forked from eden-emu/eden
		
	glsl: Fix output varying initialization when transform feedback is used
This commit is contained in:
		
							parent
							
								
									c7921c7812
								
							
						
					
					
						commit
						7d20cd7656
					
				
					 1 changed files with 37 additions and 3 deletions
				
			
		|  | @ -12,13 +12,47 @@ | |||
| 
 | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
| std::string_view OutputVertexIndex(EmitContext& ctx) { | ||||
|     return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; | ||||
| } | ||||
| 
 | ||||
| void InitializeOutputVaryings(EmitContext& ctx) { | ||||
|     if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { | ||||
|         ctx.Add("gl_Position=vec4(0,0,0,1);"); | ||||
|     } | ||||
|     for (size_t index = 0; index < 16; ++index) { | ||||
|         if (ctx.info.stores_generics[index]) { | ||||
|             ctx.Add("out_attr{}=vec4(0,0,0,1);", index); | ||||
|     for (size_t index = 0; index < ctx.info.stores_generics.size(); ++index) { | ||||
|         if (!ctx.info.stores_generics[index]) { | ||||
|             continue; | ||||
|         } | ||||
|         const auto& info_array{ctx.output_generics.at(index)}; | ||||
|         const auto output_decorator{OutputVertexIndex(ctx)}; | ||||
|         size_t element{}; | ||||
|         while (element < info_array.size()) { | ||||
|             const auto& info{info_array.at(element)}; | ||||
|             const auto varying_name{fmt::format("{}{}", info.name, output_decorator)}; | ||||
|             switch (info.num_components) { | ||||
|             case 1: { | ||||
|                 const char value{element == 3 ? '1' : '0'}; | ||||
|                 ctx.Add("{}={}.f;", varying_name, value); | ||||
|                 break; | ||||
|             } | ||||
|             case 2: | ||||
|             case 3: | ||||
|                 if (element + info.num_components < 4) { | ||||
|                     ctx.Add("{}=vec{}(0);", varying_name, info.num_components); | ||||
|                 } else { | ||||
|                     // last element is the w component, must be initialized to 1
 | ||||
|                     const auto zeros{info.num_components == 3 ? "0,0," : "0,"}; | ||||
|                     ctx.Add("{}=vec{}({}1);", varying_name, info.num_components, zeros); | ||||
|                 } | ||||
|                 break; | ||||
|             case 4: | ||||
|                 ctx.Add("{}=vec4(0,0,0,1);", varying_name); | ||||
|                 break; | ||||
|             default: | ||||
|                 break; | ||||
|             } | ||||
|             element += info.num_components; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 ameerj
						ameerj