forked from eden-emu/eden
android: Input mapping
This commit is contained in:
parent
95ea8e9553
commit
a29782ce6a
83 changed files with 5707 additions and 990 deletions
|
@ -395,6 +395,10 @@ struct PlayerInput {
|
|||
u32 button_color_left;
|
||||
u32 button_color_right;
|
||||
std::string profile_name;
|
||||
|
||||
// This is meant to tell the Android frontend whether to use a device's built-in vibration
|
||||
// motor or a controller's vibrations.
|
||||
bool use_system_vibrator;
|
||||
};
|
||||
|
||||
struct TouchscreenInput {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue