forked from eden-emu/eden
[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: eden-emu/eden#94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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111 changed files with 2235 additions and 1544 deletions
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src/qt_common/uisettings.cpp
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src/qt_common/uisettings.cpp
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QSettings>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "qt_common/uisettings.h"
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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namespace Settings {
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template class Setting<bool>;
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template class Setting<std::string>;
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template class Setting<u16, true>;
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template class Setting<u32>;
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template class Setting<u8, true>;
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template class Setting<u8>;
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template class Setting<unsigned long long>;
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} // namespace Settings
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#endif
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namespace FS = Common::FS;
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namespace UISettings {
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const Themes themes{{
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{"Default", "default"},
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{"Default Colorful", "colorful"},
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{"Dark", "qdarkstyle"},
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{"Dark Colorful", "colorful_dark"},
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{"Midnight Blue", "qdarkstyle_midnight_blue"},
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{"Midnight Blue Colorful", "colorful_midnight_blue"},
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}};
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bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
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return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
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theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
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}
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Values values = {};
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
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switch (ratio) {
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case Settings::AspectRatio::R4_3:
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return height * 4 / 3;
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case Settings::AspectRatio::R21_9:
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return height * 21 / 9;
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case Settings::AspectRatio::R16_10:
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return height * 16 / 10;
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case Settings::AspectRatio::R16_9:
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case Settings::AspectRatio::Stretch:
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// TODO: Move this function wherever appropriate to implement Stretched aspect
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break;
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}
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return height * 16 / 9;
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}
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void SaveWindowState() {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
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void(FS::CreateParentDir(window_state_config_loc));
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QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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config.setValue(QStringLiteral("geometry"), values.geometry);
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config.setValue(QStringLiteral("state"), values.state);
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config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
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config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
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config.sync();
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}
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
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// Migrate window state from old location
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if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
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const auto config_loc =
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FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "qt-config.ini");
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QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
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config.beginGroup(QStringLiteral("UI"));
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config.beginGroup(QStringLiteral("UILayout"));
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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config.endGroup();
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config.endGroup();
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return;
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}
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void(FS::CreateParentDir(window_state_config_loc));
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const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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}
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} // namespace UISettings
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