
| 	glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
 | |
| 	glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
 | |
| 	glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
 | |
| 	glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
 | |
| 	glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
 | |
| 	glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
 | |
| 	glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
 | |
| 	glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
 | |
| 	glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
 | |
| 	glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
 | |
| 	glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
 | |
| 	glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
 | |
| 	glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
 | |
| 	glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
 | |
| 	glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
 | |
| 	glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
 | |
| 	glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
 | |
| 	glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
 | |
| 	glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
 | |
| 	glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
 | |
| 	glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
 | |
| 	glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
 | |
| 	glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
 | |
| }
 | |
| static void load_GL_NV_vertex_program4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_vertex_program4) return;
 | |
| 	glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
 | |
| 	glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
 | |
| 	glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
 | |
| 	glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
 | |
| 	glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
 | |
| 	glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
 | |
| 	glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
 | |
| 	glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
 | |
| 	glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
 | |
| 	glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
 | |
| 	glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
 | |
| 	glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
 | |
| 	glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
 | |
| 	glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
 | |
| 	glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
 | |
| 	glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
 | |
| 	glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
 | |
| 	glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
 | |
| 	glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
 | |
| 	glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
 | |
| 	glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
 | |
| 	glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
 | |
| 	glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
 | |
| }
 | |
| static void load_GL_NV_video_capture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_video_capture) return;
 | |
| 	glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
 | |
| 	glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
 | |
| 	glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
 | |
| 	glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
 | |
| 	glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
 | |
| 	glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
 | |
| 	glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
 | |
| 	glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
 | |
| 	glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
 | |
| 	glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
 | |
| 	glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
 | |
| 	glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
 | |
| }
 | |
| static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_NV_viewport_swizzle) return;
 | |
| 	glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
 | |
| }
 | |
| static void load_GL_OES_byte_coordinates(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_OES_byte_coordinates) return;
 | |
| 	glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
 | |
| 	glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
 | |
| 	glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
 | |
| 	glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
 | |
| 	glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
 | |
| 	glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
 | |
| 	glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
 | |
| 	glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
 | |
| 	glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
 | |
| 	glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
 | |
| 	glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
 | |
| 	glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
 | |
| 	glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
 | |
| 	glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
 | |
| 	glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
 | |
| 	glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
 | |
| 	glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
 | |
| 	glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
 | |
| 	glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
 | |
| 	glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
 | |
| 	glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
 | |
| 	glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
 | |
| }
 | |
| static void load_GL_OES_fixed_point(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_OES_fixed_point) return;
 | |
| 	glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
 | |
| 	glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
 | |
| 	glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
 | |
| 	glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
 | |
| 	glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
 | |
| 	glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
 | |
| 	glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
 | |
| 	glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
 | |
| 	glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
 | |
| 	glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
 | |
| 	glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
 | |
| 	glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
 | |
| 	glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
 | |
| 	glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
 | |
| 	glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
 | |
| 	glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
 | |
| 	glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
 | |
| 	glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
 | |
| 	glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
 | |
| 	glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
 | |
| 	glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
 | |
| 	glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
 | |
| 	glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
 | |
| 	glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
 | |
| 	glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
 | |
| 	glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
 | |
| 	glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
 | |
| 	glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
 | |
| 	glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
 | |
| 	glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
 | |
| 	glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
 | |
| 	glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
 | |
| 	glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
 | |
| 	glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
 | |
| 	glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
 | |
| 	glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
 | |
| 	glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
 | |
| 	glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
 | |
| 	glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
 | |
| 	glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
 | |
| 	glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
 | |
| 	glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
 | |
| 	glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
 | |
| 	glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
 | |
| 	glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
 | |
| 	glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
 | |
| 	glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
 | |
| 	glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
 | |
| 	glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
 | |
| 	glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
 | |
| 	glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
 | |
| 	glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
 | |
| 	glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
 | |
| 	glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
 | |
| 	glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
 | |
| 	glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
 | |
| 	glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
 | |
| 	glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
 | |
| 	glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
 | |
| 	glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
 | |
| 	glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
 | |
| 	glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
 | |
| 	glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
 | |
| 	glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
 | |
| 	glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
 | |
| 	glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
 | |
| 	glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
 | |
| 	glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
 | |
| 	glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
 | |
| 	glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
 | |
| 	glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
 | |
| 	glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
 | |
| 	glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
 | |
| 	glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
 | |
| 	glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
 | |
| 	glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
 | |
| 	glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
 | |
| 	glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
 | |
| 	glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
 | |
| 	glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
 | |
| 	glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
 | |
| 	glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
 | |
| 	glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
 | |
| 	glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
 | |
| 	glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
 | |
| 	glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
 | |
| 	glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
 | |
| 	glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
 | |
| 	glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
 | |
| 	glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
 | |
| 	glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
 | |
| 	glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
 | |
| 	glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
 | |
| 	glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
 | |
| 	glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
 | |
| 	glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
 | |
| 	glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
 | |
| 	glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
 | |
| 	glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
 | |
| 	glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
 | |
| 	glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
 | |
| 	glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
 | |
| 	glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
 | |
| 	glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
 | |
| 	glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
 | |
| 	glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
 | |
| 	glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
 | |
| }
 | |
| static void load_GL_OES_query_matrix(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_OES_query_matrix) return;
 | |
| 	glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
 | |
| }
 | |
| static void load_GL_OES_single_precision(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_OES_single_precision) return;
 | |
| 	glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
 | |
| 	glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
 | |
| 	glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
 | |
| 	glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
 | |
| 	glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
 | |
| 	glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
 | |
| }
 | |
| static void load_GL_OVR_multiview(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_OVR_multiview) return;
 | |
| 	glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
 | |
| }
 | |
| static void load_GL_PGI_misc_hints(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_PGI_misc_hints) return;
 | |
| 	glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
 | |
| }
 | |
| static void load_GL_SGIS_detail_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_detail_texture) return;
 | |
| 	glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
 | |
| 	glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_fog_function(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_fog_function) return;
 | |
| 	glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
 | |
| 	glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_multisample(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_multisample) return;
 | |
| 	glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
 | |
| 	glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_pixel_texture) return;
 | |
| 	glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
 | |
| 	glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
 | |
| 	glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
 | |
| 	glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
 | |
| 	glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
 | |
| 	glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_point_parameters(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_point_parameters) return;
 | |
| 	glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
 | |
| 	glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_sharpen_texture) return;
 | |
| 	glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
 | |
| 	glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_texture4D(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_texture4D) return;
 | |
| 	glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
 | |
| 	glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_texture_color_mask) return;
 | |
| 	glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
 | |
| }
 | |
| static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIS_texture_filter4) return;
 | |
| 	glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
 | |
| 	glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
 | |
| }
 | |
| static void load_GL_SGIX_async(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_async) return;
 | |
| 	glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
 | |
| 	glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
 | |
| 	glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
 | |
| 	glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
 | |
| 	glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
 | |
| 	glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_flush_raster(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_flush_raster) return;
 | |
| 	glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_fragment_lighting) return;
 | |
| 	glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
 | |
| 	glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
 | |
| 	glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
 | |
| 	glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
 | |
| 	glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
 | |
| 	glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
 | |
| 	glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
 | |
| 	glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
 | |
| 	glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
 | |
| 	glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
 | |
| 	glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
 | |
| 	glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
 | |
| 	glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
 | |
| 	glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
 | |
| 	glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
 | |
| 	glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
 | |
| 	glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
 | |
| 	glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_framezoom(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_framezoom) return;
 | |
| 	glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_igloo_interface) return;
 | |
| 	glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_instruments(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_instruments) return;
 | |
| 	glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
 | |
| 	glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
 | |
| 	glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
 | |
| 	glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
 | |
| 	glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
 | |
| 	glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_list_priority(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_list_priority) return;
 | |
| 	glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
 | |
| 	glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
 | |
| 	glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
 | |
| 	glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
 | |
| 	glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
 | |
| 	glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_pixel_texture) return;
 | |
| 	glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_polynomial_ffd) return;
 | |
| 	glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
 | |
| 	glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
 | |
| 	glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
 | |
| 	glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_reference_plane(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_reference_plane) return;
 | |
| 	glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_sprite(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_sprite) return;
 | |
| 	glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
 | |
| 	glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
 | |
| 	glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
 | |
| 	glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
 | |
| }
 | |
| static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGIX_tag_sample_buffer) return;
 | |
| 	glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
 | |
| }
 | |
| static void load_GL_SGI_color_table(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SGI_color_table) return;
 | |
| 	glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
 | |
| 	glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
 | |
| 	glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
 | |
| 	glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
 | |
| 	glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
 | |
| 	glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
 | |
| 	glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
 | |
| }
 | |
| static void load_GL_SUNX_constant_data(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SUNX_constant_data) return;
 | |
| 	glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
 | |
| }
 | |
| static void load_GL_SUN_global_alpha(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SUN_global_alpha) return;
 | |
| 	glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
 | |
| 	glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
 | |
| 	glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
 | |
| 	glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
 | |
| 	glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
 | |
| 	glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
 | |
| 	glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
 | |
| 	glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
 | |
| }
 | |
| static void load_GL_SUN_mesh_array(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SUN_mesh_array) return;
 | |
| 	glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
 | |
| }
 | |
| static void load_GL_SUN_triangle_list(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SUN_triangle_list) return;
 | |
| 	glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
 | |
| 	glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
 | |
| 	glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
 | |
| 	glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
 | |
| 	glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
 | |
| 	glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
 | |
| 	glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
 | |
| }
 | |
| static void load_GL_SUN_vertex(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_SUN_vertex) return;
 | |
| 	glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
 | |
| 	glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
 | |
| 	glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
 | |
| 	glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
 | |
| 	glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
 | |
| 	glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
 | |
| 	glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
 | |
| 	glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
 | |
| 	glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
 | |
| 	glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
 | |
| 	glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
 | |
| 	glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
 | |
| 	glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
 | |
| 	glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
 | |
| 	glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
 | |
| 	glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
 | |
| 	glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
 | |
| 	glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
 | |
| 	glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
 | |
| 	glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
 | |
| 	glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
 | |
| 	glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN");
 | |
| 	glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
 | |
| 	glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN");
 | |
| 	glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
 | |
| 	glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
 | |
| 	glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN");
 | |
| 	glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN");
 | |
| 	glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
 | |
| 	glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN");
 | |
| 	glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
 | |
| 	glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
 | |
| 	glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
 | |
| }
 | |
| static int find_extensionsGL(void) {
 | |
| 	if (!get_exts()) return 0;
 | |
| 	GLAD_GL_3DFX_multisample = has_ext("GL_3DFX_multisample");
 | |
| 	GLAD_GL_3DFX_tbuffer = has_ext("GL_3DFX_tbuffer");
 | |
| 	GLAD_GL_3DFX_texture_compression_FXT1 = has_ext("GL_3DFX_texture_compression_FXT1");
 | |
| 	GLAD_GL_AMD_blend_minmax_factor = has_ext("GL_AMD_blend_minmax_factor");
 | |
| 	GLAD_GL_AMD_conservative_depth = has_ext("GL_AMD_conservative_depth");
 | |
| 	GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
 | |
| 	GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
 | |
| 	GLAD_GL_AMD_draw_buffers_blend = has_ext("GL_AMD_draw_buffers_blend");
 | |
| 	GLAD_GL_AMD_framebuffer_sample_positions = has_ext("GL_AMD_framebuffer_sample_positions");
 | |
| 	GLAD_GL_AMD_gcn_shader = has_ext("GL_AMD_gcn_shader");
 | |
| 	GLAD_GL_AMD_gpu_shader_half_float = has_ext("GL_AMD_gpu_shader_half_float");
 | |
| 	GLAD_GL_AMD_gpu_shader_int16 = has_ext("GL_AMD_gpu_shader_int16");
 | |
| 	GLAD_GL_AMD_gpu_shader_int64 = has_ext("GL_AMD_gpu_shader_int64");
 | |
| 	GLAD_GL_AMD_interleaved_elements = has_ext("GL_AMD_interleaved_elements");
 | |
| 	GLAD_GL_AMD_multi_draw_indirect = has_ext("GL_AMD_multi_draw_indirect");
 | |
| 	GLAD_GL_AMD_name_gen_delete = has_ext("GL_AMD_name_gen_delete");
 | |
| 	GLAD_GL_AMD_occlusion_query_event = has_ext("GL_AMD_occlusion_query_event");
 | |
| 	GLAD_GL_AMD_performance_monitor = has_ext("GL_AMD_performance_monitor");
 | |
| 	GLAD_GL_AMD_pinned_memory = has_ext("GL_AMD_pinned_memory");
 | |
| 	GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
 | |
| 	GLAD_GL_AMD_sample_positions = has_ext("GL_AMD_sample_positions");
 | |
| 	GLAD_GL_AMD_seamless_cubemap_per_texture = has_ext("GL_AMD_seamless_cubemap_per_texture");
 | |
| 	GLAD_GL_AMD_shader_atomic_counter_ops = has_ext("GL_AMD_shader_atomic_counter_ops");
 | |
| 	GLAD_GL_AMD_shader_ballot = has_ext("GL_AMD_shader_ballot");
 | |
| 	GLAD_GL_AMD_shader_explicit_vertex_parameter = has_ext("GL_AMD_shader_explicit_vertex_parameter");
 | |
| 	GLAD_GL_AMD_shader_image_load_store_lod = has_ext("GL_AMD_shader_image_load_store_lod");
 | |
| 	GLAD_GL_AMD_shader_stencil_export = has_ext("GL_AMD_shader_stencil_export");
 | |
| 	GLAD_GL_AMD_shader_trinary_minmax = has_ext("GL_AMD_shader_trinary_minmax");
 | |
| 	GLAD_GL_AMD_sparse_texture = has_ext("GL_AMD_sparse_texture");
 | |
| 	GLAD_GL_AMD_stencil_operation_extended = has_ext("GL_AMD_stencil_operation_extended");
 | |
| 	GLAD_GL_AMD_texture_gather_bias_lod = has_ext("GL_AMD_texture_gather_bias_lod");
 | |
| 	GLAD_GL_AMD_texture_texture4 = has_ext("GL_AMD_texture_texture4");
 | |
| 	GLAD_GL_AMD_transform_feedback3_lines_triangles = has_ext("GL_AMD_transform_feedback3_lines_triangles");
 | |
| 	GLAD_GL_AMD_transform_feedback4 = has_ext("GL_AMD_transform_feedback4");
 | |
| 	GLAD_GL_AMD_vertex_shader_layer = has_ext("GL_AMD_vertex_shader_layer");
 | |
| 	GLAD_GL_AMD_vertex_shader_tessellator = has_ext("GL_AMD_vertex_shader_tessellator");
 | |
| 	GLAD_GL_AMD_vertex_shader_viewport_index = has_ext("GL_AMD_vertex_shader_viewport_index");
 | |
| 	GLAD_GL_APPLE_aux_depth_stencil = has_ext("GL_APPLE_aux_depth_stencil");
 | |
| 	GLAD_GL_APPLE_client_storage = has_ext("GL_APPLE_client_storage");
 | |
| 	GLAD_GL_APPLE_element_array = has_ext("GL_APPLE_element_array");
 | |
| 	GLAD_GL_APPLE_fence = has_ext("GL_APPLE_fence");
 | |
| 	GLAD_GL_APPLE_float_pixels = has_ext("GL_APPLE_float_pixels");
 | |
| 	GLAD_GL_APPLE_flush_buffer_range = has_ext("GL_APPLE_flush_buffer_range");
 | |
| 	GLAD_GL_APPLE_object_purgeable = has_ext("GL_APPLE_object_purgeable");
 | |
| 	GLAD_GL_APPLE_rgb_422 = has_ext("GL_APPLE_rgb_422");
 | |
| 	GLAD_GL_APPLE_row_bytes = has_ext("GL_APPLE_row_bytes");
 | |
| 	GLAD_GL_APPLE_specular_vector = has_ext("GL_APPLE_specular_vector");
 | |
| 	GLAD_GL_APPLE_texture_range = has_ext("GL_APPLE_texture_range");
 | |
| 	GLAD_GL_APPLE_transform_hint = has_ext("GL_APPLE_transform_hint");
 | |
| 	GLAD_GL_APPLE_vertex_array_object = has_ext("GL_APPLE_vertex_array_object");
 | |
| 	GLAD_GL_APPLE_vertex_array_range = has_ext("GL_APPLE_vertex_array_range");
 | |
| 	GLAD_GL_APPLE_vertex_program_evaluators = has_ext("GL_APPLE_vertex_program_evaluators");
 | |
| 	GLAD_GL_APPLE_ycbcr_422 = has_ext("GL_APPLE_ycbcr_422");
 | |
| 	GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
 | |
| 	GLAD_GL_ARB_ES3_1_compatibility = has_ext("GL_ARB_ES3_1_compatibility");
 | |
| 	GLAD_GL_ARB_ES3_2_compatibility = has_ext("GL_ARB_ES3_2_compatibility");
 | |
| 	GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
 | |
| 	GLAD_GL_ARB_arrays_of_arrays = has_ext("GL_ARB_arrays_of_arrays");
 | |
| 	GLAD_GL_ARB_base_instance = has_ext("GL_ARB_base_instance");
 | |
| 	GLAD_GL_ARB_bindless_texture = has_ext("GL_ARB_bindless_texture");
 | |
| 	GLAD_GL_ARB_blend_func_extended = has_ext("GL_ARB_blend_func_extended");
 | |
| 	GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
 | |
| 	GLAD_GL_ARB_cl_event = has_ext("GL_ARB_cl_event");
 | |
| 	GLAD_GL_ARB_clear_buffer_object = has_ext("GL_ARB_clear_buffer_object");
 | |
| 	GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture");
 | |
| 	GLAD_GL_ARB_clip_control = has_ext("GL_ARB_clip_control");
 | |
| 	GLAD_GL_ARB_color_buffer_float = has_ext("GL_ARB_color_buffer_float");
 | |
| 	GLAD_GL_ARB_compatibility = has_ext("GL_ARB_compatibility");
 | |
| 	GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
 | |
| 	GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader");
 | |
| 	GLAD_GL_ARB_compute_variable_group_size = has_ext("GL_ARB_compute_variable_group_size");
 | |
| 	GLAD_GL_ARB_conditional_render_inverted = has_ext("GL_ARB_conditional_render_inverted");
 | |
| 	GLAD_GL_ARB_conservative_depth = has_ext("GL_ARB_conservative_depth");
 | |
| 	GLAD_GL_ARB_copy_buffer = has_ext("GL_ARB_copy_buffer");
 | |
| 	GLAD_GL_ARB_copy_image = has_ext("GL_ARB_copy_image");
 | |
| 	GLAD_GL_ARB_cull_distance = has_ext("GL_ARB_cull_distance");
 | |
| 	GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
 | |
| 	GLAD_GL_ARB_depth_buffer_float = has_ext("GL_ARB_depth_buffer_float");
 | |
| 	GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
 | |
| 	GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
 | |
| 	GLAD_GL_ARB_derivative_control = has_ext("GL_ARB_derivative_control");
 | |
| 	GLAD_GL_ARB_direct_state_access = has_ext("GL_ARB_direct_state_access");
 | |
| 	GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
 | |
| 	GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend");
 | |
| 	GLAD_GL_ARB_draw_elements_base_vertex = has_ext("GL_ARB_draw_elements_base_vertex");
 | |
| 	GLAD_GL_ARB_draw_indirect = has_ext("GL_ARB_draw_indirect");
 | |
| 	GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
 | |
| 	GLAD_GL_ARB_enhanced_layouts = has_ext("GL_ARB_enhanced_layouts");
 | |
| 	GLAD_GL_ARB_explicit_attrib_location = has_ext("GL_ARB_explicit_attrib_location");
 | |
| 	GLAD_GL_ARB_explicit_uniform_location = has_ext("GL_ARB_explicit_uniform_location");
 | |
| 	GLAD_GL_ARB_fragment_coord_conventions = has_ext("GL_ARB_fragment_coord_conventions");
 | |
| 	GLAD_GL_ARB_fragment_layer_viewport = has_ext("GL_ARB_fragment_layer_viewport");
 | |
| 	GLAD_GL_ARB_fragment_program = has_ext("GL_ARB_fragment_program");
 | |
| 	GLAD_GL_ARB_fragment_program_shadow = has_ext("GL_ARB_fragment_program_shadow");
 | |
| 	GLAD_GL_ARB_fragment_shader = has_ext("GL_ARB_fragment_shader");
 | |
| 	GLAD_GL_ARB_fragment_shader_interlock = has_ext("GL_ARB_fragment_shader_interlock");
 | |
| 	GLAD_GL_ARB_framebuffer_no_attachments = has_ext("GL_ARB_framebuffer_no_attachments");
 | |
| 	GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
 | |
| 	GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
 | |
| 	GLAD_GL_ARB_geometry_shader4 = has_ext("GL_ARB_geometry_shader4");
 | |
| 	GLAD_GL_ARB_get_program_binary = has_ext("GL_ARB_get_program_binary");
 | |
| 	GLAD_GL_ARB_get_texture_sub_image = has_ext("GL_ARB_get_texture_sub_image");
 | |
| 	GLAD_GL_ARB_gl_spirv = has_ext("GL_ARB_gl_spirv");
 | |
| 	GLAD_GL_ARB_gpu_shader5 = has_ext("GL_ARB_gpu_shader5");
 | |
| 	GLAD_GL_ARB_gpu_shader_fp64 = has_ext("GL_ARB_gpu_shader_fp64");
 | |
| 	GLAD_GL_ARB_gpu_shader_int64 = has_ext("GL_ARB_gpu_shader_int64");
 | |
| 	GLAD_GL_ARB_half_float_pixel = has_ext("GL_ARB_half_float_pixel");
 | |
| 	GLAD_GL_ARB_half_float_vertex = has_ext("GL_ARB_half_float_vertex");
 | |
| 	GLAD_GL_ARB_imaging = has_ext("GL_ARB_imaging");
 | |
| 	GLAD_GL_ARB_indirect_parameters = has_ext("GL_ARB_indirect_parameters");
 | |
| 	GLAD_GL_ARB_instanced_arrays = has_ext("GL_ARB_instanced_arrays");
 | |
| 	GLAD_GL_ARB_internalformat_query = has_ext("GL_ARB_internalformat_query");
 | |
| 	GLAD_GL_ARB_internalformat_query2 = has_ext("GL_ARB_internalformat_query2");
 | |
| 	GLAD_GL_ARB_invalidate_subdata = has_ext("GL_ARB_invalidate_subdata");
 | |
| 	GLAD_GL_ARB_map_buffer_alignment = has_ext("GL_ARB_map_buffer_alignment");
 | |
| 	GLAD_GL_ARB_map_buffer_range = has_ext("GL_ARB_map_buffer_range");
 | |
| 	GLAD_GL_ARB_matrix_palette = has_ext("GL_ARB_matrix_palette");
 | |
| 	GLAD_GL_ARB_multi_bind = has_ext("GL_ARB_multi_bind");
 | |
| 	GLAD_GL_ARB_multi_draw_indirect = has_ext("GL_ARB_multi_draw_indirect");
 | |
| 	GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
 | |
| 	GLAD_GL_ARB_multitexture = has_ext("GL_ARB_multitexture");
 | |
| 	GLAD_GL_ARB_occlusion_query = has_ext("GL_ARB_occlusion_query");
 | |
| 	GLAD_GL_ARB_occlusion_query2 = has_ext("GL_ARB_occlusion_query2");
 | |
| 	GLAD_GL_ARB_parallel_shader_compile = has_ext("GL_ARB_parallel_shader_compile");
 | |
| 	GLAD_GL_ARB_pipeline_statistics_query = has_ext("GL_ARB_pipeline_statistics_query");
 | |
| 	GLAD_GL_ARB_pixel_buffer_object = has_ext("GL_ARB_pixel_buffer_object");
 | |
| 	GLAD_GL_ARB_point_parameters = has_ext("GL_ARB_point_parameters");
 | |
| 	GLAD_GL_ARB_point_sprite = has_ext("GL_ARB_point_sprite");
 | |
| 	GLAD_GL_ARB_polygon_offset_clamp = has_ext("GL_ARB_polygon_offset_clamp");
 | |
| 	GLAD_GL_ARB_post_depth_coverage = has_ext("GL_ARB_post_depth_coverage");
 | |
| 	GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
 | |
| 	GLAD_GL_ARB_provoking_vertex = has_ext("GL_ARB_provoking_vertex");
 | |
| 	GLAD_GL_ARB_query_buffer_object = has_ext("GL_ARB_query_buffer_object");
 | |
| 	GLAD_GL_ARB_robust_buffer_access_behavior = has_ext("GL_ARB_robust_buffer_access_behavior");
 | |
| 	GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
 | |
| 	GLAD_GL_ARB_robustness_isolation = has_ext("GL_ARB_robustness_isolation");
 | |
| 	GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
 | |
| 	GLAD_GL_ARB_sample_shading = has_ext("GL_ARB_sample_shading");
 | |
| 	GLAD_GL_ARB_sampler_objects = has_ext("GL_ARB_sampler_objects");
 | |
| 	GLAD_GL_ARB_seamless_cube_map = has_ext("GL_ARB_seamless_cube_map");
 | |
| 	GLAD_GL_ARB_seamless_cubemap_per_texture = has_ext("GL_ARB_seamless_cubemap_per_texture");
 | |
| 	GLAD_GL_ARB_separate_shader_objects = has_ext("GL_ARB_separate_shader_objects");
 | |
| 	GLAD_GL_ARB_shader_atomic_counter_ops = has_ext("GL_ARB_shader_atomic_counter_ops");
 | |
| 	GLAD_GL_ARB_shader_atomic_counters = has_ext("GL_ARB_shader_atomic_counters");
 | |
| 	GLAD_GL_ARB_shader_ballot = has_ext("GL_ARB_shader_ballot");
 | |
| 	GLAD_GL_ARB_shader_bit_encoding = has_ext("GL_ARB_shader_bit_encoding");
 | |
| 	GLAD_GL_ARB_shader_clock = has_ext("GL_ARB_shader_clock");
 | |
| 	GLAD_GL_ARB_shader_draw_parameters = has_ext("GL_ARB_shader_draw_parameters");
 | |
| 	GLAD_GL_ARB_shader_group_vote = has_ext("GL_ARB_shader_group_vote");
 | |
| 	GLAD_GL_ARB_shader_image_load_store = has_ext("GL_ARB_shader_image_load_store");
 | |
| 	GLAD_GL_ARB_shader_image_size = has_ext("GL_ARB_shader_image_size");
 | |
| 	GLAD_GL_ARB_shader_objects = has_ext("GL_ARB_shader_objects");
 | |
| 	GLAD_GL_ARB_shader_precision = has_ext("GL_ARB_shader_precision");
 | |
| 	GLAD_GL_ARB_shader_stencil_export = has_ext("GL_ARB_shader_stencil_export");
 | |
| 	GLAD_GL_ARB_shader_storage_buffer_object = has_ext("GL_ARB_shader_storage_buffer_object");
 | |
| 	GLAD_GL_ARB_shader_subroutine = has_ext("GL_ARB_shader_subroutine");
 | |
| 	GLAD_GL_ARB_shader_texture_image_samples = has_ext("GL_ARB_shader_texture_image_samples");
 | |
| 	GLAD_GL_ARB_shader_texture_lod = has_ext("GL_ARB_shader_texture_lod");
 | |
| 	GLAD_GL_ARB_shader_viewport_layer_array = has_ext("GL_ARB_shader_viewport_layer_array");
 | |
| 	GLAD_GL_ARB_shading_language_100 = has_ext("GL_ARB_shading_language_100");
 | |
| 	GLAD_GL_ARB_shading_language_420pack = has_ext("GL_ARB_shading_language_420pack");
 | |
| 	GLAD_GL_ARB_shading_language_include = has_ext("GL_ARB_shading_language_include");
 | |
| 	GLAD_GL_ARB_shading_language_packing = has_ext("GL_ARB_shading_language_packing");
 | |
| 	GLAD_GL_ARB_shadow = has_ext("GL_ARB_shadow");
 | |
| 	GLAD_GL_ARB_shadow_ambient = has_ext("GL_ARB_shadow_ambient");
 | |
| 	GLAD_GL_ARB_sparse_buffer = has_ext("GL_ARB_sparse_buffer");
 | |
| 	GLAD_GL_ARB_sparse_texture = has_ext("GL_ARB_sparse_texture");
 | |
| 	GLAD_GL_ARB_sparse_texture2 = has_ext("GL_ARB_sparse_texture2");
 | |
| 	GLAD_GL_ARB_sparse_texture_clamp = has_ext("GL_ARB_sparse_texture_clamp");
 | |
| 	GLAD_GL_ARB_spirv_extensions = has_ext("GL_ARB_spirv_extensions");
 | |
| 	GLAD_GL_ARB_stencil_texturing = has_ext("GL_ARB_stencil_texturing");
 | |
| 	GLAD_GL_ARB_sync = has_ext("GL_ARB_sync");
 | |
| 	GLAD_GL_ARB_tessellation_shader = has_ext("GL_ARB_tessellation_shader");
 | |
| 	GLAD_GL_ARB_texture_barrier = has_ext("GL_ARB_texture_barrier");
 | |
| 	GLAD_GL_ARB_texture_border_clamp = has_ext("GL_ARB_texture_border_clamp");
 | |
| 	GLAD_GL_ARB_texture_buffer_object = has_ext("GL_ARB_texture_buffer_object");
 | |
| 	GLAD_GL_ARB_texture_buffer_object_rgb32 = has_ext("GL_ARB_texture_buffer_object_rgb32");
 | |
| 	GLAD_GL_ARB_texture_buffer_range = has_ext("GL_ARB_texture_buffer_range");
 | |
| 	GLAD_GL_ARB_texture_compression = has_ext("GL_ARB_texture_compression");
 | |
| 	GLAD_GL_ARB_texture_compression_bptc = has_ext("GL_ARB_texture_compression_bptc");
 | |
| 	GLAD_GL_ARB_texture_compression_rgtc = has_ext("GL_ARB_texture_compression_rgtc");
 | |
| 	GLAD_GL_ARB_texture_cube_map = has_ext("GL_ARB_texture_cube_map");
 | |
| 	GLAD_GL_ARB_texture_cube_map_array = has_ext("GL_ARB_texture_cube_map_array");
 | |
| 	GLAD_GL_ARB_texture_env_add = has_ext("GL_ARB_texture_env_add");
 | |
| 	GLAD_GL_ARB_texture_env_combine = has_ext("GL_ARB_texture_env_combine");
 | |
| 	GLAD_GL_ARB_texture_env_crossbar = has_ext("GL_ARB_texture_env_crossbar");
 | |
| 	GLAD_GL_ARB_texture_env_dot3 = has_ext("GL_ARB_texture_env_dot3");
 | |
| 	GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
 | |
| 	GLAD_GL_ARB_texture_filter_minmax = has_ext("GL_ARB_texture_filter_minmax");
 | |
| 	GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
 | |
| 	GLAD_GL_ARB_texture_gather = has_ext("GL_ARB_texture_gather");
 | |
| 	GLAD_GL_ARB_texture_mirror_clamp_to_edge = has_ext("GL_ARB_texture_mirror_clamp_to_edge");
 | |
| 	GLAD_GL_ARB_texture_mirrored_repeat = has_ext("GL_ARB_texture_mirrored_repeat");
 | |
| 	GLAD_GL_ARB_texture_multisample = has_ext("GL_ARB_texture_multisample");
 | |
| 	GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
 | |
| 	GLAD_GL_ARB_texture_query_levels = has_ext("GL_ARB_texture_query_levels");
 | |
| 	GLAD_GL_ARB_texture_query_lod = has_ext("GL_ARB_texture_query_lod");
 | |
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 | |
| 	GLAD_GL_NV_evaluators = has_ext("GL_NV_evaluators");
 | |
| 	GLAD_GL_NV_explicit_multisample = has_ext("GL_NV_explicit_multisample");
 | |
| 	GLAD_GL_NV_fence = has_ext("GL_NV_fence");
 | |
| 	GLAD_GL_NV_fill_rectangle = has_ext("GL_NV_fill_rectangle");
 | |
| 	GLAD_GL_NV_float_buffer = has_ext("GL_NV_float_buffer");
 | |
| 	GLAD_GL_NV_fog_distance = has_ext("GL_NV_fog_distance");
 | |
| 	GLAD_GL_NV_fragment_coverage_to_color = has_ext("GL_NV_fragment_coverage_to_color");
 | |
| 	GLAD_GL_NV_fragment_program = has_ext("GL_NV_fragment_program");
 | |
| 	GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2");
 | |
| 	GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4");
 | |
| 	GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option");
 | |
| 	GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
 | |
| 	GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples");
 | |
| 	GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage");
 | |
| 	GLAD_GL_NV_geometry_program4 = has_ext("GL_NV_geometry_program4");
 | |
| 	GLAD_GL_NV_geometry_shader4 = has_ext("GL_NV_geometry_shader4");
 | |
| 	GLAD_GL_NV_geometry_shader_passthrough = has_ext("GL_NV_geometry_shader_passthrough");
 | |
| 	GLAD_GL_NV_gpu_multicast = has_ext("GL_NV_gpu_multicast");
 | |
| 	GLAD_GL_NV_gpu_program4 = has_ext("GL_NV_gpu_program4");
 | |
| 	GLAD_GL_NV_gpu_program5 = has_ext("GL_NV_gpu_program5");
 | |
| 	GLAD_GL_NV_gpu_program5_mem_extended = has_ext("GL_NV_gpu_program5_mem_extended");
 | |
| 	GLAD_GL_NV_gpu_shader5 = has_ext("GL_NV_gpu_shader5");
 | |
| 	GLAD_GL_NV_half_float = has_ext("GL_NV_half_float");
 | |
| 	GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query");
 | |
| 	GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent");
 | |
| 	GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage");
 | |
| 	GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint");
 | |
| 	GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query");
 | |
| 	GLAD_GL_NV_packed_depth_stencil = has_ext("GL_NV_packed_depth_stencil");
 | |
| 	GLAD_GL_NV_parameter_buffer_object = has_ext("GL_NV_parameter_buffer_object");
 | |
| 	GLAD_GL_NV_parameter_buffer_object2 = has_ext("GL_NV_parameter_buffer_object2");
 | |
| 	GLAD_GL_NV_path_rendering = has_ext("GL_NV_path_rendering");
 | |
| 	GLAD_GL_NV_path_rendering_shared_edge = has_ext("GL_NV_path_rendering_shared_edge");
 | |
| 	GLAD_GL_NV_pixel_data_range = has_ext("GL_NV_pixel_data_range");
 | |
| 	GLAD_GL_NV_point_sprite = has_ext("GL_NV_point_sprite");
 | |
| 	GLAD_GL_NV_present_video = has_ext("GL_NV_present_video");
 | |
| 	GLAD_GL_NV_primitive_restart = has_ext("GL_NV_primitive_restart");
 | |
| 	GLAD_GL_NV_query_resource = has_ext("GL_NV_query_resource");
 | |
| 	GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag");
 | |
| 	GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
 | |
| 	GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2");
 | |
| 	GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge");
 | |
| 	GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
 | |
| 	GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage");
 | |
| 	GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
 | |
| 	GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
 | |
| 	GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
 | |
| 	GLAD_GL_NV_shader_atomic_fp16_vector = has_ext("GL_NV_shader_atomic_fp16_vector");
 | |
| 	GLAD_GL_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64");
 | |
| 	GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
 | |
| 	GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
 | |
| 	GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
 | |
| 	GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
 | |
| 	GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
 | |
| 	GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
 | |
| 	GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
 | |
| 	GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
 | |
| 	GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection");
 | |
| 	GLAD_GL_NV_texture_barrier = has_ext("GL_NV_texture_barrier");
 | |
| 	GLAD_GL_NV_texture_compression_vtc = has_ext("GL_NV_texture_compression_vtc");
 | |
| 	GLAD_GL_NV_texture_env_combine4 = has_ext("GL_NV_texture_env_combine4");
 | |
| 	GLAD_GL_NV_texture_expand_normal = has_ext("GL_NV_texture_expand_normal");
 | |
| 	GLAD_GL_NV_texture_multisample = has_ext("GL_NV_texture_multisample");
 | |
| 	GLAD_GL_NV_texture_rectangle = has_ext("GL_NV_texture_rectangle");
 | |
| 	GLAD_GL_NV_texture_rectangle_compressed = has_ext("GL_NV_texture_rectangle_compressed");
 | |
| 	GLAD_GL_NV_texture_shader = has_ext("GL_NV_texture_shader");
 | |
| 	GLAD_GL_NV_texture_shader2 = has_ext("GL_NV_texture_shader2");
 | |
| 	GLAD_GL_NV_texture_shader3 = has_ext("GL_NV_texture_shader3");
 | |
| 	GLAD_GL_NV_transform_feedback = has_ext("GL_NV_transform_feedback");
 | |
| 	GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
 | |
| 	GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
 | |
| 	GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
 | |
| 	GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range");
 | |
| 	GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2");
 | |
| 	GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
 | |
| 	GLAD_GL_NV_vertex_buffer_unified_memory = has_ext("GL_NV_vertex_buffer_unified_memory");
 | |
| 	GLAD_GL_NV_vertex_program = has_ext("GL_NV_vertex_program");
 | |
| 	GLAD_GL_NV_vertex_program1_1 = has_ext("GL_NV_vertex_program1_1");
 | |
| 	GLAD_GL_NV_vertex_program2 = has_ext("GL_NV_vertex_program2");
 | |
| 	GLAD_GL_NV_vertex_program2_option = has_ext("GL_NV_vertex_program2_option");
 | |
| 	GLAD_GL_NV_vertex_program3 = has_ext("GL_NV_vertex_program3");
 | |
| 	GLAD_GL_NV_vertex_program4 = has_ext("GL_NV_vertex_program4");
 | |
| 	GLAD_GL_NV_video_capture = has_ext("GL_NV_video_capture");
 | |
| 	GLAD_GL_NV_viewport_array2 = has_ext("GL_NV_viewport_array2");
 | |
| 	GLAD_GL_NV_viewport_swizzle = has_ext("GL_NV_viewport_swizzle");
 | |
| 	GLAD_GL_OES_byte_coordinates = has_ext("GL_OES_byte_coordinates");
 | |
| 	GLAD_GL_OES_compressed_paletted_texture = has_ext("GL_OES_compressed_paletted_texture");
 | |
| 	GLAD_GL_OES_fixed_point = has_ext("GL_OES_fixed_point");
 | |
| 	GLAD_GL_OES_query_matrix = has_ext("GL_OES_query_matrix");
 | |
| 	GLAD_GL_OES_read_format = has_ext("GL_OES_read_format");
 | |
| 	GLAD_GL_OES_single_precision = has_ext("GL_OES_single_precision");
 | |
| 	GLAD_GL_OML_interlace = has_ext("GL_OML_interlace");
 | |
| 	GLAD_GL_OML_resample = has_ext("GL_OML_resample");
 | |
| 	GLAD_GL_OML_subsample = has_ext("GL_OML_subsample");
 | |
| 	GLAD_GL_OVR_multiview = has_ext("GL_OVR_multiview");
 | |
| 	GLAD_GL_OVR_multiview2 = has_ext("GL_OVR_multiview2");
 | |
| 	GLAD_GL_PGI_misc_hints = has_ext("GL_PGI_misc_hints");
 | |
| 	GLAD_GL_PGI_vertex_hints = has_ext("GL_PGI_vertex_hints");
 | |
| 	GLAD_GL_REND_screen_coordinates = has_ext("GL_REND_screen_coordinates");
 | |
| 	GLAD_GL_S3_s3tc = has_ext("GL_S3_s3tc");
 | |
| 	GLAD_GL_SGIS_detail_texture = has_ext("GL_SGIS_detail_texture");
 | |
| 	GLAD_GL_SGIS_fog_function = has_ext("GL_SGIS_fog_function");
 | |
| 	GLAD_GL_SGIS_generate_mipmap = has_ext("GL_SGIS_generate_mipmap");
 | |
| 	GLAD_GL_SGIS_multisample = has_ext("GL_SGIS_multisample");
 | |
| 	GLAD_GL_SGIS_pixel_texture = has_ext("GL_SGIS_pixel_texture");
 | |
| 	GLAD_GL_SGIS_point_line_texgen = has_ext("GL_SGIS_point_line_texgen");
 | |
| 	GLAD_GL_SGIS_point_parameters = has_ext("GL_SGIS_point_parameters");
 | |
| 	GLAD_GL_SGIS_sharpen_texture = has_ext("GL_SGIS_sharpen_texture");
 | |
| 	GLAD_GL_SGIS_texture4D = has_ext("GL_SGIS_texture4D");
 | |
| 	GLAD_GL_SGIS_texture_border_clamp = has_ext("GL_SGIS_texture_border_clamp");
 | |
| 	GLAD_GL_SGIS_texture_color_mask = has_ext("GL_SGIS_texture_color_mask");
 | |
| 	GLAD_GL_SGIS_texture_edge_clamp = has_ext("GL_SGIS_texture_edge_clamp");
 | |
| 	GLAD_GL_SGIS_texture_filter4 = has_ext("GL_SGIS_texture_filter4");
 | |
| 	GLAD_GL_SGIS_texture_lod = has_ext("GL_SGIS_texture_lod");
 | |
| 	GLAD_GL_SGIS_texture_select = has_ext("GL_SGIS_texture_select");
 | |
| 	GLAD_GL_SGIX_async = has_ext("GL_SGIX_async");
 | |
| 	GLAD_GL_SGIX_async_histogram = has_ext("GL_SGIX_async_histogram");
 | |
| 	GLAD_GL_SGIX_async_pixel = has_ext("GL_SGIX_async_pixel");
 | |
| 	GLAD_GL_SGIX_blend_alpha_minmax = has_ext("GL_SGIX_blend_alpha_minmax");
 | |
| 	GLAD_GL_SGIX_calligraphic_fragment = has_ext("GL_SGIX_calligraphic_fragment");
 | |
| 	GLAD_GL_SGIX_clipmap = has_ext("GL_SGIX_clipmap");
 | |
| 	GLAD_GL_SGIX_convolution_accuracy = has_ext("GL_SGIX_convolution_accuracy");
 | |
| 	GLAD_GL_SGIX_depth_pass_instrument = has_ext("GL_SGIX_depth_pass_instrument");
 | |
| 	GLAD_GL_SGIX_depth_texture = has_ext("GL_SGIX_depth_texture");
 | |
| 	GLAD_GL_SGIX_flush_raster = has_ext("GL_SGIX_flush_raster");
 | |
| 	GLAD_GL_SGIX_fog_offset = has_ext("GL_SGIX_fog_offset");
 | |
| 	GLAD_GL_SGIX_fragment_lighting = has_ext("GL_SGIX_fragment_lighting");
 | |
| 	GLAD_GL_SGIX_framezoom = has_ext("GL_SGIX_framezoom");
 | |
| 	GLAD_GL_SGIX_igloo_interface = has_ext("GL_SGIX_igloo_interface");
 | |
| 	GLAD_GL_SGIX_instruments = has_ext("GL_SGIX_instruments");
 | |
| 	GLAD_GL_SGIX_interlace = has_ext("GL_SGIX_interlace");
 | |
| 	GLAD_GL_SGIX_ir_instrument1 = has_ext("GL_SGIX_ir_instrument1");
 | |
| 	GLAD_GL_SGIX_list_priority = has_ext("GL_SGIX_list_priority");
 | |
| 	GLAD_GL_SGIX_pixel_texture = has_ext("GL_SGIX_pixel_texture");
 | |
| 	GLAD_GL_SGIX_pixel_tiles = has_ext("GL_SGIX_pixel_tiles");
 | |
| 	GLAD_GL_SGIX_polynomial_ffd = has_ext("GL_SGIX_polynomial_ffd");
 | |
| 	GLAD_GL_SGIX_reference_plane = has_ext("GL_SGIX_reference_plane");
 | |
| 	GLAD_GL_SGIX_resample = has_ext("GL_SGIX_resample");
 | |
| 	GLAD_GL_SGIX_scalebias_hint = has_ext("GL_SGIX_scalebias_hint");
 | |
| 	GLAD_GL_SGIX_shadow = has_ext("GL_SGIX_shadow");
 | |
| 	GLAD_GL_SGIX_shadow_ambient = has_ext("GL_SGIX_shadow_ambient");
 | |
| 	GLAD_GL_SGIX_sprite = has_ext("GL_SGIX_sprite");
 | |
| 	GLAD_GL_SGIX_subsample = has_ext("GL_SGIX_subsample");
 | |
| 	GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer");
 | |
| 	GLAD_GL_SGIX_texture_add_env = has_ext("GL_SGIX_texture_add_env");
 | |
| 	GLAD_GL_SGIX_texture_coordinate_clamp = has_ext("GL_SGIX_texture_coordinate_clamp");
 | |
| 	GLAD_GL_SGIX_texture_lod_bias = has_ext("GL_SGIX_texture_lod_bias");
 | |
| 	GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer");
 | |
| 	GLAD_GL_SGIX_texture_scale_bias = has_ext("GL_SGIX_texture_scale_bias");
 | |
| 	GLAD_GL_SGIX_vertex_preclip = has_ext("GL_SGIX_vertex_preclip");
 | |
| 	GLAD_GL_SGIX_ycrcb = has_ext("GL_SGIX_ycrcb");
 | |
| 	GLAD_GL_SGIX_ycrcb_subsample = has_ext("GL_SGIX_ycrcb_subsample");
 | |
| 	GLAD_GL_SGIX_ycrcba = has_ext("GL_SGIX_ycrcba");
 | |
| 	GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
 | |
| 	GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
 | |
| 	GLAD_GL_SGI_texture_color_table = has_ext("GL_SGI_texture_color_table");
 | |
| 	GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data");
 | |
| 	GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes");
 | |
| 	GLAD_GL_SUN_global_alpha = has_ext("GL_SUN_global_alpha");
 | |
| 	GLAD_GL_SUN_mesh_array = has_ext("GL_SUN_mesh_array");
 | |
| 	GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
 | |
| 	GLAD_GL_SUN_triangle_list = has_ext("GL_SUN_triangle_list");
 | |
| 	GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex");
 | |
| 	GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading");
 | |
| 	GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog");
 | |
| 	free_exts();
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static void find_coreGL(void) {
 | |
| 
 | |
|     /* Thank you @elmindreda
 | |
|      * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
 | |
|      * https://github.com/glfw/glfw/blob/master/src/context.c#L36
 | |
|      */
 | |
|     int i, major, minor;
 | |
| 
 | |
|     const char* version;
 | |
|     const char* prefixes[] = {
 | |
|         "OpenGL ES-CM ",
 | |
|         "OpenGL ES-CL ",
 | |
|         "OpenGL ES ",
 | |
|         NULL
 | |
|     };
 | |
| 
 | |
|     version = (const char*) glGetString(GL_VERSION);
 | |
|     if (!version) return;
 | |
| 
 | |
|     for (i = 0;  prefixes[i];  i++) {
 | |
|         const size_t length = strlen(prefixes[i]);
 | |
|         if (strncmp(version, prefixes[i], length) == 0) {
 | |
|             version += length;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| /* PR #18 */
 | |
| #ifdef _MSC_VER
 | |
|     sscanf_s(version, "%d.%d", &major, &minor);
 | |
| #else
 | |
|     sscanf(version, "%d.%d", &major, &minor);
 | |
| #endif
 | |
| 
 | |
|     GLVersion.major = major; GLVersion.minor = minor;
 | |
|     max_loaded_major = major; max_loaded_minor = minor;
 | |
| 	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
 | |
| 	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
 | |
| 	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
 | |
| 	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
 | |
| 	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
 | |
| 	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
 | |
| 	GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
 | |
| 	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
 | |
| 		max_loaded_major = 3;
 | |
| 		max_loaded_minor = 3;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int gladLoadGLLoader(GLADloadproc load) {
 | |
| 	GLVersion.major = 0; GLVersion.minor = 0;
 | |
| 	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
 | |
| 	if(glGetString == NULL) return 0;
 | |
| 	if(glGetString(GL_VERSION) == NULL) return 0;
 | |
| 	find_coreGL();
 | |
| 	load_GL_VERSION_1_0(load);
 | |
| 	load_GL_VERSION_1_1(load);
 | |
| 	load_GL_VERSION_1_2(load);
 | |
| 	load_GL_VERSION_1_3(load);
 | |
| 	load_GL_VERSION_1_4(load);
 | |
| 	load_GL_VERSION_1_5(load);
 | |
| 	load_GL_VERSION_2_0(load);
 | |
| 	load_GL_VERSION_2_1(load);
 | |
| 	load_GL_VERSION_3_0(load);
 | |
| 	load_GL_VERSION_3_1(load);
 | |
| 	load_GL_VERSION_3_2(load);
 | |
| 	load_GL_VERSION_3_3(load);
 | |
| 
 | |
| 	if (!find_extensionsGL()) return 0;
 | |
| 	load_GL_3DFX_tbuffer(load);
 | |
| 	load_GL_AMD_debug_output(load);
 | |
| 	load_GL_AMD_draw_buffers_blend(load);
 | |
| 	load_GL_AMD_framebuffer_sample_positions(load);
 | |
| 	load_GL_AMD_gpu_shader_int64(load);
 | |
| 	load_GL_AMD_interleaved_elements(load);
 | |
| 	load_GL_AMD_multi_draw_indirect(load);
 | |
| 	load_GL_AMD_name_gen_delete(load);
 | |
| 	load_GL_AMD_occlusion_query_event(load);
 | |
| 	load_GL_AMD_performance_monitor(load);
 | |
| 	load_GL_AMD_sample_positions(load);
 | |
| 	load_GL_AMD_sparse_texture(load);
 | |
| 	load_GL_AMD_stencil_operation_extended(load);
 | |
| 	load_GL_AMD_vertex_shader_tessellator(load);
 | |
| 	load_GL_APPLE_element_array(load);
 | |
| 	load_GL_APPLE_fence(load);
 | |
| 	load_GL_APPLE_flush_buffer_range(load);
 | |
| 	load_GL_APPLE_object_purgeable(load);
 | |
| 	load_GL_APPLE_texture_range(load);
 | |
| 	load_GL_APPLE_vertex_array_object(load);
 | |
| 	load_GL_APPLE_vertex_array_range(load);
 | |
| 	load_GL_APPLE_vertex_program_evaluators(load);
 | |
| 	load_GL_ARB_ES2_compatibility(load);
 | |
| 	load_GL_ARB_ES3_1_compatibility(load);
 | |
| 	load_GL_ARB_ES3_2_compatibility(load);
 | |
| 	load_GL_ARB_base_instance(load);
 | |
| 	load_GL_ARB_bindless_texture(load);
 | |
| 	load_GL_ARB_blend_func_extended(load);
 | |
| 	load_GL_ARB_buffer_storage(load);
 | |
| 	load_GL_ARB_cl_event(load);
 | |
| 	load_GL_ARB_clear_buffer_object(load);
 | |
| 	load_GL_ARB_clear_texture(load);
 | |
| 	load_GL_ARB_clip_control(load);
 | |
| 	load_GL_ARB_color_buffer_float(load);
 | |
| 	load_GL_ARB_compute_shader(load);
 | |
| 	load_GL_ARB_compute_variable_group_size(load);
 | |
| 	load_GL_ARB_copy_buffer(load);
 | |
| 	load_GL_ARB_copy_image(load);
 | |
| 	load_GL_ARB_debug_output(load);
 | |
| 	load_GL_ARB_direct_state_access(load);
 | |
| 	load_GL_ARB_draw_buffers(load);
 | |
| 	load_GL_ARB_draw_buffers_blend(load);
 | |
| 	load_GL_ARB_draw_elements_base_vertex(load);
 | |
| 	load_GL_ARB_draw_indirect(load);
 | |
| 	load_GL_ARB_draw_instanced(load);
 | |
| 	load_GL_ARB_fragment_program(load);
 | |
| 	load_GL_ARB_framebuffer_no_attachments(load);
 | |
| 	load_GL_ARB_framebuffer_object(load);
 | |
| 	load_GL_ARB_geometry_shader4(load);
 | |
| 	load_GL_ARB_get_program_binary(load);
 | |
| 	load_GL_ARB_get_texture_sub_image(load);
 | |
| 	load_GL_ARB_gl_spirv(load);
 | |
| 	load_GL_ARB_gpu_shader_fp64(load);
 | |
| 	load_GL_ARB_gpu_shader_int64(load);
 | |
| 	load_GL_ARB_imaging(load);
 | |
| 	load_GL_ARB_indirect_parameters(load);
 | |
| 	load_GL_ARB_instanced_arrays(load);
 | |
| 	load_GL_ARB_internalformat_query(load);
 | |
| 	load_GL_ARB_internalformat_query2(load);
 | |
| 	load_GL_ARB_invalidate_subdata(load);
 | |
| 	load_GL_ARB_map_buffer_range(load);
 | |
| 	load_GL_ARB_matrix_palette(load);
 | |
| 	load_GL_ARB_multi_bind(load);
 | |
| 	load_GL_ARB_multi_draw_indirect(load);
 | |
| 	load_GL_ARB_multisample(load);
 | |
| 	load_GL_ARB_multitexture(load);
 | |
| 	load_GL_ARB_occlusion_query(load);
 | |
| 	load_GL_ARB_parallel_shader_compile(load);
 | |
| 	load_GL_ARB_point_parameters(load);
 | |
| 	load_GL_ARB_polygon_offset_clamp(load);
 | |
| 	load_GL_ARB_program_interface_query(load);
 | |
| 	load_GL_ARB_provoking_vertex(load);
 | |
| 	load_GL_ARB_robustness(load);
 | |
| 	load_GL_ARB_sample_locations(load);
 | |
| 	load_GL_ARB_sample_shading(load);
 | |
| 	load_GL_ARB_sampler_objects(load);
 | |
| 	load_GL_ARB_separate_shader_objects(load);
 | |
| 	load_GL_ARB_shader_atomic_counters(load);
 | |
| 	load_GL_ARB_shader_image_load_store(load);
 | |
| 	load_GL_ARB_shader_objects(load);
 | |
| 	load_GL_ARB_shader_storage_buffer_object(load);
 | |
| 	load_GL_ARB_shader_subroutine(load);
 | |
| 	load_GL_ARB_shading_language_include(load);
 | |
| 	load_GL_ARB_sparse_buffer(load);
 | |
| 	load_GL_ARB_sparse_texture(load);
 | |
| 	load_GL_ARB_sync(load);
 | |
| 	load_GL_ARB_tessellation_shader(load);
 | |
| 	load_GL_ARB_texture_barrier(load);
 | |
| 	load_GL_ARB_texture_buffer_object(load);
 | |
| 	load_GL_ARB_texture_buffer_range(load);
 | |
| 	load_GL_ARB_texture_compression(load);
 | |
| 	load_GL_ARB_texture_multisample(load);
 | |
| 	load_GL_ARB_texture_storage(load);
 | |
| 	load_GL_ARB_texture_storage_multisample(load);
 | |
| 	load_GL_ARB_texture_view(load);
 | |
| 	load_GL_ARB_timer_query(load);
 | |
| 	load_GL_ARB_transform_feedback2(load);
 | |
| 	load_GL_ARB_transform_feedback3(load);
 | |
| 	load_GL_ARB_transform_feedback_instanced(load);
 | |
| 	load_GL_ARB_transpose_matrix(load);
 | |
| 	load_GL_ARB_uniform_buffer_object(load);
 | |
| 	load_GL_ARB_vertex_array_object(load);
 | |
| 	load_GL_ARB_vertex_attrib_64bit(load);
 | |
| 	load_GL_ARB_vertex_attrib_binding(load);
 | |
| 	load_GL_ARB_vertex_blend(load);
 | |
| 	load_GL_ARB_vertex_buffer_object(load);
 | |
| 	load_GL_ARB_vertex_program(load);
 | |
| 	load_GL_ARB_vertex_shader(load);
 | |
| 	load_GL_ARB_vertex_type_2_10_10_10_rev(load);
 | |
| 	load_GL_ARB_viewport_array(load);
 | |
| 	load_GL_ARB_window_pos(load);
 | |
| 	load_GL_ATI_draw_buffers(load);
 | |
| 	load_GL_ATI_element_array(load);
 | |
| 	load_GL_ATI_envmap_bumpmap(load);
 | |
| 	load_GL_ATI_fragment_shader(load);
 | |
| 	load_GL_ATI_map_object_buffer(load);
 | |
| 	load_GL_ATI_pn_triangles(load);
 | |
| 	load_GL_ATI_separate_stencil(load);
 | |
| 	load_GL_ATI_vertex_array_object(load);
 | |
| 	load_GL_ATI_vertex_attrib_array_object(load);
 | |
| 	load_GL_ATI_vertex_streams(load);
 | |
| 	load_GL_EXT_bindable_uniform(load);
 | |
| 	load_GL_EXT_blend_color(load);
 | |
| 	load_GL_EXT_blend_equation_separate(load);
 | |
| 	load_GL_EXT_blend_func_separate(load);
 | |
| 	load_GL_EXT_blend_minmax(load);
 | |
| 	load_GL_EXT_color_subtable(load);
 | |
| 	load_GL_EXT_compiled_vertex_array(load);
 | |
| 	load_GL_EXT_convolution(load);
 | |
| 	load_GL_EXT_coordinate_frame(load);
 | |
| 	load_GL_EXT_copy_texture(load);
 | |
| 	load_GL_EXT_cull_vertex(load);
 | |
| 	load_GL_EXT_debug_label(load);
 | |
| 	load_GL_EXT_debug_marker(load);
 | |
| 	load_GL_EXT_depth_bounds_test(load);
 | |
| 	load_GL_EXT_direct_state_access(load);
 | |
| 	load_GL_EXT_draw_buffers2(load);
 | |
| 	load_GL_EXT_draw_instanced(load);
 | |
| 	load_GL_EXT_draw_range_elements(load);
 | |
| 	load_GL_EXT_external_buffer(load);
 | |
| 	load_GL_EXT_fog_coord(load);
 | |
| 	load_GL_EXT_framebuffer_blit(load);
 | |
| 	load_GL_EXT_framebuffer_multisample(load);
 | |
| 	load_GL_EXT_framebuffer_object(load);
 | |
| 	load_GL_EXT_geometry_shader4(load);
 | |
| 	load_GL_EXT_gpu_program_parameters(load);
 | |
| 	load_GL_EXT_gpu_shader4(load);
 | |
| 	load_GL_EXT_histogram(load);
 | |
| 	load_GL_EXT_index_func(load);
 | |
| 	load_GL_EXT_index_material(load);
 | |
| 	load_GL_EXT_light_texture(load);
 | |
| 	load_GL_EXT_memory_object(load);
 | |
| 	load_GL_EXT_memory_object_fd(load);
 | |
| 	load_GL_EXT_memory_object_win32(load);
 | |
| 	load_GL_EXT_multi_draw_arrays(load);
 | |
| 	load_GL_EXT_multisample(load);
 | |
| 	load_GL_EXT_paletted_texture(load);
 | |
| 	load_GL_EXT_pixel_transform(load);
 | |
| 	load_GL_EXT_point_parameters(load);
 | |
| 	load_GL_EXT_polygon_offset(load);
 | |
| 	load_GL_EXT_polygon_offset_clamp(load);
 | |
| 	load_GL_EXT_provoking_vertex(load);
 | |
| 	load_GL_EXT_raster_multisample(load);
 | |
| 	load_GL_EXT_secondary_color(load);
 | |
| 	load_GL_EXT_semaphore(load);
 | |
| 	load_GL_EXT_semaphore_fd(load);
 | |
| 	load_GL_EXT_semaphore_win32(load);
 | |
| 	load_GL_EXT_separate_shader_objects(load);
 | |
| 	load_GL_EXT_shader_image_load_store(load);
 | |
| 	load_GL_EXT_stencil_clear_tag(load);
 | |
| 	load_GL_EXT_stencil_two_side(load);
 | |
| 	load_GL_EXT_subtexture(load);
 | |
| 	load_GL_EXT_texture3D(load);
 | |
| 	load_GL_EXT_texture_array(load);
 | |
| 	load_GL_EXT_texture_buffer_object(load);
 | |
| 	load_GL_EXT_texture_filter_minmax(load);
 | |
| 	load_GL_EXT_texture_integer(load);
 | |
| 	load_GL_EXT_texture_object(load);
 | |
| 	load_GL_EXT_texture_perturb_normal(load);
 | |
| 	load_GL_EXT_timer_query(load);
 | |
| 	load_GL_EXT_transform_feedback(load);
 | |
| 	load_GL_EXT_vertex_array(load);
 | |
| 	load_GL_EXT_vertex_attrib_64bit(load);
 | |
| 	load_GL_EXT_vertex_shader(load);
 | |
| 	load_GL_EXT_vertex_weighting(load);
 | |
| 	load_GL_EXT_win32_keyed_mutex(load);
 | |
| 	load_GL_EXT_window_rectangles(load);
 | |
| 	load_GL_EXT_x11_sync_object(load);
 | |
| 	load_GL_GREMEDY_frame_terminator(load);
 | |
| 	load_GL_GREMEDY_string_marker(load);
 | |
| 	load_GL_HP_image_transform(load);
 | |
| 	load_GL_IBM_multimode_draw_arrays(load);
 | |
| 	load_GL_IBM_static_data(load);
 | |
| 	load_GL_IBM_vertex_array_lists(load);
 | |
| 	load_GL_INGR_blend_func_separate(load);
 | |
| 	load_GL_INTEL_framebuffer_CMAA(load);
 | |
| 	load_GL_INTEL_map_texture(load);
 | |
| 	load_GL_INTEL_parallel_arrays(load);
 | |
| 	load_GL_INTEL_performance_query(load);
 | |
| 	load_GL_KHR_blend_equation_advanced(load);
 | |
| 	load_GL_KHR_debug(load);
 | |
| 	load_GL_KHR_parallel_shader_compile(load);
 | |
| 	load_GL_KHR_robustness(load);
 | |
| 	load_GL_MESA_resize_buffers(load);
 | |
| 	load_GL_MESA_window_pos(load);
 | |
| 	load_GL_NVX_conditional_render(load);
 | |
| 	load_GL_NVX_linked_gpu_multicast(load);
 | |
| 	load_GL_NV_alpha_to_coverage_dither_control(load);
 | |
| 	load_GL_NV_bindless_multi_draw_indirect(load);
 | |
| 	load_GL_NV_bindless_multi_draw_indirect_count(load);
 | |
| 	load_GL_NV_bindless_texture(load);
 | |
| 	load_GL_NV_blend_equation_advanced(load);
 | |
| 	load_GL_NV_clip_space_w_scaling(load);
 | |
| 	load_GL_NV_command_list(load);
 | |
| 	load_GL_NV_conditional_render(load);
 | |
| 	load_GL_NV_conservative_raster(load);
 | |
| 	load_GL_NV_conservative_raster_dilate(load);
 | |
| 	load_GL_NV_conservative_raster_pre_snap_triangles(load);
 | |
| 	load_GL_NV_copy_image(load);
 | |
| 	load_GL_NV_depth_buffer_float(load);
 | |
| 	load_GL_NV_draw_texture(load);
 | |
| 	load_GL_NV_draw_vulkan_image(load);
 | |
| 	load_GL_NV_evaluators(load);
 | |
| 	load_GL_NV_explicit_multisample(load);
 | |
| 	load_GL_NV_fence(load);
 | |
| 	load_GL_NV_fragment_coverage_to_color(load);
 | |
| 	load_GL_NV_fragment_program(load);
 | |
| 	load_GL_NV_framebuffer_mixed_samples(load);
 | |
| 	load_GL_NV_framebuffer_multisample_coverage(load);
 | |
| 	load_GL_NV_geometry_program4(load);
 | |
| 	load_GL_NV_gpu_multicast(load);
 | |
| 	load_GL_NV_gpu_program4(load);
 | |
| 	load_GL_NV_gpu_program5(load);
 | |
| 	load_GL_NV_gpu_shader5(load);
 | |
| 	load_GL_NV_half_float(load);
 | |
| 	load_GL_NV_internalformat_sample_query(load);
 | |
| 	load_GL_NV_occlusion_query(load);
 | |
| 	load_GL_NV_parameter_buffer_object(load);
 | |
| 	load_GL_NV_path_rendering(load);
 | |
| 	load_GL_NV_pixel_data_range(load);
 | |
| 	load_GL_NV_point_sprite(load);
 | |
| 	load_GL_NV_present_video(load);
 | |
| 	load_GL_NV_primitive_restart(load);
 | |
| 	load_GL_NV_query_resource(load);
 | |
| 	load_GL_NV_query_resource_tag(load);
 | |
| 	load_GL_NV_register_combiners(load);
 | |
| 	load_GL_NV_register_combiners2(load);
 | |
| 	load_GL_NV_sample_locations(load);
 | |
| 	load_GL_NV_shader_buffer_load(load);
 | |
| 	load_GL_NV_texture_barrier(load);
 | |
| 	load_GL_NV_texture_multisample(load);
 | |
| 	load_GL_NV_transform_feedback(load);
 | |
| 	load_GL_NV_transform_feedback2(load);
 | |
| 	load_GL_NV_vdpau_interop(load);
 | |
| 	load_GL_NV_vertex_array_range(load);
 | |
| 	load_GL_NV_vertex_attrib_integer_64bit(load);
 | |
| 	load_GL_NV_vertex_buffer_unified_memory(load);
 | |
| 	load_GL_NV_vertex_program(load);
 | |
| 	load_GL_NV_vertex_program4(load);
 | |
| 	load_GL_NV_video_capture(load);
 | |
| 	load_GL_NV_viewport_swizzle(load);
 | |
| 	load_GL_OES_byte_coordinates(load);
 | |
| 	load_GL_OES_fixed_point(load);
 | |
| 	load_GL_OES_query_matrix(load);
 | |
| 	load_GL_OES_single_precision(load);
 | |
| 	load_GL_OVR_multiview(load);
 | |
| 	load_GL_PGI_misc_hints(load);
 | |
| 	load_GL_SGIS_detail_texture(load);
 | |
| 	load_GL_SGIS_fog_function(load);
 | |
| 	load_GL_SGIS_multisample(load);
 | |
| 	load_GL_SGIS_pixel_texture(load);
 | |
| 	load_GL_SGIS_point_parameters(load);
 | |
| 	load_GL_SGIS_sharpen_texture(load);
 | |
| 	load_GL_SGIS_texture4D(load);
 | |
| 	load_GL_SGIS_texture_color_mask(load);
 | |
| 	load_GL_SGIS_texture_filter4(load);
 | |
| 	load_GL_SGIX_async(load);
 | |
| 	load_GL_SGIX_flush_raster(load);
 | |
| 	load_GL_SGIX_fragment_lighting(load);
 | |
| 	load_GL_SGIX_framezoom(load);
 | |
| 	load_GL_SGIX_igloo_interface(load);
 | |
| 	load_GL_SGIX_instruments(load);
 | |
| 	load_GL_SGIX_list_priority(load);
 | |
| 	load_GL_SGIX_pixel_texture(load);
 | |
| 	load_GL_SGIX_polynomial_ffd(load);
 | |
| 	load_GL_SGIX_reference_plane(load);
 | |
| 	load_GL_SGIX_sprite(load);
 | |
| 	load_GL_SGIX_tag_sample_buffer(load);
 | |
| 	load_GL_SGI_color_table(load);
 | |
| 	load_GL_SUNX_constant_data(load);
 | |
| 	load_GL_SUN_global_alpha(load);
 | |
| 	load_GL_SUN_mesh_array(load);
 | |
| 	load_GL_SUN_triangle_list(load);
 | |
| 	load_GL_SUN_vertex(load);
 | |
| 	return GLVersion.major != 0 || GLVersion.minor != 0;
 | |
| }
 | |
| 
 | 
