forked from eden-emu/eden
		
	Merge pull request #4382 from FearlessTobi/port-udp-config
yuzu: Add motion and touch configuration from Citra
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						99ae6cfc68
					
				
					 23 changed files with 1964 additions and 13 deletions
				
			
		|  | @ -9,6 +9,8 @@ add_library(input_common STATIC | |||
|     motion_emu.h | ||||
|     settings.cpp | ||||
|     settings.h | ||||
|     touch_from_button.cpp | ||||
|     touch_from_button.h | ||||
|     gcadapter/gc_adapter.cpp | ||||
|     gcadapter/gc_adapter.h | ||||
|     gcadapter/gc_poller.cpp | ||||
|  |  | |||
|  | @ -11,6 +11,7 @@ | |||
| #include "input_common/keyboard.h" | ||||
| #include "input_common/main.h" | ||||
| #include "input_common/motion_emu.h" | ||||
| #include "input_common/touch_from_button.h" | ||||
| #include "input_common/udp/udp.h" | ||||
| #ifdef HAVE_SDL2 | ||||
| #include "input_common/sdl/sdl.h" | ||||
|  | @ -32,6 +33,8 @@ struct InputSubsystem::Impl { | |||
|                                                     std::make_shared<AnalogFromButton>()); | ||||
|         motion_emu = std::make_shared<MotionEmu>(); | ||||
|         Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu); | ||||
|         Input::RegisterFactory<Input::TouchDevice>("touch_from_button", | ||||
|                                                    std::make_shared<TouchFromButtonFactory>()); | ||||
| 
 | ||||
| #ifdef HAVE_SDL2 | ||||
|         sdl = SDL::Init(); | ||||
|  | @ -46,6 +49,7 @@ struct InputSubsystem::Impl { | |||
|         Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); | ||||
|         Input::UnregisterFactory<Input::MotionDevice>("motion_emu"); | ||||
|         motion_emu.reset(); | ||||
|         Input::UnregisterFactory<Input::TouchDevice>("touch_from_button"); | ||||
| #ifdef HAVE_SDL2 | ||||
|         sdl.reset(); | ||||
| #endif | ||||
|  | @ -171,6 +175,13 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const { | |||
|     return impl->gcbuttons.get(); | ||||
| } | ||||
| 
 | ||||
| void InputSubsystem::ReloadInputDevices() { | ||||
|     if (!impl->udp) { | ||||
|         return; | ||||
|     } | ||||
|     impl->udp->ReloadUDPClient(); | ||||
| } | ||||
| 
 | ||||
| std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers( | ||||
|     Polling::DeviceType type) const { | ||||
| #ifdef HAVE_SDL2 | ||||
|  |  | |||
|  | @ -115,6 +115,9 @@ public: | |||
|     /// Retrieves the underlying GameCube button handler.
 | ||||
|     [[nodiscard]] const GCButtonFactory* GetGCButtons() const; | ||||
| 
 | ||||
|     /// Reloads the input devices
 | ||||
|     void ReloadInputDevices(); | ||||
| 
 | ||||
|     /// Get all DevicePoller from all backends for a specific device type
 | ||||
|     [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers( | ||||
|         Polling::DeviceType type) const; | ||||
|  |  | |||
							
								
								
									
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								src/input_common/touch_from_button.cpp
									
										
									
									
									
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										50
									
								
								src/input_common/touch_from_button.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,50 @@ | |||
| // Copyright 2020 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| #include "core/settings.h" | ||||
| #include "input_common/touch_from_button.h" | ||||
| 
 | ||||
| namespace InputCommon { | ||||
| 
 | ||||
| class TouchFromButtonDevice final : public Input::TouchDevice { | ||||
| public: | ||||
|     TouchFromButtonDevice() { | ||||
|         for (const auto& config_entry : | ||||
|              Settings::values.touch_from_button_maps[Settings::values.touch_from_button_map_index] | ||||
|                  .buttons) { | ||||
|             const Common::ParamPackage package{config_entry}; | ||||
|             map.emplace_back( | ||||
|                 Input::CreateDevice<Input::ButtonDevice>(config_entry), | ||||
|                 std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)), | ||||
|                 std::clamp(package.Get("y", 0), 0, | ||||
|                            static_cast<int>(Layout::ScreenUndocked::Height))); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     std::tuple<float, float, bool> GetStatus() const override { | ||||
|         for (const auto& m : map) { | ||||
|             const bool state = std::get<0>(m)->GetStatus(); | ||||
|             if (state) { | ||||
|                 const float x = static_cast<float>(std::get<1>(m)) / | ||||
|                                 static_cast<int>(Layout::ScreenUndocked::Width); | ||||
|                 const float y = static_cast<float>(std::get<2>(m)) / | ||||
|                                 static_cast<int>(Layout::ScreenUndocked::Height); | ||||
|                 return {x, y, true}; | ||||
|             } | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     // A vector of the mapped button, its x and its y-coordinate
 | ||||
|     std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; | ||||
| }; | ||||
| 
 | ||||
| std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create( | ||||
|     const Common::ParamPackage& params) { | ||||
|     return std::make_unique<TouchFromButtonDevice>(); | ||||
| } | ||||
| 
 | ||||
| } // namespace InputCommon
 | ||||
							
								
								
									
										23
									
								
								src/input_common/touch_from_button.h
									
										
									
									
									
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								src/input_common/touch_from_button.h
									
										
									
									
									
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							|  | @ -0,0 +1,23 @@ | |||
| // Copyright 2020 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include "core/frontend/input.h" | ||||
| 
 | ||||
| namespace InputCommon { | ||||
| 
 | ||||
| /**
 | ||||
|  * A touch device factory that takes a list of button devices and combines them into a touch device. | ||||
|  */ | ||||
| class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> { | ||||
| public: | ||||
|     /**
 | ||||
|      * Creates a touch device from a list of button devices | ||||
|      */ | ||||
|     std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; | ||||
| }; | ||||
| 
 | ||||
| } // namespace InputCommon
 | ||||
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