forked from eden-emu/eden
		
	Implement Precise 3D Swizzle
This commit is contained in:
		
							parent
							
								
									736db284d2
								
							
						
					
					
						commit
						4d959c6bdc
					
				
					 1 changed files with 71 additions and 3 deletions
				
			
		|  | @ -98,6 +98,74 @@ static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_ | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void Precise3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | ||||||
|  |                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, | ||||||
|  |                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, | ||||||
|  |                        const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, | ||||||
|  |                        const u32 out_bytes_per_pixel) { | ||||||
|  |     std::array<u8*, 2> data_ptrs; | ||||||
|  |     u32 z_adress = tile_offset; | ||||||
|  |     const u32 gob_size = 64 * 8 * 1; | ||||||
|  |     for (u32 z = z_start; z < z_end; z++) { | ||||||
|  |         u32 y_adress = z_adress; | ||||||
|  |         u32 pixel_base = layer_z * z + y_start * stride_x; | ||||||
|  |         for (u32 y = y_start; y < y_end; y++) { | ||||||
|  |             const auto& table = legacy_swizzle_table[y % 8]; | ||||||
|  |             for (u32 x = x_start; x < x_end; x++) { | ||||||
|  |                 const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % 64]}; | ||||||
|  |                 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; | ||||||
|  |                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||||
|  |                 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||||||
|  |                 std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | ||||||
|  |             } | ||||||
|  |             pixel_base += stride_x; | ||||||
|  |             if ((y + 1) % 8 == 0) | ||||||
|  |                 y_adress += gob_size; | ||||||
|  |         } | ||||||
|  |         z_adress += xy_block_size; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | ||||||
|  |                         u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||||||
|  |                         u32 block_height, u32 block_depth) { | ||||||
|  |     auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; | ||||||
|  | 
 | ||||||
|  |     const u32 stride_x = width * out_bytes_per_pixel; | ||||||
|  |     const u32 layer_z = height * stride_x; | ||||||
|  |     const u32 gob_x_bytes = 64; | ||||||
|  |     const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; | ||||||
|  |     const u32 gob_elements_y = 8; | ||||||
|  |     const u32 gob_elements_z = 1; | ||||||
|  |     const u32 block_x_elements = gob_elements_x; | ||||||
|  |     const u32 block_y_elements = gob_elements_y * block_height; | ||||||
|  |     const u32 block_z_elements = gob_elements_z * block_depth; | ||||||
|  |     const u32 blocks_on_x = div_ceil(width, block_x_elements); | ||||||
|  |     const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||||||
|  |     const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||||||
|  |     const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | ||||||
|  |     const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||||||
|  |     const u32 xy_block_size = gob_size * block_height; | ||||||
|  |     const u32 block_size = xy_block_size * block_depth; | ||||||
|  |     u32 tile_offset = 0; | ||||||
|  |     for (u32 zb = 0; zb < blocks_on_z; zb++) { | ||||||
|  |         const u32 z_start = zb * block_z_elements; | ||||||
|  |         const u32 z_end = std::min(depth, z_start + block_z_elements); | ||||||
|  |         for (u32 yb = 0; yb < blocks_on_y; yb++) { | ||||||
|  |             const u32 y_start = yb * block_y_elements; | ||||||
|  |             const u32 y_end = std::min(height, y_start + block_y_elements); | ||||||
|  |             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||||
|  |                 const u32 x_start = xb * block_x_elements; | ||||||
|  |                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||||
|  |                 Precise3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||||
|  |                                   z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, | ||||||
|  |                                   stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||||
|  |                 tile_offset += block_size; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | ||||||
|                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, |                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, | ||||||
|                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, |                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, | ||||||
|  | @ -148,7 +216,7 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | ||||||
|     const u32 blocks_on_y = div_ceil(height, block_y_elements); |     const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||||||
|     const u32 blocks_on_z = div_ceil(depth, block_z_elements); |     const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||||||
|     const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; |     const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | ||||||
|     const u32 gob_size = 64 * 8 * 1; |     const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||||||
|     const u32 xy_block_size = gob_size * block_height; |     const u32 xy_block_size = gob_size * block_height; | ||||||
|     const u32 block_size = xy_block_size * block_depth; |     const u32 block_size = xy_block_size * block_depth; | ||||||
|     u32 tile_offset = 0; |     u32 tile_offset = 0; | ||||||
|  | @ -176,8 +244,8 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_ | ||||||
|         Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, |         Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, | ||||||
|                            bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |                            bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); | ||||||
|     } else { |     } else { | ||||||
|         LegacySwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, |         Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, | ||||||
|                           unswizzled_data, unswizzle, block_height); |                            bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 FernandoS27
						FernandoS27