forked from eden-emu/eden
		
	Merge pull request #546 from Subv/flush_ubo_buffer
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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					 1 changed files with 3 additions and 0 deletions
				
			
		|  | @ -218,6 +218,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { | ||||||
|         ubo.SetFromRegs(gpu.state.shader_stages[stage]); |         ubo.SetFromRegs(gpu.state.shader_stages[stage]); | ||||||
|         std::memcpy(buffer_ptr, &ubo, sizeof(ubo)); |         std::memcpy(buffer_ptr, &ubo, sizeof(ubo)); | ||||||
| 
 | 
 | ||||||
|  |         // Flush the buffer so that the GPU can see the data we just wrote.
 | ||||||
|  |         glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo)); | ||||||
|  | 
 | ||||||
|         // Upload uniform data as one UBO per stage
 |         // Upload uniform data as one UBO per stage
 | ||||||
|         const GLintptr ubo_offset = buffer_offset; |         const GLintptr ubo_offset = buffer_offset; | ||||||
|         copy_buffer(uniform_buffers[stage].handle, ubo_offset, |         copy_buffer(uniform_buffers[stage].handle, ubo_offset, | ||||||
|  |  | ||||||
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