forked from eden-emu/eden
		
	shader: Add integer division opcodes
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					 9 changed files with 37 additions and 0 deletions
				
			
		|  | @ -78,6 +78,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin | |||
|     ctx.AddU32("{}=uint({}*{});", inst, a, b); | ||||
| } | ||||
| 
 | ||||
| void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { | ||||
|     ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b); | ||||
| } | ||||
| 
 | ||||
| void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { | ||||
|     ctx.AddU32("{}={}/{};", inst, a, b); | ||||
| } | ||||
| 
 | ||||
| void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddU32("{}=uint(-({}));", inst, value); | ||||
| } | ||||
|  |  | |||
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