forked from eden-emu/eden
		
	shader_jit_x64: Specify shader main offset at runtime.
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					 3 changed files with 6 additions and 10 deletions
				
			
		|  | @ -36,8 +36,7 @@ void Setup(UnitState<false>& state) { | |||
| #ifdef ARCHITECTURE_x86_64 | ||||
|     if (VideoCore::g_shader_jit_enabled) { | ||||
|         u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^ | ||||
|             Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)) ^ | ||||
|             g_state.regs.vs.main_offset); | ||||
|             Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data))); | ||||
| 
 | ||||
|         auto iter = shader_map.find(cache_key); | ||||
|         if (iter != shader_map.end()) { | ||||
|  | @ -98,7 +97,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr | |||
| 
 | ||||
| #ifdef ARCHITECTURE_x86_64 | ||||
|     if (VideoCore::g_shader_jit_enabled) | ||||
|         jit_shader->Run(&state.registers); | ||||
|         jit_shader->Run(&state.registers, g_state.regs.vs.main_offset); | ||||
|     else | ||||
|         RunInterpreter(state); | ||||
| #else | ||||
|  |  | |||
|  | @ -838,9 +838,7 @@ void JitCompiler::Compile() { | |||
|     fixup_branches.clear(); | ||||
| 
 | ||||
|     // Jump to start of the shader program
 | ||||
|     if (g_state.regs.vs.main_offset != 0) { | ||||
|         fixup_branches.push_back({ J(true),  g_state.regs.vs.main_offset }); | ||||
|     } | ||||
|     JMPptr(R(ABI_PARAM2)); | ||||
| 
 | ||||
|     // Compile entire program
 | ||||
|     Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size())); | ||||
|  |  | |||
|  | @ -25,8 +25,6 @@ namespace Shader { | |||
| /// Memory allocated for each compiled shader (64Kb)
 | ||||
| constexpr size_t MAX_SHADER_SIZE = 1024 * 64; | ||||
| 
 | ||||
| using CompiledShader = void(void* registers); | ||||
| 
 | ||||
| /**
 | ||||
|  * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 | ||||
|  * code that can be executed on the host machine directly. | ||||
|  | @ -35,8 +33,8 @@ class JitCompiler : public Gen::XCodeBlock { | |||
| public: | ||||
|     JitCompiler(); | ||||
| 
 | ||||
|     void Run(void* registers) const { | ||||
|         program(registers); | ||||
|     void Run(void* registers, unsigned offset) const { | ||||
|         program(registers, code_ptr[offset]); | ||||
|     } | ||||
| 
 | ||||
|     void Compile(); | ||||
|  | @ -111,6 +109,7 @@ private: | |||
|     /// Branches that need to be fixed up once the entire shader program is compiled
 | ||||
|     std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches; | ||||
| 
 | ||||
|     using CompiledShader = void(void* registers, const u8* start_addr); | ||||
|     CompiledShader* program = nullptr; | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
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