Yuri Kunde Schlesner
03ad0ec0e5
DSP: Create backing memory for entire DSP RAM
...
Also move address space mapping out of video_core.
2017-05-09 21:44:00 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
96febf8f85
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
2016-08-31 16:56:30 +01:00
MerryMage
8a1bd3ee7a
DSP/HLE: Implement mixer processing
2016-05-19 07:24:39 +01:00
bunnei
bc76985937
HLE: Fix recent DSP change for Visual Studio.
2016-05-07 00:54:31 -04:00
MerryMage
f0cc8dc9ed
DSP/HLE: Implement Source processing
2016-05-03 20:58:28 +01:00
MerryMage
aa47fc2406
Audio: Add sink selection to configuration files
2016-04-30 07:41:02 +01:00
bunnei
6b9d36abb1
Merge pull request #1726 from MerryMage/read-write-region
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AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
1e19d9c579
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 16:32:29 +01:00
MerryMage
89e1019dc8
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 11:22:40 +01:00
MerryMage
66ae4cddb5
DSP: Implement audio filters (simple, biquad)
2016-03-28 15:51:00 +01:00
MerryMage
447d9a5677
DSP: Implement Pipe 2
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Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage
d2710b784a
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00