forked from eden-emu/eden
Ran clang-format. Fixed Qt6 deprecations.
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a538126eb7
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219 changed files with 2635 additions and 2845 deletions
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@ -7,13 +7,13 @@
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#include <vector>
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#include <common/common_types.h>
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#include <network/network.h>
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#include <network/announce_multiplayer_session.h>
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#include <network/network.h>
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namespace Core {
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class System;
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class AnnounceMultiplayerSession;
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}
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class System;
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class AnnounceMultiplayerSession;
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} // namespace Core
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enum class NetPlayStatus : s32 {
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NO_ERROR,
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@ -63,13 +63,14 @@ public:
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void ClearChat();
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NetPlayStatus NetPlayCreateRoom(const std::string &ipaddress, int port,
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const std::string &username, const std::string &preferredGameName,
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const u64 &preferredGameId, const std::string &password,
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const std::string &room_name, int max_players, bool isPublic);
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NetPlayStatus NetPlayCreateRoom(const std::string& ipaddress, int port,
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const std::string& username,
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const std::string& preferredGameName,
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const u64& preferredGameId, const std::string& password,
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const std::string& room_name, int max_players, bool isPublic);
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NetPlayStatus NetPlayJoinRoom(const std::string &ipaddress, int port,
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const std::string &username, const std::string &password);
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NetPlayStatus NetPlayJoinRoom(const std::string& ipaddress, int port,
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const std::string& username, const std::string& password);
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std::vector<std::string> NetPlayRoomInfo();
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@ -79,11 +80,11 @@ public:
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bool NetPlayIsModerator();
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void NetPlaySendMessage(const std::string &msg);
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void NetPlaySendMessage(const std::string& msg);
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void NetPlayKickUser(const std::string &username);
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void NetPlayKickUser(const std::string& username);
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void NetPlayBanUser(const std::string &username);
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void NetPlayBanUser(const std::string& username);
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void NetPlayLeaveRoom();
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@ -91,12 +92,12 @@ public:
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std::vector<std::string> NetPlayGetBanList();
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void NetPlayUnbanUser(const std::string &username);
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void NetPlayUnbanUser(const std::string& username);
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std::vector<std::string> NetPlayGetPublicRooms();
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private:
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Core::System& system;
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static std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) ;
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static std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation);
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std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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};
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