forked from eden-emu/eden
Compare commits
7 commits
4be6d30cd9
...
93dc48d058
Author | SHA1 | Date | |
---|---|---|---|
93dc48d058 | |||
fac44ac81e | |||
25790b03ee | |||
406bb8e45d | |||
e12f25ee1d | |||
e6c3e042be | |||
0a48e85a31 |
35 changed files with 573 additions and 635 deletions
|
@ -97,8 +97,8 @@ cmake .. -G Ninja \
|
|||
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
|
||||
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
|
||||
-DYUZU_USE_BUNDLED_QT=OFF \
|
||||
-DYUZU_USE_BUNDLED_SDL2=OFF \
|
||||
-DYUZU_USE_EXTERNAL_SDL2=ON \
|
||||
-DYUZU_USE_BUNDLED_SDL3=OFF \
|
||||
-DYUZU_USE_EXTERNAL_SDL3=ON \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
|
||||
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
|
||||
|
|
|
@ -24,7 +24,7 @@ cmake .. -G Ninja \
|
|||
-DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
-DYUZU_USE_BUNDLED_SDL2=ON \
|
||||
-DYUZU_USE_BUNDLED_SDL3=ON \
|
||||
-DBUILD_TESTING=OFF \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DDYNARMIC_TESTS=OFF \
|
||||
|
|
|
@ -137,14 +137,14 @@ if (PLATFORM_FREEBSD)
|
|||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
|
||||
endif()
|
||||
|
||||
# Set bundled sdl2/qt as dependent options.
|
||||
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
|
||||
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
|
||||
# Set bundled sdl3/qt as dependent options.
|
||||
# On Linux system SDL3 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
|
||||
cmake_dependent_option(ENABLE_SDL3 "Enable the SDL3 frontend" ON "NOT ANDROID" OFF)
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
if (ENABLE_SDL3)
|
||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" OFF "NOT MSVC" OFF)
|
||||
option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}")
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL3 "Compile external SDL3" OFF "NOT MSVC" OFF)
|
||||
option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" "${MSVC}")
|
||||
endif()
|
||||
|
||||
option(ENABLE_QT "Enable the Qt frontend" ON)
|
||||
|
@ -215,7 +215,7 @@ option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android"
|
|||
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
|
||||
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
|
||||
|
||||
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
|
||||
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL3;NOT ANDROID" OFF)
|
||||
|
||||
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
|
||||
|
||||
|
@ -609,10 +609,10 @@ if(ENABLE_CUBEB)
|
|||
endif()
|
||||
endif()
|
||||
|
||||
# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the YUZU_find_package
|
||||
if (ENABLE_SDL2)
|
||||
if (YUZU_USE_EXTERNAL_SDL2)
|
||||
message(STATUS "Using SDL2 from externals.")
|
||||
# find SDL3 exports a bunch of variables that are needed, so its easier to do this outside of the YUZU_find_package
|
||||
if (ENABLE_SDL3)
|
||||
if (YUZU_USE_EXTERNAL_SDL3)
|
||||
message(STATUS "Using SDL3 from externals.")
|
||||
if (NOT WIN32)
|
||||
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
|
||||
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
|
||||
|
@ -635,16 +635,16 @@ if (ENABLE_SDL2)
|
|||
|
||||
if ("${YUZU_SYSTEM_PROFILE}" STREQUAL "steamdeck")
|
||||
set(SDL_PIPEWIRE OFF) # build errors out with this on
|
||||
AddJsonPackage("sdl2_steamdeck")
|
||||
AddJsonPackage("sdl3_steamdeck")
|
||||
else()
|
||||
AddJsonPackage("sdl2_generic")
|
||||
AddJsonPackage("sdl3_generic")
|
||||
endif()
|
||||
elseif (YUZU_USE_BUNDLED_SDL2)
|
||||
message(STATUS "Using bundled SDL2")
|
||||
AddJsonPackage(sdl2)
|
||||
elseif (YUZU_USE_BUNDLED_SDL3)
|
||||
message(STATUS "Using bundled SDL3")
|
||||
AddJsonPackage(sdl3)
|
||||
endif()
|
||||
|
||||
find_package(SDL2 2.26.4 REQUIRED)
|
||||
find_package(SDL3 3.2.22 REQUIRED)
|
||||
endif()
|
||||
|
||||
# List of all FFmpeg components required
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
function(copy_yuzu_SDL_deps target_dir)
|
||||
include(WindowsCopyFiles)
|
||||
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
|
||||
windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
|
||||
windows_copy_files(${target_dir} ${SDL3_DLL_DIR} ${DLL_DEST} SDL3.dll)
|
||||
endfunction(copy_yuzu_SDL_deps)
|
||||
|
|
|
@ -6,7 +6,7 @@ set(CMAKE_SYSTEM_NAME Windows)
|
|||
set(CMAKE_SYSTEM_PROCESSOR x86_64)
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
|
||||
set(SDL2_PATH ${MINGW_PREFIX})
|
||||
set(SDL3_PATH ${MINGW_PREFIX})
|
||||
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
|
||||
|
||||
# Specify the cross compiler
|
||||
|
|
|
@ -9,7 +9,7 @@ set(CMAKE_HOST_WIN32 TRUE)
|
|||
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
|
||||
set(SDL2_PATH ${MINGW_PREFIX})
|
||||
set(SDL3_PATH ${MINGW_PREFIX})
|
||||
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
|
||||
|
||||
# Specify the cross compiler
|
||||
|
|
26
cpmfile.json
26
cpmfile.json
|
@ -157,30 +157,30 @@
|
|||
"hash": "99779ca9b6e040d36558cadf484f9ffdab5b47bcc8fc72e4d33639d1d60c0ceb4410d335ba445d72a4324e455167fd6769d99b459943aa135bec085dff2d4b7c",
|
||||
"find_args": "MODULE"
|
||||
},
|
||||
"sdl2_generic": {
|
||||
"package": "SDL2",
|
||||
"sdl3_generic": {
|
||||
"package": "SDL3",
|
||||
"repo": "libsdl-org/SDL",
|
||||
"sha": "54772f345a",
|
||||
"hash": "2a68a0e01c390043aa9d9df63d8a20a52076c88bb460ac4e0f33194ca7d9bc8fadbbcc04e7506872ac4b6354a73fbc267c036f82200da59465789b87c7d9e3a4",
|
||||
"sha": "a96677bdf6",
|
||||
"hash": "cf83e1357eefb8bdf1542850d66d8007d620e4050b5715dc83f4a921d36ce9ce47d0d13c5d85f2b0ff8318d2877eec2f63b931bd47417a81a538327af927da3e",
|
||||
"key": "generic",
|
||||
"bundled": true
|
||||
},
|
||||
"sdl2_steamdeck": {
|
||||
"package": "SDL2",
|
||||
"sdl3_steamdeck": {
|
||||
"package": "SDL3",
|
||||
"repo": "libsdl-org/SDL",
|
||||
"sha": "cc016b0046",
|
||||
"hash": "34d5ef58da6a4f9efa6689c82f67badcbd741f5a4f562a9c2c30828fa839830fb07681c5dc6a7851520e261c8405a416ac0a2c2513b51984fb3b4fa4dcb3e20b",
|
||||
"key": "steamdeck",
|
||||
"bundled": true
|
||||
},
|
||||
"sdl2": {
|
||||
"sdl3": {
|
||||
"ci": true,
|
||||
"package": "SDL2",
|
||||
"name": "SDL2",
|
||||
"repo": "crueter-ci/SDL2",
|
||||
"version": "2.32.8",
|
||||
"min_version": "2.26.4",
|
||||
"cmake_filename": "sdl2"
|
||||
"package": "SDL3",
|
||||
"name": "SDL3",
|
||||
"repo": "libsdl-org/SDL3",
|
||||
"version": "3.2.22",
|
||||
"min_version": "3.2.0",
|
||||
"cmake_filename": "sdl3"
|
||||
},
|
||||
"llvm-mingw": {
|
||||
"repo": "misc/llvm-mingw",
|
||||
|
|
|
@ -38,7 +38,7 @@ export LIBGL_ALWAYS_SOFTWARE=1
|
|||
```
|
||||
|
||||
- Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`).
|
||||
- If using OpenIndiana, due to a bug in SDL2's CMake configuration, audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana. Using external or bundled SDL2 may solve this.
|
||||
- If using OpenIndiana, due to a bug in SDL3's CMake configuration, audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana. Using external or bundled SDL3 may solve this.
|
||||
- System OpenSSL generally does not work. Instead, use `-DYUZU_USE_BUNDLED_OPENSSL=ON` to use a bundled static OpenSSL, or build a system dependency from source.
|
||||
|
||||
## OpenBSD
|
||||
|
|
|
@ -32,7 +32,7 @@ If you are on Windows and NOT building with MSYS2, you may go [back home](Build.
|
|||
The following are handled by Eden's externals:
|
||||
|
||||
* [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`)
|
||||
* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+ (should use `-DYUZU_USE_EXTERNAL_SDL2=ON` OR `-DYUZU_USE_BUNDLED_SDL2=ON` to reduce compile time)
|
||||
* [SDL3](https://github.com/libsdl-org/SDL/releases) 2.0.18+ (should use `-DYUZU_USE_EXTERNAL_SDL3=ON` OR `-DYUZU_USE_BUNDLED_SDL3=ON` to reduce compile time)
|
||||
|
||||
All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available (UNIX-like only):
|
||||
|
||||
|
@ -116,7 +116,7 @@ sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel
|
|||
```
|
||||
|
||||
* Force system libraries via CMake arguments:
|
||||
* SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
|
||||
* SDL3: `-DYUZU_USE_BUNDLED_SDL3=OFF -DYUZU_USE_EXTERNAL_SDL3=OFF`
|
||||
* FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
|
||||
* [RPM Fusion](https://rpmfusion.org/) is required for `ffmpeg-devel`
|
||||
* Fedora 32 or later is required.
|
||||
|
@ -202,7 +202,7 @@ Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/l
|
|||
|
||||
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
|
||||
* Download and install all dependencies using:
|
||||
* `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
|
||||
* `pacman -Syu git make mingw-w64-x86_64-SDL3 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
|
||||
* Add MinGW binaries to the PATH:
|
||||
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
|
||||
* Add VulkanSDK to the PATH:
|
||||
|
|
|
@ -40,12 +40,12 @@ Notes:
|
|||
* Unavailable on OpenBSD
|
||||
|
||||
The following options are desktop only:
|
||||
- `ENABLE_SDL2` (ON) Enable the SDL2 desktop, audio, and input frontend (HIGHLY RECOMMENDED!)
|
||||
- `ENABLE_SDL3` (ON) Enable the SDL3 desktop, audio, and input frontend (HIGHLY RECOMMENDED!)
|
||||
* Unavailable on Android
|
||||
- `YUZU_USE_EXTERNAL_SDL2` (ON for non-UNIX) Compiles SDL2 from source
|
||||
- `YUZU_USE_BUNDLED_SDL2` (ON for MSVC) Download a prebuilt SDL2
|
||||
- `YUZU_USE_EXTERNAL_SDL3` (ON for non-UNIX) Compiles SDL3 from source
|
||||
- `YUZU_USE_BUNDLED_SDL3` (ON for MSVC) Download a prebuilt SDL3
|
||||
* Unavailable on OpenBSD
|
||||
* Only enabled if YUZU_USE_CPM and ENABLE_SDL2 are both ON
|
||||
* Only enabled if YUZU_USE_CPM and ENABLE_SDL3 are both ON
|
||||
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input frontend (HIGHLY RECOMMENDED)
|
||||
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics frontend
|
||||
* Unavailable on Windows/ARM64 and Android
|
||||
|
@ -62,7 +62,7 @@ The following options are desktop only:
|
|||
- `YUZU_ROOM` (ON) Enable dedicated room functionality
|
||||
- `YUZU_ROOM_STANDALONE` (ON) Enable standalone room executable (eden-room)
|
||||
* Requires `YUZU_ROOM`
|
||||
- `YUZU_CMD` (ON) Compile the SDL2 frontend (eden-cli) - requires SDL2
|
||||
- `YUZU_CMD` (ON) Compile the SDL3 frontend (eden-cli) - requires SDL3
|
||||
- `YUZU_CRASH_DUMPS` Compile crash dump (Minidump) support"
|
||||
* Currently only available on Windows and Linux
|
||||
|
||||
|
|
2
externals/gamemode/gamemode_client.h
vendored
2
externals/gamemode/gamemode_client.h
vendored
|
@ -89,7 +89,7 @@ static char internal_gamemode_client_error_string[512] = { 0 };
|
|||
/**
|
||||
* Load libgamemode dynamically to dislodge us from most dependencies.
|
||||
* This allows clients to link and/or use this regardless of runtime.
|
||||
* See SDL2 for an example of the reasoning behind this in terms of
|
||||
* See SDL3 for an example of the reasoning behind this in terms of
|
||||
* dynamic versioning as well.
|
||||
*/
|
||||
static volatile int internal_libgamemode_loaded = 1;
|
||||
|
|
|
@ -223,7 +223,7 @@ if (YUZU_TESTS)
|
|||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
if (ENABLE_SDL2 AND YUZU_CMD)
|
||||
if (ENABLE_SDL3 AND YUZU_CMD)
|
||||
add_subdirectory(yuzu_cmd)
|
||||
set_target_properties(yuzu-cmd PROPERTIES OUTPUT_NAME "eden-cli")
|
||||
endif()
|
||||
|
|
|
@ -168,7 +168,7 @@ android {
|
|||
cmake {
|
||||
arguments(
|
||||
"-DENABLE_QT=0", // Don't use QT
|
||||
"-DENABLE_SDL2=0", // Don't use SDL
|
||||
"-DENABLE_SDL3=0", // Don't use SDL
|
||||
"-DENABLE_WEB_SERVICE=1", // Enable web service
|
||||
"-DENABLE_OPENSSL=ON",
|
||||
"-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work
|
||||
|
|
|
@ -247,14 +247,14 @@ if (ENABLE_CUBEB)
|
|||
target_compile_definitions(audio_core PRIVATE HAVE_CUBEB=1)
|
||||
endif()
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
if (ENABLE_SDL3)
|
||||
target_sources(audio_core PRIVATE
|
||||
sink/sdl2_sink.cpp
|
||||
sink/sdl2_sink.h
|
||||
)
|
||||
|
||||
target_link_libraries(audio_core PRIVATE SDL2::SDL2)
|
||||
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
|
||||
target_link_libraries(audio_core PRIVATE SDL3::SDL3)
|
||||
target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
|
|
|
@ -4,16 +4,16 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <atomic>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
@ -39,37 +39,53 @@ public:
|
|||
system_channels = system_channels_;
|
||||
device_channels = device_channels_;
|
||||
|
||||
SDL_AudioSpec spec;
|
||||
SDL_AudioSpec spec{};
|
||||
spec.freq = TargetSampleRate;
|
||||
spec.channels = static_cast<u8>(device_channels);
|
||||
spec.format = AUDIO_S16SYS;
|
||||
spec.samples = TargetSampleCount * 2;
|
||||
spec.callback = &SDLSinkStream::DataCallback;
|
||||
spec.userdata = this;
|
||||
spec.channels = static_cast<int>(device_channels);
|
||||
spec.format = SDL_AUDIO_S16;
|
||||
|
||||
SDL_AudioDeviceID device_id = 0;
|
||||
std::string device_name{output_device};
|
||||
bool capture{false};
|
||||
bool is_capture{false};
|
||||
|
||||
if (type == StreamType::In) {
|
||||
device_name = input_device;
|
||||
capture = true;
|
||||
is_capture = true;
|
||||
}
|
||||
|
||||
SDL_AudioSpec obtained;
|
||||
if (device_name.empty()) {
|
||||
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
|
||||
} else {
|
||||
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
||||
if (!device_name.empty()) {
|
||||
int count = 0;
|
||||
SDL_AudioDeviceID* devices = is_capture ? SDL_GetAudioRecordingDevices(&count)
|
||||
: SDL_GetAudioPlaybackDevices(&count);
|
||||
|
||||
if (devices) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
const char* name = SDL_GetAudioDeviceName(devices[i]);
|
||||
if (name && device_name == name) {
|
||||
device_id = devices[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_free(devices);
|
||||
}
|
||||
}
|
||||
|
||||
if (device == 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
|
||||
if (device_id == 0) {
|
||||
device_id =
|
||||
is_capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
|
||||
}
|
||||
|
||||
stream = SDL_OpenAudioDeviceStream(
|
||||
device_id, &spec,
|
||||
is_capture ? &SDLSinkStream::CaptureCallback : &SDLSinkStream::PlaybackCallback, this);
|
||||
|
||||
if (!stream) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio stream: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Service_Audio,
|
||||
"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
|
||||
" samples {}",
|
||||
device, obtained.freq, obtained.channels, system_channels, obtained.samples);
|
||||
LOG_INFO(Service_Audio, "Opening SDL stream with: rate {} channels {} (system channels {})",
|
||||
spec.freq, spec.channels, system_channels);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -84,13 +100,14 @@ public:
|
|||
* Finalize the sink stream.
|
||||
*/
|
||||
void Finalize() override {
|
||||
if (device == 0) {
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
Stop();
|
||||
SDL_ClearQueuedAudio(device);
|
||||
SDL_CloseAudioDevice(device);
|
||||
SDL_ClearAudioStream(stream);
|
||||
SDL_DestroyAudioStream(stream);
|
||||
stream = nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -100,62 +117,80 @@ public:
|
|||
* Default false.
|
||||
*/
|
||||
void Start(bool resume = false) override {
|
||||
if (device == 0 || !paused) {
|
||||
if (!stream || !paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = false;
|
||||
SDL_PauseAudioDevice(device, 0);
|
||||
SDL_ResumeAudioStreamDevice(stream);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
void Stop() override {
|
||||
if (device == 0 || paused) {
|
||||
if (!stream || paused) {
|
||||
return;
|
||||
}
|
||||
SignalPause();
|
||||
SDL_PauseAudioDevice(device, 1);
|
||||
SDL_PauseAudioStreamDevice(stream);
|
||||
paused = true;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
|
||||
* provide samples to be copied (audio in).
|
||||
*
|
||||
* @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
|
||||
* @param stream - Buffer of samples to be filled or read.
|
||||
* @param len - Length of the stream in bytes.
|
||||
*/
|
||||
static void DataCallback(void* userdata, Uint8* stream, int len) {
|
||||
static void PlaybackCallback(void* userdata, SDL_AudioStream* stream, int additional_amount,
|
||||
int total_amount) {
|
||||
auto* impl = static_cast<SDLSinkStream*>(userdata);
|
||||
|
||||
if (!impl) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::size_t num_channels = impl->GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t num_frames{len / num_channels / sizeof(s16)};
|
||||
const std::size_t num_frames = additional_amount / (sizeof(s16) * frame_size);
|
||||
|
||||
if (impl->type == StreamType::In) {
|
||||
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
|
||||
num_frames * frame_size};
|
||||
impl->ProcessAudioIn(input_buffer, num_frames);
|
||||
} else {
|
||||
std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
|
||||
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
|
||||
if (num_frames == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<s16> buffer(num_frames * frame_size);
|
||||
impl->ProcessAudioOutAndRender(buffer, num_frames);
|
||||
SDL_PutAudioStreamData(stream, buffer.data(),
|
||||
static_cast<int>(buffer.size() * sizeof(s16)));
|
||||
}
|
||||
|
||||
static void CaptureCallback(void* userdata, SDL_AudioStream* stream, int additional_amount,
|
||||
int total_amount) {
|
||||
auto* impl = static_cast<SDLSinkStream*>(userdata);
|
||||
if (!impl) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::size_t num_channels = impl->GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t bytes_available = SDL_GetAudioStreamAvailable(stream);
|
||||
|
||||
if (bytes_available == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::size_t num_frames = bytes_available / (sizeof(s16) * frame_size);
|
||||
std::vector<s16> buffer(num_frames * frame_size);
|
||||
|
||||
int bytes_read =
|
||||
SDL_GetAudioStreamData(stream, buffer.data(), static_cast<int>(bytes_available));
|
||||
if (bytes_read > 0) {
|
||||
const std::size_t frames_read = bytes_read / (sizeof(s16) * frame_size);
|
||||
impl->ProcessAudioIn(buffer, frames_read);
|
||||
}
|
||||
}
|
||||
|
||||
/// SDL device id of the opened input/output device
|
||||
SDL_AudioDeviceID device{};
|
||||
SDL_AudioStream* stream{nullptr};
|
||||
};
|
||||
|
||||
SDLSink::SDLSink(std::string_view target_device_name) {
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
@ -218,66 +253,31 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) {
|
|||
std::vector<std::string> device_list;
|
||||
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
const int device_count = SDL_GetNumAudioDevices(capture);
|
||||
for (int i = 0; i < device_count; ++i) {
|
||||
if (const char* name = SDL_GetAudioDeviceName(i, capture)) {
|
||||
device_list.emplace_back(name);
|
||||
int count = 0;
|
||||
SDL_AudioDeviceID* devices =
|
||||
capture ? SDL_GetAudioRecordingDevices(&count) : SDL_GetAudioPlaybackDevices(&count);
|
||||
|
||||
if (devices) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
const char* name = SDL_GetAudioDeviceName(devices[i]);
|
||||
if (name) {
|
||||
device_list.emplace_back(name);
|
||||
}
|
||||
}
|
||||
SDL_free(devices);
|
||||
}
|
||||
|
||||
return device_list;
|
||||
}
|
||||
|
||||
/* REVERSION to 3833 - function GetSDLLatency() REINTRODUCED FROM 3833 - DIABLO 3 FIX */
|
||||
u32 GetSDLLatency() {
|
||||
return TargetSampleCount * 2;
|
||||
}
|
||||
|
||||
// REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
|
||||
/*
|
||||
bool IsSDLSuitable() {
|
||||
#if !defined(HAVE_SDL2)
|
||||
return false;
|
||||
#else
|
||||
// Check SDL can init
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_ERROR(Audio_Sink, "SDL failed to init, it is not suitable. Error: {}",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// We can set any latency frequency we want with SDL, so no need to check that.
|
||||
|
||||
// Check we can open a device with standard parameters
|
||||
SDL_AudioSpec spec;
|
||||
spec.freq = TargetSampleRate;
|
||||
spec.channels = 2u;
|
||||
spec.format = AUDIO_S16SYS;
|
||||
spec.samples = TargetSampleCount * 2;
|
||||
spec.callback = nullptr;
|
||||
spec.userdata = nullptr;
|
||||
|
||||
SDL_AudioSpec obtained;
|
||||
auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false);
|
||||
|
||||
if (device == 0) {
|
||||
LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_CloseAudioDevice(device);
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
*/
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
} // namespace AudioCore::Sink
|
|
@ -16,7 +16,7 @@
|
|||
#ifdef HAVE_CUBEB
|
||||
#include "audio_core/sink/cubeb_sink.h"
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#endif
|
||||
#include "audio_core/sink/null_sink.h"
|
||||
|
@ -71,7 +71,7 @@ constexpr SinkDetails sink_details[] = {
|
|||
&GetCubebLatency,
|
||||
},
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
SinkDetails{
|
||||
Settings::AudioEngine::Sdl2,
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
|
@ -115,7 +115,7 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
|
|||
// BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX
|
||||
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
|
||||
// causes audio issues, in that case go with SDL.
|
||||
#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
|
||||
#if defined(HAVE_CUBEB) && defined(HAVE_SDL3)
|
||||
iter = find_backend(Settings::AudioEngine::Cubeb);
|
||||
if (iter->latency() > TargetSampleCount * 3) {
|
||||
iter = find_backend(Settings::AudioEngine::Sdl2);
|
||||
|
|
|
@ -47,7 +47,7 @@ else()
|
|||
)
|
||||
endif()
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
if (ENABLE_SDL3)
|
||||
target_sources(input_common PRIVATE
|
||||
drivers/joycon.cpp
|
||||
drivers/joycon.h
|
||||
|
@ -73,8 +73,8 @@ if (ENABLE_SDL2)
|
|||
helpers/joycon_protocol/rumble.cpp
|
||||
helpers/joycon_protocol/rumble.h
|
||||
)
|
||||
target_link_libraries(input_common PRIVATE SDL2::SDL2)
|
||||
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
|
||||
target_link_libraries(input_common PRIVATE SDL3::SDL3)
|
||||
target_compile_definitions(input_common PRIVATE HAVE_SDL3)
|
||||
endif()
|
||||
|
||||
if (ENABLE_LIBUSB)
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <array>
|
||||
#include <span>
|
||||
#include <thread>
|
||||
#include <SDL_hidapi.h>
|
||||
#include <SDL3/SDL_hidapi.h>
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
|
|
|
@ -8,55 +8,51 @@
|
|||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/vector_math.h"
|
||||
// #include "common/vector_math.h" // Not used directly
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
namespace {
|
||||
Common::UUID GetGUID(SDL_Joystick* joystick) {
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
const SDL_GUID guid = SDL_GetJoystickGUID(joystick);
|
||||
std::array<u8, 16> data{};
|
||||
std::memcpy(data.data(), guid.data, sizeof(data));
|
||||
// Clear controller name crc
|
||||
std::memset(data.data() + 2, 0, sizeof(u16));
|
||||
return Common::UUID{data};
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
static bool SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
auto* const sdl_state = static_cast<SDLDriver*>(user_data);
|
||||
|
||||
sdl_state->HandleGameControllerEvent(*event);
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* game_controller)
|
||||
: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{game_controller, &SDL_GameControllerClose} {
|
||||
SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick, SDL_Gamepad* gamepad)
|
||||
: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_CloseJoystick},
|
||||
sdl_gamepad{gamepad, &SDL_CloseGamepad} {
|
||||
EnableMotion();
|
||||
}
|
||||
|
||||
void EnableMotion() {
|
||||
if (!sdl_controller) {
|
||||
if (!sdl_gamepad) {
|
||||
return;
|
||||
}
|
||||
SDL_GameController* controller = sdl_controller.get();
|
||||
SDL_Gamepad* gamepad = sdl_gamepad.get();
|
||||
if (HasMotion()) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
|
||||
SDL_SetGamepadSensorEnabled(gamepad, SDL_SENSOR_ACCEL, false);
|
||||
SDL_SetGamepadSensorEnabled(gamepad, SDL_SENSOR_GYRO, false);
|
||||
}
|
||||
has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
|
||||
has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
|
||||
has_accel = SDL_GamepadHasSensor(gamepad, SDL_SENSOR_ACCEL);
|
||||
has_gyro = SDL_GamepadHasSensor(gamepad, SDL_SENSOR_GYRO);
|
||||
if (has_accel) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
||||
SDL_SetGamepadSensorEnabled(gamepad, SDL_SENSOR_ACCEL, true);
|
||||
}
|
||||
if (has_gyro) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||
SDL_SetGamepadSensorEnabled(gamepad, SDL_SENSOR_GYRO, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,7 +60,7 @@ public:
|
|||
return has_gyro || has_accel;
|
||||
}
|
||||
|
||||
bool UpdateMotion(SDL_ControllerSensorEvent event) {
|
||||
bool UpdateMotion(SDL_GamepadSensorEvent event) {
|
||||
constexpr float gravity_constant = 9.80665f;
|
||||
std::scoped_lock lock{mutex};
|
||||
const u64 time_difference = event.timestamp - last_motion_update;
|
||||
|
@ -84,25 +80,22 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
// Ignore duplicated timestamps
|
||||
if (time_difference == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Motion data is invalid
|
||||
if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 &&
|
||||
motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) {
|
||||
if (motion_error_count++ < 200) {
|
||||
return false;
|
||||
}
|
||||
// Try restarting the sensor
|
||||
motion_error_count = 0;
|
||||
EnableMotion();
|
||||
return false;
|
||||
}
|
||||
|
||||
motion_error_count = 0;
|
||||
motion.delta_timestamp = time_difference * 1000;
|
||||
motion.delta_timestamp = time_difference;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -116,13 +109,13 @@ public:
|
|||
constexpr f32 low_width_sensitivity_limit = 400.0f;
|
||||
constexpr f32 high_start_sensitivity_limit = 200.0f;
|
||||
constexpr f32 high_width_sensitivity_limit = 700.0f;
|
||||
// Try to provide some feeling of the frequency by reducing the amplitude depending on it.
|
||||
|
||||
f32 low_frequency_scale = 1.0f;
|
||||
if (vibration.low_frequency > low_start_sensitivity_limit) {
|
||||
low_frequency_scale =
|
||||
(std::max)(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
|
||||
low_width_sensitivity_limit,
|
||||
0.3f);
|
||||
low_width_sensitivity_limit,
|
||||
0.3f);
|
||||
}
|
||||
f32 low_amplitude = vibration.low_amplitude * low_frequency_scale;
|
||||
|
||||
|
@ -130,31 +123,29 @@ public:
|
|||
if (vibration.high_frequency > high_start_sensitivity_limit) {
|
||||
high_frequency_scale =
|
||||
(std::max)(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
|
||||
high_width_sensitivity_limit,
|
||||
0.3f);
|
||||
high_width_sensitivity_limit,
|
||||
0.3f);
|
||||
}
|
||||
f32 high_amplitude = vibration.high_amplitude * high_frequency_scale;
|
||||
|
||||
if (sdl_controller) {
|
||||
return SDL_GameControllerRumble(sdl_controller.get(), static_cast<u16>(low_amplitude),
|
||||
static_cast<u16>(high_amplitude),
|
||||
rumble_max_duration_ms) != -1;
|
||||
if (sdl_gamepad) {
|
||||
return SDL_RumbleGamepad(sdl_gamepad.get(), static_cast<u16>(low_amplitude),
|
||||
static_cast<u16>(high_amplitude), rumble_max_duration_ms);
|
||||
} else if (sdl_joystick) {
|
||||
return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(low_amplitude),
|
||||
static_cast<u16>(high_amplitude),
|
||||
rumble_max_duration_ms) != -1;
|
||||
return SDL_RumbleJoystick(sdl_joystick.get(), static_cast<u16>(low_amplitude),
|
||||
static_cast<u16>(high_amplitude), rumble_max_duration_ms);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasHDRumble() const {
|
||||
if (sdl_controller) {
|
||||
const auto type = SDL_GameControllerGetType(sdl_controller.get());
|
||||
return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
|
||||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
|
||||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
|
||||
(type == SDL_CONTROLLER_TYPE_PS5);
|
||||
if (sdl_gamepad) {
|
||||
const auto type = SDL_GetGamepadType(sdl_gamepad.get());
|
||||
return (type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO) ||
|
||||
(type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
|
||||
(type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
|
||||
(type == SDL_GAMEPAD_TYPE_PS5);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -172,9 +163,6 @@ public:
|
|||
return is_vibration_tested;
|
||||
}
|
||||
|
||||
/**
|
||||
* The Pad identifier of the joystick
|
||||
*/
|
||||
const PadIdentifier GetPadIdentifier() const {
|
||||
return {
|
||||
.guid = guid,
|
||||
|
@ -183,16 +171,10 @@ public:
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* The guid of the joystick
|
||||
*/
|
||||
const Common::UUID& GetGUID() const {
|
||||
return guid;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of joystick from the same type that were connected before this joystick
|
||||
*/
|
||||
int GetPort() const {
|
||||
return port;
|
||||
}
|
||||
|
@ -201,13 +183,13 @@ public:
|
|||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
SDL_GameController* GetSDLGameController() const {
|
||||
return sdl_controller.get();
|
||||
SDL_Gamepad* GetSDLGamepad() const {
|
||||
return sdl_gamepad.get();
|
||||
}
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_Gamepad* gamepad) {
|
||||
sdl_joystick.reset(joystick);
|
||||
sdl_controller.reset(controller);
|
||||
sdl_gamepad.reset(gamepad);
|
||||
}
|
||||
|
||||
bool IsJoyconLeft() const {
|
||||
|
@ -232,49 +214,48 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) {
|
||||
Common::Input::BatteryLevel GetBatteryLevel(SDL_PowerState battery_level) {
|
||||
switch (battery_level) {
|
||||
case SDL_JOYSTICK_POWER_EMPTY:
|
||||
return Common::Input::BatteryLevel::Empty;
|
||||
case SDL_JOYSTICK_POWER_LOW:
|
||||
case SDL_POWERSTATE_ERROR:
|
||||
case SDL_POWERSTATE_UNKNOWN:
|
||||
return Common::Input::BatteryLevel::None;
|
||||
case SDL_POWERSTATE_ON_BATTERY:
|
||||
return Common::Input::BatteryLevel::Low;
|
||||
case SDL_JOYSTICK_POWER_MEDIUM:
|
||||
return Common::Input::BatteryLevel::Medium;
|
||||
case SDL_JOYSTICK_POWER_FULL:
|
||||
case SDL_JOYSTICK_POWER_MAX:
|
||||
return Common::Input::BatteryLevel::Full;
|
||||
case SDL_JOYSTICK_POWER_WIRED:
|
||||
case SDL_POWERSTATE_NO_BATTERY:
|
||||
return Common::Input::BatteryLevel::None;
|
||||
case SDL_POWERSTATE_CHARGING:
|
||||
return Common::Input::BatteryLevel::Charging;
|
||||
case SDL_JOYSTICK_POWER_UNKNOWN:
|
||||
case SDL_POWERSTATE_CHARGED:
|
||||
return Common::Input::BatteryLevel::Full;
|
||||
default:
|
||||
return Common::Input::BatteryLevel::None;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetControllerName() const {
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
if (sdl_gamepad) {
|
||||
switch (SDL_GetGamepadType(sdl_gamepad.get())) {
|
||||
case SDL_GAMEPAD_TYPE_XBOX360:
|
||||
return "Xbox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
case SDL_GAMEPAD_TYPE_XBOXONE:
|
||||
return "Xbox One Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS3:
|
||||
case SDL_GAMEPAD_TYPE_PS3:
|
||||
return "DualShock 3 Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS4:
|
||||
case SDL_GAMEPAD_TYPE_PS4:
|
||||
return "DualShock 4 Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS5:
|
||||
case SDL_GAMEPAD_TYPE_PS5:
|
||||
return "DualSense Controller";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const auto name = SDL_GameControllerName(sdl_controller.get());
|
||||
const auto name = SDL_GetGamepadName(sdl_gamepad.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
if (sdl_joystick) {
|
||||
const auto name = SDL_JoystickName(sdl_joystick.get());
|
||||
const auto name = SDL_GetJoystickName(sdl_joystick.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
|
@ -286,8 +267,8 @@ public:
|
|||
private:
|
||||
Common::UUID guid;
|
||||
int port;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_CloseJoystick)> sdl_joystick;
|
||||
std::unique_ptr<SDL_Gamepad, decltype(&SDL_CloseGamepad)> sdl_gamepad;
|
||||
mutable std::mutex mutex;
|
||||
|
||||
u64 last_motion_update{};
|
||||
|
@ -323,7 +304,7 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
|
|||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
auto sdl_joystick = SDL_GetJoystickFromID(sdl_id);
|
||||
const auto guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::scoped_lock lock{joystick_map_mutex};
|
||||
|
@ -345,16 +326,16 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl
|
|||
return *vec_it;
|
||||
}
|
||||
|
||||
void SDLDriver::InitJoystick(int joystick_index) {
|
||||
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
||||
SDL_GameController* sdl_gamecontroller = nullptr;
|
||||
void SDLDriver::InitJoystick(SDL_JoystickID joystick_id) {
|
||||
SDL_Joystick* sdl_joystick = SDL_OpenJoystick(joystick_id);
|
||||
SDL_Gamepad* sdl_gamepad = nullptr;
|
||||
|
||||
if (SDL_IsGameController(joystick_index)) {
|
||||
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
||||
if (SDL_IsGamepad(joystick_id)) {
|
||||
sdl_gamepad = SDL_OpenGamepad(joystick_id);
|
||||
}
|
||||
|
||||
if (!sdl_joystick) {
|
||||
LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
|
||||
LOG_ERROR(Input, "Failed to open joystick {}", joystick_id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -363,23 +344,23 @@ void SDLDriver::InitJoystick(int joystick_index) {
|
|||
if (Settings::values.enable_joycon_driver) {
|
||||
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e &&
|
||||
(guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) {
|
||||
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
|
||||
SDL_JoystickClose(sdl_joystick);
|
||||
LOG_WARNING(Input, "Preferring joycon driver for device ID {}", joystick_id);
|
||||
SDL_CloseJoystick(sdl_joystick);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings::values.enable_procon_driver) {
|
||||
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
|
||||
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
|
||||
SDL_JoystickClose(sdl_joystick);
|
||||
LOG_WARNING(Input, "Preferring joycon driver for device ID {}", joystick_id);
|
||||
SDL_CloseJoystick(sdl_joystick);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::scoped_lock lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamepad);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
joystick->EnableMotion();
|
||||
joystick_map[guid].emplace_back(std::move(joystick));
|
||||
|
@ -392,13 +373,13 @@ void SDLDriver::InitJoystick(int joystick_index) {
|
|||
[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
|
||||
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
||||
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamepad);
|
||||
(*joystick_it)->EnableMotion();
|
||||
return;
|
||||
}
|
||||
|
||||
const int port = static_cast<int>(joystick_guid_list.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamepad);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
joystick->EnableMotion();
|
||||
joystick_guid_list.emplace_back(std::move(joystick));
|
||||
|
@ -408,7 +389,6 @@ void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
|||
const auto guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::scoped_lock lock{joystick_map_mutex};
|
||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||
const auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[&sdl_joystick](const auto& joystick) {
|
||||
|
@ -428,56 +408,56 @@ void SDLDriver::PumpEvents() const {
|
|||
|
||||
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYBUTTONUP: {
|
||||
case SDL_EVENT_JOYSTICK_BUTTON_UP: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBUTTONDOWN: {
|
||||
case SDL_EVENT_JOYSTICK_BUTTON_DOWN: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
case SDL_EVENT_JOYSTICK_HAT_MOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYAXISMOTION: {
|
||||
case SDL_EVENT_JOYSTICK_AXIS_MOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERSENSORUPDATE: {
|
||||
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
|
||||
if (joystick->UpdateMotion(event.csensor)) {
|
||||
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
|
||||
if (auto joystick = GetSDLJoystickBySDLID(event.gsensor.which)) {
|
||||
if (joystick->UpdateMotion(event.gsensor)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetMotion(identifier, 0, joystick->GetMotion());
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBATTERYUPDATED: {
|
||||
case SDL_EVENT_JOYSTICK_BATTERY_UPDATED: {
|
||||
if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level));
|
||||
SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.state));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
case SDL_EVENT_JOYSTICK_REMOVED:
|
||||
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
||||
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
||||
CloseJoystick(SDL_GetJoystickFromID(event.jdevice.which));
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
||||
case SDL_EVENT_JOYSTICK_ADDED:
|
||||
LOG_DEBUG(Input, "Controller connected with device ID {}", event.jdevice.which);
|
||||
InitJoystick(event.jdevice.which);
|
||||
break;
|
||||
}
|
||||
|
@ -489,24 +469,17 @@ void SDLDriver::CloseJoysticks() {
|
|||
}
|
||||
|
||||
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
// Set our application name. Currently passed to DBus by SDL and visible to the user through
|
||||
// their desktop environment.
|
||||
SDL_SetHint(SDL_HINT_APP_NAME, "Eden");
|
||||
|
||||
if (!Settings::values.enable_raw_input) {
|
||||
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
||||
}
|
||||
|
||||
// Prevent SDL from adding undesired axis
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
// SDL_HINT_ACCELEROMETER_AS_JOYSTICK was removed in SDL3
|
||||
// SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE were removed in
|
||||
// SDL3 These are now handled by SDL_HINT_JOYSTICK_ENHANCED_REPORTS
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
|
||||
if (Settings::values.enable_joycon_driver) {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
|
||||
} else {
|
||||
|
@ -516,7 +489,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
|||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1");
|
||||
}
|
||||
|
||||
// Disable hidapi drivers for pro controllers when the custom joycon driver is enabled
|
||||
if (Settings::values.enable_procon_driver) {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
|
||||
} else {
|
||||
|
@ -525,16 +497,11 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
|||
}
|
||||
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
|
||||
// Share the same button mapping with non-Nintendo controllers
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
|
||||
|
||||
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
|
||||
// driver on Linux.
|
||||
// SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS was removed in SDL3
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
||||
|
||||
// If the frontend is going to manage the event loop, then we don't start one here
|
||||
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
||||
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
|
||||
if (start_thread && !SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
|
||||
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
@ -552,21 +519,25 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
|||
}
|
||||
});
|
||||
}
|
||||
// Because the events for joystick connection happens before we have our event watcher added, we
|
||||
// can just open all the joysticks right here
|
||||
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
InitJoystick(i);
|
||||
|
||||
int num_joysticks;
|
||||
SDL_JoystickID* joysticks = SDL_GetJoysticks(&num_joysticks);
|
||||
if (joysticks) {
|
||||
for (int i = 0; i < num_joysticks; ++i) {
|
||||
InitJoystick(joysticks[i]);
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
}
|
||||
|
||||
SDLDriver::~SDLDriver() {
|
||||
CloseJoysticks();
|
||||
SDL_DelEventWatch(&SDLEventWatcher, this);
|
||||
SDL_RemoveEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = false;
|
||||
if (start_thread) {
|
||||
vibration_thread.join();
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -592,7 +563,6 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
|||
}
|
||||
}
|
||||
|
||||
// Add dual controllers
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (joystick->IsJoyconRight()) {
|
||||
|
@ -624,15 +594,12 @@ Common::Input::DriverResult SDLDriver::SetVibration(
|
|||
return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
|
||||
};
|
||||
|
||||
// Default exponential curve for rumble
|
||||
f32 factor = 0.35f;
|
||||
|
||||
// If vibration is set as a linear output use a flatter value
|
||||
if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
|
||||
factor = 0.5f;
|
||||
}
|
||||
|
||||
// Amplitude for HD rumble needs no modification
|
||||
if (joystick->HasHDRumble()) {
|
||||
factor = 1.0f;
|
||||
}
|
||||
|
@ -677,10 +644,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
|
|||
return joystick->HasVibration();
|
||||
}
|
||||
|
||||
// First vibration might fail
|
||||
joystick->RumblePlay(test_vibration);
|
||||
|
||||
// Wait for about 15ms to ensure the controller is ready for the stop command
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(15));
|
||||
|
||||
if (!joystick->RumblePlay(zero_vibration)) {
|
||||
|
@ -760,17 +724,17 @@ Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& g
|
|||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
||||
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_NONE:
|
||||
int port, const Common::UUID& guid, const SDL_GamepadBinding& binding) const {
|
||||
switch (binding.input_type) {
|
||||
case SDL_GAMEPAD_BINDTYPE_NONE:
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
||||
static_cast<u8>(binding.value.hat.hat_mask));
|
||||
case SDL_GAMEPAD_BINDTYPE_AXIS:
|
||||
return BuildAnalogParamPackageForButton(port, guid, binding.input.axis.axis);
|
||||
case SDL_GAMEPAD_BINDTYPE_BUTTON:
|
||||
return BuildButtonParamPackageForButton(port, guid, binding.input.button);
|
||||
case SDL_GAMEPAD_BINDTYPE_HAT:
|
||||
return BuildHatParamPackageForButton(port, guid, binding.input.hat.hat,
|
||||
static_cast<u8>(binding.input.hat.hat_mask));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
@ -797,28 +761,23 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
|
|||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
auto* gamepad = joystick->GetSDLGamepad();
|
||||
if (gamepad == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
ButtonBindings switch_to_sdl_button;
|
||||
|
||||
switch_to_sdl_button = GetDefaultButtonBinding(joystick);
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
{Settings::NativeButton::ZL, SDL_GAMEPAD_AXIS_LEFT_TRIGGER},
|
||||
{Settings::NativeButton::ZR, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER},
|
||||
}};
|
||||
|
||||
// Parameters contain two joysticks return dual
|
||||
if (params.Has("guid2")) {
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
|
||||
if (joystick2->GetSDLGameController() != nullptr) {
|
||||
if (joystick2->GetSDLGamepad() != nullptr) {
|
||||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
||||
switch_to_sdl_axis);
|
||||
}
|
||||
|
@ -829,42 +788,41 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
|
|||
|
||||
ButtonBindings SDLDriver::GetDefaultButtonBinding(
|
||||
const std::shared_ptr<SDLJoystick>& joystick) const {
|
||||
// Default SL/SR mapping for other controllers
|
||||
auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
auto sll_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
|
||||
auto srl_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
|
||||
auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
|
||||
auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
|
||||
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1;
|
||||
srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2;
|
||||
}
|
||||
if (joystick->IsJoyconRight()) {
|
||||
slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2;
|
||||
srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1;
|
||||
}
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST},
|
||||
{Settings::NativeButton::B, SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{Settings::NativeButton::X, SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{Settings::NativeButton::Y, SDL_GAMEPAD_BUTTON_WEST},
|
||||
{Settings::NativeButton::LStick, SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{Settings::NativeButton::RStick, SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{Settings::NativeButton::L, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{Settings::NativeButton::R, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_GAMEPAD_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_GAMEPAD_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_GAMEPAD_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SLLeft, sll_button},
|
||||
{Settings::NativeButton::SRLeft, srl_button},
|
||||
{Settings::NativeButton::SLRight, slr_button},
|
||||
{Settings::NativeButton::SRRight, srr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
|
||||
{Settings::NativeButton::Home, SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{Settings::NativeButton::Screenshot, SDL_GAMEPAD_BUTTON_MISC1},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -873,16 +831,25 @@ ButtonMapping SDLDriver::GetSingleControllerMapping(
|
|||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
// SDL_GetGamepadBindForButton was removed in SDL3
|
||||
// We need to use SDL_GetGamepadStringForButton or work with joystick directly
|
||||
// For now, create a dummy binding
|
||||
SDL_GamepadBinding binding{};
|
||||
binding.input_type = SDL_GAMEPAD_BINDTYPE_BUTTON;
|
||||
binding.input.button = sdl_button;
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
// SDL_GetGamepadBindForAxis was removed in SDL3
|
||||
// We need to use SDL_GetGamepadStringForAxis or work with joystick directly
|
||||
// For now, create a dummy binding
|
||||
SDL_GamepadBinding binding{};
|
||||
binding.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
||||
binding.input.axis.axis = sdl_axis;
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
|
@ -897,31 +864,41 @@ ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoyst
|
|||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
auto* controller2 = joystick2->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
||||
// SDL_GetGamepadBindForButton was removed in SDL3
|
||||
SDL_GamepadBinding binding{};
|
||||
binding.input_type = SDL_GAMEPAD_BINDTYPE_BUTTON;
|
||||
binding.input.button = sdl_button;
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
// SDL_GetGamepadBindForButton was removed in SDL3
|
||||
SDL_GamepadBinding binding{};
|
||||
binding.input_type = SDL_GAMEPAD_BINDTYPE_BUTTON;
|
||||
binding.input.button = sdl_button;
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
||||
// SDL_GetGamepadBindForAxis was removed in SDL3
|
||||
SDL_GamepadBinding binding{};
|
||||
binding.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
||||
binding.input.axis.axis = sdl_axis;
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
// SDL_GetGamepadBindForAxis was removed in SDL3
|
||||
SDL_GamepadBinding binding{};
|
||||
binding.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
||||
binding.input.axis.axis = sdl_axis;
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
|
@ -953,53 +930,70 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
|
|||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
auto* gamepad = joystick->GetSDLGamepad();
|
||||
if (gamepad == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
// SDL_GetGamepadBindForAxis was removed in SDL3
|
||||
// We need to work with the underlying joystick directly
|
||||
SDL_Joystick* sdl_joystick = SDL_GetGamepadJoystick(gamepad);
|
||||
if (!sdl_joystick) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// For now, use hardcoded axis mappings
|
||||
SDL_GamepadBinding binding_left_x{};
|
||||
binding_left_x.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
||||
binding_left_x.input.axis.axis = 0; // Left stick X
|
||||
|
||||
SDL_GamepadBinding binding_left_y{};
|
||||
binding_left_y.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
||||
binding_left_y.input.axis.axis = 1; // Left stick Y
|
||||
|
||||
if (params.Has("guid2")) {
|
||||
const auto identifier = joystick2->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
|
||||
PreSetAxis(identifier, binding_left_x.input.axis.axis);
|
||||
PreSetAxis(identifier, binding_left_y.input.axis.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
|
||||
const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
BuildParamPackageForAnalog(
|
||||
identifier, binding_left_x.input.axis.axis,
|
||||
binding_left_y.input.axis.axis, left_offset_x, left_offset_y));
|
||||
} else {
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
|
||||
PreSetAxis(identifier, binding_left_x.input.axis.axis);
|
||||
PreSetAxis(identifier, binding_left_y.input.axis.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
|
||||
const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
BuildParamPackageForAnalog(
|
||||
identifier, binding_left_x.input.axis.axis,
|
||||
binding_left_y.input.axis.axis, left_offset_x, left_offset_y));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
|
||||
// For right stick
|
||||
SDL_GamepadBinding binding_right_x{};
|
||||
binding_right_x.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
||||
binding_right_x.input.axis.axis = 2; // Right stick X
|
||||
|
||||
SDL_GamepadBinding binding_right_y{};
|
||||
binding_right_y.input_type = SDL_GAMEPAD_BINDTYPE_AXIS;
|
||||
binding_right_y.input.axis.axis = 3; // Right stick Y
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_right_x.value.axis);
|
||||
PreSetAxis(identifier, binding_right_y.value.axis);
|
||||
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
|
||||
const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
|
||||
PreSetAxis(identifier, binding_right_x.input.axis.axis);
|
||||
PreSetAxis(identifier, binding_right_y.input.axis.axis);
|
||||
const auto right_offset_x = -GetAxis(identifier, binding_right_x.input.axis.axis);
|
||||
const auto right_offset_y = GetAxis(identifier, binding_right_y.input.axis.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
|
||||
binding_right_y.value.axis, right_offset_x,
|
||||
right_offset_y));
|
||||
BuildParamPackageForAnalog(identifier, binding_right_x.input.axis.axis,
|
||||
binding_right_y.input.axis.axis,
|
||||
right_offset_x, right_offset_y));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
|
@ -1009,8 +1003,8 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
|
|||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
auto* gamepad = joystick->GetSDLGamepad();
|
||||
if (gamepad == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -1039,7 +1033,6 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
|
|||
|
||||
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
// TODO(German77): Find how to substitute the values for real button names
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
|
@ -1097,29 +1090,27 @@ bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
|
|||
if (joystick == nullptr) {
|
||||
return false;
|
||||
}
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
auto* gamepad = joystick->GetSDLGamepad();
|
||||
if (gamepad == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& axis_x = params.Get("axis_x", 0);
|
||||
const auto& axis_y = params.Get("axis_y", 0);
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
// SDL_GetGamepadBindForAxis was removed in SDL3
|
||||
// Use hardcoded axis mappings for now
|
||||
const int binding_left_x = 0; // Left stick X
|
||||
const int binding_right_x = 2; // Right stick X
|
||||
const int binding_left_y = 1; // Left stick Y
|
||||
const int binding_right_y = 3; // Right stick Y
|
||||
|
||||
if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
|
||||
if (axis_x != binding_left_y && axis_x != binding_right_y) {
|
||||
return false;
|
||||
}
|
||||
if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
|
||||
if (axis_y != binding_left_x && axis_y != binding_right_x) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
||||
} // namespace InputCommon
|
|
@ -8,46 +8,33 @@
|
|||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
using SDL_Gamepad = struct SDL_Gamepad;
|
||||
using SDL_Joystick = struct SDL_Joystick;
|
||||
using SDL_JoystickID = Uint32;
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class SDLJoystick;
|
||||
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
|
||||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
using ButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadButton>, 20>;
|
||||
using ZButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadAxis>, 2>;
|
||||
|
||||
class SDLDriver : public InputEngine {
|
||||
public:
|
||||
/// Initializes and registers SDL device factories
|
||||
explicit SDLDriver(std::string input_engine_);
|
||||
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
~SDLDriver() override;
|
||||
|
||||
void PumpEvents() const;
|
||||
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
|
||||
/// Get the nth joystick with the corresponding GUID
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
|
||||
|
||||
/**
|
||||
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
|
||||
* tie it to a SDLJoystick with the same guid and that port
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
|
@ -69,59 +56,40 @@ public:
|
|||
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
void InitJoystick(SDL_JoystickID joystick_id);
|
||||
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
||||
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
/// Takes all vibrations from the queue and sends the command to the controller
|
||||
void SendVibrations();
|
||||
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
|
||||
s32 axis, float value = 0.1f) const;
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
|
||||
s32 button) const;
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
|
||||
u8 value) const;
|
||||
|
||||
Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForBinding(
|
||||
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForBinding(int port, const Common::UUID& guid,
|
||||
const SDL_GamepadBinding& binding) const;
|
||||
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const;
|
||||
|
||||
/// Returns the default button bindings list
|
||||
ButtonBindings GetDefaultButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
|
||||
|
||||
/// Returns the button mappings from a single controller
|
||||
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns the button mappings from two different controllers
|
||||
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns true if the button is on the left joycon
|
||||
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
|
||||
|
||||
/// Queue of vibration request to controllers
|
||||
Common::SPSCQueue<VibrationRequest> vibration_queue;
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
||||
bool start_thread = false;
|
||||
std::atomic<bool> initialized = false;
|
||||
|
||||
std::thread vibration_thread;
|
||||
};
|
||||
} // namespace InputCommon
|
||||
} // namespace InputCommon
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <SDL_hidapi.h>
|
||||
#include <SDL3/SDL_hidapi.h>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#ifdef HAVE_LIBUSB
|
||||
#include "input_common/drivers/gc_adapter.h"
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
#include "input_common/drivers/joycon.h"
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
#endif
|
||||
|
@ -87,7 +87,7 @@ struct InputSubsystem::Impl {
|
|||
#endif
|
||||
RegisterEngine("virtual_amiibo", virtual_amiibo);
|
||||
RegisterEngine("virtual_gamepad", virtual_gamepad);
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
RegisterEngine("sdl", sdl);
|
||||
RegisterEngine("joycon", joycon);
|
||||
#endif
|
||||
|
@ -121,7 +121,7 @@ struct InputSubsystem::Impl {
|
|||
#endif
|
||||
UnregisterEngine(virtual_amiibo);
|
||||
UnregisterEngine(virtual_gamepad);
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
UnregisterEngine(sdl);
|
||||
UnregisterEngine(joycon);
|
||||
#endif
|
||||
|
@ -151,7 +151,7 @@ struct InputSubsystem::Impl {
|
|||
#endif
|
||||
auto udp_devices = udp_client->GetInputDevices();
|
||||
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
auto joycon_devices = joycon->GetInputDevices();
|
||||
devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
|
||||
auto sdl_devices = sdl->GetInputDevices();
|
||||
|
@ -186,7 +186,7 @@ struct InputSubsystem::Impl {
|
|||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl;
|
||||
}
|
||||
|
@ -277,7 +277,7 @@ struct InputSubsystem::Impl {
|
|||
if (engine == virtual_gamepad->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
|
@ -298,7 +298,7 @@ struct InputSubsystem::Impl {
|
|||
gcadapter->BeginConfiguration();
|
||||
#endif
|
||||
udp_client->BeginConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
sdl->BeginConfiguration();
|
||||
joycon->BeginConfiguration();
|
||||
#endif
|
||||
|
@ -314,7 +314,7 @@ struct InputSubsystem::Impl {
|
|||
gcadapter->EndConfiguration();
|
||||
#endif
|
||||
udp_client->EndConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
sdl->EndConfiguration();
|
||||
joycon->EndConfiguration();
|
||||
#endif
|
||||
|
@ -322,7 +322,7 @@ struct InputSubsystem::Impl {
|
|||
|
||||
void PumpEvents() const {
|
||||
update_engine->PumpEvents();
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
sdl->PumpEvents();
|
||||
#endif
|
||||
}
|
||||
|
@ -347,7 +347,7 @@ struct InputSubsystem::Impl {
|
|||
std::shared_ptr<GCAdapter> gcadapter;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
std::shared_ptr<Joycons> joycon;
|
||||
#endif
|
||||
|
|
|
@ -468,9 +468,9 @@ if (YUZU_USE_BUNDLED_QT)
|
|||
copy_yuzu_Qt6_deps(yuzu)
|
||||
endif()
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
target_link_libraries(yuzu PRIVATE SDL2::SDL2)
|
||||
target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
|
||||
if (ENABLE_SDL3)
|
||||
target_link_libraries(yuzu PRIVATE SDL3::SDL3)
|
||||
target_compile_definitions(yuzu PRIVATE HAVE_SDL3)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
|
|
|
@ -95,10 +95,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include <QUrl>
|
||||
#include <QtConcurrent/QtConcurrent>
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
#include <QCheckBox>
|
||||
#include <QStringLiteral>
|
||||
#include <SDL.h> // For SDL ScreenSaver functions
|
||||
#include <SDL3/SDL.h> // For SDL ScreenSaver functions
|
||||
#endif
|
||||
|
||||
#include <fmt/ranges.h>
|
||||
|
@ -584,7 +584,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
|
|||
VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
|
||||
}
|
||||
|
||||
#if defined(HAVE_SDL2) && !defined(_WIN32)
|
||||
#if defined(HAVE_SDL3) && !defined(_WIN32)
|
||||
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
// Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
|
||||
|
@ -1855,7 +1855,7 @@ void GMainWindow::OnSigInterruptNotifierActivated() {
|
|||
void GMainWindow::PreventOSSleep() {
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
||||
#elif defined(HAVE_SDL2)
|
||||
#elif defined(HAVE_SDL3)
|
||||
SDL_DisableScreenSaver();
|
||||
#endif
|
||||
}
|
||||
|
@ -1863,7 +1863,7 @@ void GMainWindow::PreventOSSleep() {
|
|||
void GMainWindow::AllowOSSleep() {
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#elif defined(HAVE_SDL2)
|
||||
#elif defined(HAVE_SDL3)
|
||||
SDL_EnableScreenSaver();
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
|||
create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
|
||||
target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
|
||||
|
||||
target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2)
|
||||
target_link_libraries(yuzu-cmd PRIVATE SDL3::SDL3)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
install(TARGETS yuzu-cmd)
|
||||
|
|
|
@ -3,8 +3,9 @@
|
|||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/settings.h"
|
||||
|
@ -18,23 +19,23 @@
|
|||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
#include "yuzu_cmd/yuzu_icon.h"
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
|
||||
EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
|
||||
: input_subsystem{input_subsystem_}, system{system_} {
|
||||
input_subsystem->Initialize();
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL3: {}, Exiting...", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
SDL_SetMainReady();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2::~EmuWindow_SDL2() {
|
||||
EmuWindow_SDL3::~EmuWindow_SDL3() {
|
||||
system.HIDCore().UnloadInputDevices();
|
||||
input_subsystem->Shutdown();
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
|
||||
InputCommon::MouseButton EmuWindow_SDL3::SDLButtonToMouseButton(u32 button) const {
|
||||
switch (button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
return InputCommon::MouseButton::Left;
|
||||
|
@ -52,21 +53,17 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons
|
|||
}
|
||||
|
||||
/// @brief Translates pixel position to float position
|
||||
EmuWindow_SDL2::FloatPairNonHFA EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
|
||||
EmuWindow_SDL3::FloatPairNonHFA EmuWindow_SDL3::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
|
||||
int w = 0, h = 0;
|
||||
SDL_GetWindowSize(render_window, &w, &h);
|
||||
const float fx = float(touch_x) / w;
|
||||
const float fy = float(touch_y) / h;
|
||||
return {
|
||||
std::clamp<float>(fx, 0.0f, 1.0f),
|
||||
std::clamp<float>(fy, 0.0f, 1.0f),
|
||||
0
|
||||
};
|
||||
return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f), 0};
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
||||
void EmuWindow_SDL3::OnMouseButton(u32 button, bool pressed, s32 x, s32 y) {
|
||||
const auto mouse_button = SDLButtonToMouseButton(button);
|
||||
if (state == SDL_PRESSED) {
|
||||
if (pressed) {
|
||||
auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
|
||||
input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
|
||||
input_subsystem->GetMouse()->PressMouseButton(mouse_button);
|
||||
|
@ -76,64 +73,65 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
|||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) {
|
||||
auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
|
||||
input_subsystem->GetMouse()->Move(x, y, 0, 0);
|
||||
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
|
||||
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
|
||||
void EmuWindow_SDL3::OnFingerDown(float x, float y, std::size_t id) {
|
||||
input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
|
||||
void EmuWindow_SDL3::OnFingerMotion(float x, float y, std::size_t id) {
|
||||
input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerUp() {
|
||||
void EmuWindow_SDL3::OnFingerUp() {
|
||||
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
||||
if (state == SDL_PRESSED) {
|
||||
void EmuWindow_SDL3::OnKeyEvent(int key, bool pressed) {
|
||||
if (pressed) {
|
||||
input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
|
||||
} else if (state == SDL_RELEASED) {
|
||||
} else {
|
||||
input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
|
||||
}
|
||||
}
|
||||
|
||||
bool EmuWindow_SDL2::IsOpen() const {
|
||||
bool EmuWindow_SDL3::IsOpen() const {
|
||||
return is_open;
|
||||
}
|
||||
|
||||
bool EmuWindow_SDL2::IsShown() const {
|
||||
bool EmuWindow_SDL3::IsShown() const {
|
||||
return is_shown;
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnResize() {
|
||||
void EmuWindow_SDL3::OnResize() {
|
||||
int width, height;
|
||||
SDL_GL_GetDrawableSize(render_window, &width, &height);
|
||||
SDL_GetWindowSizeInPixels(render_window, &width, &height);
|
||||
UpdateCurrentFramebufferLayout(width, height);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
|
||||
SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
|
||||
void EmuWindow_SDL3::ShowCursor(bool show_cursor) {
|
||||
show_cursor ? SDL_ShowCursor() : SDL_HideCursor();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::Fullscreen() {
|
||||
SDL_DisplayMode display_mode;
|
||||
void EmuWindow_SDL3::Fullscreen() {
|
||||
const SDL_DisplayMode* display_mode;
|
||||
switch (Settings::values.fullscreen_mode.GetValue()) {
|
||||
case Settings::FullscreenMode::Exclusive:
|
||||
// Set window size to render size before entering fullscreen -- SDL2 does not resize window
|
||||
// Set window size to render size before entering fullscreen -- SDL3 does not resize window
|
||||
// to display dimensions automatically in this mode.
|
||||
if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
|
||||
SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
|
||||
display_mode = SDL_GetDesktopDisplayMode(0);
|
||||
if (display_mode) {
|
||||
SDL_SetWindowSize(render_window, display_mode->w, display_mode->h);
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -141,7 +139,7 @@ void EmuWindow_SDL2::Fullscreen() {
|
|||
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
||||
[[fallthrough]];
|
||||
case Settings::FullscreenMode::Borderless:
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
||||
if (SDL_SetWindowFullscreen(render_window, true)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -156,11 +154,13 @@ void EmuWindow_SDL2::Fullscreen() {
|
|||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::WaitEvent() {
|
||||
void EmuWindow_SDL3::WaitEvent() {
|
||||
// Called on main thread
|
||||
SDL_Event event;
|
||||
|
||||
if (!SDL_WaitEvent(&event)) {
|
||||
if (SDL_WaitEvent(&event)) {
|
||||
// Event received successfully
|
||||
} else {
|
||||
const char* error = SDL_GetError();
|
||||
if (!error || strcmp(error, "") == 0) {
|
||||
// https://github.com/libsdl-org/SDL/issues/5780
|
||||
|
@ -174,52 +174,49 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
}
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
is_open = false;
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
case SDL_EVENT_WINDOW_MAXIMIZED:
|
||||
case SDL_EVENT_WINDOW_RESTORED:
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
||||
case SDL_EVENT_WINDOW_MINIMIZED:
|
||||
case SDL_EVENT_WINDOW_EXPOSED:
|
||||
is_shown = event.type == SDL_EVENT_WINDOW_EXPOSED;
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
is_open = false;
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
OnKeyEvent(static_cast<int>(event.key.scancode), event.type == SDL_EVENT_KEY_DOWN);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
// ignore if it came from touch
|
||||
if (event.button.which != SDL_TOUCH_MOUSEID)
|
||||
OnMouseMotion(event.motion.x, event.motion.y);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
// ignore if it came from touch
|
||||
if (event.button.which != SDL_TOUCH_MOUSEID) {
|
||||
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
|
||||
OnMouseButton(event.button.button, event.type == SDL_EVENT_MOUSE_BUTTON_DOWN,
|
||||
event.button.x, event.button.y);
|
||||
}
|
||||
break;
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_EVENT_FINGER_DOWN:
|
||||
OnFingerDown(event.tfinger.x, event.tfinger.y,
|
||||
static_cast<std::size_t>(event.tfinger.touchId));
|
||||
static_cast<std::size_t>(event.tfinger.touchID));
|
||||
break;
|
||||
case SDL_FINGERMOTION:
|
||||
case SDL_EVENT_FINGER_MOTION:
|
||||
OnFingerMotion(event.tfinger.x, event.tfinger.y,
|
||||
static_cast<std::size_t>(event.tfinger.touchId));
|
||||
static_cast<std::size_t>(event.tfinger.touchID));
|
||||
break;
|
||||
case SDL_FINGERUP:
|
||||
case SDL_EVENT_FINGER_UP:
|
||||
OnFingerUp();
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
case SDL_EVENT_QUIT:
|
||||
is_open = false;
|
||||
break;
|
||||
default:
|
||||
|
@ -241,22 +238,22 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
}
|
||||
|
||||
// Credits to Samantas5855 and others for this function.
|
||||
void EmuWindow_SDL2::SetWindowIcon() {
|
||||
SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
||||
void EmuWindow_SDL3::SetWindowIcon() {
|
||||
SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
||||
if (yuzu_icon_stream == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to create Eden icon stream.");
|
||||
return;
|
||||
}
|
||||
SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
|
||||
SDL_Surface* const window_icon = SDL_LoadBMP_IO(yuzu_icon_stream, 1);
|
||||
if (window_icon == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to read BMP from stream.");
|
||||
return;
|
||||
}
|
||||
// The icon is attached to the window pointer
|
||||
SDL_SetWindowIcon(render_window, window_icon);
|
||||
SDL_FreeSurface(window_icon);
|
||||
SDL_DestroySurface(window_icon);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
||||
}
|
||||
|
|
|
@ -22,10 +22,10 @@ class InputSubsystem;
|
|||
enum class MouseButton;
|
||||
} // namespace InputCommon
|
||||
|
||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
|
||||
class EmuWindow_SDL3 : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
|
||||
~EmuWindow_SDL2();
|
||||
explicit EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
|
||||
~EmuWindow_SDL3();
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
bool IsOpen() const;
|
||||
|
@ -41,7 +41,7 @@ public:
|
|||
|
||||
protected:
|
||||
/// Called by WaitEvent when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
void OnKeyEvent(int key, bool pressed);
|
||||
|
||||
/// Converts a SDL mouse button into MouseInput mouse button
|
||||
InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
|
||||
|
@ -53,7 +53,7 @@ protected:
|
|||
FloatPairNonHFA MouseToTouchPos(s32 touch_x, s32 touch_y) const;
|
||||
|
||||
/// Called by WaitEvent when a mouse button is pressed or released
|
||||
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
|
||||
void OnMouseButton(u32 button, bool pressed, s32 x, s32 y);
|
||||
|
||||
/// Called by WaitEvent when the mouse moves.
|
||||
void OnMouseMotion(s32 x, s32 y);
|
||||
|
@ -85,7 +85,7 @@ protected:
|
|||
/// Is the window being shown?
|
||||
bool is_shown = true;
|
||||
|
||||
/// Internal SDL2 render window
|
||||
/// Internal SDL3 render window
|
||||
SDL_Window* render_window{};
|
||||
|
||||
/// Keeps track of how often to update the title bar during gameplay
|
||||
|
|
|
@ -4,19 +4,17 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <fmt/ranges.h>
|
||||
#include <glad/glad.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "input_common/main.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
@ -30,7 +28,7 @@ public:
|
|||
|
||||
~SDLGLContext() {
|
||||
DoneCurrent();
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_GL_DestroyContext(context);
|
||||
}
|
||||
|
||||
void SwapBuffers() override {
|
||||
|
@ -58,7 +56,7 @@ private:
|
|||
bool is_current = false;
|
||||
};
|
||||
|
||||
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
||||
bool EmuWindow_SDL3_GL::SupportsRequiredGLExtensions() {
|
||||
std::vector<std::string_view> unsupported_ext;
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
|
@ -76,9 +74,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
|||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
|
||||
EmuWindow_SDL3_GL::EmuWindow_SDL3_GL(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
: EmuWindow_SDL3{input_subsystem_, system_} {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
|
@ -95,15 +93,12 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
|
|||
|
||||
std::string window_title = fmt::format("{} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
render_window = SDL_CreateWindow(
|
||||
window_title.c_str(), Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL3 window! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -120,15 +115,17 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
|
|||
core_context = CreateSharedContext();
|
||||
|
||||
if (window_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL3 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if (core_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
|
||||
LOG_CRITICAL(Frontend, "Failed to create shared SDL3 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
||||
if (!gladLoadGLLoader([](const char* name) -> void* {
|
||||
return reinterpret_cast<void*>(SDL_GL_GetProcAddress(name));
|
||||
})) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
@ -146,11 +143,11 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
|
|||
Settings::LogSettings();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
||||
EmuWindow_SDL3_GL::~EmuWindow_SDL3_GL() {
|
||||
core_context.reset();
|
||||
SDL_GL_DeleteContext(window_context);
|
||||
SDL_GL_DestroyContext(window_context);
|
||||
}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_GL::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>(render_window);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
|
@ -15,11 +16,11 @@ namespace InputCommon {
|
|||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
|
||||
class EmuWindow_SDL3_GL final : public EmuWindow_SDL3 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
|
||||
explicit EmuWindow_SDL3_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
|
||||
bool fullscreen);
|
||||
~EmuWindow_SDL2_GL();
|
||||
~EmuWindow_SDL3_GL();
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
|
@ -27,8 +28,6 @@ private:
|
|||
/// Whether the GPU and driver supports the OpenGL extension required
|
||||
bool SupportsRequiredGLExtensions();
|
||||
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext window_context;
|
||||
|
||||
|
|
|
@ -12,23 +12,22 @@
|
|||
#include "video_core/renderer_null/renderer_null.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||
|
||||
#ifdef YUZU_USE_EXTERNAL_SDL2
|
||||
#ifdef YUZU_USE_EXTERNAL_SDL3
|
||||
// Include this before SDL.h to prevent the external from including a dummy
|
||||
#define USING_GENERATED_CONFIG_H
|
||||
#include <SDL_config.h>
|
||||
#include <SDL3/SDL_config.h>
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
EmuWindow_SDL3_Null::EmuWindow_SDL3_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
: EmuWindow_SDL3{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
render_window = SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width,
|
||||
Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
SetWindowIcon();
|
||||
|
||||
|
@ -44,8 +43,8 @@ EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subs
|
|||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
|
||||
EmuWindow_SDL3_Null::~EmuWindow_SDL3_Null() = default;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_Null::CreateSharedContext() const {
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
||||
|
|
|
@ -16,11 +16,11 @@ namespace InputCommon {
|
|||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
|
||||
class EmuWindow_SDL3_Null final : public EmuWindow_SDL3 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
explicit EmuWindow_SDL3_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_Null() override;
|
||||
~EmuWindow_SDL3_Null() override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
};
|
||||
|
|
|
@ -9,31 +9,18 @@
|
|||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
|
||||
EmuWindow_SDL3_VK::EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)",
|
||||
Common::g_build_name,
|
||||
Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
SDL_SysWMinfo wm;
|
||||
SDL_VERSION(&wm.version);
|
||||
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
|
||||
SDL_GetError());
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
: EmuWindow_SDL3{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window = SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width,
|
||||
Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
SetWindowIcon();
|
||||
|
||||
|
@ -42,43 +29,43 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
|
|||
ShowCursor(false);
|
||||
}
|
||||
|
||||
switch (wm.subsystem) {
|
||||
#ifdef SDL_VIDEO_DRIVER_WINDOWS
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
|
||||
{
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(render_window);
|
||||
|
||||
#if defined(SDL_PLATFORM_WIN32)
|
||||
window_info.type = Core::Frontend::WindowSystemType::Windows;
|
||||
window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_X11
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
|
||||
window_info.type = Core::Frontend::WindowSystemType::X11;
|
||||
window_info.display_connection = wm.info.x11.display;
|
||||
window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_WAYLAND
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
|
||||
window_info.type = Core::Frontend::WindowSystemType::Wayland;
|
||||
window_info.display_connection = wm.info.wl.display;
|
||||
window_info.render_surface = wm.info.wl.surface;
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_COCOA
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
|
||||
window_info.render_surface =
|
||||
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
|
||||
#elif defined(SDL_PLATFORM_MACOS)
|
||||
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
|
||||
window_info.render_surface = SDL_Metal_CreateView(render_window);
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_ANDROID
|
||||
case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
|
||||
#elif defined(SDL_PLATFORM_LINUX)
|
||||
const char* video_driver = SDL_GetCurrentVideoDriver();
|
||||
if (video_driver && SDL_strcmp(video_driver, "x11") == 0) {
|
||||
window_info.type = Core::Frontend::WindowSystemType::X11;
|
||||
window_info.display_connection =
|
||||
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
|
||||
window_info.render_surface = reinterpret_cast<void*>(
|
||||
SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0));
|
||||
} else if (video_driver && SDL_strcmp(video_driver, "wayland") == 0) {
|
||||
window_info.type = Core::Frontend::WindowSystemType::Wayland;
|
||||
window_info.display_connection =
|
||||
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nullptr);
|
||||
window_info.render_surface =
|
||||
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
|
||||
} else {
|
||||
LOG_CRITICAL(Frontend, "Unsupported SDL video driver: {}",
|
||||
video_driver ? video_driver : "(null)");
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
#elif defined(SDL_PLATFORM_ANDROID)
|
||||
window_info.type = Core::Frontend::WindowSystemType::Android;
|
||||
window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
|
||||
window_info.render_surface =
|
||||
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, nullptr);
|
||||
#else
|
||||
LOG_CRITICAL(Frontend, "Unsupported platform for SDL window properties");
|
||||
std::exit(EXIT_FAILURE);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
OnResize();
|
||||
|
@ -88,8 +75,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
|
|||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
|
||||
EmuWindow_SDL3_VK::~EmuWindow_SDL3_VK() = default;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_VK::CreateSharedContext() const {
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
||||
|
|
|
@ -16,11 +16,11 @@ namespace InputCommon {
|
|||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
|
||||
class EmuWindow_SDL3_VK final : public EmuWindow_SDL3 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
|
||||
explicit EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
|
||||
bool fullscreen);
|
||||
~EmuWindow_SDL2_VK() override;
|
||||
~EmuWindow_SDL3_VK() override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
};
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/main.h"
|
||||
|
|
|
@ -346,16 +346,16 @@ int main(int argc, char** argv) {
|
|||
// Apply the command line arguments
|
||||
system.ApplySettings();
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
||||
std::unique_ptr<EmuWindow_SDL3> emu_window;
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue