forked from eden-emu/eden
		
	Merge pull request #2144 from lioncash/factor
service/vi: Convert Display and Layer structs into classes
This commit is contained in:
		
						commit
						57985fb16a
					
				
					 7 changed files with 209 additions and 67 deletions
				
			
		|  | @ -28,9 +28,13 @@ namespace Service::NVFlinger { | |||
| constexpr std::size_t SCREEN_REFRESH_RATE = 60; | ||||
| constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE); | ||||
| 
 | ||||
| NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) | ||||
|     : displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}}, | ||||
|       core_timing{core_timing} { | ||||
| NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} { | ||||
|     displays.emplace_back(0, "Default"); | ||||
|     displays.emplace_back(1, "External"); | ||||
|     displays.emplace_back(2, "Edid"); | ||||
|     displays.emplace_back(3, "Internal"); | ||||
|     displays.emplace_back(4, "Null"); | ||||
| 
 | ||||
|     // Schedule the screen composition events
 | ||||
|     composition_event = | ||||
|         core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) { | ||||
|  | @ -55,13 +59,14 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) { | |||
|     // TODO(Subv): Currently we only support the Default display.
 | ||||
|     ASSERT(name == "Default"); | ||||
| 
 | ||||
|     const auto itr = std::find_if(displays.begin(), displays.end(), | ||||
|                                   [&](const VI::Display& display) { return display.name == name; }); | ||||
|     const auto itr = | ||||
|         std::find_if(displays.begin(), displays.end(), | ||||
|                      [&](const VI::Display& display) { return display.GetName() == name; }); | ||||
|     if (itr == displays.end()) { | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     return itr->id; | ||||
|     return itr->GetID(); | ||||
| } | ||||
| 
 | ||||
| std::optional<u64> NVFlinger::CreateLayer(u64 display_id) { | ||||
|  | @ -71,13 +76,10 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) { | |||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     ASSERT_MSG(display->layers.empty(), "Only one layer is supported per display at the moment"); | ||||
| 
 | ||||
|     const u64 layer_id = next_layer_id++; | ||||
|     const u32 buffer_queue_id = next_buffer_queue_id++; | ||||
|     auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id); | ||||
|     display->layers.emplace_back(layer_id, buffer_queue); | ||||
|     buffer_queues.emplace_back(std::move(buffer_queue)); | ||||
|     buffer_queues.emplace_back(buffer_queue_id, layer_id); | ||||
|     display->CreateLayer(layer_id, buffer_queues.back()); | ||||
|     return layer_id; | ||||
| } | ||||
| 
 | ||||
|  | @ -88,7 +90,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co | |||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     return layer->buffer_queue->GetId(); | ||||
|     return layer->GetBufferQueue().GetId(); | ||||
| } | ||||
| 
 | ||||
| Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const { | ||||
|  | @ -98,12 +100,20 @@ Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_i | |||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     return display->vsync_event.readable; | ||||
|     return display->GetVSyncEvent(); | ||||
| } | ||||
| 
 | ||||
| std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const { | ||||
| BufferQueue& NVFlinger::FindBufferQueue(u32 id) { | ||||
|     const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(), | ||||
|                                   [&](const auto& queue) { return queue->GetId() == id; }); | ||||
|                                   [id](const auto& queue) { return queue.GetId() == id; }); | ||||
| 
 | ||||
|     ASSERT(itr != buffer_queues.end()); | ||||
|     return *itr; | ||||
| } | ||||
| 
 | ||||
| const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const { | ||||
|     const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(), | ||||
|                                   [id](const auto& queue) { return queue.GetId() == id; }); | ||||
| 
 | ||||
|     ASSERT(itr != buffer_queues.end()); | ||||
|     return *itr; | ||||
|  | @ -112,7 +122,7 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const { | |||
| VI::Display* NVFlinger::FindDisplay(u64 display_id) { | ||||
|     const auto itr = | ||||
|         std::find_if(displays.begin(), displays.end(), | ||||
|                      [&](const VI::Display& display) { return display.id == display_id; }); | ||||
|                      [&](const VI::Display& display) { return display.GetID() == display_id; }); | ||||
| 
 | ||||
|     if (itr == displays.end()) { | ||||
|         return nullptr; | ||||
|  | @ -124,7 +134,7 @@ VI::Display* NVFlinger::FindDisplay(u64 display_id) { | |||
| const VI::Display* NVFlinger::FindDisplay(u64 display_id) const { | ||||
|     const auto itr = | ||||
|         std::find_if(displays.begin(), displays.end(), | ||||
|                      [&](const VI::Display& display) { return display.id == display_id; }); | ||||
|                      [&](const VI::Display& display) { return display.GetID() == display_id; }); | ||||
| 
 | ||||
|     if (itr == displays.end()) { | ||||
|         return nullptr; | ||||
|  | @ -140,14 +150,7 @@ VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { | |||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     const auto itr = std::find_if(display->layers.begin(), display->layers.end(), | ||||
|                                   [&](const VI::Layer& layer) { return layer.id == layer_id; }); | ||||
| 
 | ||||
|     if (itr == display->layers.end()) { | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     return &*itr; | ||||
|     return display->FindLayer(layer_id); | ||||
| } | ||||
| 
 | ||||
| const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { | ||||
|  | @ -157,33 +160,24 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { | |||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     const auto itr = std::find_if(display->layers.begin(), display->layers.end(), | ||||
|                                   [&](const VI::Layer& layer) { return layer.id == layer_id; }); | ||||
| 
 | ||||
|     if (itr == display->layers.end()) { | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     return &*itr; | ||||
|     return display->FindLayer(layer_id); | ||||
| } | ||||
| 
 | ||||
| void NVFlinger::Compose() { | ||||
|     for (auto& display : displays) { | ||||
|         // Trigger vsync for this display at the end of drawing
 | ||||
|         SCOPE_EXIT({ display.vsync_event.writable->Signal(); }); | ||||
|         SCOPE_EXIT({ display.SignalVSyncEvent(); }); | ||||
| 
 | ||||
|         // Don't do anything for displays without layers.
 | ||||
|         if (display.layers.empty()) | ||||
|         if (!display.HasLayers()) | ||||
|             continue; | ||||
| 
 | ||||
|         // TODO(Subv): Support more than 1 layer.
 | ||||
|         ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported"); | ||||
| 
 | ||||
|         VI::Layer& layer = display.layers[0]; | ||||
|         auto& buffer_queue = layer.buffer_queue; | ||||
|         VI::Layer& layer = display.GetLayer(0); | ||||
|         auto& buffer_queue = layer.GetBufferQueue(); | ||||
| 
 | ||||
|         // Search for a queued buffer and acquire it
 | ||||
|         auto buffer = buffer_queue->AcquireBuffer(); | ||||
|         auto buffer = buffer_queue.AcquireBuffer(); | ||||
| 
 | ||||
|         MicroProfileFlip(); | ||||
| 
 | ||||
|  | @ -208,7 +202,7 @@ void NVFlinger::Compose() { | |||
|                      igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, | ||||
|                      buffer->get().transform, buffer->get().crop_rect); | ||||
| 
 | ||||
|         buffer_queue->ReleaseBuffer(buffer->get().slot); | ||||
|         buffer_queue.ReleaseBuffer(buffer->get().slot); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -28,8 +28,8 @@ class Module; | |||
| } // namespace Service::Nvidia
 | ||||
| 
 | ||||
| namespace Service::VI { | ||||
| struct Display; | ||||
| struct Layer; | ||||
| class Display; | ||||
| class Layer; | ||||
| } // namespace Service::VI
 | ||||
| 
 | ||||
| namespace Service::NVFlinger { | ||||
|  | @ -65,7 +65,10 @@ public: | |||
|     Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const; | ||||
| 
 | ||||
|     /// Obtains a buffer queue identified by the ID.
 | ||||
|     std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const; | ||||
|     BufferQueue& FindBufferQueue(u32 id); | ||||
| 
 | ||||
|     /// Obtains a buffer queue identified by the ID.
 | ||||
|     const BufferQueue& FindBufferQueue(u32 id) const; | ||||
| 
 | ||||
|     /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
 | ||||
|     /// finished.
 | ||||
|  | @ -87,7 +90,7 @@ private: | |||
|     std::shared_ptr<Nvidia::Module> nvdrv; | ||||
| 
 | ||||
|     std::vector<VI::Display> displays; | ||||
|     std::vector<std::shared_ptr<BufferQueue>> buffer_queues; | ||||
|     std::vector<BufferQueue> buffer_queues; | ||||
| 
 | ||||
|     /// Id to use for the next layer that is created, this counter is shared among all displays.
 | ||||
|     u64 next_layer_id = 1; | ||||
|  |  | |||
|  | @ -2,8 +2,12 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <utility> | ||||
| 
 | ||||
| #include <fmt/format.h> | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/readable_event.h" | ||||
| #include "core/hle/service/vi/display/vi_display.h" | ||||
|  | @ -19,4 +23,49 @@ Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} { | |||
| 
 | ||||
| Display::~Display() = default; | ||||
| 
 | ||||
| Layer& Display::GetLayer(std::size_t index) { | ||||
|     return layers.at(index); | ||||
| } | ||||
| 
 | ||||
| const Layer& Display::GetLayer(std::size_t index) const { | ||||
|     return layers.at(index); | ||||
| } | ||||
| 
 | ||||
| Kernel::SharedPtr<Kernel::ReadableEvent> Display::GetVSyncEvent() const { | ||||
|     return vsync_event.readable; | ||||
| } | ||||
| 
 | ||||
| void Display::SignalVSyncEvent() { | ||||
|     vsync_event.writable->Signal(); | ||||
| } | ||||
| 
 | ||||
| void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) { | ||||
|     // TODO(Subv): Support more than 1 layer.
 | ||||
|     ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment"); | ||||
| 
 | ||||
|     layers.emplace_back(id, buffer_queue); | ||||
| } | ||||
| 
 | ||||
| Layer* Display::FindLayer(u64 id) { | ||||
|     const auto itr = std::find_if(layers.begin(), layers.end(), | ||||
|                                   [id](const VI::Layer& layer) { return layer.GetID() == id; }); | ||||
| 
 | ||||
|     if (itr == layers.end()) { | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     return &*itr; | ||||
| } | ||||
| 
 | ||||
| const Layer* Display::FindLayer(u64 id) const { | ||||
|     const auto itr = std::find_if(layers.begin(), layers.end(), | ||||
|                                   [id](const VI::Layer& layer) { return layer.GetID() == id; }); | ||||
| 
 | ||||
|     if (itr == layers.end()) { | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     return &*itr; | ||||
| } | ||||
| 
 | ||||
| } // namespace Service::VI
 | ||||
|  |  | |||
|  | @ -10,14 +10,84 @@ | |||
| #include "common/common_types.h" | ||||
| #include "core/hle/kernel/writable_event.h" | ||||
| 
 | ||||
| namespace Service::NVFlinger { | ||||
| class BufferQueue; | ||||
| } | ||||
| 
 | ||||
| namespace Service::VI { | ||||
| 
 | ||||
| struct Layer; | ||||
| class Layer; | ||||
| 
 | ||||
| struct Display { | ||||
| /// Represents a single display type
 | ||||
| class Display { | ||||
| public: | ||||
|     /// Constructs a display with a given unique ID and name.
 | ||||
|     ///
 | ||||
|     /// @param id   The unique ID for this display.
 | ||||
|     /// @param name The name for this display.
 | ||||
|     ///
 | ||||
|     Display(u64 id, std::string name); | ||||
|     ~Display(); | ||||
| 
 | ||||
|     Display(const Display&) = delete; | ||||
|     Display& operator=(const Display&) = delete; | ||||
| 
 | ||||
|     Display(Display&&) = default; | ||||
|     Display& operator=(Display&&) = default; | ||||
| 
 | ||||
|     /// Gets the unique ID assigned to this display.
 | ||||
|     u64 GetID() const { | ||||
|         return id; | ||||
|     } | ||||
| 
 | ||||
|     /// Gets the name of this display
 | ||||
|     const std::string& GetName() const { | ||||
|         return name; | ||||
|     } | ||||
| 
 | ||||
|     /// Whether or not this display has any layers added to it.
 | ||||
|     bool HasLayers() const { | ||||
|         return !layers.empty(); | ||||
|     } | ||||
| 
 | ||||
|     /// Gets a layer for this display based off an index.
 | ||||
|     Layer& GetLayer(std::size_t index); | ||||
| 
 | ||||
|     /// Gets a layer for this display based off an index.
 | ||||
|     const Layer& GetLayer(std::size_t index) const; | ||||
| 
 | ||||
|     /// Gets the readable vsync event.
 | ||||
|     Kernel::SharedPtr<Kernel::ReadableEvent> GetVSyncEvent() const; | ||||
| 
 | ||||
|     /// Signals the internal vsync event.
 | ||||
|     void SignalVSyncEvent(); | ||||
| 
 | ||||
|     /// Creates and adds a layer to this display with the given ID.
 | ||||
|     ///
 | ||||
|     /// @param id           The ID to assign to the created layer.
 | ||||
|     /// @param buffer_queue The buffer queue for the layer instance to use.
 | ||||
|     ///
 | ||||
|     void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue); | ||||
| 
 | ||||
|     /// Attempts to find a layer with the given ID.
 | ||||
|     ///
 | ||||
|     /// @param id The layer ID.
 | ||||
|     ///
 | ||||
|     /// @returns If found, the Layer instance with the given ID.
 | ||||
|     ///          If not found, then nullptr is returned.
 | ||||
|     ///
 | ||||
|     Layer* FindLayer(u64 id); | ||||
| 
 | ||||
|     /// Attempts to find a layer with the given ID.
 | ||||
|     ///
 | ||||
|     /// @param id The layer ID.
 | ||||
|     ///
 | ||||
|     /// @returns If found, the Layer instance with the given ID.
 | ||||
|     ///          If not found, then nullptr is returned.
 | ||||
|     ///
 | ||||
|     const Layer* FindLayer(u64 id) const; | ||||
| 
 | ||||
| private: | ||||
|     u64 id; | ||||
|     std::string name; | ||||
| 
 | ||||
|  |  | |||
|  | @ -6,8 +6,7 @@ | |||
| 
 | ||||
| namespace Service::VI { | ||||
| 
 | ||||
| Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue) | ||||
|     : id{id}, buffer_queue{std::move(queue)} {} | ||||
| Layer::Layer(u64 id, NVFlinger::BufferQueue& queue) : id{id}, buffer_queue{queue} {} | ||||
| 
 | ||||
| Layer::~Layer() = default; | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,8 +4,6 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Service::NVFlinger { | ||||
|  | @ -14,12 +12,41 @@ class BufferQueue; | |||
| 
 | ||||
| namespace Service::VI { | ||||
| 
 | ||||
| struct Layer { | ||||
|     Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue); | ||||
| /// Represents a single display layer.
 | ||||
| class Layer { | ||||
| public: | ||||
|     /// Constructs a layer with a given ID and buffer queue.
 | ||||
|     ///
 | ||||
|     /// @param id    The ID to assign to this layer.
 | ||||
|     /// @param queue The buffer queue for this layer to use.
 | ||||
|     ///
 | ||||
|     Layer(u64 id, NVFlinger::BufferQueue& queue); | ||||
|     ~Layer(); | ||||
| 
 | ||||
|     Layer(const Layer&) = delete; | ||||
|     Layer& operator=(const Layer&) = delete; | ||||
| 
 | ||||
|     Layer(Layer&&) = default; | ||||
|     Layer& operator=(Layer&&) = delete; | ||||
| 
 | ||||
|     /// Gets the ID for this layer.
 | ||||
|     u64 GetID() const { | ||||
|         return id; | ||||
|     } | ||||
| 
 | ||||
|     /// Gets a reference to the buffer queue this layer is using.
 | ||||
|     NVFlinger::BufferQueue& GetBufferQueue() { | ||||
|         return buffer_queue; | ||||
|     } | ||||
| 
 | ||||
|     /// Gets a const reference to the buffer queue this layer is using.
 | ||||
|     const NVFlinger::BufferQueue& GetBufferQueue() const { | ||||
|         return buffer_queue; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     u64 id; | ||||
|     std::shared_ptr<NVFlinger::BufferQueue> buffer_queue; | ||||
|     NVFlinger::BufferQueue& buffer_queue; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Service::VI
 | ||||
|  |  | |||
|  | @ -525,7 +525,7 @@ private: | |||
|         LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id, | ||||
|                   static_cast<u32>(transaction), flags); | ||||
| 
 | ||||
|         auto buffer_queue = nv_flinger->FindBufferQueue(id); | ||||
|         auto& buffer_queue = nv_flinger->FindBufferQueue(id); | ||||
| 
 | ||||
|         if (transaction == TransactionId::Connect) { | ||||
|             IGBPConnectRequestParcel request{ctx.ReadBuffer()}; | ||||
|  | @ -538,7 +538,7 @@ private: | |||
|         } else if (transaction == TransactionId::SetPreallocatedBuffer) { | ||||
|             IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()}; | ||||
| 
 | ||||
|             buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer); | ||||
|             buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer); | ||||
| 
 | ||||
|             IGBPSetPreallocatedBufferResponseParcel response{}; | ||||
|             ctx.WriteBuffer(response.Serialize()); | ||||
|  | @ -546,7 +546,7 @@ private: | |||
|             IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()}; | ||||
|             const u32 width{request.data.width}; | ||||
|             const u32 height{request.data.height}; | ||||
|             std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height); | ||||
|             std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height); | ||||
| 
 | ||||
|             if (slot) { | ||||
|                 // Buffer is available
 | ||||
|  | @ -559,8 +559,8 @@ private: | |||
|                     [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx, | ||||
|                         Kernel::ThreadWakeupReason reason) { | ||||
|                         // Repeat TransactParcel DequeueBuffer when a buffer is available
 | ||||
|                         auto buffer_queue = nv_flinger->FindBufferQueue(id); | ||||
|                         std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height); | ||||
|                         auto& buffer_queue = nv_flinger->FindBufferQueue(id); | ||||
|                         std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height); | ||||
|                         ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer."); | ||||
| 
 | ||||
|                         IGBPDequeueBufferResponseParcel response{*slot}; | ||||
|  | @ -568,28 +568,28 @@ private: | |||
|                         IPC::ResponseBuilder rb{ctx, 2}; | ||||
|                         rb.Push(RESULT_SUCCESS); | ||||
|                     }, | ||||
|                     buffer_queue->GetWritableBufferWaitEvent()); | ||||
|                     buffer_queue.GetWritableBufferWaitEvent()); | ||||
|             } | ||||
|         } else if (transaction == TransactionId::RequestBuffer) { | ||||
|             IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()}; | ||||
| 
 | ||||
|             auto& buffer = buffer_queue->RequestBuffer(request.slot); | ||||
|             auto& buffer = buffer_queue.RequestBuffer(request.slot); | ||||
| 
 | ||||
|             IGBPRequestBufferResponseParcel response{buffer}; | ||||
|             ctx.WriteBuffer(response.Serialize()); | ||||
|         } else if (transaction == TransactionId::QueueBuffer) { | ||||
|             IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()}; | ||||
| 
 | ||||
|             buffer_queue->QueueBuffer(request.data.slot, request.data.transform, | ||||
|                                       request.data.GetCropRect()); | ||||
|             buffer_queue.QueueBuffer(request.data.slot, request.data.transform, | ||||
|                                      request.data.GetCropRect()); | ||||
| 
 | ||||
|             IGBPQueueBufferResponseParcel response{1280, 720}; | ||||
|             ctx.WriteBuffer(response.Serialize()); | ||||
|         } else if (transaction == TransactionId::Query) { | ||||
|             IGBPQueryRequestParcel request{ctx.ReadBuffer()}; | ||||
| 
 | ||||
|             u32 value = | ||||
|                 buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type)); | ||||
|             const u32 value = | ||||
|                 buffer_queue.Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type)); | ||||
| 
 | ||||
|             IGBPQueryResponseParcel response{value}; | ||||
|             ctx.WriteBuffer(response.Serialize()); | ||||
|  | @ -629,12 +629,12 @@ private: | |||
| 
 | ||||
|         LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown); | ||||
| 
 | ||||
|         const auto buffer_queue = nv_flinger->FindBufferQueue(id); | ||||
|         const auto& buffer_queue = nv_flinger->FindBufferQueue(id); | ||||
| 
 | ||||
|         // TODO(Subv): Find out what this actually is.
 | ||||
|         IPC::ResponseBuilder rb{ctx, 2, 1}; | ||||
|         rb.Push(RESULT_SUCCESS); | ||||
|         rb.PushCopyObjects(buffer_queue->GetBufferWaitEvent()); | ||||
|         rb.PushCopyObjects(buffer_queue.GetBufferWaitEvent()); | ||||
|     } | ||||
| 
 | ||||
|     std::shared_ptr<NVFlinger::NVFlinger> nv_flinger; | ||||
|  |  | |||
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