forked from eden-emu/eden
Signed-off-by: crueter <swurl@swurl.xyz> Reviewed-on: eden-emu/eden#168 Co-authored-by: crueter <swurl@swurl.xyz> Co-committed-by: crueter <swurl@swurl.xyz>
212 lines
8 KiB
C++
212 lines
8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "user_data_migration.h"
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#include <QMessageBox>
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#include <QPushButton>
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#include <QString>
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#include <QTranslator>
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#include "common/fs/path_util.h"
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#include "migration_dialog.h"
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// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
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#include <QApplication>
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#include <QButtonGroup>
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#include <QCheckBox>
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#include <QProgressDialog>
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#include <QRadioButton>
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#include <QThread>
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#include <filesystem>
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namespace fs = std::filesystem;
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UserDataMigrator::UserDataMigrator(QMainWindow *main_window)
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{
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// NOTE: Logging is not initialized yet, do not produce logs here.
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// Check migration if config directory does not exist
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// TODO: ProfileManager messes with us a bit here, and force-creates the /nand/system/save/8000000000000010/su/avators/profiles.dat
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// file. Find a way to reorder operations and have it create after this guy runs.
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if (!fs::is_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir))) {
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ShowMigrationPrompt(main_window);
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}
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}
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void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window)
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{
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namespace fs = std::filesystem;
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const QString migration_prompt_message = main_window->tr(
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"Would you like to migrate your data for use in Eden?\n"
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"Select the corresponding button to migrate data from that emulator.\n"
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"This may take a while.");
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bool any_found = false;
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MigrationDialog migration_prompt;
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migration_prompt.setWindowTitle(main_window->tr("Migration"));
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QCheckBox *clear_shaders = new QCheckBox(&migration_prompt);
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clear_shaders->setText(main_window->tr("Clear Shader Cache"));
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clear_shaders->setToolTip(main_window->tr(
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"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what "
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"you're doing."));
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clear_shaders->setChecked(true);
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QRadioButton *keep_old = new QRadioButton(&migration_prompt);
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keep_old->setText(main_window->tr("Keep Old Data"));
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keep_old->setToolTip(
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main_window->tr("Keeps the old data directory. This is recommended if you aren't\n"
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"space-constrained and want to keep separate data for the old emulator."));
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keep_old->setChecked(true);
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QRadioButton *clear_old = new QRadioButton(&migration_prompt);
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clear_old->setText(main_window->tr("Clear Old Data"));
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clear_old->setToolTip(main_window->tr("Deletes the old data directory.\nThis is recommended on "
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"devices with space constraints."));
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clear_old->setChecked(false);
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QRadioButton *link = new QRadioButton(&migration_prompt);
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link->setText(main_window->tr("Link Old Directory"));
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link->setToolTip(
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main_window->tr("Creates a filesystem link between the old directory and Eden directory.\n"
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"This is recommended if you want to share data between emulators.."));
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link->setChecked(false);
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// Link and Clear Old are mutually exclusive
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QButtonGroup *group = new QButtonGroup(&migration_prompt);
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group->addButton(keep_old);
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group->addButton(clear_old);
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group->addButton(link);
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migration_prompt.addBox(clear_shaders);
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migration_prompt.addBox(keep_old);
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migration_prompt.addBox(clear_old);
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migration_prompt.addBox(link);
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// Reflection would make this code 10x better
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// but for now... MACRO MADNESS!!!!
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QMap<QString, bool> found;
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QMap<QString, MigrationWorker::LegacyEmu> legacyMap;
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QMap<QString, QAbstractButton *> buttonMap;
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#define EMU_MAP(name) \
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const bool name##_found = fs::is_directory( \
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Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
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legacyMap[main_window->tr(#name)] = MigrationWorker::LegacyEmu::name; \
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found[main_window->tr(#name)] = name##_found; \
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if (name##_found) \
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any_found = true;
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EMU_MAP(Citron)
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EMU_MAP(Sudachi)
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EMU_MAP(Yuzu)
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EMU_MAP(Suyu)
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#undef EMU_MAP
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if (any_found) {
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QString promptText = main_window->tr(
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"Eden has detected user data for the following emulators:");
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QMapIterator iter(found);
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while (iter.hasNext()) {
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iter.next();
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if (!iter.value())
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continue;
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QAbstractButton *button = migration_prompt.addButton(iter.key());
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buttonMap[iter.key()] = button;
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promptText.append(main_window->tr("\n- %1").arg(iter.key()));
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}
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promptText.append(main_window->tr("\n\n"));
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migration_prompt.setText(promptText + migration_prompt_message);
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migration_prompt.addButton(main_window->tr("No"), true);
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migration_prompt.exec();
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MigrationWorker::MigrationStrategy strategy;
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if (link->isChecked()) {
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strategy = MigrationWorker::MigrationStrategy::Link;
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} else if (clear_old->isChecked()) {
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strategy = MigrationWorker::MigrationStrategy::Move;
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} else {
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strategy = MigrationWorker::MigrationStrategy::Copy;
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}
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QMapIterator buttonIter(buttonMap);
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while (buttonIter.hasNext()) {
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buttonIter.next();
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if (buttonIter.value() == migration_prompt.clickedButton()) {
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MigrateUserData(main_window,
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legacyMap[buttonIter.key()],
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clear_shaders->isChecked(),
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strategy);
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return;
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}
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}
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// If we're here, the user chose not to migrate
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ShowMigrationCancelledMessage(main_window);
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}
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else // no other data was found
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return;
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}
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void UserDataMigrator::ShowMigrationCancelledMessage(QMainWindow *main_window)
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{
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QMessageBox::information(main_window,
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main_window->tr("Migration"),
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main_window
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->tr("You can manually re-trigger this prompt by deleting the "
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"new config directory:\n"
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"%1")
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.arg(QString::fromStdString(Common::FS::GetEdenPathString(
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Common::FS::EdenPath::ConfigDir))),
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QMessageBox::Ok);
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}
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void UserDataMigrator::MigrateUserData(QMainWindow *main_window,
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const MigrationWorker::LegacyEmu selected_legacy_emu,
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const bool clear_shader_cache,
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const MigrationWorker::MigrationStrategy strategy)
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{
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// Create a dialog to let the user know it's migrating, some users noted confusion.
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QProgressDialog *progress = new QProgressDialog(main_window);
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progress->setWindowTitle(main_window->tr("Migrating"));
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progress->setLabelText(main_window->tr("Migrating, this may take a while..."));
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progress->setRange(0, 0);
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progress->setCancelButton(nullptr);
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progress->setWindowModality(Qt::WindowModality::ApplicationModal);
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QThread *thread = new QThread(main_window);
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MigrationWorker *worker = new MigrationWorker(selected_legacy_emu, clear_shader_cache, strategy);
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worker->moveToThread(thread);
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thread->connect(thread, &QThread::started, worker, &MigrationWorker::process);
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thread->connect(worker, &MigrationWorker::finished, progress, [=](const QString &success_text) {
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progress->close();
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QMessageBox::information(main_window,
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main_window->tr("Migration"),
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success_text,
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QMessageBox::Ok);
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thread->quit();
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});
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thread->connect(worker, &MigrationWorker::finished, worker, &QObject::deleteLater);
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thread->connect(thread, &QThread::finished, thread, &QObject::deleteLater);
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thread->start();
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progress->exec();
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}
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