forked from eden-emu/eden
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
This commit is contained in:
parent
70812df905
commit
2f181b6a90
42 changed files with 219 additions and 206 deletions
|
@ -19,7 +19,7 @@ namespace VideoCommon {
|
|||
/// Implementation of GPU interface that runs the GPU synchronously
|
||||
class GPUSynch final : public Tegra::GPU {
|
||||
public:
|
||||
explicit GPUSynch(Core::System& system, bool use_nvdec);
|
||||
explicit GPUSynch(Core::System& system_, bool use_nvdec_);
|
||||
~GPUSynch() override;
|
||||
|
||||
void Start() override;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue