forked from eden-emu/eden
		
	Merge pull request #7647 from german77/toad
core/hid: Fix controller type validation
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						1b4fa1cba3
					
				
					 5 changed files with 23 additions and 17 deletions
				
			
		|  | @ -45,26 +45,26 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb | |||
|         // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
 | ||||
|         if (parameters.allow_pro_controller) { | ||||
|             controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); | ||||
|             controller->Connect(); | ||||
|             controller->Connect(true); | ||||
|         } else if (parameters.allow_dual_joycons) { | ||||
|             controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual); | ||||
|             controller->Connect(); | ||||
|             controller->Connect(true); | ||||
|         } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { | ||||
|             // Assign left joycons to even player indices and right joycons to odd player indices.
 | ||||
|             // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
 | ||||
|             // a right Joycon for Player 2 in 2 Player Assist mode.
 | ||||
|             if (index % 2 == 0) { | ||||
|                 controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft); | ||||
|                 controller->Connect(); | ||||
|                 controller->Connect(true); | ||||
|             } else { | ||||
|                 controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight); | ||||
|                 controller->Connect(); | ||||
|                 controller->Connect(true); | ||||
|             } | ||||
|         } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && | ||||
|                    !Settings::values.use_docked_mode.GetValue()) { | ||||
|             // We should *never* reach here under any normal circumstances.
 | ||||
|             controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld); | ||||
|             controller->Connect(); | ||||
|             controller->Connect(true); | ||||
|         } else { | ||||
|             UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!"); | ||||
|         } | ||||
|  |  | |||
|  | @ -886,8 +886,9 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| bool EmulatedController::IsControllerSupported() const { | ||||
|     switch (npad_type) { | ||||
| bool EmulatedController::IsControllerSupported(bool use_temporary_value) const { | ||||
|     const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type; | ||||
|     switch (type) { | ||||
|     case NpadStyleIndex::ProController: | ||||
|         return supported_style_tag.fullkey; | ||||
|     case NpadStyleIndex::Handheld: | ||||
|  | @ -915,9 +916,10 @@ bool EmulatedController::IsControllerSupported() const { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void EmulatedController::Connect() { | ||||
|     if (!IsControllerSupported()) { | ||||
|         LOG_ERROR(Service_HID, "Controller type {} is not supported", npad_type); | ||||
| void EmulatedController::Connect(bool use_temporary_value) { | ||||
|     if (!IsControllerSupported(use_temporary_value)) { | ||||
|         const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type; | ||||
|         LOG_ERROR(Service_HID, "Controller type {} is not supported", type); | ||||
|         return; | ||||
|     } | ||||
|     { | ||||
|  |  | |||
|  | @ -167,8 +167,11 @@ public: | |||
|      */ | ||||
|     void SetSupportedNpadStyleTag(NpadStyleTag supported_styles); | ||||
| 
 | ||||
|     /// Sets the connected status to true
 | ||||
|     void Connect(); | ||||
|     /**
 | ||||
|      * Sets the connected status to true | ||||
|      * @param use_temporary_value If true tmp_npad_type will be used | ||||
|      */ | ||||
|     void Connect(bool use_temporary_value = false); | ||||
| 
 | ||||
|     /// Sets the connected status to false
 | ||||
|     void Disconnect(); | ||||
|  | @ -319,9 +322,10 @@ private: | |||
| 
 | ||||
|     /**
 | ||||
|      * Checks the current controller type against the supported_style_tag | ||||
|      * @param use_temporary_value If true tmp_npad_type will be used | ||||
|      * @return true if the controller is supported | ||||
|      */ | ||||
|     bool IsControllerSupported() const; | ||||
|     bool IsControllerSupported(bool use_temporary_value = false) const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Updates the button status of the controller | ||||
|  |  | |||
|  | @ -33,7 +33,7 @@ void UpdateController(Core::HID::EmulatedController* controller, | |||
|     } | ||||
|     controller->SetNpadStyleIndex(controller_type); | ||||
|     if (connected) { | ||||
|         controller->Connect(); | ||||
|         controller->Connect(true); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -599,11 +599,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i | |||
|                     if (is_connected) { | ||||
|                         if (type == Core::HID::NpadStyleIndex::Handheld) { | ||||
|                             emulated_controller_p1->Disconnect(); | ||||
|                             emulated_controller_handheld->Connect(); | ||||
|                             emulated_controller_handheld->Connect(true); | ||||
|                             emulated_controller = emulated_controller_handheld; | ||||
|                         } else { | ||||
|                             emulated_controller_handheld->Disconnect(); | ||||
|                             emulated_controller_p1->Connect(); | ||||
|                             emulated_controller_p1->Connect(true); | ||||
|                             emulated_controller = emulated_controller_p1; | ||||
|                         } | ||||
|                     } | ||||
|  | @ -718,7 +718,7 @@ void ConfigureInputPlayer::LoadConfiguration() { | |||
| void ConfigureInputPlayer::ConnectPlayer(bool connected) { | ||||
|     ui->groupConnectedController->setChecked(connected); | ||||
|     if (connected) { | ||||
|         emulated_controller->Connect(); | ||||
|         emulated_controller->Connect(true); | ||||
|     } else { | ||||
|         emulated_controller->Disconnect(); | ||||
|     } | ||||
|  |  | |||
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