forked from eden-emu/eden
Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: eden-emu/eden#125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
parent
7e13da47af
commit
76fa525592
99 changed files with 1470 additions and 498 deletions
|
|
@ -1,6 +1,9 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <future>
|
||||
#include <QColor>
|
||||
|
|
@ -27,8 +30,7 @@
|
|||
|
||||
class ChatMessage {
|
||||
public:
|
||||
explicit ChatMessage(const Network::ChatEntry& chat, Network::RoomNetwork& room_network,
|
||||
QTime ts = {}) {
|
||||
explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
|
||||
/// Convert the time to their default locale defined format
|
||||
QLocale locale;
|
||||
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
|
||||
|
|
@ -38,7 +40,7 @@ public:
|
|||
|
||||
// Check for user pings
|
||||
QString cur_nickname, cur_username;
|
||||
if (auto room = room_network.GetRoomMember().lock()) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
cur_nickname = QString::fromStdString(room->GetNickname());
|
||||
cur_username = QString::fromStdString(room->GetUsername());
|
||||
}
|
||||
|
|
@ -202,10 +204,9 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
|
|||
|
||||
ChatRoom::~ChatRoom() = default;
|
||||
|
||||
void ChatRoom::Initialize(Network::RoomNetwork* room_network_) {
|
||||
room_network = room_network_;
|
||||
void ChatRoom::Initialize() {
|
||||
// setup the callbacks for network updates
|
||||
if (auto member = room_network->GetRoomMember().lock()) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnChatMessageReceived(
|
||||
[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
|
||||
member->BindOnStatusMessageReceived(
|
||||
|
|
@ -239,7 +240,7 @@ void ChatRoom::AppendChatMessage(const QString& msg) {
|
|||
}
|
||||
|
||||
void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
|
||||
if (auto room = room_network->GetRoomMember().lock()) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
auto members = room->GetMemberInformation();
|
||||
auto it = std::find_if(members.begin(), members.end(),
|
||||
[&nickname](const Network::RoomMember::MemberInformation& member) {
|
||||
|
|
@ -259,7 +260,7 @@ bool ChatRoom::ValidateMessage(const std::string& msg) {
|
|||
|
||||
void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
|
||||
// TODO(B3N30): change title
|
||||
if (auto room_member = room_network->GetRoomMember().lock()) {
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
SetPlayerList(room_member->GetMemberInformation());
|
||||
}
|
||||
}
|
||||
|
|
@ -278,7 +279,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
|
|||
if (!ValidateMessage(chat.message)) {
|
||||
return;
|
||||
}
|
||||
if (auto room = room_network->GetRoomMember().lock()) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
// get the id of the player
|
||||
auto members = room->GetMemberInformation();
|
||||
auto it = std::find_if(members.begin(), members.end(),
|
||||
|
|
@ -296,7 +297,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
|
|||
return;
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
ChatMessage m(chat, *room_network);
|
||||
ChatMessage m(chat);
|
||||
if (m.ContainsPing()) {
|
||||
emit UserPinged();
|
||||
}
|
||||
|
|
@ -335,7 +336,7 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_
|
|||
}
|
||||
|
||||
void ChatRoom::OnSendChat() {
|
||||
if (auto room_member = room_network->GetRoomMember().lock()) {
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
if (!room_member->IsConnected()) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -357,7 +358,7 @@ void ChatRoom::OnSendChat() {
|
|||
LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
ChatMessage m(chat, *room_network);
|
||||
ChatMessage m(chat);
|
||||
room_member->SendChatMessage(message);
|
||||
AppendChatMessage(m.GetPlayerChatMessage(player));
|
||||
ui->chat_message->clear();
|
||||
|
|
@ -451,7 +452,7 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
|
|||
}
|
||||
|
||||
std::string cur_nickname;
|
||||
if (auto room = room_network->GetRoomMember().lock()) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
cur_nickname = room->GetNickname();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue