forked from eden-emu/eden
		
	shader_bytecode: Add SULD encoding
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		|  | @ -1590,6 +1590,7 @@ public: | |||
|         TMML_B, // Texture Mip Map Level
 | ||||
|         TMML,   // Texture Mip Map Level
 | ||||
|         SUST,   // Surface Store
 | ||||
|         SULD,   // Surface Load
 | ||||
|         SUATOM, // Surface Atomic Operation
 | ||||
|         EXIT, | ||||
|         NOP, | ||||
|  | @ -1875,6 +1876,7 @@ private: | |||
|             INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), | ||||
|             INST("1101111101011---", Id::TMML, Type::Texture, "TMML"), | ||||
|             INST("11101011001-----", Id::SUST, Type::Image, "SUST"), | ||||
|             INST("11101011000-----", Id::SULD, Type::Image, "SULD"), | ||||
|             INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"), | ||||
|             INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"), | ||||
|             INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), | ||||
|  |  | |||
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