Added the public lobby to android. (#125)

This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: eden-emu/eden#125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-06-05 18:59:47 +00:00 committed by crueter
parent 7e13da47af
commit 76fa525592
99 changed files with 1470 additions and 498 deletions

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <array>
#include <future>
#include <QColor>
@ -27,8 +30,7 @@
class ChatMessage {
public:
explicit ChatMessage(const Network::ChatEntry& chat, Network::RoomNetwork& room_network,
QTime ts = {}) {
explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
/// Convert the time to their default locale defined format
QLocale locale;
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
@ -38,7 +40,7 @@ public:
// Check for user pings
QString cur_nickname, cur_username;
if (auto room = room_network.GetRoomMember().lock()) {
if (auto room = Network::GetRoomMember().lock()) {
cur_nickname = QString::fromStdString(room->GetNickname());
cur_username = QString::fromStdString(room->GetUsername());
}
@ -202,10 +204,9 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
ChatRoom::~ChatRoom() = default;
void ChatRoom::Initialize(Network::RoomNetwork* room_network_) {
room_network = room_network_;
void ChatRoom::Initialize() {
// setup the callbacks for network updates
if (auto member = room_network->GetRoomMember().lock()) {
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnChatMessageReceived(
[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
member->BindOnStatusMessageReceived(
@ -239,7 +240,7 @@ void ChatRoom::AppendChatMessage(const QString& msg) {
}
void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
if (auto room = room_network->GetRoomMember().lock()) {
if (auto room = Network::GetRoomMember().lock()) {
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&nickname](const Network::RoomMember::MemberInformation& member) {
@ -259,7 +260,7 @@ bool ChatRoom::ValidateMessage(const std::string& msg) {
void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
// TODO(B3N30): change title
if (auto room_member = room_network->GetRoomMember().lock()) {
if (auto room_member = Network::GetRoomMember().lock()) {
SetPlayerList(room_member->GetMemberInformation());
}
}
@ -278,7 +279,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
if (!ValidateMessage(chat.message)) {
return;
}
if (auto room = room_network->GetRoomMember().lock()) {
if (auto room = Network::GetRoomMember().lock()) {
// get the id of the player
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
@ -296,7 +297,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
return;
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat, *room_network);
ChatMessage m(chat);
if (m.ContainsPing()) {
emit UserPinged();
}
@ -335,7 +336,7 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_
}
void ChatRoom::OnSendChat() {
if (auto room_member = room_network->GetRoomMember().lock()) {
if (auto room_member = Network::GetRoomMember().lock()) {
if (!room_member->IsConnected()) {
return;
}
@ -357,7 +358,7 @@ void ChatRoom::OnSendChat() {
LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat, *room_network);
ChatMessage m(chat);
room_member->SendChatMessage(message);
AppendChatMessage(m.GetPlayerChatMessage(player));
ui->chat_message->clear();
@ -451,7 +452,7 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
}
std::string cur_nickname;
if (auto room = room_network->GetRoomMember().lock()) {
if (auto room = Network::GetRoomMember().lock()) {
cur_nickname = room->GetNickname();
}