forked from eden-emu/eden
		
	yuzu: Eliminate variable shadowing
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					 10 changed files with 25 additions and 25 deletions
				
			
		|  | @ -364,9 +364,9 @@ void GRenderWindow::RestoreGeometry() { | |||
|     QWidget::restoreGeometry(geometry); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::restoreGeometry(const QByteArray& geometry) { | ||||
| void GRenderWindow::restoreGeometry(const QByteArray& geometry_) { | ||||
|     // Make sure users of this class don't need to deal with backing up the geometry themselves
 | ||||
|     QWidget::restoreGeometry(geometry); | ||||
|     QWidget::restoreGeometry(geometry_); | ||||
|     BackupGeometry(); | ||||
| } | ||||
| 
 | ||||
|  | @ -1014,8 +1014,8 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const { | |||
|     return unsupported_ext; | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { | ||||
|     this->emu_thread = emu_thread; | ||||
| void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) { | ||||
|     emu_thread = emu_thread_; | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::OnEmulationStopping() { | ||||
|  |  | |||
|  | @ -56,12 +56,12 @@ public: | |||
| 
 | ||||
|     /**
 | ||||
|      * Sets whether the emulation thread is running or not | ||||
|      * @param running Boolean value, set the emulation thread to running if true | ||||
|      * @param running_ Boolean value, set the emulation thread to running if true | ||||
|      * @note This function is thread-safe | ||||
|      */ | ||||
|     void SetRunning(bool running) { | ||||
|     void SetRunning(bool running_) { | ||||
|         std::unique_lock lock{running_mutex}; | ||||
|         this->running = running; | ||||
|         running = running_; | ||||
|         lock.unlock(); | ||||
|         running_cv.notify_all(); | ||||
|         if (!running) { | ||||
|  | @ -138,8 +138,8 @@ public: | |||
| 
 | ||||
|     void BackupGeometry(); | ||||
|     void RestoreGeometry(); | ||||
|     void restoreGeometry(const QByteArray& geometry); // overridden
 | ||||
|     QByteArray saveGeometry();                        // overridden
 | ||||
|     void restoreGeometry(const QByteArray& geometry_); // overridden
 | ||||
|     QByteArray saveGeometry();                         // overridden
 | ||||
| 
 | ||||
|     qreal windowPixelRatio() const; | ||||
| 
 | ||||
|  | @ -189,7 +189,7 @@ public: | |||
|     void Exit(); | ||||
| 
 | ||||
| public slots: | ||||
|     void OnEmulationStarting(EmuThread* emu_thread); | ||||
|     void OnEmulationStarting(EmuThread* emu_thread_); | ||||
|     void OnEmulationStopping(); | ||||
|     void OnFramebufferSizeChanged(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -116,8 +116,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() { | |||
|     ApplyConfiguration(); | ||||
| } | ||||
| 
 | ||||
| void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) { | ||||
|     this->file = std::move(file); | ||||
| void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) { | ||||
|     file = std::move(file_); | ||||
|     LoadConfiguration(); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -46,7 +46,7 @@ public: | |||
|     /// Save all button configurations to settings file
 | ||||
|     void ApplyConfiguration(); | ||||
| 
 | ||||
|     void LoadFromFile(FileSys::VirtualFile file); | ||||
|     void LoadFromFile(FileSys::VirtualFile file_); | ||||
| 
 | ||||
| private: | ||||
|     void changeEvent(QEvent* event) override; | ||||
|  |  | |||
|  | @ -89,8 +89,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() { | |||
|     Settings::values.disabled_addons[title_id] = disabled_addons; | ||||
| } | ||||
| 
 | ||||
| void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) { | ||||
|     this->file = std::move(file); | ||||
| void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file_) { | ||||
|     file = std::move(file_); | ||||
|     LoadConfiguration(); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -35,7 +35,7 @@ public: | |||
|     /// Save all button configurations to settings file
 | ||||
|     void ApplyConfiguration(); | ||||
| 
 | ||||
|     void LoadFromFile(FileSys::VirtualFile file); | ||||
|     void LoadFromFile(FileSys::VirtualFile file_); | ||||
| 
 | ||||
|     void SetTitleId(u64 id); | ||||
| 
 | ||||
|  |  | |||
|  | @ -80,9 +80,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve | |||
|     return QObject::eventFilter(obj, event); | ||||
| } | ||||
| 
 | ||||
| void GameListSearchField::setFilterResult(int visible, int total) { | ||||
|     this->visible = visible; | ||||
|     this->total = total; | ||||
| void GameListSearchField::setFilterResult(int visible_, int total_) { | ||||
|     visible = visible_; | ||||
|     total = total_; | ||||
| 
 | ||||
|     label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); | ||||
| } | ||||
|  |  | |||
|  | @ -348,7 +348,7 @@ public: | |||
|     explicit GameListSearchField(GameList* parent = nullptr); | ||||
| 
 | ||||
|     QString filterText() const; | ||||
|     void setFilterResult(int visible, int total); | ||||
|     void setFilterResult(int visible_, int total_); | ||||
| 
 | ||||
|     void clear(); | ||||
|     void setFocus(); | ||||
|  |  | |||
|  | @ -1442,7 +1442,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p | |||
|         } | ||||
|         return false; | ||||
|     } | ||||
|     game_path = filename; | ||||
|     current_game_path = filename; | ||||
| 
 | ||||
|     system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); | ||||
|     return true; | ||||
|  | @ -1641,7 +1641,7 @@ void GMainWindow::ShutdownGame() { | |||
|     emu_frametime_label->setVisible(false); | ||||
|     renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); | ||||
| 
 | ||||
|     game_path.clear(); | ||||
|     current_game_path.clear(); | ||||
| 
 | ||||
|     // When closing the game, destroy the GLWindow to clear the context after the game is closed
 | ||||
|     render_window->ReleaseRenderTarget(); | ||||
|  | @ -2560,7 +2560,7 @@ void GMainWindow::OnRestartGame() { | |||
|         return; | ||||
|     } | ||||
|     // Make a copy since BootGame edits game_path
 | ||||
|     BootGame(QString(game_path)); | ||||
|     BootGame(QString(current_game_path)); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnPauseGame() { | ||||
|  | @ -2989,7 +2989,7 @@ void GMainWindow::OnToggleAdaptingFilter() { | |||
| 
 | ||||
| void GMainWindow::OnConfigurePerGame() { | ||||
|     const u64 title_id = system->GetCurrentProcessProgramID(); | ||||
|     OpenPerGameConfiguration(title_id, game_path.toStdString()); | ||||
|     OpenPerGameConfiguration(title_id, current_game_path.toStdString()); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { | ||||
|  |  | |||
|  | @ -369,7 +369,7 @@ private: | |||
|     bool emulation_running = false; | ||||
|     std::unique_ptr<EmuThread> emu_thread; | ||||
|     // The path to the game currently running
 | ||||
|     QString game_path; | ||||
|     QString current_game_path; | ||||
| 
 | ||||
|     bool auto_paused = false; | ||||
|     bool auto_muted = false; | ||||
|  |  | |||
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