forked from eden-emu/eden
		
	shared_translation: Add UI widget translations
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					 1 changed files with 73 additions and 55 deletions
				
			
		|  | @ -11,6 +11,7 @@ | |||
| #include <QWidget> | ||||
| #include "common/settings.h" | ||||
| #include "yuzu/configuration/shared_translation.h" | ||||
| #include "yuzu/uisettings.h" | ||||
| 
 | ||||
| namespace ConfigurationShared { | ||||
| 
 | ||||
|  | @ -18,102 +19,105 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { | |||
|     std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>(); | ||||
|     const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); }; | ||||
| 
 | ||||
| #define INSERT(ID, NAME, TOOLTIP)                                                                  \ | ||||
|     translations->insert(std::pair{Settings::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}}) | ||||
| #define INSERT(SETTINGS, ID, NAME, TOOLTIP)                                                        \ | ||||
|     translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}}) | ||||
| 
 | ||||
|     // A setting can be ignored by giving it a blank name
 | ||||
| 
 | ||||
|     // Audio
 | ||||
|     INSERT(sink_id, "Output Engine:", ""); | ||||
|     INSERT(audio_output_device_id, "Output Device:", ""); | ||||
|     INSERT(audio_input_device_id, "Input Device:", ""); | ||||
|     INSERT(audio_muted, "Mute audio when in background", ""); | ||||
|     INSERT(volume, "Volume:", ""); | ||||
|     INSERT(Settings, sink_id, "Output Engine:", ""); | ||||
|     INSERT(Settings, audio_output_device_id, "Output Device:", ""); | ||||
|     INSERT(Settings, audio_input_device_id, "Input Device:", ""); | ||||
|     INSERT(Settings, audio_muted, "Mute audio when in background", ""); | ||||
|     INSERT(Settings, volume, "Volume:", ""); | ||||
| 
 | ||||
|     // Core
 | ||||
|     INSERT(use_multi_core, "Multicore CPU Emulation", ""); | ||||
|     INSERT(use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)", ""); | ||||
|     INSERT(Settings, use_multi_core, "Multicore CPU Emulation", ""); | ||||
|     INSERT(Settings, use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)", | ||||
|            ""); | ||||
| 
 | ||||
|     // Cpu
 | ||||
|     INSERT(cpu_accuracy, "Accuracy:", ""); | ||||
|     INSERT(cpu_accuracy_first_time, "", ""); | ||||
|     INSERT(Settings, cpu_accuracy, "Accuracy:", ""); | ||||
|     INSERT(Settings, cpu_accuracy_first_time, "", ""); | ||||
| 
 | ||||
|     // Cpu Debug
 | ||||
| 
 | ||||
|     // Cpu Unsafe
 | ||||
|     INSERT(cpuopt_unsafe_unfuse_fma, "Unfuse FMA (improve performance on CPUs without FMA)", ""); | ||||
|     INSERT(cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", ""); | ||||
|     INSERT(cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", ""); | ||||
|     INSERT(cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", ""); | ||||
|     INSERT(cpuopt_unsafe_fastmem_check, "Disable address space checks", ""); | ||||
|     INSERT(cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", ""); | ||||
|     INSERT(Settings, cpuopt_unsafe_unfuse_fma, | ||||
|            "Unfuse FMA (improve performance on CPUs without FMA)", ""); | ||||
|     INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", ""); | ||||
|     INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", | ||||
|            ""); | ||||
|     INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", ""); | ||||
|     INSERT(Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks", ""); | ||||
|     INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", ""); | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     INSERT(renderer_backend, "API:", ""); | ||||
|     INSERT(vulkan_device, "Device:", ""); | ||||
|     INSERT(shader_backend, "Shader Backend:", ""); | ||||
|     INSERT(resolution_setup, "Resolution:", ""); | ||||
|     INSERT(scaling_filter, "Window Adapting Filter:", ""); | ||||
|     INSERT(fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", ""); | ||||
|     INSERT(anti_aliasing, "Anti-Aliasing Method:", ""); | ||||
|     INSERT(fullscreen_mode, "Fullscreen Mode:", ""); | ||||
|     INSERT(aspect_ratio, "Aspect Ratio:", ""); | ||||
|     INSERT(use_disk_shader_cache, "Use disk pipeline cache", ""); | ||||
|     INSERT(use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", ""); | ||||
|     INSERT(nvdec_emulation, "NVDEC emulation:", ""); | ||||
|     INSERT(accelerate_astc, "ASTC Decoding Method:", ""); | ||||
|     INSERT(vsync_mode, "VSync Mode:", | ||||
|     INSERT(Settings, renderer_backend, "API:", ""); | ||||
|     INSERT(Settings, vulkan_device, "Device:", ""); | ||||
|     INSERT(Settings, shader_backend, "Shader Backend:", ""); | ||||
|     INSERT(Settings, resolution_setup, "Resolution:", ""); | ||||
|     INSERT(Settings, scaling_filter, "Window Adapting Filter:", ""); | ||||
|     INSERT(Settings, fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", ""); | ||||
|     INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", ""); | ||||
|     INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", ""); | ||||
|     INSERT(Settings, aspect_ratio, "Aspect Ratio:", ""); | ||||
|     INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", ""); | ||||
|     INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", ""); | ||||
|     INSERT(Settings, nvdec_emulation, "NVDEC emulation:", ""); | ||||
|     INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", ""); | ||||
|     INSERT(Settings, vsync_mode, "VSync Mode:", | ||||
|            "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " | ||||
|            "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " | ||||
|            "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop " | ||||
|            "frames.\nImmediate (no synchronization) just presents whatever is available and can " | ||||
|            "exhibit tearing."); | ||||
|     INSERT(bg_red, "", ""); | ||||
|     INSERT(bg_green, "", ""); | ||||
|     INSERT(bg_blue, "", ""); | ||||
|     INSERT(Settings, bg_red, "", ""); | ||||
|     INSERT(Settings, bg_green, "", ""); | ||||
|     INSERT(Settings, bg_blue, "", ""); | ||||
| 
 | ||||
|     // Renderer (Advanced Graphics)
 | ||||
|     INSERT(async_presentation, "Enable asynchronous presentation (Vulkan only)", ""); | ||||
|     INSERT(renderer_force_max_clock, "Force maximum clocks (Vulkan only)", | ||||
|     INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", ""); | ||||
|     INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)", | ||||
|            "Runs work in the background while waiting for graphics commands to keep the GPU from " | ||||
|            "lowering its clock speed."); | ||||
|     INSERT(max_anisotropy, "Anisotropic Filtering:", ""); | ||||
|     INSERT(gpu_accuracy, "Accuracy Level:", ""); | ||||
|     INSERT(use_asynchronous_shaders, "Use asynchronous shader building (Hack)", | ||||
|     INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", ""); | ||||
|     INSERT(Settings, gpu_accuracy, "Accuracy Level:", ""); | ||||
|     INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)", | ||||
|            "Enables asynchronous shader compilation, which may reduce shader stutter. This feature " | ||||
|            "is experimental."); | ||||
|     INSERT(use_fast_gpu_time, "Use Fast GPU Time (Hack)", | ||||
|     INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)", | ||||
|            "Enables Fast GPU Time. This option will force most games to run at their highest " | ||||
|            "native resolution."); | ||||
|     INSERT(use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache", | ||||
|     INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache", | ||||
|            "Enables GPU vendor-specific pipeline cache. This option can improve shader loading " | ||||
|            "time significantly in cases where the Vulkan driver does not store pipeline cache " | ||||
|            "files internally."); | ||||
|     INSERT(enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)", | ||||
|     INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)", | ||||
|            "Enable compute pipelines, required by some games.\nThis setting only exists for Intel " | ||||
|            "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled " | ||||
|            "on all other drivers."); | ||||
|     INSERT(use_reactive_flushing, "Enable Reactive Flushing", | ||||
|     INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing", | ||||
|            "Uses reactive flushing instead of predictive flushing, allowing more accurate memory " | ||||
|            "syncing."); | ||||
| 
 | ||||
|     // Renderer (Debug)
 | ||||
| 
 | ||||
|     // Renderer (General)
 | ||||
|     INSERT(use_speed_limit, "Limit Speed Percent", ""); | ||||
|     INSERT(speed_limit, "Limit Speed Percent", ""); | ||||
|     INSERT(Settings, use_speed_limit, "", ""); | ||||
|     INSERT(Settings, speed_limit, "Limit Speed Percent", ""); | ||||
| 
 | ||||
|     // System
 | ||||
|     INSERT(rng_seed_enabled, "RNG Seed", ""); | ||||
|     INSERT(rng_seed, "RNG Seed", ""); | ||||
|     INSERT(device_name, "Device Name", ""); | ||||
|     INSERT(custom_rtc_enabled, "Custom RTC", ""); | ||||
|     INSERT(custom_rtc, "Custom RTC", ""); | ||||
|     INSERT(language_index, "Language:", ""); | ||||
|     INSERT(region_index, "Region:", ""); | ||||
|     INSERT(time_zone_index, "Time Zone:", ""); | ||||
|     INSERT(sound_index, "Sound Output Mode:", ""); | ||||
|     INSERT(use_docked_mode, "", ""); | ||||
|     INSERT(Settings, rng_seed_enabled, "RNG Seed", ""); | ||||
|     INSERT(Settings, rng_seed, "RNG Seed", ""); | ||||
|     INSERT(Settings, device_name, "Device Name", ""); | ||||
|     INSERT(Settings, custom_rtc_enabled, "Custom RTC", ""); | ||||
|     INSERT(Settings, custom_rtc, "Custom RTC", ""); | ||||
|     INSERT(Settings, language_index, "Language:", ""); | ||||
|     INSERT(Settings, region_index, "Region:", ""); | ||||
|     INSERT(Settings, time_zone_index, "Time Zone:", ""); | ||||
|     INSERT(Settings, sound_index, "Sound Output Mode:", ""); | ||||
|     INSERT(Settings, use_docked_mode, "", ""); | ||||
| 
 | ||||
|     // Controls
 | ||||
| 
 | ||||
|  | @ -127,6 +131,20 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { | |||
| 
 | ||||
|     // Web Service
 | ||||
| 
 | ||||
|     // Ui
 | ||||
| 
 | ||||
|     // Ui General
 | ||||
|     INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", ""); | ||||
|     INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", ""); | ||||
|     INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", ""); | ||||
|     INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", ""); | ||||
| 
 | ||||
|     // Ui Debugging
 | ||||
| 
 | ||||
|     // Ui Multiplayer
 | ||||
| 
 | ||||
|     // Ui Games list
 | ||||
| 
 | ||||
| #undef INSERT | ||||
| 
 | ||||
|     return translations; | ||||
|  |  | |||
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