forked from eden-emu/eden
		
	start of 3DS memory map
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					 5 changed files with 80 additions and 16 deletions
				
			
		|  | @ -22,10 +22,41 @@ | |||
|  * http://code.google.com/p/gekko-gc-emu/
 | ||||
|  */ | ||||
| 
 | ||||
| #include "common.h" | ||||
| #include "mem_arena.h" | ||||
| 
 | ||||
| #include "mem_map.h" | ||||
| #include "core.h" | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| namespace Memory { | ||||
| 
 | ||||
| 	 | ||||
| u8*	g_mem_base			= NULL;		///< The base pointer to the auto-mirrored arena.
 | ||||
| 
 | ||||
| MemArena g_mem_arena;				///< The MemArena class
 | ||||
| 
 | ||||
| u8* g_fcram				= NULL;		///< Main memory (FCRAM) pointer
 | ||||
| u8* g_vram				= NULL;		///< Video memory (VRAM) pointer
 | ||||
| 
 | ||||
| u8* g_physical_fcram	= NULL;		///< Main physical memory (FCRAM)
 | ||||
| u8* g_physical_vram		= NULL;		///< Video physical memory (VRAM)
 | ||||
| 
 | ||||
| // We don't declare the IO region in here since its handled by other means.
 | ||||
| static MemoryView g_mem_views[] = | ||||
| { | ||||
| 	{NULL,		NULL,				0x00000000, MEM_BOOTROM_SIZE,		0}, | ||||
| 	{NULL,		NULL,				0x00010000, MEM_BOOTROM_SIZE,		MV_MIRROR_PREVIOUS}, | ||||
| 	{NULL,      NULL,				0x17E00000, MEM_MPCORE_PRIV_SIZE,	0}, | ||||
| 	{&g_vram,   &g_physical_vram,	0x18000000, MEM_VRAM_SIZE,			0}, | ||||
| 	{NULL,      NULL,				0x1FF00000, MEM_DSP_SIZE,			0}, | ||||
| 	{NULL,      NULL,				0x1FF80000, MEM_AXI_WRAM_SIZE,		0}, | ||||
| 	{&g_ram,    &g_physical_fcram,	0x20000000, MEM_FCRAM_SIZE,			MV_IS_PRIMARY_RAM}, | ||||
| }; | ||||
| 
 | ||||
| static const int kNumMemViews = sizeof(g_mem_views) / sizeof(MemoryView);	///< Number of mem views
 | ||||
| 
 | ||||
| u8 Read8(const u32 addr) { | ||||
| 	return 0xDE; | ||||
| } | ||||
|  | @ -47,6 +78,27 @@ void Write16(const u32 addr, const u32 data) { | |||
| void Write32(const u32 addr, const u32 data) { | ||||
| } | ||||
| 
 | ||||
| void Init() { | ||||
| 	int flags = 0; | ||||
| 
 | ||||
| 	for (size_t i = 0; i < ARRAY_SIZE(g_mem_views); i++) { | ||||
| 		if (g_mem_views[i].flags & MV_IS_PRIMARY_RAM) | ||||
| 			g_mem_views[i].size = MEMORY_SIZE; | ||||
| 	} | ||||
| 	g_base = MemoryMap_Setup(g_mem_views, kNumMemViews, flags, &g_mem_arena); | ||||
| 
 | ||||
| 	INFO_LOG(MEMMAP, "Memory system initialized. RAM at %p (mirror at 0 @ %p)", g_fcram,  | ||||
| 		g_physical_fcram); | ||||
| } | ||||
| 
 | ||||
| void Shutdown() { | ||||
| 	u32 flags = 0; | ||||
| 	MemoryMap_Shutdown(g_mem_views, kNumMemViews, flags, &g_mem_arena); | ||||
| 	g_mem_arena.ReleaseSpace(); | ||||
| 	g_mem_base = NULL; | ||||
| 	INFO_LOG(MEMMAP, "Memory system shut down."); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -32,13 +32,34 @@ | |||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| #define MEM_BOOTROM_SIZE		0x00010000	///< Bootrom (super secret code/data @ 0x8000) size
 | ||||
| #define MEM_MPCORE_PRIV_SIZE	0x00002000	///< MPCore private memory region size
 | ||||
| #define MEM_VRAM_SIZE			0x00600000	///< VRAM size
 | ||||
| #define MEM_DSP_SIZE			0x00080000	///< DSP memory size
 | ||||
| #define MEM_AXI_WRAM_SIZE		0x00080000	///< AXI WRAM size
 | ||||
| #define MEM_FCRAM_SIZE			0x08000000	///< FCRAM size
 | ||||
| 
 | ||||
| #define MEMORY_SIZE				MEM_FCRAM_SIZE | ||||
| #define MEMORY_MASK				(MEM_FCRAM_SIZE - 1)	///< Main memory mask
 | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| namespace Memory { | ||||
| 
 | ||||
| extern u8* g_ram; | ||||
| extern u8* g_vram; | ||||
| // Base is a pointer to the base of the memory map. Yes, some MMU tricks
 | ||||
| // are used to set up a full GC or Wii memory map in process memory.  on
 | ||||
| // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
 | ||||
| // some things are mirrored too many times, but eh... it works.
 | ||||
| 
 | ||||
| extern u32 g_memory_size; | ||||
| extern u32 g_memory_mask; | ||||
| // In 64-bit, this might point to "high memory" (above the 32-bit limit),
 | ||||
| // so be sure to load it into a 64-bit register.
 | ||||
| extern u8 *g_base;  | ||||
| 
 | ||||
| // These are guaranteed to point to "low memory" addresses (sub-32-bit).
 | ||||
| // 64-bit: Pointers to low-mem (sub-0x10000000) mirror
 | ||||
| // 32-bit: Same as the corresponding physical/virtual pointers.
 | ||||
| extern u8* g_ram;			///< Main memory
 | ||||
| extern u8* g_vram;			///< Video memory (VRAM)
 | ||||
| 
 | ||||
| void Init(); | ||||
| void Shutdown(); | ||||
|  |  | |||
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