eden/src/yuzu/user_data_migration.cpp

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// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "user_data_migration.h"
#include <QMessageBox>
#include <QPushButton>
#include <QString>
#include <QTranslator>
#include "common/fs/path_util.h"
#include "migration_dialog.h"
// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
#include <QButtonGroup>
#include <QCheckBox>
#include <QRadioButton>
#include <filesystem>
namespace fs = std::filesystem;
UserDataMigrator::UserDataMigrator(
QMainWindow *main_window)
{
// NOTE: Logging is not initialized yet, do not produce logs here.
// Check migration if config directory does not exist
// TODO: ProfileManager messes with us a bit here, and force-creates the /nand/system/save/8000000000000010/su/avators/profiles.dat
// file. Find a way to reorder operations and have it create after this guy runs.
if (!fs::is_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir))) {
ShowMigrationPrompt(main_window);
}
}
void UserDataMigrator::ShowMigrationPrompt(
QMainWindow *main_window)
{
namespace fs = std::filesystem;
const QString migration_prompt_message = main_window->tr(
"Would you like to migrate your data for use in Eden?\n"
"Select the corresponding button to migrate data from that emulator.\n"
"This may take a while.");
bool any_found = false;
MigrationDialog migration_prompt;
migration_prompt.setWindowTitle(main_window->tr("Migration"));
QCheckBox *clear_shaders = new QCheckBox(&migration_prompt);
clear_shaders->setText(main_window->tr("Clear Shader Cache"));
clear_shaders->setToolTip(main_window->tr(
"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what "
"you're doing."));
clear_shaders->setChecked(true);
QRadioButton *keep_old = new QRadioButton(&migration_prompt);
keep_old->setText(main_window->tr("Keep Old Data"));
keep_old->setToolTip(
main_window->tr("Keeps the old data directory. This is recommended if you aren't\n"
"space-constrained and want to keep separate data for the old emulator."));
keep_old->setChecked(true);
QRadioButton *clear_old = new QRadioButton(&migration_prompt);
clear_old->setText(main_window->tr("Clear Old Data"));
clear_old->setToolTip(main_window->tr("Deletes the old data directory.\nThis is recommended on "
"devices with space constraints."));
clear_old->setChecked(false);
QRadioButton *link = new QRadioButton(&migration_prompt);
link->setText(main_window->tr("Link Old Directory"));
link->setToolTip(
main_window->tr("Creates a filesystem link between the old directory and Eden directory.\n"
"This is recommended if you want to share data between emulators.."));
link->setChecked(false);
// Link and Clear Old are mutually exclusive
QButtonGroup *group = new QButtonGroup(&migration_prompt);
group->addButton(keep_old);
group->addButton(clear_old);
group->addButton(link);
migration_prompt.addBox(clear_shaders);
migration_prompt.addBox(keep_old);
migration_prompt.addBox(clear_old);
migration_prompt.addBox(link);
// Reflection would make this code 10x better
// but for now... MACRO MADNESS!!!!
QMap<QString, bool> found;
QMap<QString, LegacyEmu> legacyMap;
QMap<QString, QAbstractButton *> buttonMap;
#define EMU_MAP(name) \
const bool name##_found = fs::is_directory( \
Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
found[main_window->tr(#name)] = name##_found; \
if (name##_found) \
any_found = true;
EMU_MAP(Citron)
EMU_MAP(Sudachi)
EMU_MAP(Yuzu)
EMU_MAP(Suyu)
#undef EMU_MAP
if (any_found) {
QString promptText = main_window->tr(
"Eden has detected user data for the following emulators:");
QMapIterator iter(found);
while (iter.hasNext()) {
iter.next();
if (!iter.value())
continue;
buttonMap[iter.key()] = migration_prompt.addButton(iter.key());
promptText.append(main_window->tr("\n- %1").arg(iter.key()));
}
promptText.append(main_window->tr("\n\n"));
migration_prompt.setText(promptText + migration_prompt_message);
migration_prompt.addButton(main_window->tr("No"), true);
migration_prompt.exec();
MigrationStrategy strategy;
if (link->isChecked()) {
strategy = MigrationStrategy::Link;
} else if (clear_old->isChecked()) {
strategy = MigrationStrategy::Move;
} else {
strategy = MigrationStrategy::Copy;
}
QMapIterator buttonIter(buttonMap);
while (buttonIter.hasNext()) {
buttonIter.next();
if (buttonIter.value() == migration_prompt.clickedButton()) {
MigrateUserData(main_window,
legacyMap[buttonIter.key()],
clear_shaders->isChecked(),
strategy);
return;
}
}
// If we're here, the user chose not to migrate
ShowMigrationCancelledMessage(main_window);
}
else // no other data was found
return;
}
void UserDataMigrator::ShowMigrationCancelledMessage(
QMainWindow *main_window)
{
QMessageBox::information(main_window,
main_window->tr("Migration"),
main_window
->tr("You can manually re-trigger this prompt by deleting the "
"new config directory:\n"
"%1")
.arg(QString::fromStdString(Common::FS::GetEdenPathString(
Common::FS::EdenPath::ConfigDir))),
QMessageBox::Ok);
}
void UserDataMigrator::MigrateUserData(
QMainWindow *main_window,
const LegacyEmu selected_legacy_emu,
const bool clear_shader_cache,
const MigrationStrategy strategy)
{
namespace fs = std::filesystem;
const auto copy_options = fs::copy_options::update_existing | fs::copy_options::recursive;
QString success_text = main_window->tr("Data was migrated successfully.");
std::string legacy_user_dir;
std::string legacy_config_dir;
std::string legacy_cache_dir;
#define LEGACY_EMU(emu) \
case LegacyEmu::emu: \
legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir) \
.string(); \
legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir) \
.string(); \
break;
switch (selected_legacy_emu) {
LEGACY_EMU(Citron)
LEGACY_EMU(Sudachi)
LEGACY_EMU(Yuzu)
LEGACY_EMU(Suyu)
}
#undef LEGACY_EMU
fs::path eden_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir);
fs::path config_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
fs::path cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
fs::path shader_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
fs::remove_all(eden_dir);
switch (strategy) {
case MigrationStrategy::Link:
// Create symlinks/directory junctions if requested
fs::create_directory_symlink(legacy_user_dir, eden_dir);
// Windows doesn't need any more links, because cache and config
// are already children of the root directory
#ifndef WIN32
if (fs::is_directory(legacy_config_dir)) {
fs::create_directory_symlink(legacy_config_dir, config_dir);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::create_directory_symlink(legacy_cache_dir, cache_dir);
}
#endif
break;
case MigrationStrategy::Move:
// Rename directories if deletion is requested (achieves the same result)
fs::rename(legacy_user_dir, eden_dir);
// Windows doesn't need any more renames, because cache and config
// are already children of the root directory
#ifndef WIN32
if (fs::is_directory(legacy_config_dir)) {
fs::rename(legacy_config_dir, config_dir);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::rename(legacy_cache_dir, cache_dir);
}
#endif
break;
case MigrationStrategy::Copy:
default:
// Default behavior: copy
fs::copy(legacy_user_dir, eden_dir, copy_options);
if (fs::is_directory(legacy_config_dir)) {
fs::copy(legacy_config_dir, config_dir, copy_options);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::copy(legacy_cache_dir, cache_dir, copy_options);
}
success_text.append(
main_window->tr("\n\nIf you wish to clean up the files which were left in the old "
"data location, you can do so by deleting the following directory:\n"
"%1").arg(QString::fromStdString(legacy_user_dir)));
break;
}
// Delete and re-create shader dir
if (clear_shader_cache) {
fs::remove_all(shader_dir);
fs::create_directory(shader_dir);
}
QMessageBox::information(main_window,
main_window->tr("Migration"),
success_text,
QMessageBox::Ok);
}