changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.

This commit is contained in:
bunnei 2014-04-05 15:23:59 -04:00
parent 02bcb4cfad
commit ed15feebf1
3 changed files with 48 additions and 8 deletions

View file

@ -24,32 +24,65 @@
#pragma once
#include "common.h"
#include "common_types.h"
/// Generic ARM11 CPU interface
class ARM_Interface {
public:
ARM_Interface() {
num_instructions_ = 0;
}
~ARM_Interface() {
}
/// Step CPU by one instruction
void Step() {
ExecuteInstruction();
ticks_++;
num_instructions_++;
}
virtual void SetPC(u32 pc) = 0;
/**
* Set the Program Counter to an address
* @param addr Address to set PC to
*/
virtual void SetPC(u32 addr) = 0;
/*
* Get the current Program Counter
* @return Returns current PC
*/
virtual u32 PC() = 0;
/**
* Get an ARM register
* @param index Register index (0-15)
* @return Returns the value in the register
*/
virtual u32 Reg(int index) = 0;
/**
* Get the current CPSR register
* @return Returns the value of the CPSR register
*/
virtual u32 CPSR() = 0;
u64 ticks() { return ticks_; }
/**
* Returns the number of clock ticks since the last rese
* @return Returns number of clock ticks
*/
virtual u64 GetTicks() = 0;
/// Getter for num_instructions_
u64 num_instructions() { return num_instructions_; }
private:
/// Execture next instruction
virtual void ExecuteInstruction() = 0;
u64 ticks_;
u64 num_instructions_; ///< Number of instructions executed
DISALLOW_COPY_AND_ASSIGN(ARM_Interface);
};