forked from eden-emu/eden
		
	VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
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					 2 changed files with 11 additions and 18 deletions
				
			
		|  | @ -161,21 +161,16 @@ struct ShaderSetup { | |||
|         std::array<Math::Vec4<u8>, 4> i; | ||||
|     } uniforms; | ||||
| 
 | ||||
|     static size_t UniformOffset(RegisterType type, unsigned index) { | ||||
|         switch (type) { | ||||
|         case RegisterType::FloatUniform: | ||||
|             return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>); | ||||
|     static size_t GetFloatUniformOffset(unsigned index) { | ||||
|         return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>); | ||||
|     } | ||||
| 
 | ||||
|         case RegisterType::BoolUniform: | ||||
|             return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); | ||||
|     static size_t GetBoolUniformOffset(unsigned index) { | ||||
|         return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); | ||||
|     } | ||||
| 
 | ||||
|         case RegisterType::IntUniform: | ||||
|             return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); | ||||
| 
 | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return 0; | ||||
|         } | ||||
|     static size_t GetIntUniformOffset(unsigned index) { | ||||
|         return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); | ||||
|     } | ||||
| 
 | ||||
|     std::array<u32, 1024> program_code; | ||||
|  |  | |||
|  | @ -185,7 +185,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe | |||
| 
 | ||||
|     if (src_reg.GetRegisterType() == RegisterType::FloatUniform) { | ||||
|         src_ptr = SETUP; | ||||
|         src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex()); | ||||
|         src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex()); | ||||
|     } else { | ||||
|         src_ptr = STATE; | ||||
|         src_offset = UnitState<false>::InputOffset(src_reg); | ||||
|  | @ -348,8 +348,7 @@ void JitShader::Compile_EvaluateCondition(Instruction instr) { | |||
| } | ||||
| 
 | ||||
| void JitShader::Compile_UniformCondition(Instruction instr) { | ||||
|     size_t offset = | ||||
|         ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id); | ||||
|     size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id); | ||||
|     cmp(byte[SETUP + offset], 0); | ||||
| } | ||||
| 
 | ||||
|  | @ -732,8 +731,7 @@ void JitShader::Compile_LOOP(Instruction instr) { | |||
|     // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
 | ||||
|     // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
 | ||||
|     // 4 bits) to be used as an offset into the 16-byte vector registers later
 | ||||
|     size_t offset = | ||||
|         ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id); | ||||
|     size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id); | ||||
|     mov(LOOPCOUNT, dword[SETUP + offset]); | ||||
|     mov(LOOPCOUNT_REG, LOOPCOUNT); | ||||
|     shr(LOOPCOUNT_REG, 4); | ||||
|  |  | |||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner