forked from eden-emu/eden
		
	video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
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		|  | @ -13,8 +13,6 @@ namespace VideoCore { | ||||||
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 | ||||||
| class RendererBase; | class RendererBase; | ||||||
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 | ||||||
| enum class Renderer { Software, OpenGL }; |  | ||||||
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 |  | ||||||
| // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
 | // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
 | ||||||
| // qt ui)
 | // qt ui)
 | ||||||
| extern std::atomic<bool> g_toggle_framelimit_enabled; | extern std::atomic<bool> g_toggle_framelimit_enabled; | ||||||
|  |  | ||||||
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