forked from eden-emu/eden
		
	
		
			
				
	
	
		
			206 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|     This is a simple example in C of using the rich presence API asynchronously.
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| */
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| 
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| #define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
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| 
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| #include <stdint.h>
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| #include <stdio.h>
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| #include <string.h>
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| #include <time.h>
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| 
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| #include "discord_rpc.h"
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| 
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| static const char* APPLICATION_ID = "345229890980937739";
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| static int FrustrationLevel = 0;
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| static int64_t StartTime;
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| static int SendPresence = 1;
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| 
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| static int prompt(char* line, size_t size)
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| {
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|     int res;
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|     char* nl;
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|     printf("\n> ");
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|     fflush(stdout);
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|     res = fgets(line, (int)size, stdin) ? 1 : 0;
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|     line[size - 1] = 0;
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|     nl = strchr(line, '\n');
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|     if (nl) {
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|         *nl = 0;
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|     }
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|     return res;
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| }
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| 
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| static void updateDiscordPresence()
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| {
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|     if (SendPresence) {
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|         char buffer[256];
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|         DiscordRichPresence discordPresence;
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|         memset(&discordPresence, 0, sizeof(discordPresence));
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|         discordPresence.state = "West of House";
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|         sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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|         discordPresence.details = buffer;
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|         discordPresence.startTimestamp = StartTime;
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|         discordPresence.endTimestamp = time(0) + 5 * 60;
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|         discordPresence.largeImageKey = "canary-large";
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|         discordPresence.smallImageKey = "ptb-small";
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|         discordPresence.partyId = "party1234";
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|         discordPresence.partySize = 1;
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|         discordPresence.partyMax = 6;
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|         discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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|         discordPresence.matchSecret = "xyzzy";
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|         discordPresence.joinSecret = "join";
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|         discordPresence.spectateSecret = "look";
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|         discordPresence.instance = 0;
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|         Discord_UpdatePresence(&discordPresence);
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|     }
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|     else {
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|         Discord_ClearPresence();
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|     }
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| }
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| 
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| static void handleDiscordReady(const DiscordUser* connectedUser)
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| {
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|     printf("\nDiscord: connected to user %s#%s - %s\n",
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|            connectedUser->username,
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|            connectedUser->discriminator,
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|            connectedUser->userId);
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| }
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| 
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| static void handleDiscordDisconnected(int errcode, const char* message)
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| {
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|     printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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| }
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| 
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| static void handleDiscordError(int errcode, const char* message)
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| {
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|     printf("\nDiscord: error (%d: %s)\n", errcode, message);
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| }
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| 
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| static void handleDiscordJoin(const char* secret)
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| {
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|     printf("\nDiscord: join (%s)\n", secret);
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| }
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| 
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| static void handleDiscordSpectate(const char* secret)
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| {
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|     printf("\nDiscord: spectate (%s)\n", secret);
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| }
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| 
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| static void handleDiscordJoinRequest(const DiscordUser* request)
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| {
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|     int response = -1;
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|     char yn[4];
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|     printf("\nDiscord: join request from %s#%s - %s\n",
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|            request->username,
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|            request->discriminator,
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|            request->userId);
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|     do {
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|         printf("Accept? (y/n)");
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|         if (!prompt(yn, sizeof(yn))) {
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|             break;
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|         }
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| 
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|         if (!yn[0]) {
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|             continue;
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|         }
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| 
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|         if (yn[0] == 'y') {
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|             response = DISCORD_REPLY_YES;
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|             break;
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|         }
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| 
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|         if (yn[0] == 'n') {
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|             response = DISCORD_REPLY_NO;
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|             break;
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|         }
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|     } while (1);
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|     if (response != -1) {
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|         Discord_Respond(request->userId, response);
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|     }
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| }
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| 
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| static void discordInit()
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| {
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|     DiscordEventHandlers handlers;
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|     memset(&handlers, 0, sizeof(handlers));
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|     handlers.ready = handleDiscordReady;
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|     handlers.disconnected = handleDiscordDisconnected;
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|     handlers.errored = handleDiscordError;
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|     handlers.joinGame = handleDiscordJoin;
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|     handlers.spectateGame = handleDiscordSpectate;
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|     handlers.joinRequest = handleDiscordJoinRequest;
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|     Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
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| }
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| 
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| static void gameLoop()
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| {
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|     char line[512];
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|     char* space;
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| 
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|     StartTime = time(0);
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| 
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|     printf("You are standing in an open field west of a white house.\n");
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|     while (prompt(line, sizeof(line))) {
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|         if (line[0]) {
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|             if (line[0] == 'q') {
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|                 break;
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|             }
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| 
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|             if (line[0] == 't') {
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|                 printf("Shutting off Discord.\n");
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|                 Discord_Shutdown();
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|                 continue;
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|             }
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| 
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|             if (line[0] == 'c') {
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|                 if (SendPresence) {
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|                     printf("Clearing presence information.\n");
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|                     SendPresence = 0;
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|                 }
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|                 else {
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|                     printf("Restoring presence information.\n");
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|                     SendPresence = 1;
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|                 }
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|                 updateDiscordPresence();
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|                 continue;
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|             }
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| 
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|             if (line[0] == 'y') {
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|                 printf("Reinit Discord.\n");
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|                 discordInit();
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|                 continue;
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|             }
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| 
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|             if (time(NULL) & 1) {
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|                 printf("I don't understand that.\n");
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|             }
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|             else {
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|                 space = strchr(line, ' ');
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|                 if (space) {
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|                     *space = 0;
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|                 }
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|                 printf("I don't know the word \"%s\".\n", line);
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|             }
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| 
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|             ++FrustrationLevel;
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| 
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|             updateDiscordPresence();
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|         }
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| 
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| #ifdef DISCORD_DISABLE_IO_THREAD
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|         Discord_UpdateConnection();
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| #endif
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|         Discord_RunCallbacks();
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|     }
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| }
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| 
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| int main(int argc, char* argv[])
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| {
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|     discordInit();
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| 
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|     gameLoop();
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| 
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|     Discord_Shutdown();
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|     return 0;
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| }
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