forked from eden-emu/eden
		
	shared_translation: Add tooltips for core and graphics settings
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					 1 changed files with 78 additions and 21 deletions
				
			
		|  | @ -37,13 +37,30 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { | |||
|            QStringLiteral()); | ||||
| 
 | ||||
|     // Core
 | ||||
|     INSERT(Settings, use_multi_core, tr("Multicore CPU Emulation"), QStringLiteral()); | ||||
|     INSERT(Settings, memory_layout_mode, tr("Memory Layout"), QStringLiteral()); | ||||
|     INSERT( | ||||
|         Settings, use_multi_core, tr("Multicore CPU Emulation"), | ||||
|         tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n" | ||||
|            "This is mainly a debug option and shouldn’t be disabled.")); | ||||
|     INSERT( | ||||
|         Settings, memory_layout_mode, tr("Memory Layout"), | ||||
|         tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the " | ||||
|            "developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended " | ||||
|            "to let big texture mods fit in the “console's” RAM.\nEnabling it will increase RAM " | ||||
|            "use. It is not recommended to enable unless a specific game with a texture mod needs " | ||||
|            "it.\n" | ||||
|            "8GB is known to break Pokémon Scarlet/Violet.")); | ||||
|     INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral()); | ||||
|     INSERT(Settings, speed_limit, tr("Limit Speed Percent"), QStringLiteral()); | ||||
|     INSERT( | ||||
|         Settings, speed_limit, tr("Limit Speed Percent"), | ||||
|         tr("Controls the game's running speed, but it’s up to each game if they will run faster or " | ||||
|            "not.\n200% for a 30 FPS game is 60 FPS, and for a " | ||||
|            "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " | ||||
|            "maximum your PC can reach.")); | ||||
| 
 | ||||
|     // Cpu
 | ||||
|     INSERT(Settings, cpu_accuracy, tr("Accuracy:"), QStringLiteral()); | ||||
|     INSERT(Settings, cpu_accuracy, tr("Accuracy:"), | ||||
|            tr("This setting controls the accuracy of the emulated CPU.\nDon't change this, unless " | ||||
|               "you know what you are doing.")); | ||||
|     INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral()); | ||||
| 
 | ||||
|     // Cpu Debug
 | ||||
|  | @ -63,34 +80,74 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { | |||
|            tr("This option improves the speed of 32 bits ASIMD floating-point functions by running " | ||||
|               "with incorrect rounding modes.")); | ||||
|     INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"), | ||||
|            tr("This option improves speed by removing NaN checking. Please note this also reduces " | ||||
|            tr("This option improves speed by removing NaN checking.\nPlease note this also reduces " | ||||
|               "accuracy of certain floating-point instructions.")); | ||||
|     INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"), | ||||
|            tr("This option improves speed by eliminating a safety check before every memory " | ||||
|               "read/write " | ||||
|               "in guest. Disabling it may allow a game to read/write the emulator's memory.")); | ||||
|               "read/write in guest.\nDisabling it may allow a game to read/write the emulator's " | ||||
|               "memory.")); | ||||
|     INSERT( | ||||
|         Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"), | ||||
|         tr("This option improves speed by relying only on the semantics of cmpxchg to ensure " | ||||
|            "safety of exclusive access instructions. Please note this may result in deadlocks and " | ||||
|            "safety of exclusive access instructions.\nPlease note this may result in deadlocks and " | ||||
|            "other race conditions.")); | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     INSERT(Settings, renderer_backend, tr("API:"), QStringLiteral()); | ||||
|     INSERT(Settings, vulkan_device, tr("Device:"), QStringLiteral()); | ||||
|     INSERT(Settings, shader_backend, tr("Shader Backend:"), QStringLiteral()); | ||||
|     INSERT(Settings, resolution_setup, tr("Resolution:"), QStringLiteral()); | ||||
|     INSERT( | ||||
|         Settings, renderer_backend, tr("API:"), | ||||
|         tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases.")); | ||||
|     INSERT(Settings, vulkan_device, tr("Device:"), | ||||
|            tr("This setting selects the GPU to use with the Vulkan backend.")); | ||||
|     INSERT(Settings, shader_backend, tr("Shader Backend:"), | ||||
|            tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in " | ||||
|               "performance and the best in rendering accuracy.\n" | ||||
|               "GLASM is a deprecated NVIDIA-only backend that offers much better shader building " | ||||
|               "performance at the cost of FPS and rendering accuracy.\n" | ||||
|               "SPIR-V is experimental, and no GPU driver makes a good implementation of it yet.")); | ||||
|     INSERT(Settings, resolution_setup, tr("Resolution:"), | ||||
|            tr("Forces the game to render at a different resolution.\nHigher resolutions require " | ||||
|               "much more VRAM and bandwidth.\n" | ||||
|               "Options lower than 1X can cause rendering issues.")); | ||||
|     INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral()); | ||||
|     INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), QStringLiteral()); | ||||
|     INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), QStringLiteral()); | ||||
|     INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), QStringLiteral()); | ||||
|     INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), QStringLiteral()); | ||||
|     INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), QStringLiteral()); | ||||
|     INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), | ||||
|            tr("Determines how sharpened the image will look while using FSR’s dynamic contrast.")); | ||||
|     INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), | ||||
|            tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a " | ||||
|               "lower performance impact and can produce a better and more stable picture under " | ||||
|               "very low resolutions.")); | ||||
|     INSERT( | ||||
|         Settings, fullscreen_mode, tr("Fullscreen Mode:"), | ||||
|         tr("The method used to render the window in fullscreen.\nBorderless offers the best " | ||||
|            "compatibility with the on-screen keyboard that some games request for input.\nExclusive " | ||||
|            "fullscreen may offer better performance and better Freesync/Gsync support.")); | ||||
|     INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), | ||||
|            tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support " | ||||
|               "16:9, so custom game mods are required to get other ratios.\nAlso controls the " | ||||
|               "aspect ratio of captured screenshots.")); | ||||
|     INSERT( | ||||
|         Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), | ||||
|         tr("Allows saving shaders to storage for faster loading on following game boots.\nDisabling " | ||||
|            "it is only intended for debugging.")); | ||||
|     INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), | ||||
|            QStringLiteral()); | ||||
|     INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), QStringLiteral()); | ||||
|     INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), QStringLiteral()); | ||||
|     INSERT(Settings, astc_recompression, tr("ASTC Recompression Method:"), QStringLiteral()); | ||||
|            tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); | ||||
|     INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), | ||||
|            tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for " | ||||
|               "decoding, or perform no decoding at all (black screen on videos).\n" | ||||
|               "In most cases, GPU decoding provides the best performance.")); | ||||
|     INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), | ||||
|            tr("This option controls how ASTC textures should be decoded.\n" | ||||
|               "CPU: Use the CPU for decoding, slowest but safest method.\n" | ||||
|               "GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most " | ||||
|               "games and users.\n" | ||||
|               "CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely " | ||||
|               "eliminates ASTC decoding stuttering at the cost of rendering issues, while the " | ||||
|               "texture is being decoded.")); | ||||
|     INSERT( | ||||
|         Settings, astc_recompression, tr("ASTC Recompression Method:"), | ||||
|         tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing " | ||||
|            "the emulator to recompress to an intermediate format any card supports, RGBA8.\n" | ||||
|            "This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " | ||||
|            "negatively affecting image quality.")); | ||||
|     INSERT( | ||||
|         Settings, vsync_mode, tr("VSync Mode:"), | ||||
|         tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " | ||||
|  |  | |||
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