forked from eden-emu/eden
rename more macros
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8 changed files with 27 additions and 27 deletions
2
externals/gamemode/gamemode_client.h
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2
externals/gamemode/gamemode_client.h
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@ -89,7 +89,7 @@ static char internal_gamemode_client_error_string[512] = { 0 };
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/**
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* Load libgamemode dynamically to dislodge us from most dependencies.
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* This allows clients to link and/or use this regardless of runtime.
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* See SDL2 for an example of the reasoning behind this in terms of
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* See SDL3 for an example of the reasoning behind this in terms of
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* dynamic versioning as well.
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*/
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static volatile int internal_libgamemode_loaded = 1;
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