forked from eden-emu/eden
		
	gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
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					 1 changed files with 0 additions and 4 deletions
				
			
		|  | @ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() { | ||||||
|         glDisablei(GL_SCISSOR_TEST, 0); |         glDisablei(GL_SCISSOR_TEST, 0); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // TODO(Rodrigo): Find out if blending affects clearing
 |  | ||||||
|     state_tracker.NotifyBlend0(); |  | ||||||
|     glDisablei(GL_BLEND, 0); |  | ||||||
| 
 |  | ||||||
|     UNIMPLEMENTED_IF(regs.clear_flags.viewport); |     UNIMPLEMENTED_IF(regs.clear_flags.viewport); | ||||||
| 
 | 
 | ||||||
|     ConfigureClearFramebuffer(use_color, use_depth, use_stencil); |     ConfigureClearFramebuffer(use_color, use_depth, use_stencil); | ||||||
|  |  | ||||||
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