forked from eden-emu/eden
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: eden-emu/eden#348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
428f136a75
commit
9d2681ecc9
276 changed files with 973 additions and 1010 deletions
|
@ -14,7 +14,7 @@ namespace Layout {
|
|||
template <class T>
|
||||
static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
|
||||
float screen_aspect_ratio) {
|
||||
const float scale = std::min(static_cast<float>(window_area.GetWidth()),
|
||||
const float scale = (std::min)(static_cast<float>(window_area.GetWidth()),
|
||||
static_cast<float>(window_area.GetHeight()) / screen_aspect_ratio);
|
||||
return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
|
||||
static_cast<T>(std::round(scale * screen_aspect_ratio))};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue