forked from eden-emu/eden
		
	DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
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					 4 changed files with 0 additions and 13 deletions
				
			
		|  | @ -44,8 +44,6 @@ void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_ | |||
|     FillBlock(tables[1], begin, num, index_b); | ||||
| } | ||||
| 
 | ||||
| void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store); | ||||
| 
 | ||||
| void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables); | ||||
| 
 | ||||
| } // namespace VideoCommon::Dirty
 | ||||
|  |  | |||
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	 Fernando Sahmkow
						Fernando Sahmkow