forked from eden-emu/eden
		
	shader_jit_x64: Clear cache after code space fills up.
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					 3 changed files with 19 additions and 2 deletions
				
			
		|  | @ -32,6 +32,12 @@ namespace Shader { | ||||||
| static std::unordered_map<u64, CompiledShader*> shader_map; | static std::unordered_map<u64, CompiledShader*> shader_map; | ||||||
| static JitCompiler jit; | static JitCompiler jit; | ||||||
| static CompiledShader* jit_shader; | static CompiledShader* jit_shader; | ||||||
|  | 
 | ||||||
|  | static void ClearCache() { | ||||||
|  |     shader_map.clear(); | ||||||
|  |     jit.Clear(); | ||||||
|  |     LOG_INFO(HW_GPU, "Shader JIT cache cleared"); | ||||||
|  | } | ||||||
| #endif // ARCHITECTURE_x86_64
 | #endif // ARCHITECTURE_x86_64
 | ||||||
| 
 | 
 | ||||||
| void Setup(UnitState<false>& state) { | void Setup(UnitState<false>& state) { | ||||||
|  | @ -45,6 +51,12 @@ void Setup(UnitState<false>& state) { | ||||||
|         if (iter != shader_map.end()) { |         if (iter != shader_map.end()) { | ||||||
|             jit_shader = iter->second; |             jit_shader = iter->second; | ||||||
|         } else { |         } else { | ||||||
|  |             // Check if remaining JIT code space is enough for at least one more (massive) shader
 | ||||||
|  |             if (jit.GetSpaceLeft() < jit_shader_size) { | ||||||
|  |                 // If not, clear the cache of all previously compiled shaders
 | ||||||
|  |                 ClearCache(); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|             jit_shader = jit.Compile(); |             jit_shader = jit.Compile(); | ||||||
|             shader_map.emplace(cache_key, jit_shader); |             shader_map.emplace(cache_key, jit_shader); | ||||||
|         } |         } | ||||||
|  | @ -54,7 +66,7 @@ void Setup(UnitState<false>& state) { | ||||||
| 
 | 
 | ||||||
| void Shutdown() { | void Shutdown() { | ||||||
| #ifdef ARCHITECTURE_x86_64 | #ifdef ARCHITECTURE_x86_64 | ||||||
|     shader_map.clear(); |     ClearCache(); | ||||||
| #endif // ARCHITECTURE_x86_64
 | #endif // ARCHITECTURE_x86_64
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -789,7 +789,7 @@ CompiledShader* JitCompiler::Compile() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| JitCompiler::JitCompiler() { | JitCompiler::JitCompiler() { | ||||||
|     AllocCodeSpace(1024 * 1024 * 4); |     AllocCodeSpace(jit_cache_size); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void JitCompiler::Clear() { | void JitCompiler::Clear() { | ||||||
|  |  | ||||||
|  | @ -19,6 +19,11 @@ namespace Pica { | ||||||
| 
 | 
 | ||||||
| namespace Shader { | namespace Shader { | ||||||
| 
 | 
 | ||||||
|  | /// Memory needed to be available to compile the next shader (otherwise, clear the cache)
 | ||||||
|  | constexpr size_t jit_shader_size = 1024 * 512; | ||||||
|  | /// Memory allocated for the JIT code space cache
 | ||||||
|  | constexpr size_t jit_cache_size = 1024 * 1024 * 8; | ||||||
|  | 
 | ||||||
| using CompiledShader = void(void* registers); | using CompiledShader = void(void* registers); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  |  | ||||||
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