forked from eden-emu/eden
		
	shader_decode: Implement EXIT
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					 1 changed files with 32 additions and 1 deletions
				
			
		|  | @ -16,7 +16,38 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) { | |||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
| 
 | ||||
|     UNIMPLEMENTED(); | ||||
|     switch (opcode->get().GetId()) { | ||||
|     case OpCode::Id::EXIT: { | ||||
|         const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; | ||||
|         UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}", | ||||
|                              static_cast<u32>(cc)); | ||||
| 
 | ||||
|         switch (instr.flow.cond) { | ||||
|         case Tegra::Shader::FlowCondition::Always: | ||||
|             bb.push_back(Operation(OperationCode::Exit)); | ||||
|             if (instr.pred.pred_index == static_cast<u64>(Tegra::Shader::Pred::UnusedIndex)) { | ||||
|                 // If this is an unconditional exit then just end processing here,
 | ||||
|                 // otherwise we have to account for the possibility of the condition
 | ||||
|                 // not being met, so continue processing the next instruction.
 | ||||
|                 pc = MAX_PROGRAM_LENGTH - 1; | ||||
|             } | ||||
|             break; | ||||
| 
 | ||||
|         case Tegra::Shader::FlowCondition::Fcsm_Tr: | ||||
|             // TODO(bunnei): What is this used for? If we assume this conditon is not
 | ||||
|             // satisifed, dual vertex shaders in Farming Simulator make more sense
 | ||||
|             UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr"); | ||||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             UNIMPLEMENTED_MSG("Unhandled flow condition: {}", | ||||
|                               static_cast<u32>(instr.flow.cond.Value())); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName()); | ||||
|     } | ||||
| 
 | ||||
|     return pc; | ||||
| } | ||||
|  |  | |||
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