forked from eden-emu/eden
		
	glasm: Implement derivative instructions on GLASM
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					 2 changed files with 12 additions and 12 deletions
				
			
		|  | @ -611,9 +611,9 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU3 | |||
| void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index, | ||||
|                           const IR::Value& clamp, const IR::Value& segmentation_mask); | ||||
| void EmitFSwizzleAdd(EmitContext& ctx, ScalarF32 op_a, ScalarF32 op_b, ScalarU32 swizzle); | ||||
| void EmitDPdxFine(EmitContext& ctx, ScalarF32 op_a); | ||||
| void EmitDPdyFine(EmitContext& ctx, ScalarF32 op_a); | ||||
| void EmitDPdxCoarse(EmitContext& ctx, ScalarF32 op_a); | ||||
| void EmitDPdyCoarse(EmitContext& ctx, ScalarF32 op_a); | ||||
| void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); | ||||
| void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); | ||||
| void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); | ||||
| void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); | ||||
| 
 | ||||
| } // namespace Shader::Backend::GLASM
 | ||||
|  |  | |||
|  | @ -99,20 +99,20 @@ void EmitFSwizzleAdd(EmitContext&, ScalarF32, ScalarF32, ScalarU32) { | |||
|     throw NotImplementedException("GLASM instruction"); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdxFine(EmitContext&, ScalarF32) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { | ||||
|     ctx.Add("DDX.FINE {}.x,{};", inst, p); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdyFine(EmitContext&, ScalarF32) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { | ||||
|     ctx.Add("DDY.FINE {}.x,{};", inst, p); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdxCoarse(EmitContext&, ScalarF32) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { | ||||
|     ctx.Add("DDX.COARSE {}.x,{};", inst, p); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdyCoarse(EmitContext&, ScalarF32) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { | ||||
|     ctx.Add("DDY.COARSE {}.x,{};", inst, p); | ||||
| } | ||||
| 
 | ||||
| } // namespace Shader::Backend::GLASM
 | ||||
|  |  | |||
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