forked from eden-emu/eden
yuzu-qt: Attempt to workaround broken Vulkan installations
This does a few things in order to make the default setting Vulkan
workable.
- When yuzu boots, it just opens the Vulkan library.
- If it works, all good and we continue with Vulkan as the default.
- If something breaks, a new file in the config directory will be left
behind (this is deleted normally).
- If Vulkan is not working, has_broken_vulkan is set to true.
- The first time this happens, a warning is displayed to notify the
user.
- This forces use of OpenGL, and Vulkan cannot be selected.
- The Shader Backend selector is made accessible for use in custom
configurations.
- To disable has_broken_vulkan, the user needs to press a button in
Graphics Configuration to manually run the Vulkan device
enumeration.
This commit is contained in:
parent
e8514aa441
commit
7506b68555
9 changed files with 166 additions and 46 deletions
51
src/yuzu/check_vulkan.cpp
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51
src/yuzu/check_vulkan.cpp
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <exception>
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#include <filesystem>
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#include <fstream>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "yuzu/check_vulkan.h"
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#include "yuzu/uisettings.h"
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constexpr char TEMP_FILE_NAME[] = "vulkan_check";
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bool CheckVulkan() {
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if (UISettings::values.has_broken_vulkan) {
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return true;
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}
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LOG_DEBUG(Frontend, "Checking presence of Vulkan");
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const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
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const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
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if (std::filesystem::exists(temp_file_loc)) {
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LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
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UISettings::values.has_broken_vulkan = true;
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std::filesystem::remove(temp_file_loc);
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return false;
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}
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std::ofstream temp_file_handle(temp_file_loc);
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temp_file_handle.close();
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try {
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Vulkan::vk::InstanceDispatch dld;
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const Common::DynamicLibrary library = Vulkan::OpenLibrary();
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const Vulkan::vk::Instance instance =
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Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
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UISettings::values.has_broken_vulkan = true;
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return false;
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}
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std::filesystem::remove(temp_file_loc);
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return true;
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}
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