forked from eden-emu/eden
		
	android: settings: Add reactive flushing as a default-disabled setting.
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					 5 changed files with 24 additions and 0 deletions
				
			
		|  | @ -33,6 +33,11 @@ enum class IntSetting( | |||
|         Settings.SECTION_RENDERER, | ||||
|         0 | ||||
|     ), | ||||
|     RENDERER_REACTIVE_FLUSHING( | ||||
|         "use_reactive_flushing", | ||||
|         Settings.SECTION_RENDERER, | ||||
|         0 | ||||
|     ), | ||||
|     RENDERER_DEBUG( | ||||
|         "debug", | ||||
|         Settings.SECTION_RENDERER, | ||||
|  |  | |||
|  | @ -321,6 +321,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView) | |||
|                     IntSetting.RENDERER_ASYNCHRONOUS_SHADERS.defaultValue | ||||
|                 ) | ||||
|             ) | ||||
|             add( | ||||
|                 SwitchSetting( | ||||
|                     IntSetting.RENDERER_REACTIVE_FLUSHING, | ||||
|                     R.string.renderer_reactive_flushing, | ||||
|                     R.string.renderer_reactive_flushing_description, | ||||
|                     IntSetting.RENDERER_REACTIVE_FLUSHING.key, | ||||
|                     IntSetting.RENDERER_REACTIVE_FLUSHING.defaultValue | ||||
|                 ) | ||||
|             ) | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -239,6 +239,10 @@ void Config::ReadValues() { | |||
|     Settings::values.renderer_force_max_clock = | ||||
|         config->GetBoolean("Renderer", "force_max_clock", true); | ||||
| 
 | ||||
|     // Disable use_reactive_flushing by default on Android
 | ||||
|     Settings::values.use_reactive_flushing = | ||||
|             config->GetBoolean("Renderer", "use_reactive_flushing", false); | ||||
| 
 | ||||
|     // Audio
 | ||||
|     ReadSetting("Audio", Settings::values.sink_id); | ||||
|     ReadSetting("Audio", Settings::values.audio_output_device_id); | ||||
|  |  | |||
|  | @ -328,6 +328,10 @@ shader_backend = | |||
| # 0 (default): Off, 1: On | ||||
| use_asynchronous_shaders = | ||||
| 
 | ||||
| # Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. | ||||
| # 0 (default): Off, 1: On | ||||
| use_reactive_flushing = | ||||
| 
 | ||||
| # NVDEC emulation. | ||||
| # 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding | ||||
| nvdec_emulation = | ||||
|  |  | |||
|  | @ -169,6 +169,8 @@ | |||
|     <string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string> | ||||
|     <string name="renderer_asynchronous_shaders">Use asynchronous shaders</string> | ||||
|     <string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string> | ||||
|     <string name="renderer_reactive_flushing">Use reactive flushing</string> | ||||
|     <string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string> | ||||
|     <string name="renderer_debug">Graphics debugging</string> | ||||
|     <string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string> | ||||
|     <string name="use_disk_shader_cache">Disk shader cache</string> | ||||
|  |  | |||
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