forked from eden-emu/eden
		
	Remove RealMotionDevice
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					 7 changed files with 41 additions and 35 deletions
				
			
		|  | @ -119,25 +119,7 @@ using ButtonDevice = InputDevice<bool>; | |||
| using AnalogDevice = InputDevice<std::tuple<float, float>>; | ||||
| 
 | ||||
| /**
 | ||||
|  * A motion device is an input device that returns a tuple of accelerometer state vector and | ||||
|  * gyroscope state vector. | ||||
|  * | ||||
|  * For both vectors: | ||||
|  *   x+ is the same direction as LEFT on D-pad. | ||||
|  *   y+ is normal to the touch screen, pointing outward. | ||||
|  *   z+ is the same direction as UP on D-pad. | ||||
|  * | ||||
|  * For accelerometer state vector | ||||
|  *   Units: g (gravitational acceleration) | ||||
|  * | ||||
|  * For gyroscope state vector: | ||||
|  *   Orientation is determined by right-hand rule. | ||||
|  *   Units: deg/sec | ||||
|  */ | ||||
| using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>; | ||||
| 
 | ||||
| /**
 | ||||
|  * A real motion device is an input device that returns a tuple of accelerometer state vector, | ||||
|  * A motion status is an object that returns a tuple of accelerometer state vector, | ||||
|  * gyroscope state vector, rotation state vector and orientation state matrix. | ||||
|  * | ||||
|  * For both vectors: | ||||
|  | @ -160,8 +142,13 @@ using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<fl | |||
|  *   y vector | ||||
|  *   z vector | ||||
|  */ | ||||
| using RealMotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>, | ||||
|                                                 Common::Vec3<float>, std::array<Common::Vec3f, 3>>>; | ||||
| using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>, | ||||
|                                 std::array<Common::Vec3f, 3>>; | ||||
| 
 | ||||
| /**
 | ||||
|  * A motion device is an input device that returns a motion status object | ||||
|  */ | ||||
| using MotionDevice = InputDevice<MotionStatus>; | ||||
| 
 | ||||
| /**
 | ||||
|  * A touch device is an input device that returns a tuple of two floats and a bool. The floats are | ||||
|  |  | |||
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