data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression

This commit is contained in:
unknown 2019-02-07 18:28:06 +01:00
parent 6584dbafae
commit 96e14e0718
5 changed files with 75 additions and 39 deletions

View file

@ -0,0 +1,17 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
namespace Compression {
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
} // namespace Compression