forked from eden-emu/eden
		
	thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR reset
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					 2 changed files with 40 additions and 35 deletions
				
			
		|  | @ -21,27 +21,6 @@ | |||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| enum ThreadStatus { | ||||
|     THREADSTATUS_RUNNING        = 1, | ||||
|     THREADSTATUS_READY          = 2, | ||||
|     THREADSTATUS_WAIT           = 4, | ||||
|     THREADSTATUS_SUSPEND        = 8, | ||||
|     THREADSTATUS_DORMANT        = 16, | ||||
|     THREADSTATUS_DEAD           = 32, | ||||
|     THREADSTATUS_WAITSUSPEND    = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND | ||||
| }; | ||||
| 
 | ||||
| enum WaitType { | ||||
|     WAITTYPE_NONE, | ||||
|     WAITTYPE_SLEEP, | ||||
|     WAITTYPE_SEMA, | ||||
|     WAITTYPE_EVENTFLAG, | ||||
|     WAITTYPE_THREADEND, | ||||
|     WAITTYPE_VBLANK, | ||||
|     WAITTYPE_MUTEX, | ||||
|     WAITTYPE_SYNCH, | ||||
| }; | ||||
| 
 | ||||
| class Thread : public Kernel::Object { | ||||
| public: | ||||
| 
 | ||||
|  | @ -101,16 +80,18 @@ void __SaveContext(ThreadContext& ctx) { | |||
| } | ||||
| 
 | ||||
| /// Loads a CPU context
 | ||||
| void __LoadContext(const ThreadContext& ctx) { | ||||
| void __LoadContext(ThreadContext& ctx) { | ||||
|     Core::g_app_core->LoadContext(ctx); | ||||
| } | ||||
| 
 | ||||
| /// Resets a thread
 | ||||
| void __ResetThread(Thread* t, s32 lowest_priority) { | ||||
| void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) { | ||||
|     memset(&t->context, 0, sizeof(ThreadContext)); | ||||
| 
 | ||||
|     t->context.cpu_registers[0] = arg; | ||||
|     t->context.pc = t->entry_point; | ||||
|     t->context.sp = t->stack_top; | ||||
|     t->context.cpsr = 0x1F; // Usermode
 | ||||
|      | ||||
|     if (t->current_priority < lowest_priority) { | ||||
|         t->current_priority = t->initial_priority; | ||||
|  | @ -201,7 +182,7 @@ Thread* __NextThread() { | |||
| } | ||||
| 
 | ||||
| /// Puts a thread in the wait state for the given type/reason
 | ||||
| void __WaitCurThread(WaitType wait_type, const char* reason) { | ||||
| void WaitCurThread(WaitType wait_type, const char* reason) { | ||||
|     Thread* t = __GetCurrentThread(); | ||||
|     t->wait_type = wait_type; | ||||
|     __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND))); | ||||
|  | @ -248,7 +229,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio | |||
| } | ||||
| 
 | ||||
| /// Creates a new thread - wrapper for external user
 | ||||
| Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id, | ||||
| Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id, | ||||
|     u32 stack_top, int stack_size) { | ||||
|     if (name == NULL) { | ||||
|         ERROR_LOG(KERNEL, "CreateThread(): NULL name"); | ||||
|  | @ -275,6 +256,8 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 process | |||
|     Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,  | ||||
|         stack_size); | ||||
| 
 | ||||
|     __ResetThread(t, arg, 0); | ||||
| 
 | ||||
|     HLE::EatCycles(32000); | ||||
| 
 | ||||
|     // This won't schedule to the new thread, but it may to one woken from eating cycles.
 | ||||
|  | @ -299,7 +282,7 @@ Handle SetupMainThread(s32 priority, int stack_size) { | |||
|     Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,  | ||||
|         THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size); | ||||
|      | ||||
|     __ResetThread(t, 0); | ||||
|     __ResetThread(t, 0, 0); | ||||
|      | ||||
|     // If running another thread already, set it to "ready" state
 | ||||
|     Thread* cur = __GetCurrentThread(); | ||||
|  | @ -317,22 +300,20 @@ Handle SetupMainThread(s32 priority, int stack_size) { | |||
| 
 | ||||
| /// Reschedules to the next available thread (call after current thread is suspended)
 | ||||
| void Reschedule(const char* reason) { | ||||
|     Thread* prev = __GetCurrentThread(); | ||||
|     Thread* next = __NextThread(); | ||||
|     if (next > 0) { | ||||
|         __SwitchContext(next, reason); | ||||
| 
 | ||||
|         // Hack - automatically change previous thread (which would have been in "wait" state) to
 | ||||
|         // "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
 | ||||
|         // actually wait for whatever event it is supposed to be waiting on.
 | ||||
|         __ChangeReadyState(prev, true); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| /// Put current thread in a wait state - on WaitSynchronization
 | ||||
| void WaitThread_Synchronization() { | ||||
|     // TODO(bunnei): Just a placeholder function for now... FixMe
 | ||||
|     __WaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called"); | ||||
| } | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| void ThreadingInit() { | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -20,10 +20,31 @@ enum ThreadProcessorId { | |||
|     THREADPROCESSORID_ALL   = 0xFFFFFFFC,   ///< Enables both cores
 | ||||
| }; | ||||
| 
 | ||||
| enum ThreadStatus { | ||||
|     THREADSTATUS_RUNNING        = 1, | ||||
|     THREADSTATUS_READY          = 2, | ||||
|     THREADSTATUS_WAIT           = 4, | ||||
|     THREADSTATUS_SUSPEND        = 8, | ||||
|     THREADSTATUS_DORMANT        = 16, | ||||
|     THREADSTATUS_DEAD           = 32, | ||||
|     THREADSTATUS_WAITSUSPEND    = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND | ||||
| }; | ||||
| 
 | ||||
| enum WaitType { | ||||
|     WAITTYPE_NONE, | ||||
|     WAITTYPE_SLEEP, | ||||
|     WAITTYPE_SEMA, | ||||
|     WAITTYPE_EVENTFLAG, | ||||
|     WAITTYPE_THREADEND, | ||||
|     WAITTYPE_VBLANK, | ||||
|     WAITTYPE_MUTEX, | ||||
|     WAITTYPE_SYNCH, | ||||
| }; | ||||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| /// Creates a new thread - wrapper for external user
 | ||||
| Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id, | ||||
| Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id, | ||||
|     u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE); | ||||
| 
 | ||||
| /// Sets up the primary application thread
 | ||||
|  | @ -32,6 +53,9 @@ Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE); | |||
| /// Reschedules to the next available thread (call after current thread is suspended)
 | ||||
| void Reschedule(const char* reason); | ||||
| 
 | ||||
| /// Puts a thread in the wait state for the given type/reason
 | ||||
| void WaitCurThread(WaitType wait_type, const char* reason); | ||||
| 
 | ||||
| /// Resumes a thread from waiting by marking it as "ready"
 | ||||
| void ResumeThreadFromWait(Handle handle); | ||||
| 
 | ||||
|  |  | |||
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