Jake Merdich
38dfe42ad9
Support looping HLE audio ( #2422 )
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* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support
2017-01-29 23:52:25 -08:00
Lioncash
b0ebdfae34
Add all services to the Service namespace
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Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Ricardo de Almeida Gonzaga
07fdcf150d
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
de4fa45fb5
audio_core: Tweak audio latency
2016-09-07 15:27:32 +01:00
MerryMage
96febf8f85
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
2016-08-31 16:56:30 +01:00
MerryMage
559ca8ae8a
sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
2016-08-31 16:55:10 +01:00
MerryMage
ba0f27c797
DSP/HLE: Audio output
2016-05-19 07:25:26 +01:00
MerryMage
8a1bd3ee7a
DSP/HLE: Implement mixer processing
2016-05-19 07:24:39 +01:00
Maribel
be941f1ecf
AudioCore: Implement time stretcher ( #1737 )
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* AudioCore: Implement time stretcher
* fixup! AudioCore: Implement time stretcher
* fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
Lioncash
bb6bae806e
source: Fix missing logging arguments
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Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
Alexander Laties
17e9bc5392
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
bunnei
bc76985937
HLE: Fix recent DSP change for Visual Studio.
2016-05-07 00:54:31 -04:00
MerryMage
f0cc8dc9ed
DSP/HLE: Implement Source processing
2016-05-03 20:58:28 +01:00
MerryMage
aa47fc2406
Audio: Add sink selection to configuration files
2016-04-30 07:41:02 +01:00
bunnei
6b9d36abb1
Merge pull request #1726 from MerryMage/read-write-region
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AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
1e19d9c579
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 16:32:29 +01:00
MerryMage
89e1019dc8
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 11:22:40 +01:00
MerryMage
4827a1bff7
DSP_DSP: Updated interrupt implementation
2016-04-27 06:35:06 +01:00
MerryMage
60ad3dcbcb
DSP/Pipe: There are 8 pipes
2016-04-25 07:50:53 +01:00
MerryMage
66ae4cddb5
DSP: Implement audio filters (simple, biquad)
2016-03-28 15:51:00 +01:00
MerryMage
447d9a5677
DSP: Implement Pipe 2
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Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage
d2710b784a
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00