Rodrigo Locatti 
								
							 
						 
						
							
							
							
							
								
							
							
								0f7a89c2ef 
								
							 
						 
						
							
							
								
								Merge pull request  #3753  from ReinUsesLisp/ac-vulkan  
							
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							{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers 
							
						 
						
							2020-04-26 01:55:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6cd0fc2a95 
								
							 
						 
						
							
							
								
								Merge pull request  #3721  from ReinUsesLisp/sort-devices  
							
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							vulkan/wrapper: Sort physical devices 
							
						 
						
							2020-04-25 03:27:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								05a54192f8 
								
							 
						 
						
							
							
								
								Merge pull request  #3734  from ReinUsesLisp/half-float-mods  
							
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							decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits 
							
						 
						
							2020-04-25 00:41:43 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d1294ad83b 
								
							 
						 
						
							
							
								
								Merge pull request  #3749  from ReinUsesLisp/lea-imm  
							
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							shader/arithmetic_integer: Fix LEA_IMM encoding 
							
						 
						
							2020-04-24 14:30:13 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								1acd6b34e9 
								
							 
						 
						
							
							
								
								Fix -Wdeprecated-copy warning.  
							
							
							
						 
						
							2020-04-24 09:33:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								ac24f0506c 
								
							 
						 
						
							
							
								
								Fix -Werror=conversion error.  
							
							
							
						 
						
							2020-04-24 09:33:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								3e808936a8 
								
							 
						 
						
							
							
								
								decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits  
							
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							The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68) 
							
						 
						
							2020-04-23 18:29:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								da893629a0 
								
							 
						 
						
							
							
								
								kernel: memory: Improve implementation of device shared memory. ( #3707 )  
							
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							* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory. 
							
						 
						
							2020-04-23 11:37:12 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9c753735c5 
								
							 
						 
						
							
							
								
								Merge pull request  #3697  from lioncash/declarations  
							
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							CMakeLists: Enable -Wmissing-declarations on Linux builds 
							
						 
						
							2020-04-23 02:18:52 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c916ad62e7 
								
							 
						 
						
							
							
								
								Merge pull request  #3677  from FernandoS27/better-sync  
							
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							Introduce Predictive Flushing and Improve ASYNC GPU 
							
						 
						
							2020-04-22 22:09:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								910decd9cb 
								
							 
						 
						
							
							
								
								vk_pipeline_cache: Fix unintentional memcpy into optional  
							
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							The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20. 
							
						 
						
							2020-04-22 21:36:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								e211e30093 
								
							 
						 
						
							
							
								
								GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,  
							
							
							
						 
						
							2020-04-22 20:34:32 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								9fe7972120 
								
							 
						 
						
							
							
								
								Merge pull request  #3653  from ReinUsesLisp/nsight-aftermath  
							
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							renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 
							
						 
						
							2020-04-22 11:39:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								02e55a28eb 
								
							 
						 
						
							
							
								
								Address Feedback.  
							
							
							
						 
						
							2020-04-22 11:36:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								491aea4a91 
								
							 
						 
						
							
							
								
								Async GPU: Correct flushing behavior to be similar to old async GPU behavior.  
							
							
							
						 
						
							2020-04-22 11:36:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								64b69273f5 
								
							 
						 
						
							
							
								
								MaxwellDMA: Correct copying on accuracy level.  
							
							
							
						 
						
							2020-04-22 11:36:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								d9f1d5a4fd 
								
							 
						 
						
							
							
								
								ShaderCache/PipelineCache: Cache null shaders.  
							
							
							
						 
						
							2020-04-22 11:36:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								ea522da8b5 
								
							 
						 
						
							
							
								
								Address Feedback.  
							
							
							
						 
						
							2020-04-22 11:36:24 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								ae2b3f2b64 
								
							 
						 
						
							
							
								
								Fix GCC error.  
							
							
							
						 
						
							2020-04-22 11:36:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								bde001bbf6 
								
							 
						 
						
							
							
								
								QueryCache: Only do async flushes on async gpu.  
							
							
							
						 
						
							2020-04-22 11:36:21 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								8aeb603988 
								
							 
						 
						
							
							
								
								Async GPU: Only do reactive flushing on Extreme Level.  
							
							
							
						 
						
							2020-04-22 11:36:20 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								0b9454849d 
								
							 
						 
						
							
							
								
								vk_fence_manager: Initial implementation  
							
							
							
						 
						
							2020-04-22 11:36:19 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								3769318042 
								
							 
						 
						
							
							
								
								QueryCache: Implement Async Flushes.  
							
							
							
						 
						
							2020-04-22 11:36:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								1966f1d948 
								
							 
						 
						
							
							
								
								OpenGL: Guarantee writes to Buffers.  
							
							
							
						 
						
							2020-04-22 11:36:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								7986c97ed2 
								
							 
						 
						
							
							
								
								GPU: Implement Flush Requests for Async mode.  
							
							
							
						 
						
							2020-04-22 11:36:17 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								af9f901764 
								
							 
						 
						
							
							
								
								FenceManager: Manage syncpoints and rename fences to semaphores.  
							
							
							
						 
						
							2020-04-22 11:36:16 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								87ddc6a29f 
								
							 
						 
						
							
							
								
								BufferCache: Refactor async managing.  
							
							
							
						 
						
							2020-04-22 11:36:15 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								967f5cec17 
								
							 
						 
						
							
							
								
								FenceManager: Implement async buffer cache flushes on High settings  
							
							
							
						 
						
							2020-04-22 11:36:15 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								6092308fe4 
								
							 
						 
						
							
							
								
								Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.  
							
							
							
						 
						
							2020-04-22 11:36:14 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee68ad8e4 
								
							 
						 
						
							
							
								
								GPU: Fix rebase errors.  
							
							
							
						 
						
							2020-04-22 11:36:13 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								b2787048d1 
								
							 
						 
						
							
							
								
								Rasterizer: Disable fence managing in synchronous gpu.  
							
							
							
						 
						
							2020-04-22 11:36:12 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								e7195b5f87 
								
							 
						 
						
							
							
								
								ThreadManager: Sync async reads on accurate gpu.  
							
							
							
						 
						
							2020-04-22 11:36:12 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								10dcdb2ed9 
								
							 
						 
						
							
							
								
								FenceManager: Implement should wait.  
							
							
							
						 
						
							2020-04-22 11:36:11 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								be8742e286 
								
							 
						 
						
							
							
								
								GPU: Implement a Fence Manager.  
							
							
							
						 
						
							2020-04-22 11:36:10 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								802fabe3ab 
								
							 
						 
						
							
							
								
								OpenGL: Implement Fencing backend.  
							
							
							
						 
						
							2020-04-22 11:36:10 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								3d2b5222df 
								
							 
						 
						
							
							
								
								TextureCache: Flush linear textures after finishing rendering.  
							
							
							
						 
						
							2020-04-22 11:36:09 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								fda21f5a93 
								
							 
						 
						
							
							
								
								GPU: Delay Fences.  
							
							
							
						 
						
							2020-04-22 11:36:08 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								de53bc96c0 
								
							 
						 
						
							
							
								
								BufferCache: Implement OnCPUWrite and SyncGuestHost  
							
							
							
						 
						
							2020-04-22 11:36:07 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								c689dc6804 
								
							 
						 
						
							
							
								
								GPU: Refactor synchronization on Async GPU  
							
							
							
						 
						
							2020-04-22 11:36:06 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								0a62525e65 
								
							 
						 
						
							
							
								
								Texture Cache: Implement OnCPUWrite and SyncGuestHost  
							
							
							
						 
						
							2020-04-22 11:36:05 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								c213fd218b 
								
							 
						 
						
							
							
								
								UI: Replasce accurate GPU option for GPU Accuracy Level  
							
							
							
						 
						
							2020-04-22 11:36:04 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e1fd985d73 
								
							 
						 
						
							
							
								
								Merge pull request  #3714  from lioncash/copies  
							
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							gl_shader_decompiler: Avoid copies where applicable 
							
						 
						
							2020-04-21 20:16:02 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								00bef5d0d3 
								
							 
						 
						
							
							
								
								vk_rasterizer: Add lazy default buffer maker and use it for empty buffers  
							
							... 
							
							
							
							Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.
Use this for disabled vertex and uniform buffers.
While we are at it, include vertex buffer usages for staging buffers to
silence validation errors. 
							
						 
						
							2020-04-21 19:55:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b33a0c0d5f 
								
							 
						 
						
							
							
								
								gl_rasterizer: Fix buffers without size  
							
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							On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63) 
							
						 
						
							2020-04-21 19:55:44 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodrigo Locatti 
								
							 
						 
						
							
							
							
							
								
							
							
								89ba13c7d2 
								
							 
						 
						
							
							
								
								Merge pull request  #3718  from ReinUsesLisp/better-pipeline-state  
							
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							fixed_pipeline_state: Pack structure, use memcmp and CityHash on it 
							
						 
						
							2020-04-21 18:17:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4d282dce35 
								
							 
						 
						
							
							
								
								Merge pull request  #3698  from lioncash/warning  
							
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							General: Resolve minor assorted warnings 
							
						 
						
							2020-04-21 14:11:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0c9e8b581e 
								
							 
						 
						
							
							
								
								Merge pull request  #3695  from ReinUsesLisp/default-attributes  
							
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							maxwell_3d: Initialize format attributes constant as one 
							
						 
						
							2020-04-20 21:40:18 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6da525c8d2 
								
							 
						 
						
							
							
								
								shader/arithmetic_integer: Fix LEA_IMM encoding  
							
							... 
							
							
							
							The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122) 
							
						 
						
							2020-04-20 21:54:59 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
							
							
								
							
							
								fe0364e257 
								
							 
						 
						
							
							
								
								Merge pull request  #3733  from ambasta/patch-2  
							
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							Initialize quad_indexed_pass before uint8_pass 
							
						 
						
							2020-04-20 20:36:46 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								555a1273c9 
								
							 
						 
						
							
							
								
								Merge pull request  #3700  from ReinUsesLisp/stream-buffer-sizes  
							
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							vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers 
							
						 
						
							2020-04-20 09:37:42 -04:00