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										 |  |  | // Copyright 2018 yuzu Emulator Project
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							|  |  |  | // Licensed under GPLv2 or any later version
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							|  |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <cstring>
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							|  |  |  | #include "common/assert.h"
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										 |  |  | #include "core/memory.h"
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										 |  |  | #include "video_core/gpu.h"
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										 |  |  | #include "video_core/textures/decoders.h"
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										 |  |  | #include "video_core/textures/texture.h"
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										 |  |  | 
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							|  |  |  | namespace Tegra { | 
					
						
							|  |  |  | namespace Texture { | 
					
						
							|  |  |  | 
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										 |  |  | /**
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							|  |  |  |  * Calculates the offset of an (x, y) position within a swizzled texture. | 
					
						
							|  |  |  |  * Taken from the Tegra X1 TRM. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) { | 
					
						
							|  |  |  |     u32 image_width_in_gobs = image_width * bytes_per_pixel / 64; | 
					
						
							|  |  |  |     u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs + | 
					
						
							|  |  |  |                       (x * bytes_per_pixel / 64) * 512 * block_height + | 
					
						
							|  |  |  |                       (y % (8 * block_height) / 8) * 512; | 
					
						
							|  |  |  |     x *= bytes_per_pixel; | 
					
						
							|  |  |  |     u32 address = GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 + | 
					
						
							|  |  |  |                   (y % 2) * 16 + (x % 16); | 
					
						
							|  |  |  | 
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							|  |  |  |     return address; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | 
					
						
							|  |  |  |                       u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { | 
					
						
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										 |  |  |     u8* data_ptrs[2]; | 
					
						
							|  |  |  |     for (unsigned y = 0; y < height; ++y) { | 
					
						
							|  |  |  |         for (unsigned x = 0; x < width; ++x) { | 
					
						
							|  |  |  |             u32 swizzle_offset = GetSwizzleOffset(x, y, width, bytes_per_pixel, block_height); | 
					
						
							|  |  |  |             u32 pixel_index = (x + y * width) * out_bytes_per_pixel; | 
					
						
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							|  |  |  |             data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | 
					
						
							|  |  |  |             data_ptrs[!unswizzle] = &unswizzled_data[pixel_index]; | 
					
						
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							|  |  |  |             std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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							|  |  |  | u32 BytesPerPixel(TextureFormat format) { | 
					
						
							|  |  |  |     switch (format) { | 
					
						
							|  |  |  |     case TextureFormat::DXT1: | 
					
						
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										 |  |  |     case TextureFormat::DXN1: | 
					
						
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										 |  |  |         // In this case a 'pixel' actually refers to a 4x4 tile.
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							|  |  |  |         return 8; | 
					
						
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										 |  |  |     case TextureFormat::DXT23: | 
					
						
							|  |  |  |     case TextureFormat::DXT45: | 
					
						
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										 |  |  |     case TextureFormat::BC7U: | 
					
						
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										 |  |  |         // In this case a 'pixel' actually refers to a 4x4 tile.
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							|  |  |  |         return 16; | 
					
						
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										 |  |  |     case TextureFormat::ASTC_2D_4X4: | 
					
						
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										 |  |  |     case TextureFormat::A8R8G8B8: | 
					
						
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										 |  |  |     case TextureFormat::A2B10G10R10: | 
					
						
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										 |  |  |     case TextureFormat::BF10GF11RF11: | 
					
						
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										 |  |  |         return 4; | 
					
						
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										 |  |  |     case TextureFormat::A1B5G5R5: | 
					
						
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										 |  |  |     case TextureFormat::B5G6R5: | 
					
						
							|  |  |  |         return 2; | 
					
						
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										 |  |  |     case TextureFormat::R8: | 
					
						
							|  |  |  |         return 1; | 
					
						
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										 |  |  |     case TextureFormat::R16_G16_B16_A16: | 
					
						
							|  |  |  |         return 8; | 
					
						
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										 |  |  |     case TextureFormat::R32_G32_B32_A32: | 
					
						
							|  |  |  |         return 16; | 
					
						
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										 |  |  |     default: | 
					
						
							|  |  |  |         UNIMPLEMENTED_MSG("Format not implemented"); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | static u32 DepthBytesPerPixel(DepthFormat format) { | 
					
						
							|  |  |  |     switch (format) { | 
					
						
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										 |  |  |     case DepthFormat::Z16_UNORM: | 
					
						
							|  |  |  |         return 2; | 
					
						
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										 |  |  |     case DepthFormat::S8_Z24_UNORM: | 
					
						
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										 |  |  |     case DepthFormat::Z24_S8_UNORM: | 
					
						
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										 |  |  |     case DepthFormat::Z32_FLOAT: | 
					
						
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										 |  |  |         return 4; | 
					
						
							|  |  |  |     default: | 
					
						
							|  |  |  |         UNIMPLEMENTED_MSG("Format not implemented"); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, | 
					
						
							|  |  |  |                                  u32 block_height) { | 
					
						
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										 |  |  |     u8* data = Memory::GetPointer(address); | 
					
						
							|  |  |  |     u32 bytes_per_pixel = BytesPerPixel(format); | 
					
						
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							|  |  |  |     std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); | 
					
						
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							|  |  |  |     switch (format) { | 
					
						
							|  |  |  |     case TextureFormat::DXT1: | 
					
						
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										 |  |  |     case TextureFormat::DXT23: | 
					
						
							|  |  |  |     case TextureFormat::DXT45: | 
					
						
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										 |  |  |     case TextureFormat::DXN1: | 
					
						
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										 |  |  |     case TextureFormat::BC7U: | 
					
						
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										 |  |  |         // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
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							|  |  |  |         // values.
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										 |  |  |         CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data, | 
					
						
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										 |  |  |                          unswizzled_data.data(), true, block_height); | 
					
						
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										 |  |  |         break; | 
					
						
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										 |  |  |     case TextureFormat::A8R8G8B8: | 
					
						
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										 |  |  |     case TextureFormat::A2B10G10R10: | 
					
						
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										 |  |  |     case TextureFormat::A1B5G5R5: | 
					
						
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										 |  |  |     case TextureFormat::B5G6R5: | 
					
						
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										 |  |  |     case TextureFormat::R8: | 
					
						
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										 |  |  |     case TextureFormat::R16_G16_B16_A16: | 
					
						
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										 |  |  |     case TextureFormat::R32_G32_B32_A32: | 
					
						
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										 |  |  |     case TextureFormat::BF10GF11RF11: | 
					
						
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										 |  |  |     case TextureFormat::ASTC_2D_4X4: | 
					
						
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										 |  |  |         CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, | 
					
						
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										 |  |  |                          unswizzled_data.data(), true, block_height); | 
					
						
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										 |  |  |         break; | 
					
						
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										 |  |  |     default: | 
					
						
							|  |  |  |         UNIMPLEMENTED_MSG("Format not implemented"); | 
					
						
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										 |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     return unswizzled_data; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height, | 
					
						
							|  |  |  |                                       u32 block_height) { | 
					
						
							|  |  |  |     u8* data = Memory::GetPointer(address); | 
					
						
							|  |  |  |     u32 bytes_per_pixel = DepthBytesPerPixel(format); | 
					
						
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							|  |  |  |     std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); | 
					
						
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							|  |  |  |     switch (format) { | 
					
						
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										 |  |  |     case DepthFormat::Z16_UNORM: | 
					
						
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										 |  |  |     case DepthFormat::S8_Z24_UNORM: | 
					
						
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										 |  |  |     case DepthFormat::Z24_S8_UNORM: | 
					
						
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										 |  |  |     case DepthFormat::Z32_FLOAT: | 
					
						
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										 |  |  |         CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, | 
					
						
							|  |  |  |                          unswizzled_data.data(), true, block_height); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     default: | 
					
						
							|  |  |  |         UNIMPLEMENTED_MSG("Format not implemented"); | 
					
						
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										 |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     return unswizzled_data; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, | 
					
						
							|  |  |  |                               u32 height) { | 
					
						
							|  |  |  |     std::vector<u8> rgba_data; | 
					
						
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							|  |  |  |     // TODO(Subv): Implement.
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							|  |  |  |     switch (format) { | 
					
						
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										 |  |  |     case TextureFormat::DXT1: | 
					
						
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										 |  |  |     case TextureFormat::DXT23: | 
					
						
							|  |  |  |     case TextureFormat::DXT45: | 
					
						
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										 |  |  |     case TextureFormat::DXN1: | 
					
						
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										 |  |  |     case TextureFormat::BC7U: | 
					
						
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										 |  |  |     case TextureFormat::ASTC_2D_4X4: | 
					
						
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										 |  |  |     case TextureFormat::A8R8G8B8: | 
					
						
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										 |  |  |     case TextureFormat::A2B10G10R10: | 
					
						
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										 |  |  |     case TextureFormat::A1B5G5R5: | 
					
						
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										 |  |  |     case TextureFormat::B5G6R5: | 
					
						
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										 |  |  |     case TextureFormat::R8: | 
					
						
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										 |  |  |     case TextureFormat::BF10GF11RF11: | 
					
						
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										 |  |  |     case TextureFormat::R32_G32_B32_A32: | 
					
						
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										 |  |  |         // TODO(Subv): For the time being just forward the same data without any decoding.
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							|  |  |  |         rgba_data = texture_data; | 
					
						
							|  |  |  |         break; | 
					
						
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										 |  |  |     default: | 
					
						
							|  |  |  |         UNIMPLEMENTED_MSG("Format not implemented"); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     return rgba_data; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | } // namespace Texture
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										 |  |  | } // namespace Tegra
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