ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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e59971ea1b
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shader: Implement transform feedbacks and define file format
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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33090a74dd
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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e6892e9da6
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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