bunnei
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fe02b9f968
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common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
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2019-11-03 22:22:41 -05:00 |
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Fernando Sahmkow
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e29f546bb7
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shader_decompiler: Improve Accuracy of Attribute Interpolation.
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2019-02-14 03:25:07 -04:00 |
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ReinUsesLisp
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f03f054819
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shader_header: Make local memory size getter constant
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2019-01-15 17:54:49 -03:00 |
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ReinUsesLisp
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52c844eeec
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gl_shader_decompiler: Implement clip distances
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2018-11-23 02:14:43 -03:00 |
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FernandoS27
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159bedd74f
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Implemented LD_L and ST_L
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2018-10-24 17:51:53 -04:00 |
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FernandoS27
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4877b9a03d
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Replace old FragmentHeader for the new Header
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2018-09-11 12:48:19 -04:00 |
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FernandoS27
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120a7f2706
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Implemented (Partialy) Shader Header
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2018-09-11 12:34:27 -04:00 |
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