forked from eden-emu/eden
		
	Merge pull request #1232 from lioncash/copy
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -441,7 +441,7 @@ public: | ||||||
|         declarations.AddNewLine(); |         declarations.AddNewLine(); | ||||||
| 
 | 
 | ||||||
|         // Append the sampler2D array for the used textures.
 |         // Append the sampler2D array for the used textures.
 | ||||||
|         size_t num_samplers = GetSamplers().size(); |         const size_t num_samplers = used_samplers.size(); | ||||||
|         if (num_samplers > 0) { |         if (num_samplers > 0) { | ||||||
|             declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' + |             declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' + | ||||||
|                                  std::to_string(num_samplers) + "];"); |                                  std::to_string(num_samplers) + "];"); | ||||||
|  |  | ||||||
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