/** * Copyright (C) 2014 Citra Emulator * * @file renderer_base.h * @author bunnei * @date 2014-04-05 * @brief Renderer base class for new video core * * @section LICENSE * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details at * http://www.gnu.org/copyleft/gpl.html * * Official project repository can be found at: * http://code.google.com/p/gekko-gc-emu/ */ #pragma once #include "common.h" #include "hash.h" class RendererBase { public: /// Used to reference a framebuffer enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture }; /// Used for referencing the render modes enum kRenderMode { kRenderMode_None = 0, kRenderMode_Multipass = 1, kRenderMode_ZComp = 2, kRenderMode_UseDstAlpha = 4 }; RendererBase() : current_fps_(0), current_frame_(0) { } ~RendererBase() { } /** * Blits the EFB to the external framebuffer (XFB) * @param src_rect Source rectangle in EFB to copy * @param dst_rect Destination rectangle in EFB to copy to * @param dest_height Destination height in pixels */ virtual void CopyToXFB(const Rect& src_rect, const Rect& dst_rect) = 0; /** * Clear the screen * @param rect Screen rectangle to clear * @param enable_color Enable color clearing * @param enable_alpha Enable alpha clearing * @param enable_z Enable depth clearing * @param color Clear color * @param z Clear depth */ virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, u32 color, u32 z) = 0; /** * Set a specific render mode * @param flag Render flags mode to enable */ virtual void SetMode(kRenderMode flags) = 0; /// Reset the full renderer API to the NULL state virtual void ResetRenderState() = 0; /// Restore the full renderer API state - As the game set it virtual void RestoreRenderState() = 0; /** * Set the emulator window to use for renderer * @param window EmuWindow handle to emulator window to use for rendering */ virtual void SetWindow(EmuWindow* window) = 0; /// Initialize the renderer virtual void Init() = 0; /// Shutdown the renderer virtual void ShutDown() = 0; /// Converts EFB rectangle coordinates to renderer rectangle coordinates //static Rect EFBToRendererRect(const Rect& rect) { // return Rect(rect.x0_, kGCEFBHeight - rect.y0_, rect.x1_, kGCEFBHeight - rect.y1_); //} // Getter/setter functions: // ------------------------ f32 current_fps() const { return current_fps_; } int current_frame() const { return current_frame_; } protected: f32 current_fps_; ///< Current framerate, should be set by the renderer int current_frame_; ///< Current frame, should be set by the renderer private: DISALLOW_COPY_AND_ASSIGN(RendererBase); };