forked from eden-emu/eden
		
	shader/lea: Fix op_a and op_b usages
They were swapped.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -272,8 +272,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { | |||
|                              "Unhandled LEA Predicate"); | ||||
| 
 | ||||
|         Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c)); | ||||
|         Node mul_bc = Operation(OperationCode::IMul, std::move(op_b), std::move(shifted_c)); | ||||
|         Node value = Operation(OperationCode::IAdd, std::move(op_a), std::move(mul_bc)); | ||||
|         Node mul_bc = Operation(OperationCode::IMul, std::move(op_a), std::move(shifted_c)); | ||||
|         Node value = Operation(OperationCode::IAdd, std::move(op_b), std::move(mul_bc)); | ||||
|         SetRegister(bb, instr.gpr0, std::move(value)); | ||||
| 
 | ||||
|         break; | ||||
|  |  | |||
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