forked from eden-emu/eden
		
	gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
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					 4 changed files with 17 additions and 14 deletions
				
			
		|  | @ -20,7 +20,11 @@ GPU::GPU() { | |||
| 
 | ||||
| GPU::~GPU() = default; | ||||
| 
 | ||||
| const Tegra::Engines::Maxwell3D& GPU::Get3DEngine() const { | ||||
| const Engines::Maxwell3D& GPU::Maxwell3D() const { | ||||
|     return *maxwell_3d; | ||||
| } | ||||
| 
 | ||||
| Engines::Maxwell3D& GPU::Maxwell3D() { | ||||
|     return *maxwell_3d; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -93,15 +93,14 @@ public: | |||
|     /// Processes a command list stored at the specified address in GPU memory.
 | ||||
|     void ProcessCommandList(GPUVAddr address, u32 size); | ||||
| 
 | ||||
|     /// Returns a const reference to the Maxwell3D GPU engine.
 | ||||
|     const Engines::Maxwell3D& Maxwell3D() const; | ||||
| 
 | ||||
|     /// Returns a reference to the Maxwell3D GPU engine.
 | ||||
|     const Engines::Maxwell3D& Get3DEngine() const; | ||||
|     Engines::Maxwell3D& Maxwell3D(); | ||||
| 
 | ||||
|     std::unique_ptr<MemoryManager> memory_manager; | ||||
| 
 | ||||
|     Engines::Maxwell3D& Maxwell3D() { | ||||
|         return *maxwell_3d; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     /// Writes a single register in the engine bound to the specified subchannel
 | ||||
|     void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params); | ||||
|  |  | |||
|  | @ -634,8 +634,8 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | |||
| u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program, | ||||
|                                         u32 current_bindpoint, | ||||
|                                         const std::vector<GLShader::ConstBufferEntry>& entries) { | ||||
|     auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     auto& maxwell3d = gpu.Get3DEngine(); | ||||
|     const auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     const auto& maxwell3d = gpu.Maxwell3D(); | ||||
| 
 | ||||
|     // Reset all buffer draw state for this stage.
 | ||||
|     for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) { | ||||
|  | @ -644,7 +644,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr | |||
|     } | ||||
| 
 | ||||
|     // Upload only the enabled buffers from the 16 constbuffers of each shader stage
 | ||||
|     auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; | ||||
|     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; | ||||
| 
 | ||||
|     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { | ||||
|         const auto& used_buffer = entries[bindpoint]; | ||||
|  | @ -700,8 +700,8 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr | |||
| 
 | ||||
| u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit, | ||||
|                                     const std::vector<GLShader::SamplerEntry>& entries) { | ||||
|     auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     auto& maxwell3d = gpu.Get3DEngine(); | ||||
|     const auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     const auto& maxwell3d = gpu.Maxwell3D(); | ||||
| 
 | ||||
|     ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units), | ||||
|                "Exceeded the number of active textures."); | ||||
|  |  | |||
|  | @ -336,8 +336,8 @@ void GraphicsSurfaceWidget::OnUpdate() { | |||
|         // TODO: Store a reference to the registers in the debug context instead of accessing them
 | ||||
|         // directly...
 | ||||
| 
 | ||||
|         auto& registers = gpu.Get3DEngine().regs; | ||||
|         auto& rt = registers.rt[static_cast<size_t>(surface_source) - | ||||
|         const auto& registers = gpu.Maxwell3D().regs; | ||||
|         const auto& rt = registers.rt[static_cast<size_t>(surface_source) - | ||||
|                                       static_cast<size_t>(Source::RenderTarget0)]; | ||||
| 
 | ||||
|         surface_address = rt.Address(); | ||||
|  |  | |||
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