forked from eden-emu/eden
[Shader Recompiler] Caching optimization for Texture_Pass (#481)
Add Caching per texture_pass and optimize sorting to single pass. Use Logical shift instead of arithmetic shift. Reviewed-on: eden-emu/eden#481 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-committed-by: wildcard <wildcard@eden-emu.dev>
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1 changed files with 114 additions and 23 deletions
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@ -7,7 +7,9 @@
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#include <algorithm>
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#include <bit>
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#include <optional>
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#include <unordered_map>
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#include <tuple>
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#include <limits>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/environment.h"
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@ -177,6 +179,93 @@ bool IsBindless(const IR::Inst& inst) {
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bool IsTextureInstruction(const IR::Inst& inst) {
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return IndexedInstruction(inst) != IR::Opcode::Void;
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}
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// Per-pass caches
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struct CbufWordKey {
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u32 index;
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u32 offset;
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bool operator==(const CbufWordKey& o) const noexcept {
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return index == o.index && offset == o.offset;
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}
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};
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struct CbufWordKeyHash {
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size_t operator()(const CbufWordKey& k) const noexcept {
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return (static_cast<size_t>(k.index) << 32) ^ k.offset;
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}
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};
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struct HandleKey {
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u32 index, offset, shift_left;
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u32 sec_index, sec_offset, sec_shift_left;
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bool has_secondary;
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bool operator==(const HandleKey& o) const noexcept {
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return std::tie(index, offset, shift_left,
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sec_index, sec_offset, sec_shift_left, has_secondary)
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== std::tie(o.index, o.offset, o.shift_left,
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o.sec_index, o.sec_offset, o.sec_shift_left, o.has_secondary);
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}
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};
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struct HandleKeyHash {
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size_t operator()(const HandleKey& k) const noexcept {
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size_t h = (static_cast<size_t>(k.index) << 32) ^ k.offset;
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h ^= (static_cast<size_t>(k.shift_left) << 1);
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h ^= (static_cast<size_t>(k.sec_index) << 33) ^ (static_cast<size_t>(k.sec_offset) << 2);
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h ^= (static_cast<size_t>(k.sec_shift_left) << 3);
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h ^= k.has_secondary ? 0x9e3779b97f4a7c15ULL : 0ULL;
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return h;
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}
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};
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// Thread-local(may implement multithreading in future *wink*)
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thread_local std::unordered_map<CbufWordKey, u32, CbufWordKeyHash> g_cbuf_word_cache;
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thread_local std::unordered_map<HandleKey, u32, HandleKeyHash> g_handle_cache;
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thread_local std::unordered_map<const IR::Inst*, ConstBufferAddr> g_track_cache;
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static inline u32 ReadCbufCached(Environment& env, u32 index, u32 offset) {
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const CbufWordKey k{index, offset};
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if (auto it = g_cbuf_word_cache.find(k); it != g_cbuf_word_cache.end()) return it->second;
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const u32 v = env.ReadCbufValue(index, offset);
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g_cbuf_word_cache.emplace(k, v);
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return v;
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}
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static inline u32 GetTextureHandleCached(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 sec_idx = cbuf.has_secondary ? cbuf.secondary_index : cbuf.index;
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const u32 sec_off = cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset;
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const HandleKey hk{cbuf.index, cbuf.offset, cbuf.shift_left,
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sec_idx, sec_off, cbuf.secondary_shift_left, cbuf.has_secondary};
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if (auto it = g_handle_cache.find(hk); it != g_handle_cache.end()) return it->second;
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const u32 lhs = ReadCbufCached(env, cbuf.index, cbuf.offset) << cbuf.shift_left;
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const u32 rhs = ReadCbufCached(env, sec_idx, sec_off) << cbuf.secondary_shift_left;
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const u32 handle = lhs | rhs;
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g_handle_cache.emplace(hk, handle);
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return handle;
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}
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// Cached variants of existing helpers
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static inline TextureType ReadTextureTypeCached(Environment& env, const ConstBufferAddr& cbuf) {
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return env.ReadTextureType(GetTextureHandleCached(env, cbuf));
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}
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static inline TexturePixelFormat ReadTexturePixelFormatCached(Environment& env,
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const ConstBufferAddr& cbuf) {
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return env.ReadTexturePixelFormat(GetTextureHandleCached(env, cbuf));
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}
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static inline bool IsTexturePixelFormatIntegerCached(Environment& env,
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const ConstBufferAddr& cbuf) {
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return env.IsTexturePixelFormatInteger(GetTextureHandleCached(env, cbuf));
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}
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std::optional<ConstBufferAddr> Track(const IR::Value& value, Environment& env);
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static inline std::optional<ConstBufferAddr> TrackCached(const IR::Value& v, Environment& env) {
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if (const IR::Inst* key = v.InstRecursive()) {
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if (auto it = g_track_cache.find(key); it != g_track_cache.end()) return it->second;
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auto found = Track(v, env);
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if (found) g_track_cache.emplace(key, *found);
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return found;
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}
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return Track(v, env);
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}
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std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environment& env);
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@ -203,7 +292,7 @@ std::optional<u32> TryGetConstant(IR::Value& value, Environment& env) {
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return std::nullopt;
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}
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const auto offset_number = offset.U32();
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return env.ReadCbufValue(index_number, offset_number);
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return ReadCbufCached(env, index_number, offset_number);
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}
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std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environment& env) {
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@ -211,8 +300,8 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
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default:
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return std::nullopt;
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case IR::Opcode::BitwiseOr32: {
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std::optional lhs{Track(inst->Arg(0), env)};
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std::optional rhs{Track(inst->Arg(1), env)};
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std::optional lhs{TrackCached(inst->Arg(0), env)};
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std::optional rhs{TrackCached(inst->Arg(1), env)};
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if (!lhs || !rhs) {
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return std::nullopt;
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}
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@ -242,7 +331,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
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if (!shift.IsImmediate()) {
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return std::nullopt;
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}
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std::optional lhs{Track(inst->Arg(0), env)};
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std::optional lhs{TrackCached(inst->Arg(0), env)};
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if (lhs) {
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lhs->shift_left = shift.U32();
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}
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@ -271,7 +360,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
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return std::nullopt;
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} while (false);
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}
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std::optional lhs{Track(op1, env)};
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std::optional lhs{TrackCached(op1, env)};
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if (lhs) {
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lhs->shift_left = static_cast<u32>(std::countr_zero(op2.U32()));
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}
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@ -346,7 +435,7 @@ static ConstBufferAddr last_valid_addr = ConstBufferAddr{
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TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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ConstBufferAddr addr;
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if (IsBindless(inst)) {
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const std::optional<ConstBufferAddr> track_addr{Track(inst.Arg(0), env)};
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const std::optional<ConstBufferAddr> track_addr{TrackCached(inst.Arg(0), env)};
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if (!track_addr) {
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//throw NotImplementedException("Failed to track bindless texture constant buffer");
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@ -384,15 +473,15 @@ u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
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return lhs_raw | rhs_raw;
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}
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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[[maybe_unused]]TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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return env.ReadTextureType(GetTextureHandle(env, cbuf));
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}
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TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
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[[maybe_unused]]TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
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return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
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}
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bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf) {
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[[maybe_unused]]bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf) {
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return env.IsTexturePixelFormatInteger(GetTextureHandle(env, cbuf));
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}
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@ -543,6 +632,10 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
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} // Anonymous namespace
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
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// reset per-pass caches
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g_cbuf_word_cache.clear();
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g_handle_cache.clear();
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g_track_cache.clear();
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TextureInstVector to_replace;
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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@ -553,11 +646,9 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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}
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}
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// Sort instructions to visit textures by constant buffer index, then by offset
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std::ranges::sort(to_replace, [](const auto& lhs, const auto& rhs) {
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return lhs.cbuf.offset < rhs.cbuf.offset;
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});
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std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
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return lhs.cbuf.index < rhs.cbuf.index;
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std::ranges::sort(to_replace, [](const auto& a, const auto& b) {
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if (a.cbuf.index != b.cbuf.index) return a.cbuf.index < b.cbuf.index;
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return a.cbuf.offset < b.cbuf.offset;
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});
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Descriptors descriptors{
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program.info.texture_buffer_descriptors,
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@ -575,14 +666,14 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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bool is_multisample{false};
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switch (inst->GetOpcode()) {
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case IR::Opcode::ImageQueryDimensions:
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flags.type.Assign(ReadTextureType(env, cbuf));
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flags.type.Assign(ReadTextureTypeCached(env, cbuf));
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inst->SetFlags(flags);
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break;
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case IR::Opcode::ImageSampleImplicitLod:
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if (flags.type != TextureType::Color2D) {
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break;
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}
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if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
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if (ReadTextureTypeCached(env, cbuf) == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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break;
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@ -596,7 +687,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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if (flags.type != TextureType::Color1D) {
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break;
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}
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if (ReadTextureType(env, cbuf) == TextureType::Buffer) {
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if (ReadTextureTypeCached(env, cbuf) == TextureType::Buffer) {
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// Replace with the bound texture type only when it's a texture buffer
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// If the instruction is 1D and the bound type is 2D, don't change the code and let
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// the rasterizer robustness handle it
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@ -627,7 +718,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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}
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const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
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const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
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const bool is_integer{IsTexturePixelFormatInteger(env, cbuf)};
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const bool is_integer{IsTexturePixelFormatIntegerCached(env, cbuf)};
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(ImageBufferDescriptor{
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.format = flags.image_format,
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@ -691,16 +782,16 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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if (cbuf.count > 1) {
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const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
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IR::IREmitter ir{*texture_inst.block, insert_point};
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const IR::U32 shift{ir.Imm32(std::countr_zero(DESCRIPTOR_SIZE))};
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inst->SetArg(0, ir.UMin(ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift),
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ir.Imm32(DESCRIPTOR_SIZE - 1)));
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const IR::U32 shift{ir.Imm32(DESCRIPTOR_SIZE_SHIFT)};
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inst->SetArg(0, ir.UMin(ir.ShiftRightLogical(cbuf.dynamic_offset, shift),
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ir.Imm32(DESCRIPTOR_SIZE - 1)));
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} else {
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inst->SetArg(0, IR::Value{});
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}
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if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
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flags.type == TextureType::Buffer) {
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const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
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const auto pixel_format = ReadTexturePixelFormatCached(env, cbuf);
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if (IsPixelFormatSNorm(pixel_format)) {
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PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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}
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